Final Fantasy X/Mushroom Rock: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 48: Line 48:
Finishing this battle will trigger the after-battle results screen, but don't get your hopes up — Seymour does not join your party as the 7th member and you can't do anything with his Sphere Levels. Luckily though if you used everyone they'll all get a large amount of AP and a few Sphere Levels along with it, accompanied by a lot of Gil and Level 1 Key Spheres. Sadly, the battle against Sin itself is far from the same; as you'll see.
Finishing this battle will trigger the after-battle results screen, but don't get your hopes up — Seymour does not join your party as the 7th member and you can't do anything with his Sphere Levels. Luckily though if you used everyone they'll all get a large amount of AP and a few Sphere Levels along with it, accompanied by a lot of Gil and Level 1 Key Spheres. Sadly, the battle against Sin itself is far from the same; as you'll see.


There's another group of scenes for you to watch, and the carnage Sin brought will be shown once more. Check the chest underneath the ruins to the left, and save. Head up the ramp and around to the left. You'll rejoin your party and be off to Djose.
There's another group of scenes for you to watch, and the carnage Sin brought will be shown once more. Check the chest underneath the ruins to the left for a Hi-Potion, and save. Head up the ramp and around to the left. You'll rejoin your party and be off to Djose.


You could easily train on Sinspawn Gui's arms since they keep on regenerating; just kill them and wait until they regenerate.
You could easily train on Sinspawn Gui's arms since they keep on regenerating; just kill them and wait until they regenerate.
Anonymous user