E.V.O.: Search for Eden/Chapter 3: Age of Dinosaurs: Difference between revisions

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Corrected some info on the jaws and armor.
m (Small rewording.)
(Corrected some info on the jaws and armor.)
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As a reptile, your creature has three possible postures: quadruped (the initial posture), hunched (velociraptor-like) and biped (human-like). Quadrupeds are strong but slow; bipeds are agile and jump well, but struggle reaching the ground; the hunched is a middle ground. Pick whatever you like the best, but note the posture has some deep impact on your available body parts:
As a reptile, your creature has three possible postures: quadruped (the initial posture), hunched (velociraptor-like) and biped (human-like). Quadrupeds are strong but slow; bipeds are agile and jump well, but struggle reaching the ground; the hunched is a middle ground. Pick whatever you like the best, but note the posture has some deep impact on your available body parts:


* The hunched and biped postures can use the best armour available to them (they can't use the ''Pronesaurus Body'' or the ''Nautilon's Body'') and they'll still be decently fast; the quadruped is slow and, with those armours, becomes even slower. So if playing as a quadruped wait a bit until you get speed from other parts before upgrading your armour.
* The hunched and biped postures can't use the best armor; the ''Pronesaurus Body'' or the ''Nautilon's Body'', but they'll still be decently tough and fast with the ''Armor Body''. The quadruped is slow and with those best armors becomes even slower. So if playing as a quadruped, wait a bit until you get speed from other parts before upgrading your armor.
* There are two sets of jaws: dino-like (stronger bite) and bird-like (bonus agility). For most part the bird-like jaws aren't worth the trouble, unless you're playing with a really slow quadruped. Still, at the end of the chapter you'll probably want the ''Tyrasaurus Jaws'' for the increased biting.
* There are two sets of jaws: Dino-like (stronger bite) and bird-like (bonus agility). For most part the bird-like jaws aren't worth the trouble, unless you're playing with a really slow quadruped. And since you start this chapter as one such, the ''Ptenodon's Jaws'' are a good choice to evolve first. Still, at the end of the chapter you'll probably want the ''Tyrasaurus Jaws'' for the highest possible biting strength.
* The body size is again a choice between a hard but slow tank and a fast but fragile glass cannon. If unsure, go with a large body.
* The body size is again a choice between a hard but slow tank and a fast but fragile glass cannon. If unsure, go with a large body.
* Hunched creatures are "stuck" with an ''extended'' neck, but this is no issue - a larger neck can reach the enemies before they reach you.
* Hunched creatures are "stuck" with an ''extended'' neck, but this is no issue - a larger neck can reach the enemies before they reach you.
* Dorsal fins and tails are straight upgrades. You can save a lot of points by saving them for the final upgrades and not bothering with the intermediates. If you're aiming for the Nautilon's body upgrade the fins and tails before it to avoid spending time with an awfully slow creature.  
* Dorsal fins and tails are straight upgrades. You can save a lot of points by saving them for the final upgrades and not bothering with the intermediates. If you're aiming for the Nautilon's body upgrade the fins and tails before it to avoid spending time with an awfully slow creature.  
* Horns are still expensive, breakable, and not worth the points.
* Horns are still expensive, breakable, and not worth the points.
* All three backs of the head are viable choices: the ''Ptenodon's Crest'' makes you faster, the ''Triptops Helmet'' gives you some strength and defence, and the ''Horned Helmet'' gives you a lot strength and a bit of defence. They're best used to compensate something your creature lacks.
* All three backs of the head are viable choices: the ''Ptenodon's Crest'' makes you faster, the ''Triptops Helmet'' gives you some strength and defense, and the ''Horned Helmet'' gives you a lot strength (for horn and charge attacks) and a bit of defense. They're best used to compensate something your creature lacks.


Later on this chapter you can transform your reptile into a bird. This change is optional, so you can keep your reptile indefinitely if you want. For all intents and purposes birds are biped dinosaurs that can fly, so they're agile at the expense of defence and can't reach the ground. If you decide to play with a bird:
Later on this chapter you can transform your reptile into a bird. This change is optional, so you can keep your reptile indefinitely if you want. For all intents and purposes birds are biped dinosaurs that can fly, so they're agile at the expense of defense and can't reach the ground. If you decide to play with a bird:


* Jaws, horns, dorsal fins, neck, and the back of the head are the same as a reptile, so refer to the list above for suggestions. Note the Tyrasaurus Jaws are still the ones dealing the strongest bite.
* Jaws, horns, dorsal fins, neck, and the back of the head are the same as a reptile, so refer to the list above for suggestions. Note the Tyrasaurus Jaws are still the ones dealing the strongest bite.
* You'll have access to two new tails, with the ''Longtail birds Tail'' giving you nice all around bonuses.
* You'll have access to two new tails, with the ''Longtail Birds Tail'' giving you nice all around bonuses.
* For armour you can get either an ''Armor Body'' (more defence, less agility) or a ''Feather Body'' (some defence, no agility malus). In general your creature will be faster enough to make the Armor Body still a viable option.
* For armor you can now get the ''Feather Body'', which has the best combination of HP, defense and speed all round. But in general, your creature will be faster enough to make the ''Armor Body'' still a viable option, if you really want the highest available defense.


== Door to Dina Continent ==
== Door to Dina Continent ==
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