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(Added the accompanying card with the relevant data) |
(Added the rest of the trade rules and some of the rules for each region) |
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* Combo - When a card is captured with 'Same', 'Plus' or 'Same Wall', any cards surrounding it will be captured if their strength is lower than that cards strength in that direction. | * Combo - When a card is captured with 'Same', 'Plus' or 'Same Wall', any cards surrounding it will be captured if their strength is lower than that cards strength in that direction. | ||
* Elemental - When this rule is active, a random number of elemental symbols appear on the board. If a card with an elemental symbol is placed in a square with the same symbol then it receives a +1 bonus to it's strength in all directions. Any card without a matching symbol receives a -1 deduction to it's strength in all directions. | * Elemental - When this rule is active, a random number of elemental symbols appear on the board. If a card with an elemental symbol is placed in a square with the same symbol then it receives a +1 bonus to it's strength in all directions. Any card without a matching symbol receives a -1 deduction to it's strength in all directions. | ||
* Trade Rule: One - The winner of the game selects one of his opponents cards as a reward. | * Sudden Death - When a tie occurs the game will restart with each player using five cards of their color. The game will continue as normal until a winner is decided. | ||
* Trade Rule: All - The winner of the game receives all of the cards his opponent has in play! | * Trade Rule: One - The winner of the game selects one of his opponents cards as a reward. Usually degenerates into Different. | ||
* Trade Rule: Different - The winner of the game selects the amount of cards that is the difference of the two players captured cards. Usually degenerates into One. | |||
* Trade Rule: Direct - Each player receives the cards that they captured. | |||
* Trade Rule: All - The winner of the game receives all of the cards his opponent has in play! Usually degenerates into Direct. | |||
===Initial Rule Combinations=== | ===Initial Rule Combinations=== | ||
Each region of the game begins with a different combination of the rules described above. The initial | Each region of the game begins with a different combination of the rules described above. The initial combination of rules are: | ||
* Balamb - | * Balamb - Open | ||
* Dollet - | * Dollet - Random, Elemental | ||
* Timber - | * Timber - Same | ||
* | * Deling City - Same | ||
* Trabia - | * Trabia - Random, Plus | ||
* Centra - | * Centra - | ||
* Fisherman's Horizon - | * Fisherman's Horizon - | ||
* Shumi Tribe - | * Shumi Tribe - Random, Plus | ||
* Space Station - | * Space Station - All rules in effect | ||
* Ragnarok - | * Ragnarok - | ||
===Spreading/Discarding of Rules=== | ===Spreading/Discarding of Rules=== |
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