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(The proper term for the ultimate summon is "Knights of Round" there is no "the") |
(→Blasting off and wasting lard: button combos generified) |
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In the rocket, there's one more baddie to beat. Enter the cockpit. Cutscene follows: Cid's workers leave the rocket to Cid, and then we hear that Palmer is launching the rocket. Eep. | In the rocket, there's one more baddie to beat. Enter the cockpit. Cutscene follows: Cid's workers leave the rocket to Cid, and then we hear that Palmer is launching the rocket. Eep. | ||
Once in space, you can go fetch the rocket by using the ladders to right. The combination lock needs button key presses; If you get it wrong, you have three minutes to get it right, listen to Cid's ideas. The correct combination is | Once in space, you can go fetch the rocket by using the ladders to right. The combination lock needs button key presses; If you get it wrong, you have three minutes to get it right, listen to Cid's ideas. The correct combination is <nowiki>[OK]</nowiki>, <nowiki>[Switch]</nowiki>, <nowiki>[Cancel]</nowiki>, <nowiki>[Cancel]</nowiki> (on Playstation, Circle, Square, Cross, Cross). | ||
To get to the escape pod, go left. There's a cutscene involving Shera, who shows up and leads you to the pod. | To get to the escape pod, go left. There's a cutscene involving Shera, who shows up and leads you to the pod. |
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