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For the NES game see Dungeon Magic: Sword of the Elements.

Dungeon Magic has a largely non-linear game world, unusual for an arcade title. You get many, many choices of paths, sometimes twisting over other routes. There are also many secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.

Table of Contents

Dip Switches

  • With the Change setting you can have green blood instead of red
  • (others not covered yet)

One of the most interesting switches is for violence level. The blood at lower levels is green (even if it comes out of a hero) and sparse. At more "hardcore" levels you will see red blood in vast quantities! This makes the whole experience more vivid and realistic. Indeed, with the highest setting so much blood spews out with each hit that you'd think the heroes would need blood donors to recover. But no, a little cheese, apples, or even mouse meat will heal all that ails you...