Final Fantasy II/Mission to the Mysidian Tower: Difference between revisions

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;Floor 1: You will be introduced to some of the strange pairings of creatures found throughout the tower, including Hill Gigas and Bombs, Werewolves and Imps (which can cast Confusion), and Killer Mantises and Vampire Girls.  There are four chests to discover, but three of them contain nearly worthless Staffs (the chest on the right contains an Ether in the remake).  The best chest is behind a wall at the very top, and it contains a White Robe.  Find a false wall along the right side to access it, and equip it on anyone who primarily casts White magic.  Then head to the middle of the floor to find the stairs which lead up to the second floor.
;Floor 1: You will be introduced to some of the strange pairings of creatures found throughout the tower, including Hill Gigas and Bombs, Werewolves and Imps (which can cast Confusion), and Killer Mantises and Vampire Girls.  There are four chests to discover, but three of them contain nearly worthless Staffs (the chest on the right contains an Ether in the remake).  The best chest is behind a wall at the very top, and it contains a White Robe.  Find a false wall along the right side to access it, and equip it on anyone who primarily casts White magic.  Then head to the middle of the floor to find the stairs which lead up to the second floor.
;Floor 2: More enemies join the mix, like magic resistant Red Souls and physical resistant Black Flan, and the powerful combo of Flying Rays and Big Horns.  There are three chests to discover here, all located near the top, and all containing Flame equipment.  Two are two are on the right, and one is on the left.  Ignore the door at the top, as it only leads to an empty room populated with Basilisks which have the ability to petrify your party members.  When you're done head to the lower left corner and take the bottom passage to the right to find the next set of stairs.
;Floor 2: More enemies join the mix, like magic resistant Red Souls and physical resistant Black Flan, and the powerful combo of Flying Rays and Big Horns.  There are three chests to discover here, all located near the top, and all containing Flame equipment.  Two are on the right, and one is on the left.  Ignore the door at the top, as it only leads to an empty room populated with Basilisks which have the ability to petrify your party members.  When you're done head to the lower left corner and take the bottom passage to the right to find the next set of stairs.
;Floor 3: Throughout much of this floor, you are forced to walk on a painful lava surface which drains your party of a few hit points with each step.  You are initially confined to the lower half of the floor until you find the door which leads to the upper half.  This door is all the way to the far left, so ignore all of the other doors and head straight to the left.  Once you pass through this door, the only way out of the tower is by completing it or using magic to escape.  Once you reach the upper portion, head down and to the right to find a safe spot.  If you wish to examine every chest on the floor, you'll have to pass the steps and continue to the right to find the Flame Sword.  Climb up the stairs in the center, but before you pass through the door at the top, examine the alcoves on either side for two more pieces of Flame equipment.  Equip any Flame armor you have before you proceed.
;Floor 3: Throughout much of this floor, you are forced to walk on a painful lava surface which drains your party of a few hit points with each step.  You are initially confined to the lower half of the floor until you find the door which leads to the upper half.  This door is all the way to the far left, so ignore all of the other doors and head straight to the left.  Once you pass through this door, the only way out of the tower is by completing it or using magic to escape.  Once you reach the upper portion, head down and to the right to find a safe spot.  If you wish to examine every chest on the floor, you'll have to pass the steps and continue to the right to find the Flame Sword.  Climb up the stairs in the center, but before you pass through the door at the top, examine the alcoves on either side for two more pieces of Flame equipment.  Equip any Flame armor you have before you proceed.
:[[File:Final Fantasy II boss Flame Gigas.png|right]] When you pass through the door, you will be challenged by a mage who will transform himself into a Fire Gigas and attack.  He is weak to ice magic, so you can make pretty short work of him if you have anyone who can cast a fairly high level Blizzard spell.  Additionally, equip anyone who is skillful with Axes with two Ogrekillers if you haven't done so already.  The defensive Flame equipment will help protect you against his attacks.  Once he's defeated, head upstairs.
:[[File:Final Fantasy II boss Flame Gigas.png|right]] When you pass through the door, you will be challenged by a mage who will transform himself into a Fire Gigas and attack.  He is weak to ice magic, so you can make pretty short work of him if you have anyone who can cast a fairly high level Blizzard spell.  Additionally, equip anyone who is skillful with Axes with two Ogrekillers if you haven't done so already.  The defensive Flame equipment will help protect you against his attacks.  Once he's defeated, head upstairs.
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;Floor 7:This floor has a fairly open floor plan, with many columns sprinkled throughout.  There are three chests, all of which contain some status changing item that can be used in battle.  There are also three doors along the right half of the floor which should be avoided.  The only door you should investigate is the one in the upper left corner.
;Floor 7:This floor has a fairly open floor plan, with many columns sprinkled throughout.  There are three chests, all of which contain some status changing item that can be used in battle.  There are also three doors along the right half of the floor which should be avoided.  The only door you should investigate is the one in the upper left corner.
:[[File:Final Fantasy II boss Thunder Gigas.png|right]] This door leads to a third mage who challenges you to a battle just before transforming into a Gigas.  This time, he becomes a Thunder Gigas.  As a Thunder Gigas, he has lightning powers, but is weak against poison attacks, so use them to your fullest.  The Evil (Wizard's) Staff that you picked up earlier is a good start.  Nothing else will be that effective against him, not even dual Ogrekillers.  Cast Protect, Shell, and Blink to protect your party, and Cure as often as necessary to get through this battle alive.
:[[File:Final Fantasy II boss Thunder Gigas.png|right]] This door leads to a third mage who challenges you to a battle just before transforming into a Gigas.  This time, he becomes a Thunder Gigas.  As a Thunder Gigas, he has lightning powers, but is weak against poison attacks, so use them to your fullest.  The Evil (Wizard's) Staff that you picked up earlier is a good start.  Nothing else will be that effective against him, not even dual Ogrekillers.  Cast Protect, Shell, and Blink to protect your party, and Cure as often as necessary to get through this battle alive.
;Floor 8:The eighth floor is composed of a series of small hallways split down the middle.  Each hallway contains a door.  The challenge is to find the one door which actually leads to the next floor.  All of the other doors are the usual empty rooms with high encounter rates.  Whether you discover on your own, or by reading this walkthrough, the door you seek is near the upper right corner, but before you go through it, be sure to check the chest at the very top of the room.  It contains a Flare Tome, but it also leads to a forced fight against a Devil Bloom plant, and two of the Gotus enemy that you fought when you took back Phin Castle.  You may even be fortunate enough to obtain the powerful Ripper knife, dropped by Gotus on occasion.
;Floor 8:The eighth floor is composed of a series of small hallways split down the middle.  Each hallway contains a door.  The challenge is to find the one door which actually leads to the next floor.  All of the other doors are the usual empty rooms with high encounter rates.  Whether you discover on your own, or by reading this walkthrough, the door you seek is near the upper right corner, but before you go through it, be sure to check the chest at the very top of the room.  It contains a Flare Tome, but it also leads to a forced fight against a Devil Bloom plant, and two of the Gotus enemy that you fought when you took back Fynn Castle.  You may even be fortunate enough to obtain the powerful Ripper knife, dropped by Gotus on occasion.
;Floor 9:This floor contains three chests, one of which leads to a particularly interesting fight.  From the entrance, head to the left to find a chest with a Cross.  Then return to the right and investigate above the entrance to find an Hourglass.  Now you must cross to the left, and up the left side of the room to reach the top.  Near the top is a chest which contains the Black Robes, amazing armor for any player who specializes in Black magic.  [[File:Final Fantasy II boss White Dragon.png|right]] However, opening the chest will force you into a fight with a boss creature, the White Dragon.  The White Dragon is about as powerful as the Thunder Gigas you recently faced, only the White Dragon is ice-based and weak to fire.  Return to using all of your fire based attacks to reduce the White Dragon's hit points as quickly as possible.  When you win the fight, be sure to equip the Black Robe, and proceed to the set of doors down and to the right of the chest.  Only one of the four doors leads to the tenth floor: the second from the left.
;Floor 9:This floor contains three chests, one of which leads to a particularly interesting fight.  From the entrance, head to the left to find a chest with a Cross.  Then return to the right and investigate above the entrance to find an Hourglass.  Now you must cross to the left, and up the left side of the room to reach the top.  Near the top is a chest which contains the Black Robes, amazing armor for any player who specializes in Black magic.  [[File:Final Fantasy II boss White Dragon.png|right]] However, opening the chest will force you into a fight with a boss creature, the White Dragon.  The White Dragon is about as powerful as the Thunder Gigas you recently faced, only the White Dragon is ice-based and weak to fire.  Return to using all of your fire based attacks to reduce the White Dragon's hit points as quickly as possible.  When you win the fight, be sure to equip the Black Robe, and proceed to the set of doors down and to the right of the chest.  Only one of the four doors leads to the tenth floor: the second from the left.
;Floor 10: The tenth floor is wide open and contains no enemies.  You will finally discover Minwu standing near the door at the top of the room.  Once you arrive, Minwu will use every last ounce of his power to shatter the barrier protecting the door in the back.  He will effectively sacrifice himself in order to give you access to the Ultima Tome, and pass away.  Head through the door, and you will find four silver orbs and a golden orb in the center.  Be sure to get the gold orb last, as the four silver orbs contain powerful elemental magic which will enhance the attributes of your party members; Fire will increase Strength, Earth will increase Spirit, Water will increase Intelligence, and Wind increases Agility.  With each increase, every party member's particular stat increase by 10 points.  This should dramatically improve your performance in battle.  Then head for the gold orb and claim the Ultima Tome.  Upon doing so, a warp tile will appear above that can instantly transport you outside the tower.
;Floor 10: The tenth floor is wide open and contains no enemies.  You will finally discover Minwu standing near the door at the top of the room.  Once you arrive, Minwu will use every last ounce of his power to shatter the barrier protecting the door in the back.  He will effectively sacrifice himself in order to give you access to the Ultima Tome, and pass away.  Head through the door, and you will find four silver orbs and a golden orb in the center.  Be sure to get the gold orb last, as the four silver orbs contain powerful elemental magic which will enhance the attributes of your party members; Fire will increase Strength, Earth will increase Spirit, Water will increase Intelligence, and Wind increases Agility.  With each increase, every party member's particular stat increase by 10 points.  This should dramatically improve your performance in battle.  Then head for the gold orb and claim the Ultima Tome.  Upon doing so, a warp tile will appear above that can instantly transport you outside the tower.
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