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{{Header Nav|game=Gauntlet}}
{{Header Nav|game=Gauntlet}}
{{details|Gauntlet/Statistics|'''''character statistics'''''|the Statistics page}}
Each character in Gauntlet has their own strengths and weaknesses. The characters are imbalanced, since high magic power is essential, but you will have little choice but to field them all in a 4 player game, since duplicate selections are not possible in this game.


Each character in Gauntlet has their own strengths and weaknesses. The characters are most definitely imbalanced, but you will have little choice but to field them all in a 4 player game (i.e. duplicates are not allowed in this version).
This page represents the characters of the arcade version of Gauntlet I, Final Revision. Earlier arcade revisions and ports of the game may be different. This is a quick overview of each character's most meaningful traits.


This page represents the characters of the arcade version of Gauntlet I, Final Revision. The statistics were found through actual testing, not from those printed from any manual or game guide.
==Thor, the Warrior==
[[File:Gauntlet ARC Warrior Sprite.png|left]]
Thor is the basic brute-force character. He is the only character to begin with a shot capable of delivering two points of damage 100% of the time, and his hand-to-hand prowess is unequaled, giving him the strength to bash through most level 2 and level 3 enemies with ease.


If you find discrepancies, remember that the other versions of Gauntlet have many differences from the arcade version. It is unlikely that you would find this guide useful for Gauntlet NES, for example.
Although he fights and shoots very well, his magic is useless against generators, and almost useless against monsters. He's also the slowest, and his big axe cannot be shot through corners. These drawbacks cause Thor to face many more enemies head-on that others can deal with at a safer distance.


 
Considering that he only gains a temporary advantage in melee exchanges, albeit a powerful one, the Warrior is arguably the worst solo character choice. On a team, his early extra shot power is welcome, if eventually made obsolete. Given his low magic ability, Thor should pick up the keys, leaving potions for anyone else.
==Overview of the statistics==
 
===Armor===
 
Reduces damage a bit from all kinds of hits. Can be upgraded with an Extra Defense potion.
 
===Shot===
 
'''Shot strength:''' How much damage, in HP, the shot does. Can be upgraded with an Extra Shot Power potion.
 
'''Shot travel speed:''' An abstract value that describes how fast the shot moves. This will increase rate of damage at a distance due to a higher rate, but not really affect close range damage. Can be upgraded with an Extra Shot Speed potion.
 
'''Shot collision box:''' Describes how big the shot is. Comes in three sizes: small, medium, and large. Large may not pass through diagonally adjacent blocks, while medium and small can. Small can graze the edge of walls and sometimes take out things medium and large cannot. Cannot be upgraded.
 
===Magic===
 
'''Magic VS monsters:''' The amount of damage, in HP, that the character's potion attack will do to all monsters on screen. Can be upgraded with an Extra Magic Power potion.
 
'''Magic VS Generators:''' The damage the same potion attack will do to generators. Generators are much more resistant to such damage. Can be upgraded with an Extra Magic Power potion.
 
'''Magic (Potion Shot VS Monsters):''' When shooting a blue potion, the character will do a potion attack that is weaker than normal. Generally not used, but emergencies can arise. Can be upgraded with an Extra Magic Power potion.
 
'''Magic (Potion Shot VS Generators):''' And such potion attacks will do even less damage to generators. Can be upgraded with an Extra Magic Power potion.
 
===Melee===
 
'''Melee VS Monsters:''' The amount of damage your character's melee attack will do. It isn't important to have a strong stat here, but it can occasionally come in handy. This stat tends to be stronger than your character's shot strength. It can be upgraded with an Extra Fight Power potion.
 
'''Melee VS Generators:''' You can also melee generators. No matter what, you can only do 1 damage to a generator through melee. In addition, there is a random chance to miss that gets progressively worse with weaker melee abilities. If the melee ability is too weak, it won't ever work on a generator. Usually it is best to just shoot the generator point-blank instead. This, too, can be upgraded with an Extra Fight Power potion.
 
===Speed===
 
How fast the character moves around. This isn't essential, but is extremely helpful in dodging attacks, getting behind cover, and drawing enemies. Can be upgraded with an Extra Speed potion.
 
 
==Overview of the characters==
 
This overview should not be taken as a description of the worth or power of each character, but rather a general idea of what each specializes in.
 
[[Image:Gauntlet_ARC_Warrior.PNG]]<br>
'''Warrior:''' Specialties are shot power and melee. Armor is pretty high. Weak points are speed, shot collision box, and magic power.<br><br>
[[Image:Gauntlet_ARC_Valkyrie.PNG]]<br>
'''Valkyrie:''' Specialties are armor and melee. Speed is pretty high. Weak points are magic power and shot power.<br><br>
[[Image:Gauntlet_ARC_Wizard.PNG]]<br>
'''Wizard:''' Specialty is magic power. Shot power is above average, but offers very little improvement. Weak points are speed, armor, and melee.<br><br>
[[Image:Gauntlet_ARC_Elf.PNG]]<br>
'''Elf:''' Specialty is speed. Magic power is exceptional. Weak points are armor, shot power, and melee.
 
 
 
==Warrior (Thor)==
[[Image:Gauntlet_ARC_Warrior.PNG]]<br>
{|{{prettytable|float=right}}
! Statistic !! Normal stats !! Extra stats
|-
| Armor strength: || 20% || 30%
|-
| Shot strength: || 2 HP || 2~3 HP random
|-
| Shot travel speed: || 2 || 3
|-
| Shot collision box: || Large || N/A
|-
| Magic VS Monsters: || 2 HP || 3 HP
|-
| Magic VS Generators: || 0 HP || 1 HP
|-
| Magic (Potion Shot VS Monsters): || 1 HP || 3 HP
|-
| Magic (Potion Shot VS Generators): || 0 HP || 1 HP
|-
| Melee VS Monsters: || 2~3 HP random || 3 HP
|-
| Melee VS Generators: || low miss % || no miss %
|-
| Running speed: || 1 || 3
|-
|}
 
 
Thor is the basic brute-force character. He is the only character to begin with a perfect 2 HP shot, giving him the power to chew through level 2 and level 3 [[Gauntlet/Enemies|enemies]] with ease.
 
His melee is of similar strength, although much less important as melee attacks are for more specialized situations than shots (i.e. you cannot hurt ghosts with it, and shots are more efficient most of the time). The exception is when he obtains an "Extra Fight" potion - he will obtain the ability to hack down level 3 monsters in a single hit with his perfect 3 HP damage with melee strikes. This still doesn't make it the ultimate attack, as you still can't hurt ghosts, and enemies will likely pound on you as you hack them down.
 
This raw power comes at a high price. The most obvious is his magic ability... he can't even dent generators, and level 3 monsters can actually survive the cast. Granted, having been so weakened would make the level 3s vulnerable to your shot, but they would be quickly replaced by the unharmed generators. An "Extra Magic" powerup is near essential for the Warrior, as it can help by giving your Potions the ability to pare down level 3 generators. The monsters of the now level 2 generators would be in the kill range of Thor's shot.
 
A less obvious drawback to Thor is his large shot size. Because of it, he cannot fire through diagonally adjacent blocks. This removes an ability that all 3 of the other characters have, which is the ability to snipe at enemies and generators on the other side of such barriers. In a way, this cancels out his extra shot power as an advantage, as he must face more enemies head-on. Worse, shot power can be upgraded - shot size cannot. This draw-back is permanent.
 
The 20% defense is pleasant, but mostly superfluous.
 
His lower speed takes away some capability, as it is very useful, but is non-essential.
 
In regards to a multi-player game, Thor can add a lot of muscle that wouldn't be there, initially, otherwise. Other, more capable, characters can add magic power or handle the sniping.
 
'''Note:''' Thor was once able to obtain a perfect 3 HP shot power, via an "Extra Shot" potion in earlier revisions. This made him a fearsome combatant, and many Gauntlet players argued this made him the undisputed champion of the Gauntlet. The developers seemed to agree, and this was reduced to a 2~3 random for later revisions.
{{-}}
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==Valkyrie (Thyra)==
==Thyra, the Valkyrie==
[[Image:Gauntlet_ARC_Valkyrie.PNG]]<br>
[[File:Gauntlet ARC Valkyrie Sprite.png|left]]
{|{{prettytable|float=right}}
Although Thyra has the strongest defense, the problem is that, compared to Thor, her magic is only a wee bit better at damaging the monsters that come from them, and only barely capable of mildly weakening generators. Like Thor, Thyra struggles to clear areas with magic, and usually needs 2 or more potions to get the job done. If generators remain, in many situations the enemies will respawn with little to no progress made on your part.
! Statistic !! Normal stats !! Extra stats
|-
| Armor strength: || 30% || 40%
|-
| Shot strength: || 1 HP || 2 HP
|-
| Shot travel speed: || 3 || 3.5
|-
| Shot collision box: || Medium || N/A
|-
| Magic VS Monsters: || 2 HP || 3 HP
|-
| Magic VS Generators: || 0 HP || 1 HP
|-
| Magic (Potion Shot VS Monsters): || 1 HP || 3 HP
|-
| Magic (Potion Shot VS Generators): || 0 HP || 1 HP
|-
| Melee VS Monsters: || 2 HP || 3 HP
|-
| Melee VS Generators: || medium miss % || no miss %
|-
| Running speed: || 2 || 3
|-
|}
 
 
Essentially, the Valkyrie is a lesser Elf.
 
She's kind of fast, if not quite as fast as the Elf. This affords her some dodging and retreating capability not present in slower characters. Questor fans would likely miss that extra bit of speed, however.
 
Her shot is just as weak as the Elf, but that is pretty much the baseline for comparison.
 
Her melee attacks are about the same as the Warrior. This is one thing the Elf doesn't get, but it doesn't usually matter enough.


She gets the best defense in the game, another thing the Elf doesn't get. Unfortunately this doesn't really mean a whole lot either. You'll just have a slight amount more health left over than other characters over a long period of time. Not anything game breaking. 100 ghosts slamming into you all at once will kill you very quickly, just the same.
The Valkyrie is often a better choice than the Warrior, since she runs faster, and her thinner shots can be fired through diagonal corners, but she is still not a top choice for loners. Worse, the Valkyrie offers little to a team other than a fourth player. A team-playing Valkyrie should leave potions alone, and dedicate to key holding duty - unless teamed with the Warrior (?!).
 
Many are surprised to learn that Thyra's magic is identical to that of Thor, as many sources claim that it is better. In versions other than the arcade, the Valkyrie often ''does'' possess better magic power.
 
Most of her best stats don't really matter that much, and her magic power makes her pretty inept at clearing many rooms without damage. This hurts the Valkyrie a lot, and makes her overshadowed by the Elf. Thyra is certainly a workable character, and in some ways can be better than Thor. But the fact is, the Elf plays the same style in a better fashion.
 
In multi-player, she doesn't really add much special to a team. Indeed, she would likely be the last character spot to be filled.
{{-}}
{{-}}
==Wizard (Merlin)==
==Merlin, the Wizard==
[[Image:Gauntlet_ARC_Wizard.PNG]]<br>
[[File:Gauntlet ARC Wizard Sprite.png|left]]
{|{{prettytable|float=right}}
Merlin's magic will utterly annihilate the entire screen, monster and generator alike. This alone is enough to place him in the top tier. His shots are about as damaging as Thor's. All of his other statistics are relatively worse than other characters though. He can't run very quickly, takes full damage from every hit he can't avoid and can't break down generators or otherwise fight very well with his feeble hands.
! Statistic !! Normal stats !! Extra stats
|-
| Armor strength: || 0% || 20%
|-
| Shot strength: || 1~2 HP || 2 HP
|-
| Shot travel speed: || 3.5 || 5
|-
| Shot collision box: || Medium || N/A
|-
| Magic VS Monsters: || 3 HP || 3 HP
|-
| Magic VS Generators: || 3 HP || 3 HP
|-
| Magic (Potion Shot VS Monsters): || 3 HP || 3 HP
|-
| Magic (Potion Shot VS Generators): || 2 HP || 3 HP
|-
| Melee VS Monsters: || 1 HP || 2 HP
|-
| Melee VS Generators: || 100% miss || 100% miss
|-
| Running speed: || 1 || 3
|-
|}


 
A not quite great solo character, but a great team-player. When playing with others, Wizard should always avoid keys, claim every potion first, and avoid getting hit or beaten whenever possible.
Merlin is the typical wizard character: slow, physically weak, and adept at magic.
 
A magic attack from him will wipe out everything on screen, generator or not. He can also activate potions by shooting them with very good results. There are many levels that fill the screen with monsters, and place generators at every corner. These levels often just cannot be cleared without either taking considerable damage, or wiping them out with magic. Merlin provides this.
 
His shot is special. It does random damage, meaning that half the time you'll get 1 HP, the other half you'll get 2 HP. That equates to a 50% chance of knocking out a level 2 in a single shot, and a 75% chance of knocking out a level 3 in two shots. It can't be counted on to do 2 damage when you need it to, and you really must take a pessimistic approach to using it. It can help you surge through a stream of strong enemies faster to reach a generator, but fighting individual enemies requires you to play as if every shot did only 1 HP every time, for safety. In this, the random shot isn't really that much better than Questor's or Thyra's shot.
 
His melee attack is the worst, but this isn't ''terribly'' important. He can still take down level 1 monsters if the need arises.
 
His armor is 0%. Again, armor strength doesn't matter too much.
 
The Wizard's speed is tied with the Warrior. This is the main difference between him and the Elf, and why the Elf wins out. Still, it is not too big of a loss.
 
All in all, the Wizard is a very high tiered character. Interestingly, this stems from his high magical power alone.
 
In multi-player, the Wizard takes all of the potions, unless he is already full of them. He should never pick up any keys.
 
'''Note:''' The Wizard's shot power with an Extra Shot potion equipped used to be 2~3 in earlier revisions. This was changed, presumably, because the Warrior's Extra Shot had to be lowered to this level.
{{-}}
{{-}}
==Elf (Questor)==
==Questor, the Elf==
[[Image:Gauntlet_ARC_Elf.PNG]]<br>
[[File:Gauntlet ARC Elf Sprite.png|left]]
{|{{prettytable|float=right}}
Questor's speed is his best quality. He can run circles around, or simply outrun enemies, evading hits and shots others would certainly be forced to withstand. His ability to attack and retreat, often a must in Gauntlet, is unparalleled. Even before he equips himself with an Extra Speed potion, his mild armor is sometimes a moot point, as he can often run right through enemy filled halls and take very little or even no damage.
! Statistic !! Normal stats !! Extra stats
|-
| Armor strength: || 10% || 30%
|-
| Shot strength: || 1 HP || 2 HP
|-
| Shot travel speed: || 3.5 || 5
|-
| Shot collision box: || Small || N/A
|-
| Magic VS Monsters: || 3 HP || 3 HP
|-
| Magic VS Generators: || 2 HP || 3 HP
|-
| Magic (Potion Shot VS Monsters): || 3 HP || 3 HP
|-
| Magic (Potion Shot VS Generators): || 1 HP || 2 HP
|-
| Melee VS Monsters: || 1~2 HP random || 2~3 HP
|-
| Melee VS Generators: || 100% miss || high miss %
|-
| Running speed: || 3 || 5
|-
|}
 
 
And finally, Questor. He mixes speed with good magic skills. He is often considered the best.
 
There really isn't much new to say. His shot, armor, and melee skills are weak. But shot power isn't something you can bargain for, and melee/armor strength doesn't matter for the most part.
 
His smaller shot size means he can occasionally hit things others cannot, via precision aiming.
 
But the deal sealers are his magic and speed.


His magic can weaken level 3 generators to the point that his 1 HP shot works easily against the new monsters. Everything else is still destroyed. The Wizard's edge over the Elf in magic is mostly superfluous.
This specialty would be enough of a reason for investigation on its own. Yet his magic ability is only slightly less powerful than the Wizard's. Although the Elf cannot obliterate level 3 generators initially with a single potion, this temporary drawback is more than made up for by his superior speed - and his magic can also be upgraded, not to mention all of his other attributes.


Questor's speed is amazing. Once he gets an Extra Speed potion, his dodging and retreating ability becomes unparalleled.
The Elf is easily the best solo character. On a team, the Elf makes an excellent secondary spell caster if the Wizard is already full of potions, as well as bait to attract enemies while his teammates hail fire on them.


In multi-player, Questor can attract enemies and have them chase him while his team-mates hack them down. He can also scout much more safely.
{{Footer Nav|game=Gauntlet|prevpage=Gameplay|nextpage=Enemies}}

Latest revision as of 02:10, 18 December 2022

For more details on character statistics, see the Statistics page.

Each character in Gauntlet has their own strengths and weaknesses. The characters are imbalanced, since high magic power is essential, but you will have little choice but to field them all in a 4 player game, since duplicate selections are not possible in this game.

This page represents the characters of the arcade version of Gauntlet I, Final Revision. Earlier arcade revisions and ports of the game may be different. This is a quick overview of each character's most meaningful traits.

Thor, the Warrior[edit]

Gauntlet ARC Warrior Sprite.png

Thor is the basic brute-force character. He is the only character to begin with a shot capable of delivering two points of damage 100% of the time, and his hand-to-hand prowess is unequaled, giving him the strength to bash through most level 2 and level 3 enemies with ease.

Although he fights and shoots very well, his magic is useless against generators, and almost useless against monsters. He's also the slowest, and his big axe cannot be shot through corners. These drawbacks cause Thor to face many more enemies head-on that others can deal with at a safer distance.

Considering that he only gains a temporary advantage in melee exchanges, albeit a powerful one, the Warrior is arguably the worst solo character choice. On a team, his early extra shot power is welcome, if eventually made obsolete. Given his low magic ability, Thor should pick up the keys, leaving potions for anyone else.

Thyra, the Valkyrie[edit]

Gauntlet ARC Valkyrie Sprite.png

Although Thyra has the strongest defense, the problem is that, compared to Thor, her magic is only a wee bit better at damaging the monsters that come from them, and only barely capable of mildly weakening generators. Like Thor, Thyra struggles to clear areas with magic, and usually needs 2 or more potions to get the job done. If generators remain, in many situations the enemies will respawn with little to no progress made on your part.

The Valkyrie is often a better choice than the Warrior, since she runs faster, and her thinner shots can be fired through diagonal corners, but she is still not a top choice for loners. Worse, the Valkyrie offers little to a team other than a fourth player. A team-playing Valkyrie should leave potions alone, and dedicate to key holding duty - unless teamed with the Warrior (?!).

Merlin, the Wizard[edit]

Gauntlet ARC Wizard Sprite.png

Merlin's magic will utterly annihilate the entire screen, monster and generator alike. This alone is enough to place him in the top tier. His shots are about as damaging as Thor's. All of his other statistics are relatively worse than other characters though. He can't run very quickly, takes full damage from every hit he can't avoid and can't break down generators or otherwise fight very well with his feeble hands.

A not quite great solo character, but a great team-player. When playing with others, Wizard should always avoid keys, claim every potion first, and avoid getting hit or beaten whenever possible.

Questor, the Elf[edit]

Gauntlet ARC Elf Sprite.png

Questor's speed is his best quality. He can run circles around, or simply outrun enemies, evading hits and shots others would certainly be forced to withstand. His ability to attack and retreat, often a must in Gauntlet, is unparalleled. Even before he equips himself with an Extra Speed potion, his mild armor is sometimes a moot point, as he can often run right through enemy filled halls and take very little or even no damage.

This specialty would be enough of a reason for investigation on its own. Yet his magic ability is only slightly less powerful than the Wizard's. Although the Elf cannot obliterate level 3 generators initially with a single potion, this temporary drawback is more than made up for by his superior speed - and his magic can also be upgraded, not to mention all of his other attributes.

The Elf is easily the best solo character. On a team, the Elf makes an excellent secondary spell caster if the Wizard is already full of potions, as well as bait to attract enemies while his teammates hail fire on them.