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Golden Sun/Crossbone Isle: Difference between revisions
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(→Tempest Lizard (Optional Boss): sorry, my mistake, deadly poison hurts it each time it attacks, not each turn.) |
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4 Blue Keys and 1 hidden Red Key is littered in the room on square pillars, the only way to retrieve them is by using the Psyenergy 'Catch'. | 4 Blue Keys and 1 hidden Red Key is littered in the room on square pillars, the only way to retrieve them is by using the Psyenergy 'Catch'. | ||
The Blue Keys can be used to open the blue doors on the top of the room with chests containing from left to right: 333 coins, the Fairy Ring, a Cookie, and a Smoke Bomb. The Fairy Ring acts like an Elixir in battle. | The Blue Keys can be used to open the blue doors on the top of the room with chests containing from left to right: 333 coins, the Fairy Ring, a Cookie, and a Smoke Bomb. The Fairy Ring acts like an Elixir in battle. | ||
To find the red key, hop onto the pillar below the chest containing the smoke bomb and cast Reveal to reveal a platform with a red key in the middle of the pillar circle, use | To find the red key, hop onto the pillar below the chest containing the smoke bomb and cast Reveal to reveal a platform with a red key in the middle of the pillar circle, use catch to retrieve the key and head left to open the red door on the left side of the room. | ||
Exit this room via the right and move the pillar on the right side and head downstairs. | Exit this room via the right and move the pillar on the right side and head downstairs. | ||
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====Deadbeard==== | ====Deadbeard==== | ||
*HP:6000 | |||
*PP:?? (he has more then the battle will last) | |||
Weakness:Venus | |||
Resistant:Mercury | |||
Abilities: | |||
ATTACKS | |||
*Normal (one target) | |||
*Inferno: Mars attack that targets 5 | |||
*Freeze Prism: Mercury attack that targets 5 | |||
*Spark Plasma: Jupiter attack that targets 5 | |||
*Break: takes away all buffs on party | |||
BUFFS | |||
*Guard: Raises defense by 25% | |||
*Impact: Raises attack by 25% | |||
*Ward: Raises resistant by 25% | |||
STRATEGY | |||
(done at all level 24) | |||
The easiest strategy is to have all djinn and have them set before the battle begins. once it starts summon all level 4 summons. The first turn he may use freeze prism and reduce most of your party to half or a little less then half HP. This is ok, just follow up with level 3 summons. one of your party members (most likely Ivan) may die on the second round so bringing water of life will help. By the time all of the level 3 summons are finished, Deadbeard should fall. | |||
After the battle you can get the Demon Mail from the chest. | |||
{{sect-stub}} | {{sect-stub}} | ||
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