Final Fantasy II/Mission to the Dreadnought: Difference between revisions

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(added note on training beneath Altair, very detailed description of the monsters and the method, and a warning that this isn't for the feint of heart!)
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* '''If you return to Altair''': To return to Altair, ride the Chocobo east until you reach the coast, and then follow this coastline as it travels south, east, and then back north until you in the vicinity of Fynn, and then follow the southern coast down to Altair.  There you will learn that Cid and Hilda were captured by the Dreadnought shortly before it set down to resupply.  The quickest way to reach the supply site from Altair is to travel northwest, towards Fynn and beyond until you see the docked ship in the middle of a forest.
* '''If you return to Altair''': To return to Altair, ride the Chocobo east until you reach the coast, and then follow this coastline as it travels south, east, and then back north until you in the vicinity of Fynn, and then follow the southern coast down to Altair.  There you will learn that Cid and Hilda were captured by the Dreadnought shortly before it set down to resupply.  The quickest way to reach the supply site from Altair is to travel northwest, towards Fynn and beyond until you see the docked ship in the middle of a forest.


Pete's Pro-Tip:  
'''Pete's Pro-Tip:'''
-If you have been grinding diligently as you have been playing, your party should be fairly strong and able to handle a bigger challenge. If you are daring enough, I would HIGHLY recommend returning to Altair, even if you don't bother speaking to anyone in town. Go down to the edge of the peninsula that was mentioned at the beginning of the guide, and start getting into random encounters here.  
-If you have been grinding diligently as you have been playing, your party should be fairly strong and able to handle a bigger challenge. If you are daring enough, I would HIGHLY recommend returning to Altair, even if you don't bother speaking to anyone in town. Go down to the edge of the peninsula that was mentioned at the beginning of the guide, and start getting into random encounters here.  
-You will fight Red & Black Flans (weak to thunder & fire, respectively), that can inflict persistent poison, Brains that can use swap 4 and fog 4 (seriously lowering health and causing amnesia, respectively), Bombs and Mines (use fire), Mantids with VERY powerful phys. attacks (use ice), Cockatrices (BEWARE PETRIFY, consider running away) and teams of Ghasts, Revenants, and Specters (BEWARE BREAK 4, can wipe you in one fell swoop, so kill them fast or run!), and the odd behemoth (use magic).  
 
-You will fight Red & Black Flans (weak to thunder & fire, respectively), that can inflict persistent poison, Brains that can use swap 4 and fog 4 ('''seriously lowering health and causing amnesia''', respectively), Bombs and Mines (use fire), Mantids with VERY powerful phys. attacks (use ice), Cockatrices '''(BEWARE PETRIFY, consider running away or simply resetting your game)''' and teams of Ghasts, Revenants, and Specters '''(BEWARE BREAK 4, can wipe you in one fell swoop, so kill them fast or run!)''', and the odd behemoth (use magic).  
 
-Benefits: This training will substantially increase your characters' stamina, HP, MP, intelligence, and strength, among other stats, due to the powerful spells and abilities your team will have to endure (for instance, the brains using swap 4 on a character puts them into critical condition with one hit, almost guaranteeing that they will get an increase to stamina and possibly HP as well). By the time I was done grinding here I had all characters at 1600+ HP, MP @90+ over 100 000 gil and 99 of all stat recovery items purchased from the store, and their stats were very strong as well.
-Benefits: This training will substantially increase your characters' stamina, HP, MP, intelligence, and strength, among other stats, due to the powerful spells and abilities your team will have to endure (for instance, the brains using swap 4 on a character puts them into critical condition with one hit, almost guaranteeing that they will get an increase to stamina and possibly HP as well). By the time I was done grinding here I had all characters at 1600+ HP, MP @90+ over 100 000 gil and 99 of all stat recovery items purchased from the store, and their stats were very strong as well.
-Risks: Could get wiped very easily, you will want to save between encounters if you can, because one random encounter with 6 Cockatrices or a group of Specters/ Revenants can end you adventure immediately. Only attempt this grinding method if you are VERY confident in your ability to weather the storms these monsters throw your way.
 
-Risks: Could get wiped very easily, you will want to save between encounters if you can, because one random encounter with 6 Cockatrices or a group of Specters/ Revenants can end your adventure immediately. '''Only attempt this grinding method if you are VERY confident in your ability to weather the storms these monsters throw your way.
'''
* '''If you choose not to return to Altair''': Your next destination is far to the south, although you may wish to return to Bafsk first to restore your health.  From the Chocobo Forest, you can head due south through the desert until you reach the crescent-shaped forest that surrounds the supply site.
* '''If you choose not to return to Altair''': Your next destination is far to the south, although you may wish to return to Bafsk first to restore your health.  From the Chocobo Forest, you can head due south through the desert until you reach the crescent-shaped forest that surrounds the supply site.


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