Final Fantasy XIII/Weapons: Difference between revisions

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{{Header Nav|game=Final Fantasy XIII}}
{{Header Nav|game=Final Fantasy XIII}}
<div id="nav_toc">__TOC__</div>
Each character has access to eight different weapons which can be acquired through fight spoils, item spheres or shops. Each weapon can be upgraded twice with various [[../Components|components]]—the first upgrade is to a more powerful version and the second is the final ultimate version of the weapon. To upgrade a weapon to its intermediate form, you'll need to max its level, then find the appropriate catalyst. For the ultimate form, all weapons use the Trapezohedron catalyst after you've maxed their levels.
Each character has access to eight different weapons which can be acquired through fight spoils, item spheres or shops. Each weapon can be upgraded twice with various [[../Components|components]]—the first upgrade is to a more powerful version and the second is the final ultimate version of the weapon. To upgrade a weapon to its intermediate form, you'll need to max its level, then find the appropriate catalyst. For the ultimate form, all weapons use the Trapezohedron catalyst after you've maxed their levels.


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==Snow==
==Snow==
The weapon you choose for Snow mainly depends on the role he'll be playing. The [[#Sacrificial Circle|Sacrificial Circle]] gives awesome strength and magic stats at the price of a large hit to your HP. This is really only beneficial if you plan to use Snow as an attacker instead of or as well as a Sentinel, as the weapon essentially trades some of his very high HP for attack power though the Paper Tiger and Silk Tiger properties. If you will be using Snow solely as a Sentinel, the [[#Umbra|Umbra]] is a better choice, as you will retain your HP and get the Improved Ward property which will reduce damage to your teammates. Your starting weapon is a good all-arounder in the beginning, but once you decide on your role, you should switch to one of the others. The only other weapon to note is the [[#Feymark|Feymark]], which has a very high magic stat and no strength is used for extremely specific fights where you might need its [[../Synthesis#Ultimate Magic|Ultimate Magic]] synthesis group.
The weapon you choose for Snow mainly depends on the role he'll be playing. The [[#Sacrificial Circle|Sacrificial Circle]] gives awesome strength and magic stats at the price of a large hit to your HP. This is really only beneficial if you plan to use Snow as an attacker instead of or as well as a Sentinel, as the weapon essentially trades some of his very high HP for attack power through the Paper Tiger and Silk Tiger properties. If you will be using Snow solely as a Sentinel, the [[#Umbra|Umbra]] is a better choice, as you will retain your HP and get the Improved Ward property which will reduce damage to your teammates. Your starting weapon is a good all-arounder in the beginning, but once you decide on your role, you should switch to one of the others. The only other weapon to note is the [[#Feymark|Feymark]], which has a very high magic stat and no strength is used for extremely specific fights where you might need its [[../Synthesis#Ultimate Magic|Ultimate Magic]] synthesis group.


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*'''Cost''': 32,600
*'''Cost''': 32,600
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==Fang==
==Fang==
Since Fang has the highest potential strength of any character, you'll want to capitalize on that with a high-strength weapon for the most part. Your starting weapon is good on strength, although you'll want to switch up later in the game when better synthesis groups or properties are available. If Fang is more of a Commando, [[#Taming Pole|Taming Pole]] offers the best all around stats and is part of the powerful [[../Synthesis#Gestalt|Gestalt]] synthesis group. Its drawback is the Stagger Lock property, but this is mitigated for Commandos, who are not the primary enemy staggerers, like Ravagers are. If she will be doing more Sentinel duties, [[#Gae Bolg|Gae Bolg]] will improve her counter significantly. Because she has access to area-of-effect Saboteur abilities like Slowga, Fogga, Painga and Cursega, the [[#Pandoran Spear|Pandoran Spear]] offers improved debuffing while also providing high strength and great magic. Fang also has access to both the [[../Synthesis#Ultimate Physic|Ultimate Physic]] and [[../Synthesis#Ultimate Magic|Ultimate Magic]] synthesis group abilities, with [[#Dragoon Lance|Dragonhorn]] and [[#Shamanic Spear|Shamanic Spear]], respectively.
Since Fang has the highest potential strength of any character, you'll want to capitalize on that with a high-strength weapon for the most part. Your starting weapon is good on strength, although you'll want to switch up later in the game when better synthesis groups or properties are available. If Fang is more of a Commando, [[#Taming Pole|Taming Pole]] offers the best all around stats and is part of the powerful [[../Synthesis#Gestalt|Gestalt]] synthesis group. Its drawback is the Stagger Lock property, but this is mitigated for Commandos, who are not the primary enemy staggerers, like Ravagers are. If she will be doing more Sentinel duties, [[#Gae Bolg|Gae Bolg]] will improve her counter significantly. Because she has access to area-of-effect Saboteur abilities like Slowga, Fogga, Painga and Cursega, the [[#Pandoran Spear|Pandoran Spear]] offers improved debuffing while also providing high strength and great magic. Fang also has access to both the [[../Synthesis#Ultimate Physic|Ultimate Physic]] and [[../Synthesis#Ultimate Magic|Ultimate Magic]] synthesis group abilities, with [[#Dragoon Lance|Dragonhorn]] and [[#Shamanic Spear|Shamanic Spear]], respectively.
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*'''Cost''': 13,100
*'''Cost''': 13,100


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