Gears of War/Act Four: The Long Road Home: Difference between revisions
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Gears of War/Act Four: The Long Road Home (edit)
Revision as of 04:39, 16 November 2006
, 16 November 2006→Take the Building Path (Left)
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In this path you travel through the buildings along the street, backing up the rest of the squad below on the streets. | In this path you travel through the buildings along the street, backing up the rest of the squad below on the streets. | ||
Once upstairs, you'll come across a [[Theron Guard]], after the guard is defeated check out on the squad below. A few rooms later, a [[Seeder]] emerges outside on the streets. Once you take care of the immediate threat of a [[Drone]], a pair of [[Wretch|Wretches]] and an occasional [[Nemacyst]], use | Once upstairs, you'll come across a [[Theron Guard]], after the guard is defeated check out on the squad below. A few rooms later, a [[Seeder]] emerges outside on the streets. Once you take care of the immediate threat of a [[Drone]], a pair of [[Wretch|Wretches]] and an occasional [[Nemacyst]], use [[The Hammer of Dawn]] found in the room here to take the [[Seeder]] out. | ||
Once the [[Seeder]] retreats back into its hole, look for another [[Emergence Hole]] to open in the middle of the courtyard. Have | Once the [[Seeder]] retreats back into its hole, look for another [[Emergence Hole]] to open in the middle of the courtyard. Have [[The Hammer of Dawn]] ready to close it right up before too many enemies get out. The hole will contain at least two [[Theron Guard|Theron Guards]] and a few [[Drone|Drones]] so the sooner you close it the less will escape. | ||
Your squad mates are now stuck and require you to open a doorway so they can continue. Work through the building until you find a wheel on the wall. Open it up to let the rest of your squad through. | Your squad mates are now stuck and require you to open a doorway so they can continue. Work through the building until you find a wheel on the wall. Open it up to let the rest of your squad through. |