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{{Header Nav|game=Dungeons & Dragons: Warriors of the Eternal Sun}}
{{Header Nav|game=Dungeons & Dragons: Warriors of the Eternal Sun}}


Characters in the Cleric, Magic-User or Elf classes can cast spells once they learn them. Magic-users begin the game with the Magic Missile spell and elves begin with the Sleep spell. Clerics do not receive spells until they reach their 2nd level. As the character progresses, they gain access to new spells and an increased amount of spells they already have, up to a maximum of three per spell level. The Thief class is also capable of casting spells from scrolls found while adventuring once the character reaches their 10th level, but they will never learn spells of their own.
Characters in the Cleric, Magic-User or Elf classes can cast spells once they learn them. As the character progresses, he/she gains access to new spells and an increased amount of spells he/she already has, up to a maximum of three per spell level.  
 
The Thief class is also capable of casting spells from scrolls found while adventuring once the character reaches his/her 10th level, but he/she will never learn spells of his/her own.
 
== Clerical spells ==
Clerics do not receive spells until they reach their 2nd level.
 
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Character's level
| 1 || 2 || 3 || 4 || 5 || 6
|-
! Max. spell level
| 0 || 1 || 1 || 2 || ? || ?
|}
 
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Lv. !! Spell !! Type & targets !! Effect
|-
| 0 ||''' Turn undead        '''|| Disable enemies ||
|-
| 1 ||''' Cure light wounds  '''|| Heal 1 ||
|-
| 1 ||''' Light              '''|| Field ||
|-
| 1 ||''' Detect magic        '''|| Field ||
|-
| 1 ||''' Protection from evil '''|| Support caster ||
|-
| 1 ||''' Remove fear        '''|| Support 1 ||
|-
| 1 ||''' Resist cold        '''|| Support allies ||
|-
| 1 ||''' Cause fear          '''|| Disable 1 ||
|-
| 1 ||''' Darkness            '''|| Disable 1 ||
|-
| 1 ||''' Cause light wounds  '''|| Attack 1 ||
|-
| 2 ||''' Resist fire        '''|| Support 1 ||
|-
| 2 ||''' Bless              '''|| Support allies ||
|-
| 2 ||''' Blight              '''|| Disable enemies ||
|-
| 2 ||''' Silence (5m radius) '''|| Disable enemies ||
|-
| 3 ||''' Continual light    '''|| Field ||
|-
| 3 ||''' Cure disease        '''|| Support 1 ||
|-
| 3 ||''' Striking            '''|| Support 1 ||
|-
| 3 ||''' Cause disease      '''|| Disable 1 ||
|-
| 3 ||''' Continual darkness  '''|| Disable 1 ||
|-
| 4 ||''' ? '''|| ? ||
|}
 
== Magical spells ==
Magic-users begin the game with the Magic Missile spell and elves begin with the Sleep spell.
 
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Lv. !! Spell !! Type & targets !! Effect
|-
| 1 ||''' Light          '''|| Field ||
|-
| 1 ||''' Detect magic    '''|| Field ||
|-
| 1 ||''' Protection from evil '''|| Support caster ||
|-
| 1 ||''' Shield          '''|| Support 1 ||
|-
| 1 ||''' Darkness        '''|| Disable 1 ||
|-
| 1 ||''' Sleep          '''|| Disable enemies ||
|-
| 1 ||''' Magic missile  '''|| Attack 1 ||
|-
| 2 ||''' Continual light '''|| Field ||
|-
| 2 ||''' Continual darkness '''|| Disable 1 ||
|-
| 2 ||''' Entangle        '''|| Disable 1 ||
|-
| 2 ||''' Web            '''|| Disable enemies ||
|-
| 3 ||''' Dispel magic    '''|| Field ||
|-
| 3 ||''' Protection from normal missiles '''|| Support 1 ||
|-
| 3 ||''' Protection from evil (3m radius)'''|| Support allies ||
|-
| 3 ||''' Haste          '''|| Support allies ||
|-
| 3 ||''' Slow            '''|| Disable enemies ||
|-
| 3 ||''' Fireball        '''|| Attack enemies ||
|-
| 3 ||''' Lightning bolt  '''|| Attack enemies ||
|-
| 4 ||''' ? '''|| ? ||
|}

Revision as of 23:39, 2 January 2018

Characters in the Cleric, Magic-User or Elf classes can cast spells once they learn them. As the character progresses, he/she gains access to new spells and an increased amount of spells he/she already has, up to a maximum of three per spell level.

The Thief class is also capable of casting spells from scrolls found while adventuring once the character reaches his/her 10th level, but he/she will never learn spells of his/her own.

Clerical spells

Clerics do not receive spells until they reach their 2nd level.

Character's level 1 2 3 4 5 6
Max. spell level 0 1 1 2 ? ?
Lv. Spell Type & targets Effect
0 Turn undead Disable enemies
1 Cure light wounds Heal 1
1 Light Field
1 Detect magic Field
1 Protection from evil Support caster
1 Remove fear Support 1
1 Resist cold Support allies
1 Cause fear Disable 1
1 Darkness Disable 1
1 Cause light wounds Attack 1
2 Resist fire Support 1
2 Bless Support allies
2 Blight Disable enemies
2 Silence (5m radius) Disable enemies
3 Continual light Field
3 Cure disease Support 1
3 Striking Support 1
3 Cause disease Disable 1
3 Continual darkness Disable 1
4  ? ?

Magical spells

Magic-users begin the game with the Magic Missile spell and elves begin with the Sleep spell.

Lv. Spell Type & targets Effect
1 Light Field
1 Detect magic Field
1 Protection from evil Support caster
1 Shield Support 1
1 Darkness Disable 1
1 Sleep Disable enemies
1 Magic missile Attack 1
2 Continual light Field
2 Continual darkness Disable 1
2 Entangle Disable 1
2 Web Disable enemies
3 Dispel magic Field
3 Protection from normal missiles Support 1
3 Protection from evil (3m radius) Support allies
3 Haste Support allies
3 Slow Disable enemies
3 Fireball Attack enemies
3 Lightning bolt Attack enemies
4  ? ?