Final Fantasy/Black magic: Difference between revisions

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Black magic is simply great to have, because even if you have strong attackers a physical attack (no matter how strong) can only kill one enemy at a time. Black Magic can ''debuff'' enemies, e.g. stun, confuse and weaken them. This buys time for the party, that can attack without suffering too much damage.  
Black magic is simply great to have, because even if you have strong attackers a physical attack (no matter how strong) can only kill one enemy at a time. Black magic can ''debuff'' enemies, e.g. stun, confuse and weaken them. This buys time for the party, that can attack without suffering too much damage.  


Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.  
Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.  


Finally, Black Magic is the main weapon for Black Mages. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights.  
Finally, Black magic is the main weapon for Black Mages. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights.  
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* '''Slow family''': Reduces the number of hits per attack
* '''Slow family''': Reduces the number of hits per attack


There are several other spells that do not belong in a specific family, but cause [[Final Fantasy/Gameplay#Status ailments|status ailments]], such as darkness, stone, or stop. Black magic also includes the spells [[#Temper|Temper]] and [[#Saber|Saber]], which raises the targets strength and the spell [[#Haste|Haste]], which increases the number of hits per attack.
There are several other spells that do not belong in a specific family, but cause [[../Gameplay#Status ailments|status ailments]], such as darkness, stone, or stop. Black magic also includes the spells [[#Temper|Temper]] and [[#Saber|Saber]], which raises the targets strength (provided you are player a newer version of the game, otherwise they do nothing) and the spell [[#Haste|Haste]], which increases the number of hits per attack.


== Users ==
== Users ==
:''See also: [[#Recommendations|spell recommendations]]''
:''See also: [[#Recommendations|spell recommendations]]''


* '''[[Final Fantasy/Classes#Black Mage/Black Wizard|Black mages]]:''' Uses any level 1 - 6 spell (except Teleport) also Level 7 Blizzaga(Ice3) and Blind
* '''[[../Classes#Black Mage/Black Wizard|Black mages]]:''' Uses any level 1 - 6 spell (except [[#Teleport|Teleport]]), [[#Blizzaga|Blizzaga]] and [[#Blind|Blind]]
* '''[[Final Fantasy/Classes#Black Mage/Black Wizard|Black wizards]]:''' Uses any spell
* '''[[../Classes#Black Mage/Black Wizard|Black wizards]]:''' Uses any spell
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red mages]]:''' Uses level 1 - 4 spells, Firaga and Slowara
* '''[[../Classes#Red Mage/Red Wizard|Red mages]]:''' Uses level 1 - 4 spells, [[#Firaga|Firaga]] and [[#Slowara|Slowara]]
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses most level 1 - 5 spells, Thundaga and Blizzaga
* '''[[../Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses level 1 - 5 spells, [[#Thundaga|Thundaga]] and [[#Blizzaga|Blizzaga]]
* '''[[Final Fantasy/Classes#Thief/Ninja|Ninjas]]:''' Uses level 1 - 4 spells
* '''[[../Classes#Thief/Ninja|Ninjas]]:''' Uses level 1 - 4 spells


== Spell listings ==
== Spell listings ==
Spells are listed under the ''Dawn of Souls'' and ''Anniversary'' names. These may differ from the original names given to the spells in the NES version, and from the updated names in ''Origins''. Spell MP cost refers to the amount of MP required to cast a spell in the ''Dawn of Souls'' and ''Anniversary'' editions. All versions prior to that simply require one allocation of spell casting for their respective levels.
Spells are listed under the ''Dawn of Souls'' and ''Anniversary'' names. These may differ from the original names given to the spells in the NES version, and from the updated names in ''Origins''. Spell MP cost refers to the amount of MP required to cast a spell in the ''Dawn of Souls'' and ''Anniversary'' editions. All versions prior to that simply require one allocation of spell casting for their respective levels.


=== Level 1 ===
=== Level 1 ===
All Level 1 spells are sold in [[Final Fantasy/Locations#Cornelia|Cornelia]] and cost 100 Gil to purchase (or 50 Gil in the Easy Mode and GBA versions).
All Level 1 spells are sold in {{s|Locations|Cornelia}} and cost 100 Gil to purchase (or 50 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || Fire || Thunder || Focus || Sleep
! Spell || {{a|Fire}} || {{a|Thunder}} || {{a|Focus}} || {{a|Sleep}}
|-
|-
! Alternate names
! Alternate names
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=== Level 2 ===
=== Level 2 ===
All Level 2 spells are sold in [[Final Fantasy/Locations#Pravoka|Pravoka]] and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions).
All Level 2 spells are sold in {{s|Locations|Pravoka}} and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || Blizzard || Slow || Dark || Temper
! Spell || {{a|Blizzard}} || {{a|Slow}} || {{a|Dark}} || {{a|Temper}}
|-
|-
! Alternate names
! Alternate names
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=== Level 3 ===
=== Level 3 ===
All Level 3 spells are sold in [[Final Fantasy/Locations#Elfheim|Elfheim]] and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions).
All Level 3 spells are sold in {{s|Locations|Elfheim}} and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions).


Fira can be cast for free by using the '''Mage staff''' as an item; it can be equipped by the Ninja, the Black Mage and the Black Wizard.
Fira can be cast for free by using the '''Mage staff''' as an item; it can be equipped by the Ninja, the Black Mage and the Black Wizard.
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{| {{prettytable}}
{| {{prettytable}}
! Spell || Fira || Thundara || Hold || Focara
! Spell || {{a|Fira}} || {{a|Thundara}} || {{a|Hold}} || {{a|Focara}}
|-
|-
! Alternate names
! Alternate names
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=== Level 4 ===
=== Level 4 ===
All Level 4 spells are sold in [[Final Fantasy/Locations#Elfheim|Elfheim]] and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions).
All Level 4 spells are sold in {{s|Locations|Elfheim}} and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions).


Blizzara can be cast for free by using the '''Black robe''' as an item; it can be equipped by the Black Wizard.
Blizzara can be cast for free by using the '''Black robe''' as an item; it can be equipped by the Black Wizard.
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{| {{prettytable}}
{| {{prettytable}}
! Spell || Blizzara || Haste || Sleepara || Confuse  
! Spell || {{a|Blizzara}} || {{a|Haste}} || {{a|Sleepara}} || {{a|Confuse}}
|-
|-
! Alternate names
! Alternate names
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=== Level 5 ===
=== Level 5 ===
All Level 5 spells are sold in [[Final Fantasy/Locations#Melmond|Melmond]] and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions).
All Level 5 spells are sold in {{s|Locations|Melmond}} and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions).


Scourge can be cast for free by using the '''Bane sword''' as an item; it can be equipped by the Ninja, the Knight and the Red Wizard.
Scourge can be cast for free by using the '''Bane sword''' as an item; it can be equipped by the Ninja, the Knight and the Red Wizard.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Firaga || Teleport || Scourge || Slowara
! Spell || {{a|Firaga}} || {{a|Teleport}} || {{a|Scourge}} || {{a|Slowara}}
|-
|-
! Alternate names
! Alternate names
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=== Level 6 ===
=== Level 6 ===
All Level 6 spells are sold in [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions).
All Level 6 spells are sold in {{s|Locations|Crescent Lake}} and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || Thundaga || Death || Quake || Stun
! Spell || {{a|Thundaga}} || {{a|Death}} || {{a|Quake}} || {{a|Stun}}
|-
|-
! Alternate names
! Alternate names
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=== Level 7 ===
=== Level 7 ===
Blizzaga and Break are sold in [[Final Fantasy/Locations#Gaia|Gaia]]. Saber and Blind are sold in [[Final Fantasy/Locations#Onrac|Onrac]]. These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions).
Blizzaga and Break are sold in {{s|Locations|Gaia}}. Saber and Blind are sold in {{s|Locations|Onrac}}. These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions).


Saber can be cast for free by using the '''Giant's gloves''' as an item; it can be equipped by the Ninja, the Warrior, the Knight and the Red Wizard.
Saber can be cast for free by using the '''Giant's gloves''' as an item; it can be equipped by the Ninja, the Warrior, the Knight and the Red Wizard. Avoid the spell if you are playing the original NES/Famicom release or MSX port, since, due to a bug, it does nothing.


{| {{prettytable}}
{| {{prettytable}}
! Spell || Blizzaga || Break || Saber || Blind  
! Spell || {{a|Blizzaga}} || {{a|Break}} || {{a|Saber}} || {{a|Blind}}
|-
|-
! Alternate names
! Alternate names
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=== Level 8 ===
=== Level 8 ===
All Level 8 spells are sold in [[Final Fantasy/Locations#Gaia|Gaia]], except for Flare, which is sold in [[Final Fantasy/Locations#Lufenia|Lufenia]]. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions).
All Level 8 spells are sold in {{s|Locations|Gaia}}, except for Flare, which is sold in {{s|Locations|Lufenia}}. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions).


{| {{prettytable}}
{| {{prettytable}}
! Spell || Flare || Kill || Stop || Banish
! Spell || {{a|Flare}} || {{a|Kill}} || {{a|Stop}} || {{a|Banish}}
|-
|-
! Alternate names
! Alternate names
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! Lv !! Spell names<br> (NES/PSX/GBA) !! MP !! Type & Target !! Effect !! bB !! rR !! N !! Item
! Lv !! Spell names<br> (NES/PSX/GBA) !! MP !! Type & Target !! Effect !! bB !! rR !! N !! Item
|-
|-
| 1 || Fire/Fire1/Fire   || 5 || Attacks one || Element: fire           ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Fire/Fire1/Fire || 5 || Attacks one || Element: fire ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 1 || Lit/Bolt1/Thunder || 5 || Attacks one || Element: lightning     ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Lit/Bolt1/Thunder || 5 || Attacks one || Element: lightning ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 1 || Lock/Focus1/Focus || 3 || Debuffs one || Lowers evasion         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Lock/Focus1/Focus || 3 || Debuffs one || Lowers evasion ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 1 || Slep/Sleep1/Sleep || 3 || Debuffs all || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Slep/Sleep1/Sleep || 3 || Debuffs all || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Ice/Ice1/Blizzard || 8 || Attacks one || Element: ice           ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Ice/Ice1/Blizzard || 8 || Attacks one || Element: ice ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Slow/Slow/Slow   || 5 || Debuffs all || Lowers hit rate         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Slow/Slow/Slow || 5 || Debuffs all || Lowers hit rate ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Dark/Dark/Dark   || 5 || Debuffs all || Inflicts "blind" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Dark/Dark/Dark || 5 || Debuffs all || Inflicts "blind" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Tmpr/Steel/Temper || 10 || Supports one || Increases strength     ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Tmpr/Steel/Temper || 10 || Supports one || Increases strength ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 3 || Fir2/Fire2/Fira     || 15 || Attacks all || Element: fire         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Mage staff
| 3 || Fir2/Fire2/Fira || 15 || Attacks all || Element: fire ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Mage staff
|-
|-
| 3 || Lit2/Bolt2/Thundara || 15 || Attacks all || Element: lightning     ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Thor hammer, Gauntlets
| 3 || Lit2/Bolt2/Thundara || 15 || Attacks all || Element: lightning ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Thor hammer, Gauntlets
|-
|-
| 3 || Hold/Bind/Hold     || 10 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 3 || Hold/Bind/Hold || 10 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 3 || Lok2/Focus2/Focara || 10 || Debuffs all || Lowers evasion         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 3 || Lok2/Focus2/Focara || 10 || Debuffs all || Lowers evasion ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 4 || Ice2/Ice2/Blizzara || 18 || Attacks all || Element: ice             ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Black robe
| 4 || Ice2/Ice2/Blizzara || 18 || Attacks all || Element: ice ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Black robe
|-
|-
| 4 || Conf/Muddle/Confuse || 15 || Debuffs all || Enemies attack each other||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Wizard staff
| 4 || Conf/Muddle/Confuse || 15 || Debuffs all || Enemies attack each other||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Wizard staff
|-
|-
| 4 || Slp2/Sleep2/Sleepara|| 15 || Debuffs one || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 4 || Slp2/Sleep2/Sleepara|| 15 || Debuffs one || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 4 || Fast/Haste/Haste   || 15 || Supports one || Increases hit rate       ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 4 || Fast/Haste/Haste || 15 || Supports one || Increases hit rate ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 5 || Fir3/Fire3/Firaga   || 30 || Attacks all || Element: fire                     ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
| 5 || Fir3/Fire3/Firaga || 30 || Attacks all || Element: fire ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Slo2/Slow2/Slowara || 18 || Debuffs one || Lowers hit rate                   ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
| 5 || Slo2/Slow2/Slowara || 18 || Debuffs one || Lowers hit rate ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Bane/Poison/Scourge || 28 || Attacks all || Instant-kill attack               ||{{yes|bB}}||{{yes|R}} ||{{no|-}} || Venom sword
| 5 || Bane/Poison/Scourge || 28 || Attacks all || Instant-kill attack ||{{yes|bB}}||{{yes|R}} ||{{no|-}} || Venom sword
|-
|-
| 5 || Warp/Warp1/Teleport || 5 || Field       || Teleports one floor up in dungeons||{{yes|B}} ||{{yes|R}} ||{{no|-}} || {{n/a|-}}
| 5 || Warp/Warp1/Teleport || 5 || Field || Teleports one floor up in dungeons||{{yes|B}} ||{{yes|R}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Lit3/Bolt3/Thundaga || 35 || Attacks all || Element: lightning         ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
| 6 || Lit3/Bolt3/Thundaga || 35 || Attacks all || Element: lightning ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Rub/Reaper/Death   || 30 || Attacks one || Instant-kill attack         ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 6 || Rub/Reaper/Death || 30 || Attacks one || Instant-kill attack ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Qake/Quake/Quake   || 32 || Attacks all || Instant-kill attack (petrify) ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 6 || Qake/Quake/Quake || 32 || Attacks all || Instant-kill attack (petrify) ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Stun/Stun/Stun     || 20 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 6 || Stun/Stun/Stun || 20 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 7 || Ice3/Ice3/Blizzaga || 40 || Attacks all || Element: ice               ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
| 7 || Ice3/Ice3/Blizzaga || 40 || Attacks all || Element: ice ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
|-
|-
| 7 || Blnd/Blind/Blind   || 25 || Debuffs one || Inflicts "blind" status     ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 7 || Blnd/Blind/Blind || 25 || Debuffs one || Inflicts "blind" status ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 7 || Sabr/Saber/Saber   || 25 || Supports self|| Increases strength         ||{{yes|B}} ||{{no|-}} ||{{no|-}} || Giant's gloves
| 7 || Sabr/Saber/Saber || 25 || Supports self || Increases strength ||{{yes|B}} ||{{no|-}} ||{{no|-}} || Giant's gloves
|-
|-
| 7 || Brak/Break/Break   || 30 || Attacks one || Instant-kill attack (petrify) ||{{yes|B}} ||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 7 || Brak/Break/Break || 30 || Attacks one || Instant-kill attack (petrify) ||{{yes|B}} ||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || XXXX/Doom/Kill     || 40 || Attacks one || Instant-kill attack         ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || XXXX/Doom/Kill || 40 || Attacks one || Instant-kill attack ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || Nuke/Flare/Flare   || 50 || Attacks all || Non-elemental attack       ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || Nuke/Flare/Flare || 50 || Attacks all || Non-elemental attack ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || Zap!/Banish/Banish     || 38 || Attacks all || Instant-kill attack         ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || Zap!/Banish/Banish || 38 || Attacks all || Instant-kill attack ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || Stop/Stop/Stop     || 30 || Debuffs all || Inflicts "paralysis" status ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || Stop/Stop/Stop || 30 || Debuffs all || Inflicts "paralysis" status ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|}
|}


The following table shows spell prices and magic shop locations for each level of Black Magic:
The following table shows spell prices and magic shop locations for each level of Black magic:


{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
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:'' '''*''' denotes the bare minimum spells to get''
:'' '''*''' denotes the bare minimum spells to get''


=== [[Final Fantasy/Classes#Black Mage/Black Wizard|Black Mages/Wizards]] ===
=== [[../Classes#Black Mage/Black Wizard|Black Mages/Wizards]] ===
Black Wizards can be incredibly powerful, especially later in the game. They can cast spells that do elemental damage (great against the Fiends), cause status aliments, and enhance your characters' physical power. They can also learn a number of instant-death spells (these are not particularly useful since they only work a small percentage of the time). The debuff spells (status ailment) and support spells (allies' enhancement) are very useful throughout the game.  
Black Wizards can be incredibly powerful, especially later in the game. They can cast spells that do elemental damage (great against the Fiends), cause status ailments, and enhance your characters' physical power. They can also learn a number of instant-death spells (these are not particularly useful since they only work a small percentage of the time). The debuff spells (status ailment) and support spells (allies' enhancement) are very useful throughout the game.  


The direct attack spells have the same effect of the direct attack of physical classes (Warrior, Monk, Thief). This is even more true considering elemental swords (for the Warrior/Knight only). Use the Black Mage mostly to debuff the enemies and every now and then to support the allies, but leave the bulk of direct attacks to physical attackers (Warrior, Monk and Thief).
The direct attack spells have the same effect of the direct attack of physical classes (Warrior, Monk, Thief). This is even more true considering elemental swords (for the Warrior/Knight only). Use the Black Mage mostly to debuff the enemies and every now and then to support the allies, but leave the bulk of direct attacks to physical attackers (Warrior, Monk and Thief).
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: '''Sleep''' affects all the enemies, and it should be the very first Black Spell you purchase. '''Focus''' lowers the evasion of the enemies, and is useful too, except in the NES version, where it does nothing. '''Fire''' and '''Thunder''' do pretty much the same: choose any one of them.
: '''Sleep''' affects all the enemies, and it should be the very first Black Spell you purchase. '''Focus''' lowers the evasion of the enemies, and is useful too, except in the NES version, where it does nothing. '''Fire''' and '''Thunder''' do pretty much the same: choose any one of them.
* '''[[#Level 2|Level 2]]:''' Temper*, Blizzard*, Dark
* '''[[#Level 2|Level 2]]:''' Temper*, Blizzard*, Dark
: '''Temper''' raises the attack power of a character in your party, which makes it a spell that you should use against every boss you encounter. It is also stackable, so the character's attack can go higher and higher. Note: ''TMPR'' is bugged in the NES version, and does nothing. '''Bizzard''' is quite a bit more powerful than the Fire and Thunder spells, Blizzard will be very useful before you get Bizzara. '''Dark''' inflicts the "Blind" status and reduces the likelihood of an enemy attack, however it has little effect when it works. '''Blizzard''' deals more damage than Fire or Thunder, but if you cast instead ''Temper'' on two allies the party will deal definitely more damage.
: '''Temper''' raises the attack power of a character in your party, which makes it a spell that you should use against every boss you encounter. It is also stackable, so the character's attack can go higher and higher. Note: ''TMPR'' is bugged in the NES version, and does nothing. '''Blizzard''' is quite a bit more powerful than the Fire and Thunder spells, Blizzard will be very useful before you get Blizzara. '''Dark''' inflicts the "Blind" status and reduces the likelihood of an enemy attack, however it has little effect when it works. '''Blizzard''' deals more damage than Fire or Thunder, but if you cast instead ''Temper'' on two allies the party will deal definitely more damage.
* '''[[#Level 3|Level 3]]:''' Hold*, Fira*, Thundara*
* '''[[#Level 3|Level 3]]:''' Hold*, Fira*, Thundara*
: '''Hold''' works against Marilith, and should be very useful. Stopping an enemy in their tracks for a few rounds may give you an edge. '''Fira''' and '''Thundara''' are useful spells since they hit every enemy on the screen at once. Both of these spells are useful throughout the game since you will often be facing large groups of enemies at once. Fire is better against some enemies, while Thunder is better against others.
: '''Hold''' works against Marilith, and should be very useful. Stopping an enemy in their tracks for a few rounds may give you an edge. '''Fira''' and '''Thundara''' are useful spells since they hit every enemy on the screen at once. Both of these spells are useful throughout the game since you will often be facing large groups of enemies at once. Fire is better against some enemies, while Thunder is better against others.
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* '''[[#Level 7|Level 7]]:''' Blind*, Blizzaga, Break
* '''[[#Level 7|Level 7]]:''' Blind*, Blizzaga, Break
: Many enemies are immune to '''Blind''' by the time you get it, but it's still worth experimenting with it. '''Blizzaga''' is the strongest ice-elemental spell. '''Break''' works often, and technically isn't an instant-death spell, so more enemies are vulnerable to it. '''Saber''' would be potentially useful, except you can only use it on the caster (and it does not work at all in the NES version). Better to cast it using the Giant's Gloves from the ''Item'' menu.
: Many enemies are immune to '''Blind''' by the time you get it, but it's still worth experimenting with it. '''Blizzaga''' is the strongest ice-elemental spell. '''Break''' works often, and technically isn't an instant-death spell, so more enemies are vulnerable to it. '''Saber''' would be potentially useful, except you can only use it on the caster (and it does not work at all in the NES version). Better to cast it using the Giant's Gloves from the ''Item'' menu.
* '''[[#Level 8|Level 8]]:''' Stop*, Flare, Kill/Warp (''either one'')
* '''[[#Level 8|Level 8]]:''' Stop*, Flare, Kill/Banish (''either one'')
: '''Stop''' is a must, being the only non-attack spell on this level; it's a version of Lv.6 ''Stun'' that affects all enemies at once. '''Flare''' is the strongest attack spell in the game, and especially useful against Chaos and WarMech. '''Kill''' and '''Warp''' are both instant-death spells; ''Warp'' works against all enemies, while ''Kill'' only works on one at a time but has a higher success rate.
: '''Stop''' is a must, being the only non-attack spell on this level; it's a version of Lv.6 ''Stun'' that affects all enemies at once. '''Flare''' is the strongest attack spell in the game, and especially useful against Chaos and WarMech. '''Kill''' and '''Banish''' are both instant-death spells; ''Banish'' works against all enemies, while ''Kill'' only works on one at a time but has a higher success rate.


=== [[Final Fantasy/Classes#White Mage/Red Wizard|Red Mages/Wizards]] ===
=== [[../Classes#Red Mage/Red Wizard|Red Mages/Wizards]] ===
:''main article: [[Final Fantasy/Red magic|Red magic]]''
:''main article: [[../Red magic/]]''


Since a Red Mage can only equip three spells of each level you have to pick three of eight (well, of six or seven in many cases) spells. This is why it is not recommended that you replace both a Black and White Wizard with a single Red Wizard. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast (Dias, Heals, Curaja, Full-life specifically). Fortunately there aren't too many instances where there are more than three "must have" spells that the Red Wizard can learn.
Since a Red Mage can only equip three spells of each level you have to pick three of eight (well, of six or seven in many cases) spells. This is why it is not recommended that you replace both a Black and White Wizard with a single Red Wizard. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast (Dias, Heals, Curaja, Full-life specifically). Fortunately there aren't too many instances where there are more than three "must have" spells that the Red Wizard can learn.
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Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party.
Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party.


Please see the Red Magicians' [[Final Fantasy/Red magic|magic page]] for recommendations based on party configuration.
Please see the Red Magicians' [[../Red magic|magic page]] for recommendations based on party configuration.


=== [[Final Fantasy/Classes#Thief/Ninja|Ninjas]] ===
=== [[../Classes#Thief/Ninja|Ninjas]] ===


The Ninja can use every weapon in the game, therefore learning direct attack spells would be redundant for him. The best choice for him are the Support spells (like ''Temper'' and ''Haste''), especially if cast on himself. Debuff spells can be very useful, too: they do what weapons don't.
The Ninja can use every weapon in the game, therefore learning direct attack spells would be redundant for him. The best choice for him are the Support spells (like ''Temper'' and ''Haste''), especially if cast on himself. Debuff spells can be very useful, too: they do what weapons don't.
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* '''[[#Level 2|Level 2]]:''' Temper*, Dark, Slow
* '''[[#Level 2|Level 2]]:''' Temper*, Dark, Slow
: Get '''Temper''', especially if nobody else knows it. If it is cast on a reasonably powerful Knight, you can double or triple their attack with a few rounds of ''Temper''. Combined with ''Haste'' you can take out a boss in two hits.
: Get '''Temper''', especially if nobody else knows it. If it is cast on a reasonably powerful Knight, you can double or triple their attack with a few rounds of ''Temper''. Combined with ''Haste'' you can take out a boss in two hits.
* '''[[#Level 3|Level 3]]:''' Focus2*, Hold*
* '''[[#Level 3|Level 3]]:''' Focara*, Hold*
: '''Hold''' prevents an enemy from attacking you. '''Focus2''' makes one enemy more vulnerable, thus upgrading ''Temper''. ''Fira'' might be useful since you can clear out multiple weak enemies at once. However, by the time you get a Ninja you will have the [[Final Fantasy/Armor#Gauntlets|Gauntlets]], which can cast ''Thundara'' for free.
: '''Hold''' prevents an enemy from attacking you. '''Focara''' makes one enemy more vulnerable, thus upgrading ''Temper''. ''Fira'' might be useful since you can clear out multiple weak enemies at once. However, by the time you get a Ninja you will have the {{s|Armor|Gauntlets}}, which can cast ''Thundara'' for free.
* '''[[#Level 4|Level 4]]:''' Haste*, Sleepara, Confuse
* '''[[#Level 4|Level 4]]:''' Haste*, Sleepara, Confuse
: '''Sleepara''' is similar to ''Hold''. '''Confuse''' turns an enemy into an ally. '''Haste''' is a must have: it doubles the number of hits per attack a character gets. If "hit & heal" is your game, ''Haste'' and ''Temper'' will soon be the two black magic spells you use the most. ''Blizzara'' can be good to have for minor enemies, since the Ninja is usually faster than the Black and Red Wizards. The aforementioned [[Final Fantasy/Armor#Gauntlets|Gauntlets]] would do the job, anyway.
: '''Sleepara''' is similar to ''Hold''. '''Confuse''' turns an enemy into an ally. '''Haste''' is a must have: it doubles the number of hits per attack a character gets. If "hit & heal" is your game, ''Haste'' and ''Temper'' will soon be the two black magic spells you use the most. ''Blizzara'' can be good to have for minor enemies, since the Ninja is usually faster than the Black and Red Wizards. The aforementioned {{s|Armor|Gauntlets}} would do the job, anyway.


=== Black & Red Mages/Wizards ===
=== Black & Red Mages/Wizards ===
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| 7 || - || Ice3    || Break  || Saber  <br> Blind
| 7 || - || Ice3    || Break  || Saber  <br> Blind
|-
|-
| 8 || - || -        || Flare <br> Kill/Warp || Stop
| 8 || - || -        || Flare <br> Kill/Banish || Stop
|}
|}


== Tips ==
== Tips ==
*'''Status aliment''' inducing spells are generally considered useless by beginners. In fact, debuff spells should be used to reduce damage from small enemies, because although small, the damage they inflict stacks up. Therefore, black debuff spells give great relief to the White Mage's healing duties.
*'''Status ailment''' inducing spells are generally considered useless by beginners. In fact, debuff spells should be used to reduce damage from small enemies, because although small, the damage they inflict stacks up. Therefore, black debuff spells give great relief to the White Mage's healing duties.
*'''Instant-death''' spells work almost always on weaker enemies, thus speeding up less challenging (and less interesting) fights.
*'''Instant-death''' spells work almost always on weaker enemies, thus speeding up less challenging (and less interesting) fights.
*'''Quake''' and '''Break''', while they instantly kill an enemy, are not members of the death family of spells. As a result many common enemies that cannot be killed by instant-death spells can be killed by one of these. Most bosses are immune to these two spells, unfortunately.
*'''Quake''' and '''Break''', while they instantly kill an enemy, are not members of the death family of spells. As a result many common enemies that cannot be killed by instant-death spells can be killed by one of these. Most bosses are immune to these two spells, unfortunately.
*'''Haste''' and '''Temper''' are probably the two most useful Black Magic spells. They increase the number of hits and the strength of each blow on a character. They can also be stacked in some versions of the game, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Always open a boss fight by casting these two spells on your physical attackers. '''Saber''' fits into the same category but only affects the caster so it is better used from the spellcasting Power/Giant's gloves.
*'''Haste''' and '''Temper''' are probably the two most useful Black magic spells. They increase the number of hits and the strength of each blow on a character. They can also be stacked in some versions of the game, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Always open a boss fight by casting these two spells on your physical attackers. '''Saber''' fits into the same category but only affects the caster so it is better used from the spellcasting Power/Giant's gloves.
 


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