Dungeons & Dragons: Tower of Doom/Moves and Controls: Difference between revisions

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{{All Game Nav|game=Dungeons & Dragons: Tower of Doom}}
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All four characters have access to the same range of moves, but some are better suited to certain moves than others.
All four characters have access to the same range of moves, but some are better suited to certain moves than others.
* Attack: push the attack button as rapidly as possible. Your character will cycle through four different attacks, each reaching further and dealing more damage than the previous one. By the fourth attack almost any enemy will be knocked down.
* Attack: push the attack button as rapidly as possible. Your character will cycle through four different attacks, each reaching further and dealing more damage than the previous one. By the fourth attack almost any enemy will be knocked down.
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* Backwards roll: crouch, push down and the direction opposite to the one you're facing, then release jump and immediately push it again. Your character will roll backwards. You won't do any damage and can still be hurt, so this is at best an escape move.
* Backwards roll: crouch, push down and the direction opposite to the one you're facing, then release jump and immediately push it again. Your character will roll backwards. You won't do any damage and can still be hurt, so this is at best an escape move.
* Slide: crouch, push down and forwards, then release jump and immediately push it again. Your character will slide along the ground. This does no damage but is good for escaping or counterattacking.
* Slide: crouch, push down and forwards, then release jump and immediately push it again. Your character will slide along the ground. This does no damage but is good for escaping or counterattacking.
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