Final Fantasy III/Magic: Difference between revisions

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{{Header Nav|game=Final Fantasy III}}
{{Header Nav|game=Final Fantasy III}}
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Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.
Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.


==Black Magic==
==White Magic==
These spells are used to deal damage and to cause status effects.
These spells are mostly used to heal and protect your allies, though there are some attack spells among them.
 
White magic users:
* Wind crystal jobs: White mage (L1-7), Red mage (L1-4)
* Fire crystal jobs: Knight (DS only, L1), Scholar (DS only, L1-3), Ranger (NES only, L1-3)
* Water crystal jobs: Mystic knight (NES only, L1-3 field only)
* Earth crystal jobs: Devout (L1-8), Sage (L1-8)
* Secret job: Onion knight (DS only, L1-8)
 
=== Spell list ===
In the table below, only the first shop is listed. Spells are usually available in later shops after the first one.
 
{|{{prettytable|sortable=1|notwide=1}}
! Lv. !! Spell !! Type !! Effect !! Free location !! Price & shop
|-                                                                       
| 1 || '''Cure '''  || Field/support || Restores a small amount of health || 1: Ur <br> 2: Sealed Cave || 100 Gil, Canaan
|-
| 1 || '''Poisona''' || Field/support || Cures poison || - || 100 Gil, Ur
|-
| 1 || '''Sight '''  || Field || Shows the world map on the overworld || - || 100 Gil, Ancients' Village
|-
| 2 || '''Mini '''  || Field/support/attack || Causes or cures mini; <br> instantly defeats enemies || Healing Copse || -
|-
| 2 || '''Toad '''  || Field/support/attack || Causes or cures toad; <br> instantly defeats enemies  || Gurgan Gulch || -
|-
| 2 || '''Aero '''  || Attack || Deals minor wind damage || Dragons Peak || 700 Gil, Tozus
|-
| 3 || '''Cura''' (''Cure2'') || Field/support || Restores a medium amount of health points || Tozus (bookshelf) || 1500 Gil, Ancients' Village
|-
| 3 || '''Blindna ''' || Field/support || Cures blindness || - || 1500 Gil, Ancients' Village
|-
| 3 || '''Teleport ''' || Field || Teleports party to the world map if in a sub-area || - || 1500 Gil, Ancients' Village
|-
| 4 || '''Libra '''  || Debuff || Shows enemy HP and weaknesses || - || 3000 Gil, Gysahl
|-
| 4 || '''Confuse ''' || Debuff || Causes confusion || ''Elven claw <br /> (Ancient Ruins)'' || 3000 Gil, Gysahl
|-
| 4 || '''Silence ''' || Debuff || Causes mute || - || 3000 Gil, Gysahl
|-
| 5 || '''Curaga''' (''Cure3'')  || Field/support || Restores a large amount of health points || - || 5000 Gil, Saronia
|-
| 5 || '''Raise ''' || Field/support || Revives dead party members with low health || - || 5000 Gil, Saronia
|-
| 5 || '''Protect ''' || Support || Raises defense against physical attacks || - || 5000 Gil, Saronia
|-
| 6 || '''Stona ''' || Field/support || Cures petrification || - || 10000 Gil, Doga's house
|-
| 6 || '''Haste ''' || Support || Raises speed (hits per turn) || - || 10000 Gil, Doga's house
|-
| 6 || '''Aeroga ''' (''Aero2'')  || Attack || Deals high wind damage || - || 10000 Gil, Doga's house
|-
| 7 || '''Curaja ''' (''Cure4'')  || Field/support || Restores all health points to one party member, or restores a large amount of HP to the whole party || - || 20000 Gil, Doga's village
|-
| 7 || '''Esuna ''' || Field/support || Cures all status ailments except death || - || 20000 Gil, Doga's village
|-
| 7 || '''Reflect ''' || Support || Creates a magic barrier that reflects spells back at the caster, doesn't work on all spells || - || 20000 Gil, Doga's village
|-
| 8 || '''Arise ''' (''Raise2'')  || Field/support || Revives one party member with full HP || - || 60000 Gil, Eureka
|-
| 8 || '''Tornado ''' || Attack || Reduces one enemy's HP to critical status || - || 60000 Gil, Eureka
|-
| 8 || '''Holy ''' || Attack || Deals light damage || - || 60000 Gil, Eureka
|}
 
=== Spells analysis ===
 
; Healing spells
 
These are the most important spells in order to survive through the game.
 
* '''L1/3/5/7 Cure/Cura/Curaga/Curaja:''' These four spells restore health; the higher the level, the more HP are restored; ''Curaja (Cure4)'' always fully restores HP to the maximum, unless used on more than one party member.
* '''L5/8 Raise/Arise:''' They restore a dead ally to life; ''Raise'' restores a minimal amount of HP, while ''Arise'' fully restores HP.
* '''L6 Stona:''' Petrification is similar to death, as the character cannot act in any way, but Raise and Arise won't work; the ''Stona'' spell is required to restore to life a petrified character.
* '''L1 Poisona:''' Cures the poison status.
* '''L3 Blindna:''' Cures the blindness status.
* '''L7 Esuna:''' Cures every status ailment, except petrification and death.
 
; Field spells:
 
Spells that are typically used outside battle.


===Level 1===
* '''L1 Sight:''' It shows a map of the world; it cannot be used in dungeons.
*Fire- Deals light fire damage.
* '''L2 Mini:''' It miniaturizes the heroes; this is necessary to crawl two dungeons; miniaturized characters have physical attack and defense reduced to 1, and can only fight using magic; The Devout and Sage can also effectively use this spell in battle: a miniaturized enemy is forced to leave the battle, resulting in instant-defeat.
*Blizzard- Deals light ice damage.
* '''L2 Toad:''' It transforms the heroes in toads; this is necessary to access two dungeons; toad characters have physical attack and defense reduced to 1, and cannot even use magic; The Devout and Sage can also effectively use this spell in battle: a toad enemy is forced to leave the battle, resulting in instant-defeat.
*Sleep- Lulls an enemy to sleep.
* '''L3 Teleport:''' It teleports the heroes back to the entrance of the dungeon. The Devout and Sage can also effectively use this spell in battle: a teleported enemy is instantly defeated.


===Level 2===
; Support spells:
*Thunder- Deals light lightning damage.
*Poison- Deals damage and poisons an enemy. If the enemy can't be poisoned, does nothing except waste some Level 2 MP and a bit of your time.
*Blind- Blinds an enemy. Does not always work.


===Level 3===
Battle spells that target the heroes.
*Fira- Deals medium fire damage.
*Blizzara- Deals medium ice damage.
*Thundara- Deals medium lightning damage.


===Level 4===
* '''L5 Protect:''' Increases physical defense of the target.
*Break- Petrifies an enemy gradually, eventually KOing it. Not all enemies can be petrified and Break will not always work.
* '''L6 Haste:''' Increases physical attack of the target.
*Blizzaga- Deals heavy ice damage.
* '''L7 Reflect:''' If the targeted hero is attacked with magic, the spell will bounce back to the caster.
*Shade- Paralyzes an enemy. Does not always work.


===Level 5===
; Debuff spells:
*Thundaga- Deals heavy lightning damage.
*Raze- Causes instant KO to enemies with a lower level than the caster.
*Erase- Removes beneficial magic effects (Haste, Protect, Reflect, etc.) from an enemy.


===Level 6===
Battle spells that target the enemy, but deal no damage. If the caster has low skill, they can miss.
*Firaga- Deals heavy fire damage.
*Bio- Deals non-elemental damage.
*Warp- Creates a portal to another dimension.


===Level 7===
* '''L4 Libra:''' It shows the attributes of the target enemy.
*Quake- Deals earth damage.
* '''L4 Silence:''' The target cannot use magic.
*Breakga- Petrifies an enemy instantly. Does not always work.
* '''L4 Confuse:''' The target is confused and will attack himself or a random monster.
*Drain- Absorbs HP.


===Level 8===
; Attack spells:
*Flare- Deals very heavy non-elemental damage.
*Death- KOs an enemy instantly.
*Meteor- Rains meteors down on an enemy.


==White Magic==
Battle spells that deal damage to the enemies.
These spells are mostly used to heal and protect your allies, though there are some attack spells among them.


===Level 1===
* '''L2/6 Aero/Aeroga:''' Wind-elemental attacks.
*Cure- Restores a little HP.
* '''L8 Tornado:''' Reduces the enemy health to less than 10 HP, but does not kill them.
*Poisona- Cures poison.
* '''L8 Holy:''' Holy-elemental attack.
*Sight- Displays the world map, showing all locations.


===Level 2===
<br>
*Aero- Deals light wind damage.
*Toad- Causes or cures the toad status.
*Mini- Causes or cures the mini status.


===Level 3===
==Black Magic==
*Cura- Restores HP.
These spells are used to deal damage and to cause status effects.
*Teleport- Teleports the party out of a dungeon and onto the World Map.
*Blindna- Cures blindness.


===Level 4===
Black magic users:
*Libra- Reveals HP and weaknesses of an enemy (does not show HP for boss monsters).
* Wind crystal: Black mage (L1-7), Red mage (L1-4)
*Confuse- Causes an enemy to be confused. Does not always work.
* Fire crystal: Scholar (L1-4) (DS only)  
*Silence- Causes an enemy to be silenced. Does not always work.
* ''Water crystal: n/a''
* Earth crystal: Magus (L1-8), Sage (L1-8)
* Secret: Onion knight (L1-8) (DS only)


===Level 5===
=== Spell list ===
*Curaga- Restores a lot of HP.
{|{{prettytable|sortable=1|notwide=1}}
*Raise- Revives an ally like a Phoenix Down does.
! Lv. !! Spell !! Type !! Effect !! Free <br> location !! Price and shop
*Protect- Raises the defense of an ally.
|-
| 1 || '''Sleep'''    || Debuff || Puts enemies to sleep || Altar Cave || 100 Gil, Kazus
|-
| 1 || '''Blizzard''' || Attack || Deals minor ice damage || Sasune castle || 100 Gil, Kazus
|-
| 1 || '''Fire'''    || Attack || Deals minor fire damage || - || 100 Gil, Kazus
|-
| 2 || '''Blind'''    || Debuff || Blinds enemies || Canaan || 700 Gil, Canaan
|-
| 2 || '''Thunder'''  || Attack || Deals minor lightning damage || - || 700 Gil, Canaan
|-
| 2 || '''Poison'''  || Attack || Non-elemental attack, <br /> poisons enemies || - || 700 Gil, Canaan
|-
| 3 || '''Fira''' (''Fire2'') || Attack || Deals moderate fire damage || Viking Base || 1500 Gil, Ancients' Village
|-
| 3 || '''Blizzara''' (''Blizzard2'') || Attack || Deals moderate ice damage || Viking Base || 1500 Gil, Ancients' Village
|-
| 3 || '''Thundara''' (''Thunder2'') || Attack || Deals moderate lightning damage || Viking Base || 1500 Gil, Ancients' Village
|-
| 4 || '''Shade'''  || Debuff || Paralyzes enemies || - || 3000 Gil, Gyshal
|-
| 4 || '''Break'''  || Attack || Inflicts gradual petrification || - || 3000 Gil, Gyshal
|-
| 4 || '''Blizzaga''' (''Blizzard3'') || Attack || Deals major ice damage || - || 3000 Gil, Gyshal
|-
| 5 || '''Erase'''  || Debuff || Removes all buffs || - || 5000 Gil, Saronia
|-
| 5 || '''Thundaga''' (''Thunder3'') || Attack || Deals major lightning damage || - || 5000 Gil, Saronia
|-
| 5 || '''Raze'''  || Attack || Instant-defeat if enemy level <br /> is lower than the caster's || - || 5000 Gil, Saronia
|-
| 6 || '''Warp'''  || Field/attack || Moves back some floors in dungeons; <br> instantly defeats enemies || - || 10000 Gil, Doga's Manor
|-
| 6 || '''Firaga''' (''Fire3'') || Attack || Deals major fire damage || - || 10000 Gil, Doga's Manor
|-
| 6 || '''Bio''' (''Poison2'') || Attack || Non-elemental attack, <br /> inflicts "poison" status || - || 10000 Gil, Doga's Manor
|-
| 7 || '''Breakga''' (''Break2'') || Attack || Petrifies enemies, defeating them instantly || - || 20000 Gil, Doga's Village
|-
| 7 || '''Drain'''  || Attack || Drains the target's HP and gives it to the caster || - || 20000 Gil, Doga's Village
|-
| 7 || '''Quake'''  || Attack || Deals major earth damage to all enemies || - || 20000 Gil, Doga's Village
|-
| 8 || '''Death'''  || Attack || Instantly defeats one enemy || - || 60000 Gil, Eureka
|-
| 8 || '''Flare'''  || Attack || Deals massive damage to one enemy || - || 60000 Gil, Eureka
|-
| 8 || '''Meteor''' || Attack || Deals massive damage to all enemies || - || 60000 Gil, Eureka
|}


===Level 6===
=== Spells analysis ===
*Aeroga- Deals heavy wind damage.
{{sect-stub}}
*Stona- Cures petrification.
Field spells:
*Haste- Increases the attack speed of an ally.
* L6 Warp


===Level 7===
Debuff spells:
*Curaja- Restores a huge amount of HP.
* L1 Sleep
*Esuna- Cures all status aliments.
* L2 Blind
*Reflect- Creates a barrier that reflects magic on a single target.
* L4 Shade (paralysis)
* L5 Erase (erases enemy status upgrades)


===Level 8===
Attack spells:
*Tornado- Deals wind damage, reducing an enemy's HP to anywhere between 1 and 9. Does not always work
* L1/3/4 Blizzard/Blizzara/Blizzaga (element: ice)
*Arise- Revives an ally and restores their HP to maximum.
* L1/3/6 Fire/Fira/Firaga (element: fire)
*Holy- Deals heavy light damage.
* L2/3/5 Thunder/Thundara/Thundaga (element: lightning)
* L2/6 Poison/Bio (inflict "poison" status)
* L4/7 Break/Breakga (petrify)
* L5/8 Raze/Death (instant-death)
* L7 Quake (element: earth)
* L7 Drain (restores HP to caster)
* L8 Flare (non-elemental, targets one)
* L8 Meteor (non-elemental, targets all)


==Summon Magic==
==Summon Magic==
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers (and Sages), and the latter is used exclusively by Summoners. To make things short, we'll use Evoker-type summons and Summoner-type summons to refer to them.
Summon magic users:
* Water crystal: Evoker
* Earth crystal: Summoner, Sage


===Level 1: Escape===
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers, and the latter is used by Summoners. Sages can use the two-effect summons in the DS version, but in the NES version they used the fixed effect ones instead.
Summons a Chocobo.
====Evoker-type:====
*Chocobo Dash- The party runs from battle.
*Chocobo Kick?- Attacks one enemy, but usually has no effect
====Summoner-type====
*Chocobo Kick- Causes damage, calculated by difference in the levels of the caster and the enemy attacked


===Level 2: Icen===
Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks (and Evoker indirect effects) target all enemies. Unlike other debuff spells, the Evoker's debuff effects have 100% accuracy, missing only if the enemies are immune to the specific status ailment (sleep, stop, instant-defeat, petrify).
Summons Shiva.
====Evoker-type:====
*Mesmerize- Stuns enemy if it works.
*Icy Stare- Deals ice damage to one enemy. Slightly more powerful than Blizzaga.
====Summoner-type:====
*Diamond Dust- Deals ice damage. More powerful than Icy Stare.


===Level 3: Spark===
{|{{prettytable|sortable=1|text center=1}}
Summons Ramuh.
! L !! Summon !! Evoker's special !! Evoker's attack !! Summoner's attack || Element
====Evoker-type:====
|-
*Mind Blast- Stuns all enemies if it works.
| 1 || Escape / Chocobo    || Party '''escapes''' from battle <br/>(Chocobo Dash) <br/> or no effect (Stumble) || {{n/a|-}} || '''Attack all''' (Chocobo Kick<ref>'''Chocobo Kick:''' the damage is proportional to the level difference between caster and enemies.</ref>) || {{n/a|-}}
*Thunderstorm- Deals lightning damage to one enemy. Slightly more powerful than Thundaga.
|-
====Summoner-type:====
| 2 || Icen / Shiva        || Casts '''Sleep''' on all enemies <br/>(Mesmerize) || '''Attack one''' (Icy Stare) || '''Attack all''' (Diamond Dust) || Ice
*Judgment Bolt- Deals lightning damage to all enemies. More powerful than Thunderstorm.
|-
| 3 || Spark / Ramuh      || Casts '''Shade''' on all enemies <br/>(Mind Blast) || '''Attack one''' (Thunderstorm) || '''Attack all''' (Judgement Bolt) || Thunder
|-
| 4 || Heatra / Ifrit      || Casts '''Cure''' on party <br/>(Healing Light) || '''Attack one''' (Hellfire) || '''Attack all''' (Inferno) || Fire
|-
| 5 || Hyper / Titan      || {{n/a|-}}  || '''Attack one''' (Clobber) or<br/> '''Attack one''' (Stomp) || '''Attack all''' (Earthen Fury) || Earth
|-
| 6 || Catastro / Odin    || Casts '''Reflect''' on party <br/>(Protective Light) || '''Attack all''' (Slash) || '''Inst. defeat all''' (Zantetsu-ken) || {{n/a|-}}
|-
| 7 || Leviath / Leviathan || {{n/a|-}}  || '''Attack all''' (Cyclone) or<br/> '''Inst. defeat all'''<ref>'''Demon Eye:''' it petrifies all enemies, unless immune to petrification; a petrified enemy is instantly defeated.</ref> (Demon eye) || '''Attack all''' (Tidal Wave) || Wind<br/>Water
|-
| 8 || Bahamur / Bahamut  || Casts '''Haste'''<ref>'''Aura:''' it increases strength and agility for the rest of the current battle.</ref> on party <br/>(Aura) || '''Inst. defeat one''' (Rend) || '''Attack all''' (Mega Flare) || {{n/a|-}}
|}
<references/>


===Level 4: Heatra===
=== Evoker's spells analysis ===
Summons Ifrit.
*'''Debuff/attack spells:'''
====Evoker-type:====
** L2 Shiva (sleep)
*Healing Light- Restores lots of HP to the party. Slightly weaker than Curaja.
** L3 Ramuh (paralysis)
*Hellfire- Deals fire damage to one enemy. Slightly more powerful than Firaga.
*** These spells should be used early in the dungeons, to make battles easy during early exploration of the surroundings. Remember that physical attacks can wake up the enemies, i.e. remove "sleep" and "paralysis", so choose well your targets!
====Summoner-type:====
*Inferno- Deals fire damage to all enemies. More powerful than Hellfire.


===Level 5: Hyper===
* '''Support/attack spells:'''
Summons Titan.
** L1 Chocobo (escape): only useful in miniaturized dungeons (e.g. [[../The Airship Nautilus|Cave of the Magic Circle]]), where it's hard to win all battles with magic alone.
====Evoker-type:====
** L4 Ifrit (heal): more useful in the deeper levels of dungeons, when the party suffered damage after fightning many battles.
*Clobber- Deals earth damage to one enemy. (All of Titan's spells are more powerful than Quake.)
** L6 Odin (reflect): only useful against spellcasting enemies and bosses.
*Stomp- Deals earth damage to one enemy.
** L8 Bahamut (haste): cast this spell at leisure, but not against bosses, because they are immune to istant-death attacks.
====Summoner-type:====
*Earthen Fury- Deals earth damage to all enemies.


===Level 6: Catastro===
*'''Attack-only spells:'''
Summons Odin.
** L5 Titan: best left for battles against bosses, that are usually immune to status ailments.
====Evoker-type:====
** L7 Leviathan: useful against large groups of enemies, but not against bosses (immune to instant-death and petrification)
*Slash- Deals heavy physical damage to all enemies.
*Protective Light- Casts Reflect on the entire party.
====Summoner-type:====
*Zantetsuken- Attempts to instantly KO all enemies.


===Level 7: Leviath===
There's no need to analyze the Summoner's spells, because all of them are attack spells that target all enemies.
Summons Leviathan.
====Evoker-type:====
*Demon Eye- Attempts to instantly KO all enemies.
*Cyclone- Deals wind damage to all enemies.
====Summoner-type:====
*Tidal Wave- Deals water damage to all enemies.
 
===Level 8: Bahamur===
Summons Bahamut.
====Evoker-type:====
*Aura- Casts Aura on the party. <!-- what's aura -->
*Rend- Attempts to instantly KO an enemy.
====Summoner-type:====
*Mega Flare- Deals non-elemental damage to all enemies.


==Terrain==
==Terrain==
The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.
The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.


A + by the skill name indicates a high chance of being cast. A - indicates a low chance of being cast.
{|{{prettytable|sortable=1|notwide=1}}
<!-- PLEASE PLEASE PLEASE make this better! It's currently not great by any means! -->
! Environment !! Effect !! Targets !! Element
====Desert====
|-
*Cave-in +
| '''Fire''' <br /> Molten Cave              || 40% '''Magma'''    <br /> 38% '''Flame burst''' <br /> ''20% (Wind slash) <br /> 02% (Shadowflare) ''|| Attack all <br /> Attack 1        <br /> ''Attack 1 <br /> Attack 1 ''|| Fire <br /> Fire <br /> ''Wind <br /> Non-elemental''
*Earthquake
|-
| '''Wind''' <br /> Forest, plains, airship  || 50% '''Wind slash''' <br /> 48% '''Ice storm''' <br />                        ''02% (Shadowflare) ''|| Attack 1 <br /> Attack all                ''        <br /> Attack 1 ''|| Wind <br /> Ice & Water <br /> ''Non-elemental''
|-
| '''Water''' <br /> Underwater, river      || 38% '''Whirlpool''' <br /> 40% '''Ice pillar''' <br /> ''20% (Wind slash) <br /> 02% (Shadowflare) ''|| Instant-defeat all <br /> Attack 1 <br /> ''Attack 1 <br /> Attack 1 ''|| Ice & Water <br /> Ice & Water <br /> ''Wind <br /> Non-elemental''
|-
| '''Earth''' <br /> Desert                 || 40% '''Earthquake''' <br /> 38% '''Cave-in'''  <br /> ''20% (Wind slash) <br /> 02% (Shadowflare) ''|| Attack all <br /> Attack 1        <br /> ''Attack 1 <br /> Attack 1 ''|| Earth <br /> Earth <br /> ''Wind <br /> Non-elemental''
|-
| '''Non-elemental''' <br /> Swamp          || 40% '''Black hole''' <br /> 40% '''Shadowflare''' <br /> ''20% (Wind Slash)                        ''|| Instant-defeat 1 <br /> Attack 1  <br /> ''Attack 1                ''|| Non-elemental <br /> Non-elemental <br /> ''Wind''
|}


====Forest====
Each dungeon can be associated to one of the five elements at the top of the next table. The second row lists the main terrain attacks associated with each element. Note that the Geomancer job is obtained after the only Fire Dungeon in the game. In the '''World of Darkness''' the Geomancer's Terrain is different again: 25% Earthquake, 25% Flameburst, 25% Ice Pillar, 25% Windslash.
*Wind Slash +
*Ice Storm +
*Shadowflare -


====Lava Cave====
{|{{prettytable}}
*Magma +
! Fire
! Wind
! Water
! Earth
! Non-Elemental
|-
| Magma <br /> Flame burst
| Wind slash <br /> Ice storm
| Whirlpool <br /> Ice pillar
| Earthquake <br /> Cave-in
| Black hole <br /> Shadowflare
|-
!width=20%| Fire terrains
!width=20%| Wind terrains
!width=20%| Water terrains
!width=20%| Earth terrains
!width=20%| Non-elemental terrains
|-
| {{n/a|-}}
| Forests <br /> Plains <br /> Onboard airships
| Sea bottom <br /> Rivers
| Deserts <br /> Mountains
| Swamps
|-
| Molten cave
| Castle Sasune towers <br /> Dragon's Peak <br /> Tower of Owen <br /> Castle Hein <br /> Goldor Manor <br /> Dragon Spire <br /> Bahamut's nest <br /> Crystal Tower
| Nepto Shrine <br /> Tower of Owen (base) <br /> Subterranean Lake <br /> Cave of Tides <br /> Amur Sewers <br /> Sunken Cave <br /> Temple of Time <br /> Saronia Catacombs <br /> Falgabard Waterfall <br /> Lake Dohr <br /> ??? Dungeon
| Altar Cave <br /> Sealed Cave <br /> Mythril Mine <br /> Tozus Tunnel <br /> Cave of the Magic Circle <br /> Ancient Ruins <br /> Falgabard cave <br /> Bahamut's Lair <br /> Cave of Shadows <br /> Doga's Grotto <br /> Ancients' Maze
| Forbidden Eureka
|}


====Cave====
*Whirlpool
*Ice Pillar
*Shadowflare -


====Airship====
In the NES version, there is a chance that the Terrain ability backfires and hits the Geomancer himself. It happens if the Terrain technique misses all possible targets.
*Wind Slash +
*Ice Storm +
*Shadowflare -


====Underwater====
In the table below, the names in brackets are the corresponding or most similar effects from the DS remake.
*Whirlpool
*Ice Pillar


====Dungeons====
{|{{prettytable|notwide=1|sortable=1}}
*Black Hole
! Environment !! Effect !! Targets !! Chance of backfire !! Element
*Flame Burst
|-
| Sea  || '''Watersprout''' (Whirlpool) || Attack all enemies || 1 - very low || Lightning
|-
| Plains || '''Earthquake''' ("Ice Storm"?) || Attack all enemies || 1 - very low || Wind
|-
| Mountain, dungeon || '''Landslide''' (Earthquake) || Attack all enemies || 1 - very low || Earth
|-
| Forest, dungeon || '''Wind Slash''' (Wind Slash) || Attack one enemy || 2 || Wind
|-
| Onboard airship || '''Tornado''' ("Shadowflare"?)  || Attack one enemy || 2 || Non-elemental
|-
| Desert || '''Quicksand''' (Cave-in) || Instant-defeat one || 3 - high || Earth
|-
| River || '''Whirlpool''' ("Ice Pillar"?) || Instant-defeat one || 3 - high || Lightning
|-
| Swamp || '''Sinkhole''' (Black hole)  || Instant-defeat one || 3 - high || Non-elemental
|-
| {{n/a|(anywhere)}} || '''Backfire  || Geomancer! || {{n/a|''n/a''}} || {{n/a|''n/a''}}
|}


Note that Wind Slash, Ice Storm, or Ice Pillar occur frequently in all environments.
The following table shows the Terrain effect for each dungeon:
 
{|{{prettytable|notwide=1|text center=1}}
===Effects===
! Earth !! Water !! Wind !! Non-elemental
*Wind Slash- Deal wind damage to one enemy.
|-
*Ice Pillar- Deal ice damage to one enemy.
|''''' Earthquake '''''||''''' Whirlpool '''''||''''' Wind Slash '''''||''''' Sinkhole'''''
*Ice Storm- Deal ice damage to all enemies.
|-
*Flame Burst- Deal fire damage to one enemy.
| Plains || Seas & sea bottom || Forests || Swamps
*Magma- Deal fire damage to all enemies.
|-
*Whirlpool- Attempt to instantly KO all enemies.
| Altar Cave <br/> Ur <br/> Mithril mines <br/> Castle Sasune <br/> Sealed Cave <br/> Tozus tunnel <br/> Tower of Owen <br/> Molten Cave <br/> Dragon spire (top floor) <br/> Doga's cave (floor 1) <br/> Crystal Tower boss <br/> World of Darkness bosses <br/> Saronia Catacombs boss <br/> Falgabard
*Black Hole- Attempt to instantly KO one enemy.
| Temple of Time <br/> Sunken Cave <br/> Saronia catacombs
*Earthquake- Deal earth damage to all enemies.
| Amur sewers <br/> Goldor manor <br/> Saronia <br/> Dragon Spire <br/> Cave of Magic Circle <br/> Ancient Ruins <br/> Cave of Shadows <br/> Ancients' Maze <br/> Crystal Tower <br/> World of Darkness <br/> Eureka
*Cave-in- Deal earth damage to one enemy.
| Doga's cave (floor 1)
*Shadowflare- Deal a massive amount of damage to one enemy.
|-
! Earth !! Water !! Wind !! Non-elemental
|-
|''''' Landslide '''''||''''' Rapids '''''||''''' Tornado '''''||''''' Quicksand'''''
|-
| Mountains || Rivers || Canyons || Deserts
|-
| Doga's cave (floor 3)
| Cave of Tides <br/> Lake Dohr
| Doga's cave (floor 2) <br/> Bahamut's Lair
| {{n/a|-}}
|}


==Sing==
==Sing==
The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.
The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.


====Madhura Harp====
Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.
*Minne- Increase physical defense power of the party.


====Loki Harp====
{|{{prettytable|sortable=1|notwide=1}}
*Minuet- Increase physical attack power of the party.
! Harp !! Song !! Effect
|-
| Madhura Harp || Minne || '''Support:''' increase physical defense power of the party.
|-
| Loki Harp || Minuet || '''Support:''' increase physical attack power of the party.
|-
| Lamia Harp || Requiem || '''Attack:''' damage all opponents.
|-
| Dream Harp || Paeon || '''Healing:''' heals the party a little.
|-
| Apollo Harp || Elegy ||'''Support:''' decrease the amount of damage the party takes from any attack.
|}


====Lamia Harp====
*Requiem- Damage opponents for about a tenth of their remaining HP (the fraction's size increases with job level.


====Dream Harp====
In the NES version, the Sing ability simply attacks the enemies, with no added effect. Instead, the NES bard has two more skills, as shown in the table below. Because the effects of Cheer and Scare are small but cumulative, it would be a good strategy if the Bard uses continuously the same command during a battle.
*Paeon- Heals the party a little.


====Apollo Harp====
{|{{prettytable|notwide=1}}
*Elegy- Decrease the amount of damage the party takes from any attacks.
!width=80px| Skill (NES) !! Effect !! Strategy
|-
| Sing  || '''Attack:''' replaces "fight" command; two harps have debuff effect. || ''Keep singing will eventually debuff all enemies.''
|-
| Cheer || '''Support:''' increases speed and physical strength of all allies; effect is cumulative. || ''Keep cheering the allies in a boss battle will eventually boost the attack of front-row jobs quite a lot.''
|-
| Scare || '''Debuff:''' lowers the level of all enemies, eventually making them flee; stronger enemies are immune. || ''Keep scaring a group of annoying monsters will make the fight faster.''
|}


Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.
 
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