EVE Online/Weapons: Difference between revisions

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==Signatures and sizes==
==Signatures and sizes==
In order to balance combat between all ship sizes, two main factors play very a important role when battling in EVE - signature radius and ship velocity.
In order to balance combat between all ship sizes, two main factors play very an important role when battling in EVE - signature radius and ship velocity.


All ships, stations and structures in EVE have a certain signature radius; this is basically the size of a targetable object in space. It should be noted that the radius does not reflect the actual size in space, but is in a scale of itself. This size is measured in meters and ranges everywhere from small drones of 25 meters to huge titans and stations of 1500 meters or more. Turrets of different sizes also have a corresponding measurement of size called signature resolutions. Typically, small guns made for frigate-size vessels have a resolution similar to that of frigates, while large guns found on battleships have a signature resolution around 400 meters, which is also similar to the signature radius of battleships. Missiles also need to be balanced in this manner, their corresponding attribute is called explosion radius. This value works similar to signature resolution and is applied onto signature radius in the same manner and scale.
All ships, stations and structures in EVE have a certain signature radius; this is basically the size of a targetable object in space. It should be noted that the radius does not reflect the actual size in space, but is in a scale of itself. This size is measured in meters and ranges everywhere from small drones of 25 meters to huge titans and stations of 1500 meters or more. Turrets of different sizes also have a corresponding measurement of size called signature resolutions. Typically, small guns made for frigate-size vessels have a resolution similar to that of frigates, while large guns found on battleships have a signature resolution around 400 meters, which is also similar to the signature radius of battleships. Missiles also need to be balanced in this manner, their corresponding attribute is called explosion radius. This value works similar to signature resolution and is applied onto signature radius in the same manner and scale.
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