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This page represents the characters of the arcade version of Gauntlet I, Final Revision. Earlier arcade revisions and ports of the game may be different. This is a quick overview of each character's most meaningful traits.
This page represents the characters of the arcade version of Gauntlet I, Final Revision. Earlier arcade revisions and ports of the game may be different. This is a quick overview of each character's most meaningful traits.


==Warrior (Thor)==
==Thor, the Warrior==
[[Image:Gauntlet_ARC_Warrior.PNG|left]]
[[File:Gauntlet ARC Warrior Sprite.png|left]]
Thor is the basic brute-force character. He is the only character to begin with a shot capable of delivering two points of damage 100% of the time, giving him the power to chew through level 2 and level 3 enemies with ease.
Thor is the basic brute-force character. He is the only character to begin with a shot capable of delivering two points of damage 100% of the time, and his hand-to-hand prowess is unequaled, giving him the strength to bash through most level 2 and level 3 enemies with ease.


This power comes at a price. Thor has two permanent disadvantages: a lack of magic power, and a large sized shot that cannot fit through the corners of objects. Both of these drawbacks cause Thor to face many more enemies head-on that others can deal with safely.
Although he fights and shoots very well, his magic is useless against generators, and almost useless against monsters. He's also the slowest, and his big axe cannot be shot through corners. These drawbacks cause Thor to face many more enemies head-on that others can deal with at a safer distance.


Considering that he only gains a temporary advantage in exchange, albeit a powerful one, the Warrior is arguably the worst solo character choice. On a team, his early extra shot power is welcome, if eventually made obsolete. Given his low magic ability, Thor should pick up the keys, leaving potions for those adept at magic.
Considering that he only gains a temporary advantage in melee exchanges, albeit a powerful one, the Warrior is arguably the worst solo character choice. On a team, his early extra shot power is welcome, if eventually made obsolete. Given his low magic ability, Thor should pick up the keys, leaving potions for anyone else.
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==Valkyrie (Thyra)==
==Thyra, the Valkyrie==
[[Image:Gauntlet_ARC_Valkyrie.PNG|left]]
[[File:Gauntlet ARC Valkyrie Sprite.png|left]]
Thyra's focus is on her defense. The problem is that, while the resistance is pleasant, it is nowhere near high enough to justify her low magic level. Compared to Thor, her magic is only a bit better at damaging 'block' type generators and the monsters that come from them. Like Thor, Thyra will struggle to clear areas with magic, and will probably need to dump 2 or more potions to get the job done. If generators remain, in many situations the enemies will respawn with little to no progress made on your part.
Although Thyra has the strongest defense, the problem is that, compared to Thor, her magic is only a wee bit better at damaging the monsters that come from them, and only barely capable of mildly weakening generators. Like Thor, Thyra struggles to clear areas with magic, and usually needs 2 or more potions to get the job done. If generators remain, in many situations the enemies will respawn with little to no progress made on your part.


The Valkyrie is likely a better choice than the Warrior, thanks to a thinner shot for firing through diagonally adjacent objects, but still not a top choice. Worse, the Valkyrie offers little to a team other than a fourth player. Like the Warrior, a team-playing Valkyrie should leave potions alone, and dedicate to key holding duty.
The Valkyrie is often a better choice than the Warrior, since she runs faster, and her thinner shots can be fired through diagonal corners, but she is still not a top choice for loners. Worse, the Valkyrie offers little to a team other than a fourth player. A team-playing Valkyrie should leave potions alone, and dedicate to key holding duty - unless teamed with the Warrior (?!).
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==Wizard (Merlin)==
==Merlin, the Wizard==
[[Image:Gauntlet_ARC_Wizard.PNG|left]]
[[File:Gauntlet ARC Wizard Sprite.png|left]]
Merlin's magic will clear the entire screen, monster and generator alike. This reason alone is enough to place him in the top tier. While all of his other statistics are relatively worse than with other characters, nothing important is weakened. In fact, he only really loses out to Questor's superior speed and similar magic ability. One small saving grace is his shot power, which will randomly deal one or two points of damage, giving him a 75% chance to kill a level three enemy or generator in two shots. A nice, but temporary advantage.
Merlin's magic will utterly annihilate the entire screen, monster and generator alike. This alone is enough to place him in the top tier. His shots are about as damaging as Thor's. All of his other statistics are relatively worse than other characters though. He can't run very quickly, takes full damage from every hit he can't avoid and can't break down generators or otherwise fight very well with his feeble hands.


A great solo character, if probably not the best, and a great team-player as well. When playing with others, Wizard should always avoid keys and have first priority for potions.
A not quite great solo character, but a great team-player. When playing with others, Wizard should always avoid keys, claim every potion first, and avoid getting hit or beaten whenever possible.
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==Elf (Questor)==
==Questor, the Elf==
[[Image:Gauntlet_ARC_Elf.PNG|left]]
[[File:Gauntlet ARC Elf Sprite.png|left]]
Questor's speed is his special trait. He can run circles around enemies, and escape damage others would certainly take. His ability to attack and retreat, something that you must do often in Gauntlet, is unparalleled. When he obtains an Extra Speed potion, he can sometimes run right through an enemy filled hall and take no damage.
Questor's speed is his best quality. He can run circles around, or simply outrun enemies, evading hits and shots others would certainly be forced to withstand. His ability to attack and retreat, often a must in Gauntlet, is unparalleled. Even before he equips himself with an Extra Speed potion, his mild armor is sometimes a moot point, as he can often run right through enemy filled halls and take very little or even no damage.


This specialty would be enough of a reason for investigation on its own, but it happens to be paired with a magic level just a hair less powerful than that of the Wizard. The Elf cannot silence level 3 generators initially with a single potion, but this temporary drawback is more than made up for by his superior speed, which gets even better once upgraded.
This specialty would be enough of a reason for investigation on its own. Yet his magic ability is only slightly less powerful than the Wizard's. Although the Elf cannot obliterate level 3 generators initially with a single potion, this temporary drawback is more than made up for by his superior speed - and his magic can also be upgraded, not to mention all of his other attributes.


The Elf is easily the best solo character. On a team, the Elf makes an excellent secondary spell caster if the Wizard is already full of potions, as well as bait to attract enemies while his teammates hail fire on them.
The Elf is easily the best solo character. On a team, the Elf makes an excellent secondary spell caster if the Wizard is already full of potions, as well as bait to attract enemies while his teammates hail fire on them.


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Latest revision as of 02:10, 18 December 2022

For more details on character statistics, see the Statistics page.

Each character in Gauntlet has their own strengths and weaknesses. The characters are imbalanced, since high magic power is essential, but you will have little choice but to field them all in a 4 player game, since duplicate selections are not possible in this game.

This page represents the characters of the arcade version of Gauntlet I, Final Revision. Earlier arcade revisions and ports of the game may be different. This is a quick overview of each character's most meaningful traits.

Thor, the Warrior[edit]

Gauntlet ARC Warrior Sprite.png

Thor is the basic brute-force character. He is the only character to begin with a shot capable of delivering two points of damage 100% of the time, and his hand-to-hand prowess is unequaled, giving him the strength to bash through most level 2 and level 3 enemies with ease.

Although he fights and shoots very well, his magic is useless against generators, and almost useless against monsters. He's also the slowest, and his big axe cannot be shot through corners. These drawbacks cause Thor to face many more enemies head-on that others can deal with at a safer distance.

Considering that he only gains a temporary advantage in melee exchanges, albeit a powerful one, the Warrior is arguably the worst solo character choice. On a team, his early extra shot power is welcome, if eventually made obsolete. Given his low magic ability, Thor should pick up the keys, leaving potions for anyone else.

Thyra, the Valkyrie[edit]

Gauntlet ARC Valkyrie Sprite.png

Although Thyra has the strongest defense, the problem is that, compared to Thor, her magic is only a wee bit better at damaging the monsters that come from them, and only barely capable of mildly weakening generators. Like Thor, Thyra struggles to clear areas with magic, and usually needs 2 or more potions to get the job done. If generators remain, in many situations the enemies will respawn with little to no progress made on your part.

The Valkyrie is often a better choice than the Warrior, since she runs faster, and her thinner shots can be fired through diagonal corners, but she is still not a top choice for loners. Worse, the Valkyrie offers little to a team other than a fourth player. A team-playing Valkyrie should leave potions alone, and dedicate to key holding duty - unless teamed with the Warrior (?!).

Merlin, the Wizard[edit]

Gauntlet ARC Wizard Sprite.png

Merlin's magic will utterly annihilate the entire screen, monster and generator alike. This alone is enough to place him in the top tier. His shots are about as damaging as Thor's. All of his other statistics are relatively worse than other characters though. He can't run very quickly, takes full damage from every hit he can't avoid and can't break down generators or otherwise fight very well with his feeble hands.

A not quite great solo character, but a great team-player. When playing with others, Wizard should always avoid keys, claim every potion first, and avoid getting hit or beaten whenever possible.

Questor, the Elf[edit]

Gauntlet ARC Elf Sprite.png

Questor's speed is his best quality. He can run circles around, or simply outrun enemies, evading hits and shots others would certainly be forced to withstand. His ability to attack and retreat, often a must in Gauntlet, is unparalleled. Even before he equips himself with an Extra Speed potion, his mild armor is sometimes a moot point, as he can often run right through enemy filled halls and take very little or even no damage.

This specialty would be enough of a reason for investigation on its own. Yet his magic ability is only slightly less powerful than the Wizard's. Although the Elf cannot obliterate level 3 generators initially with a single potion, this temporary drawback is more than made up for by his superior speed - and his magic can also be upgraded, not to mention all of his other attributes.

The Elf is easily the best solo character. On a team, the Elf makes an excellent secondary spell caster if the Wizard is already full of potions, as well as bait to attract enemies while his teammates hail fire on them.