Gears of War/Multiplayer modes: Difference between revisions

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NOTE: The leaders must be killed by an execution (An execution is when you kill a downed enemy from a very short distance), a chainsaw kill, a curb stomp, a direct [[Boomshot]] hit, an instant-kill [[Gnasher]] blast, a grenade tag, a powered up [[Torque Bow]] shot, or a headshot from a [[Longshot]], [[Snub Pistol]], [[Boltok]] Pistol, or [[Gnasher]]. The leaders can also revive themselves when they're "down-but-not-out" by pressing the "A" button at a steadily increasing rate. If you time your presses just right, you can revive yourself and get back into the fight.
NOTE: The leaders must be killed by an execution (An execution is when you kill a downed enemy from a very short distance), a chainsaw kill, a curb stomp, a direct [[Boomshot]] hit, an instant-kill [[Gnasher]] blast, a grenade tag, a powered up [[Torque Bow]] shot, or a headshot from a [[Longshot]], [[Snub Pistol]], [[Boltok]] Pistol, or [[Gnasher]]. The leaders can also revive themselves when they're "down-but-not-out" by pressing the "A" button at a steadily increasing rate. If you time your presses just right, you can revive yourself and get back into the fight.


* The Assassination game type was edited in [[Gears of War Xbox Live Auto-Updates|Auto-Update 3]]. The leader no longer has to unlock weapons for his/her team and the leader must now be killed by the same kill conditions as the Execution game type.
* The Assassination game type was edited in [[Gears of War Xbox Live Auto-Updates|Auto-Update 3]]. The leaders no longer have to unlock weapons for thier teams, the leaders must now be killed by the same kill conditions as the Execution game type and the leaders can now revive themselves.


===Execution===
===Execution===
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