Final Fantasy IV: The After Years/Ceodore's Tale: The Last of the Red Wings: Difference between revisions

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expanded to end of chapter, needs more stats for Tunneler
(expanded to take you through Ancient Waterway)
(expanded to end of chapter, needs more stats for Tunneler)
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|contents=This is also a great time to pick up two new Band moves.  Combining Cecil's attack with Cid's Analyze ability will give you access to Machine Break, while replacing Cid with Rosa'a White Magic will unlock Holy Blade.}}
|contents=This is also a great time to pick up two new Band moves.  Combining Cecil's attack with Cid's Analyze ability will give you access to Machine Break, while replacing Cid with Rosa'a White Magic will unlock Holy Blade.}}


Once you're outside, you'll be met with a series of three battles.  The first is against a pair of Belphegor.  These guys are fairly simple to defeat, just keep attacking with Cid and Cecil, healing with Rosa as needed.  Your next fight is with a trio of Spirits and a lone Ahriman.  The Spirits are relative small fries, but the Ahriman can prove troublesome.  It will cast Doom on a party member and then follow up with Haste, a tactic that can quickly defeat the whole team if you're not careful.  Just use a Phoenix Down or Rosa's Raise spell when someone dies.  If you can take out the Ahriman quickly, you shouldn't need to revive anyone more than two characters.  Your last fight is against a Strato Avis and its three Cockatrice.  The Avis is the only tough one here—its Tornado spell can reduce a party member's HP to single-digits.  If you stay fairly aggressive with your healing, however, it should prove a relatively easy fight.
Once you're outside, you'll be met with a series of three battles.  The first is against a pair of Belphegor.  These guys are fairly simple to defeat, just keep attacking with Cid and Cecil, healing with Rosa as needed.  Your next fight is with a trio of Spirits and a lone Ahriman.  The Spirits are relative small fries, but the Ahriman can prove troublesome.  It will cast Doom on a party member and then follow up with Haste, a tactic that can quickly defeat the whole team if you're not careful.  Just use a Phoenix Down or Rosa's [[Final Fantasy IV: The After Years/White Magic|Raise]] spell when someone dies.  If you can take out the Ahriman quickly, you shouldn't need to revive anyone more than two characters.  Your last fight is against a Strato Avis and its three Cockatrice.  The Avis is the only tough one here—its Tornado spell can reduce a party member's HP to single-digits.  If you stay fairly aggressive with your healing, however, it should prove a relatively easy fight.


Knowing Baron can't hold out much longer, Cecil will send Cid and Rosa away to retreat to safety.  Alone, Cecil sees Bahamut approaching with a mysterious girl who looks much like Rydia.  Before he can figure out what's going on, Bahamut attacks.  There's really nothing much you can do in this fight, it's not winnable.  At some point Bahamut will cast Megaflare and take you out.  Before he does, remove Cecil's shield (open the item list and press {{wii|up|dpad}} to see equipment; select the shield and press {{wii|down|dpad}} to get the remove option).
Knowing Baron can't hold out much longer, Cecil will send Cid and Rosa away to retreat to safety.  Alone, Cecil sees Bahamut approaching with a mysterious girl who looks much like Rydia.  Before he can figure out what's going on, Bahamut attacks.  There's really nothing much you can do in this fight, it's not winnable.  At some point Bahamut will cast Megaflare and take you out.  Before he does, remove Cecil's shield (open the item list and press {{wii|up|dpad}} to see equipment; select the shield and press {{wii|down|dpad}} to get the remove option).
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====B1====
====B1====
Behind the door to the west is a save point, you may not need to heal here (unless you're in a dire situation), but definitely save.  While in this room, head through the east wall to fin a chest with a '''Silver Hourglass'''.  Head back into the main chamber and leave through the north exit.
Behind the door to the west is a save point, you may not need to heal here (unless you're in a dire situation), but definitely save.  While in this room, head through the east wall to find a chest with a '''Silver Hourglass'''.  Head back into the main chamber and leave through the north exit.


===A Barren Castle - Baron Castle===
===A Barren Castle - Baron Castle===
De-equip both of your mages, they won't be sticking around much longer.  Go around the east side of the moat to find '''1000 gil''' hidden near the main entrance.  Head back around to the west side of the moat to find an entrance to the castle.  Here, Ceodore and the mages will go their separate ways, leaving you in control of the Hooded Man.  Enter the door on your left and head down the stairs to find the castle's guards locked up in holding cells.  Head back up and into the keep and the throne room.  When you try to leave the throne room, you will be confronted by Cecil.  After leaving, you meet back up with Ceodore.  While you probably can go back through the Ancient Waterway, you may now exit through the main entrance.  After a brief scene, you'll learn a new Band—Cross Slash.
De-equip both of your mages, they won't be sticking around much longer.  Go around the east side of the moat to find '''1000 gil''' hidden near the main entrance.  Head back around to the west side of the moat to find an entrance to the castle.  Here, Ceodore and the mages will go their separate ways, leaving you in control of the Hooded Man.  Enter the door on your left and head down the stairs to find the castle's guards locked up in holding cells.  Head back up and into the keep and the throne room.  When you try to leave the throne room, you will be confronted by Cecil.  After leaving, you meet back up with Ceodore.  While you probably can go back through the Ancient Waterway, you may now exit through the main entrance.  After a brief scene, you'll learn a new Band—Cross Slash.
==Band on the Run - Mist Cave==
As fugitives of the Kingdom of Baron, the Hooded Man suggests escaping through the village of Mist.  Before you head into the cave, you may want to make use of the chocobo forest to the southwest of Baron Castle for some level building.  Getting Ceodore to at least level 20 will allow him to learn [[Final Fantasy IV: The After Years/White Magic|Esuna]] and counteract many of the negative status effects that will be thrown at you in the Mist Cave.  Be warned that, should you enter the Mist Cave during a [[Final Fantasy IV: The After Years/Age of the Moon#Full Moon|full moon]], you will have to face extremely powerful monsters.  When you're done leveling, grab a yellow chocobo, head northwest from Baron, and enter the Mist Cave.
====B1====
Follow the path to the northwest.  Before crossing the bridge, continue north to get a '''Steel Helm'''.  Now head across the bridge and...plummet to the ground a story below.
====B2====
Head south, then west at the first fork to find a '''Silent Bell'''.  Head back and take the east fork this time, following the path around south and to the west.  At this fork, take the western staircase and follow the path for a '''Phoenix Down''' and a '''Remedy'''.  Now make your way back to the fork in the road and head north across the bridge (making a pit stop along the way by heading east the the bridge intersection to a secret room with a pair of '''Mythril Gloves''') to the northwest corner of the area.  Enter the room with the yellow doors to find both a save point and a Hummingway merchant from whom you can stock up on sundries.
====B3====
Walk down the steps then go to the chest to the northeast to find an '''Antidote'''.  Now head south and follow the path, keeping an eye out for a chest containing an '''X-Potion'''.  Make your way north after crossing the first bridge to find '''Arctic Wind''', then backtrack and travel across the east bridge.  Now climb up the rocky crag to the east to exit the floor.
====B2====
Start by following the path around to the northwest to find a '''Cottage'''.  Continue north through the yellow doors to find a chest with some '''Chainmail''' (which would help out Ceodore's defense nicely).  Backtrack to the point from which you entered and follow the path to the east.  As you head north, look for a save point on the right-hand side and be sure to use it and heal up.  When you head further north, the ground will shake and...
{{Final Fantasy IV: The After Years/Boss
|name=Tunneler
|image=
|level=???
|hp=7000
|mp=???
|weak=???
|strong=???
|absorb=???
|text=The Tunneler has a considerable amount of health and can easily do in excess of 200 damage with each attack.  You may consider using Spider Silk on it, but if you stay aggressive, this may not be needed.  Keep attacking it with your Cross Slash attack and heal up whenever someone falls below 300-400 HP.  Though it may cast Earthquake, the amount of damage you sustain won't be much different than one of its physical attacks.  If you're worried about it though, and if Ceodore knows Float, go ahead and use it.  If fighting during a [[Final Fantasy IV: The After Years/Age of the Moon#Waning Moon|waning moon]] each Cross Slash should do well over 1000 damage, allowing you to make quick work of the Tunneler.
}}
When you're all finished and ready to move on, head north back to the first floor.
====B1====
The chest just north of the entrance contains a '''Mallet'''.  Exploring to the west will allow you to find a '''Hi-Potion''' and a '''Bomb Crank'''.  Go back to the eastern edge of this floor an make your way to the exit on the north wall.  A cutscene will begin with the Hooded Man telling Ceodore that their best bet is to run headlong into what could very well be a dead end...


{{Footer Nav|game=Final Fantasy IV: The After Years|prevpage=Prologue: Return of the Moon|nextpage=Kain's Tale: Return of the Dragoon}}
{{Footer Nav|game=Final Fantasy IV: The After Years|prevpage=Prologue: Return of the Moon|nextpage=Kain's Tale: Return of the Dragoon}}
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