Final Fantasy X/Mi'ihen Highroad: Difference between revisions

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added reward sidebar; some rewards for this area are missing. checked spelling.
(added reward sidebar; some rewards for this area are missing. checked spelling.)
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{{Header Nav|game=Final Fantasy X}}
{{Header Nav|game=Final Fantasy X}}
{{floatingtoc}}
{{sidebar
|float=left
|class=
|width=175px
|title= Area Rewards
|contents=
*Al Bhed Primer VIII
*Al Bhed Primer IX
'''Chests'''
*Remedy
*2,000 Gil
*Eye Drop x3
*Heat Lance
*Thunder Blade
*Scout
*Fortune Sphere
*Mars Crest
*Hi-Potion x2
'''NPC's'''
*If Donated - Scout, Ice Lance, or Moon Ring
'''Return Rewards'''
*
}}


Mi'ihen Highroad is a long stretch of road leading between Luca and Djose Temple (technically the Temple of Yevon-Djose, but still).
Mi'ihen Highroad is a long stretch of road leading between Luca and Djose Temple (technically the Temple of Yevon-Djose, but still).
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==Traveling along the Highroad==
==Traveling along the Highroad==


Use the Save Sphere up here to save your game and heal up. Make sure you talk to as many people as possible whilst walking along the Highroad, because a lot of them have gifts for Yuna which you can put to good use. Make sure you keep chatting to the scholar guy in front of the statue too, since he has a lot of historical information that you might want to know.
Use the Save Sphere up here to save your game and heal up. Make sure you talk to as many people as possible whilst walking along the Highroad, because a lot of them have gifts for Yuna which you can put to good use. Make sure you keep chatting to the scholar in front of the statue too, since he has a lot of historical information that you might want to know.


The first battle you come across is predetermined. This introduces armoured enemies — only Kimahri and Auron have weapons with the Piercing auto-ability by default, so only they can inflict sensible damage on them. So, you should leave wolves and lizards to Tidus, aerial enemies to Wakka, elements and flans to Lulu, and armoured enemies to Auron (and Kimahri, to a lesser extent).
The first battle you come across is predetermined. This introduces armored enemies — only Kimahri and Auron have weapons with the Piercing auto-ability by default, so only they can inflict sensible damage on them. So, you should leave wolves and lizards to Tidus, aerial enemies to Wakka, elements and flans to Lulu, and armoured enemies to Auron (and Kimahri, to a lesser extent).


Keep walking along the Highroad. The large structure on the left hand side a short way along (which the scholar, Maechen, will talk to you briefly about) has an Ice Brand behind it if you didn't already pick one up. A little further along you'll be introduced to the Chocobo Knights (of which there are only three you ever meet — weird).
Keep walking along the Highroad. The large structure on the left hand side a short way along (which the scholar, Maechen, will talk to you briefly about) has an Ice Brand behind it if you didn't already pick one up. A little further along you'll be introduced to the Chocobo Knights (of which there are only three you ever meet — weird).
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There are quite a few different enemies you will encounter on Mi'ihen Highroad compared to that of Besaid or Kilika Woods, and here's a brief explanation of them:
There are quite a few different enemies you will encounter on Mi'ihen Highroad compared to that of Besaid or Kilika Woods, and here's a brief explanation of them:


* '''Mi'ihen Fangs''' are wolves, so they're magic-resistant and nimble. Their attacks aren't especially powerful or status-heavy, but only Tidus and Wakka can reliably hit them.
* '''Mi'ihen Fangs''' are lupine, so they're magic-resistant and nimble. Their attacks aren't especially powerful or status-heavy, but only Tidus and Wakka can reliably hit them.
* '''Dual Horns''' have nasty physical attacks, doing a lot of damage apiece. They aren't armoured or resistant to magic but they have quite a bit of health. You can Lancet these for Fire Breath, too. To defeat them, make sure you inflict darkness with Dark Attack and use Power Break with Auron to reduce its strength. After that just attack it normally.
* '''Dual Horns''' have nasty physical attacks, doing a lot of damage apiece. They aren't armored or resistant to magic but they have quite a bit of health. You can Lancet these for Fire Breath, too. To defeat them, make sure you inflict darkness with Dark Attack and use Power Break with Auron to reduce its strength. After that just attack it normally.
* '''Floating Eyes''' are resistant to magic but won't use any — they have a weird stare attack which hits one person and might confuse them, and a weirder breathing wave attack that hits everyone for similar damage (no confusion, though). One hit from Wakka is enough to kill them, but they will dodge pretty much every other person's attacks.
* '''Floating Eyes''' are resistant to magic but won't use any — they have a weird stare attack which hits one person and might confuse them, and a weirder breathing wave attack that hits everyone for similar damage (no confusion, though). One hit from Wakka is enough to kill them, but they will dodge pretty much every other person's attacks.
* '''Raldos''' are the same monsters as the one you fought in the piercing weapons predetermined battle — don't bother hitting them with anyone except Auron or Kimahri. They have a ramming attack which can hurt a bit, but otherwise one hit from Auron will kill them.
* '''Raldos''' are the same monsters as the one you fought in the piercing weapons predetermined battle — don't bother hitting them with anyone except Auron or Kimahri. They have a ramming attack which can hurt a bit, but otherwise one hit from Auron will kill them.
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===Fighting Belgemine's Ifrit===
===Fighting Belgemine's Ifrit===
Because you're fighting Ifrit you can't summon your own Ifrit, so you can only use Valefor for this battle (quite a big drawback). Your opponent will use attack, Meteor Strike, attack, Meteor Strike in that order, then its overdrive Hellfire once that's full. The on-screen instructions will help you out as well — unless you're going to use Energy Ray, use Shield before Ifrit uses Meteor Strike on you. Don't use normal attacks or Sonic Wings on Ifrit, either, since Valefor's Blizzard will do more damage than either of them and Ifrit is immune to delay. Ultimately it will be no surprise if you don't win this battle — it's rather difficult considering you have no backup Aeons and Valefor isn't really that good anyway. The best way to approach this battle is to charge both Yuna's and Valefor's Overdrive to full and attack Ifrit from there. You'll get something from it regardless of whether you win or not; a ring for Yuna which isn't especially useful anyway.


Because you're fighting Ifrit you can't summon your own Ifrit, so you can only use Valefor for this battle (quite a big drawback). Your opponent will use attack, Meteor Strike, attack, Meteor Strike in that order, then its overdrive Hellfire once that's full. The on-screen instructions will help you out as well — unless you're going to use Energy Ray, use Shield before Ifrit uses Meteor Strike on you. Don't use normal attacks or Sonic Wings on Ifrit, either, since Valefor's Blizzard will do more damage than either of them and Ifrit is immune to delay. Ultimately it will be no surprise if you don't win this battle — it's rather difficult considering you have no backup aeons and Valefor isn't really that good anyway. The best way to approach this battle is to charge both Yuna's and Valefor's Overdrive to full and attack Ifrit from there. You'll get something from it regardless of whether you win or not; a ring for Yuna which isn't especially useful anyway.
===Onward!===
 
===Onwards!===
 
Keep heading along the road until you reach the next screen. The chest off to the top from the main road (past one of the elusive Chocobo Knights) contains a '''Remedy'''. You'll learn a little more about the perpetuity of Sin further along. If you're a mean and spiteful Tidus as opposed to a good and morally-enriched Tidus, you can kick the little kid's Blitzball away.
Keep heading along the road until you reach the next screen. The chest off to the top from the main road (past one of the elusive Chocobo Knights) contains a '''Remedy'''. You'll learn a little more about the perpetuity of Sin further along. If you're a mean and spiteful Tidus as opposed to a good and morally-enriched Tidus, you can kick the little kid's Blitzball away.


The next screen is another long section of road. There's nothing in the first side bit on the left, so keep going, remembering to talk to people for more goodies. One thing you will definitely want to get is a Level 1 Key Sphere from a guy walking around near the right hand side bit further up this section of Mi'ihen Highroad. In that side section there is also a chest containing '''2,000 Gil'''.
The next screen is another long section of road. There's nothing in the first side bit on the left, so keep going, remembering to talk to people for more goodies. One thing you will definitely want to get is a Level 1 Key Sphere from a guy walking around near the right hand side bit further up this section of Mi'ihen Highroad. In that side section there is also a chest containing '''2,000 Gil'''.


Further along you'll encounter a chocobo-pulled trailer, and Luzzu and Gatta in a nearby side section. Although they won't reveal much about their plan, a Yevon priestess of sorts, Shelinda, is arguing with a Crusader up ahead and she'll tell you a bit more. Make sure you pick up the '''3 Eye Drops''' in the chest just before the path to the next section.
Further along you'll encounter a chocobo-pulled trailer, and Luzzu and Gatta in a nearby side section. Although they won't reveal much about their plan, a Yevon priestess of sorts, Shelinda, is arguing with a Crusader up ahead and she'll tell you a bit more. Make sure you pick up the '''Eye Drop x3''' in the chest just before the path to the next section.


You'll be outside an Al Bhed inn/shop/travel agency of sorts. You'll enter it and rest. There's quite a long scene ahead of you with Tidus and Yuna. Afterwards, you'll meet Rin, the owner of these shops, and get an '''Al Bhed Primer VIII'''. Something appears to be attacking the chocobos; time to help out.
You'll be outside an Al Bhed inn/shop/travel agency of sorts. You'll enter it and rest. There's quite a long scene ahead of you with Tidus and Yuna. Afterwards, you'll meet Rin, the owner of these shops, and get an '''Al Bhed Primer VIII'''. Something appears to be attacking the chocobos; time to help out.


==Boss Battle: Chocobo Eater==
==Boss Battle: Chocobo Eater==
That's one ugly fiend, isn't it? The Chocobo Eater can be quite a tough customer if you're not careful. His attacks hurt — his normal one does about 450 damage, and Fist of Fury, which comes after "You're Next!" does 950! He also has a ramming attack that does a proportion of their current health to everyone, and pushes them backwards. This has a special significance, since you'll also be pushing it backwards too.
That's one ugly fiend, isn't it? The Chocobo Eater can be quite a tough customer if you're not careful. His attacks hurt — his normal one does about 450 damage, and Fist of Fury, which comes after "You're Next!" does 950! He also has a ramming attack that does a proportion of their current health to everyone, and pushes them backwards. This has a special significance, since you'll also be pushing it backwards too.


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==Reaching Mushroom Rock==
==Reaching Mushroom Rock==
This part of the guide will cover the two paths that you can take from here to the entrance to Mushroom Rock Road.
This part of the guide will cover the two paths that you can take from here to the entrance to Mushroom Rock Road.


===The Chocobo Path===
===The Chocobo Path===
You'll get to take this path if you either knocked the Chocobo Eater off the cliff, or killed it. Either way you can get a free Chocobo ride for the nice and simple path to Mushroom Rock Road. There are some goodies along the way that you might want to get, however, using the chocobo:
You'll get to take this path if you either knocked the Chocobo Eater off the cliff, or killed it. Either way you can get a free Chocobo ride for the nice and simple path to Mushroom Rock Road. There are some goodies along the way that you might want to get, however, using the chocobo:


# In the second section of this path, there's a yellow chocobo feather on the outside of the right-hand turn. These are basically indicators of where your chocobo can jump, so press X when near it and you'll automatically ride your chocobo to an otherwise inaccessible place. Here you can get a chest on a rock sticking out of the rockface, containing a '''Heat Lance''' for Kimahri. Don't forget the '''Al Bhed Primer IX''' across from the yellow feather.  
# In the second section of this path, there's a yellow chocobo feather on the outside of the right-hand turn. These are basically indicators of where your chocobo can jump, so press X when near it and you'll automatically ride your chocobo to an otherwise inaccessible place. Here you can get a chest on a rock sticking out of the rock face, containing a '''Heat Lance''' for Kimahri. Don't forget the '''Al Bhed Primer IX''' across from the yellow feather.  
# When you reach the gate to Mushroom Rock Road, you can actually make a U-turn and ride your chocobo down the path you would have taken if the Chocobo Eater knocked you off. After a few narrow bits (around where the inaccessible section of path is on your mini-map) there's a somewhat hard-to-see chocobo feather on the ground to the left. You get two chests from this one — the first is a '''Thunder Blade''' for Auron and the second is a '''Scout''' for Wakka (similar to the one you got from Kilika Woods, except this one has Sensor and Lightningstrike as opposed to Sensor and Icestrike).
# When you reach the gate to Mushroom Rock Road, you can actually make a U-turn and ride your chocobo down the path you would have taken if the Chocobo Eater knocked you off. After a few narrow bits (around where the inaccessible section of path is on your mini-map) there's a somewhat hard-to-see chocobo feather on the ground to the left. You get two chests from this one — the first is a '''Thunder Blade''' for Auron and the second is a '''Scout''' for Wakka (similar to the one you got from Kilika Woods, except this one has Sensor and Lightningstrike as opposed to Sensor and Icestrike).
# A little further back down the lower path, there's a concealed fork in the road that you can spot on your mini-map. The chocobo feather here leads to an elusive '''Fortune Sphere''', that you can use to activate Luck nodes (but don't use either this or the Luck Sphere you got from Luca yet — they're very important indeed towards the end of the game).
# A little further back down the lower path, there's a concealed fork in the road that you can spot on your mini-map. The chocobo feather here leads to an elusive '''Fortune Sphere''', that you can use to activate Luck nodes (but don't use either this or the Luck Sphere you got from Luca yet — they're very important indeed towards the end of the game).
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===The Oldroad===
===The Oldroad===
 
You'll take this path if the Chocobo Eater shoved you off the cliff. The only major problems here are that it's a pain to get the chocobo treasures now (it'll also cost you 1,000 Gil) and there are random battles all the way along to the entrance to Mushroom Rock Road.
You'll take this path if the Chocobo Eater shoved you off the cliff. The only major problems here are that it's a pain to get the chocobo treasures now (it'll also cost you 1000 Gil) and there are random battles all the way along to the entrance to Mushroom Rock Road.


First off, though, you can pick up the '''Mars Crest''' from the chest here. It's useless for the mean time although by picking it up now it will save you time later (although if you want to power up Auron more, you'll be coming back here anyway). The random battles are mostly similar to the ones you encountered on the main road. O'aka is rather handily along here if you want to buy anything or feel like lending him some more Gil. Either way, it's just another random-battle filled path (you'll meet Lucil along here as well).
First off, though, you can pick up the '''Mars Crest''' from the chest here. It's useless for the mean time although by picking it up now it will save you time later (although if you want to power up Auron more, you'll be coming back here anyway). The random battles are mostly similar to the ones you encountered on the main road. O'aka is rather handily along here if you want to buy anything or feel like lending him some more Gil. Either way, it's just another random-battle filled path (you'll meet Lucil along here as well).


===Mushroom Rock Gate===
===Mushroom Rock Gate===
 
Either way, at the end of both paths(Highroad - North End) you will be confronted by quite a large gate accompanied by several trailers and some Crusaders. Collect the chest on the left-hand side of the screen to receive '''Hi-Potion x2'''. A Save Sphere is available closer to the gate if you wish to save. Talk to Donna and Barthello to learn that the path to Mushroom Rock Road is blocked to all even summoners. Then approach the gate for a short cut-scene with Luzzu and Gatta. Their trailer will then move along allowing you to talk to the Crusaders under the gate. The crusader to the left is taking donations. Your choice if you donate, it has no affect to the story if you don't. If you do donate, you will be rewarded an item depending on how much. '''100 Gil - Scout; 1,000 Gil - Ice Lance; 10,000 Gil - Moon Ring''' (these are easy to come by items so don't donate just for them). The crusader to the right will give you some information about Operation Mi'ihen if you ask. The furthest crusader stops your passage. Once you are done talking to the NPC's, turn around and head back toward the Highroad.
Either way, at the end of both paths(Highroad - North End) you will be confronted by quite a large gate accompanied by several trailers and some Crusaders. Collect the chest on the left-hand side of the screen to receive '''2 Hi-Potions'''. A Save Sphere is available closer to the gate if you wish to save. Talk to Donna and Barthello to learn that the path to Mushroom Rock Road is blocked to all even summoners. Then approach the gate for a short cut-scene with Luzzu and Gatta. Their trailer will then move along allowing you to talk to the Crusaders under the gate. The crusader to the left is taking donations. Your choice if you donate, it has no affect to the story if you don't. If you do donate, you will be rewarded an item depending on how much. '''100 Gil - Scout; 1,000 Gil - Ice Lance; 10,000 Gil - Moon Ring''' (these are easy to come by items so don't donate just for them). The crusader to the right will give you some information about Operation Mi'ihen if you ask. The furthest crusader stops your passage. Once you are done talking to the NPC's, turn around and head back toward the Highroad.


As you are walking away, the game will go into a cut-scene. Here comes Maester Seymour! What the hell is he doing here? It doesn't matter though since he'll request you be let through to the Command Center. His very apparent affection for Yuna definitely has its perks! The path that was blocked, is now open. Save if you wish, and then head on to Mushroom Rock Road.
As you are walking away, the game will go into a cut-scene. Here comes Maester Seymour! What the hell is he doing here? It doesn't matter though since he'll request you be let through to the Command Center. His very apparent affection for Yuna definitely has its perks! The path that was blocked, is now open. Save if you wish, and then head on to Mushroom Rock Road.


{{Footer Nav|game=Final Fantasy X|prevpage=Luca|nextpage=Mushroom Rock}}
{{Footer Nav|game=Final Fantasy X|prevpage=Luca|nextpage=Mushroom Rock}}
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