Golden Sun/Mercury Lighthouse: Difference between revisions

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Go back down stairs and move the statue onto the button. Pass through the newly unlocked door into a room with several movable statues against the wall. Push the second from the right wall to reveal a door leading to a treasure chest (which contains a nut). Grab it, and go back. Jump across the broken floor, moving south, climb down the ladder, go right a few feet, up the next ladder, and then after going as far north as possible '''Move''' one last statue to reveal the doorway. In the next room, push a horizontal pipe segment to activate a water jet. This pushes the whole wall away, revealing yet another door. In this room are several waterfalls. Enter the fourth from the right, and you'll find the Mercury Djinni '''Sleet''', which you must fight. If it runs away, just exit the room and come back; he'll reappear and you can challenge him again. This will make the second Mercury Djinn you have, the first being '''Fizz''' which Mia came with.  Go back out and move left until you see a door in the south wall. Enter, and move to the next staircase in this empty room. The next room is essentially the same, except there are a few holes in the ground which you must jump over. Going into the door in this room is leads to another waterfall room; the hidden door here is on the one farthest right.  
Go back down stairs and move the statue onto the button. Pass through the newly unlocked door into a room with several movable statues against the wall. Push the second from the right wall to reveal a door leading to a treasure chest (which contains a nut). Grab it, and go back. Jump across the broken floor, moving south, climb down the ladder, go right a few feet, up the next ladder, and then after going as far north as possible '''Move''' one last statue to reveal the doorway. In the next room, push a horizontal pipe segment to activate a water jet. This pushes the whole wall away, revealing yet another door. In this room are several waterfalls. Enter the fourth from the right, and you'll find the Mercury Djinni '''Sleet''', which you must fight. If it runs away, just exit the room and come back; he'll reappear and you can challenge him again. This will make the second Mercury Djinn you have, the first being '''Fizz''' which Mia came with.  Go back out and move left until you see a door in the south wall. Enter, and move to the next staircase in this empty room. The next room is essentially the same, except there are a few holes in the ground which you must jump over. Going into the door in this room is leads to another waterfall room; the hidden door here is on the one farthest right.  


The next room is simple, and contains one jump and a statue which must be '''Moved''' one left. Behind it is a staircase, leading to another empty room. The door at the end of this room leads to a rainbow chamber; It's recommended to save now, since many things are about to happen. Use '''Ply''' on the statue here, and the waterfall will reverse direction. During a cutscene, you will ascend to the sky on it.  
The next room is simple, and contains one jump and a statue which must be '''Moved''' one left. Behind it is a staircase, leading to another empty room. The door at the end of this room leads to a rainbow chamber; It's recommended to save now, since many things are about to happen. Use '''Ply''' on the statue here, and the waterfall will reverse direction. During a cutscene, you will ascend to the sky on it.


==Lighthouse Aerie==
==Lighthouse Aerie==
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After he is defeated, Alex will come out and explain that the water power of Mercury Lighthouse's beacon weakened Saturos greatly, and that is the only reason they were able to win. Mia realizes this is true, seeing as her own power had been boosted. Alex does compliment your skills, however, while stalling for Saturos regain enough strength to walk. They escape down the newly activated elevators. You must go down the elevator to the Lighthouse's base, where the Water of Hermes, with mythical healing properties, has begun flowing again. Use the Empty Bottle to gather some water in it. With the waters flowing again, the people of Imil will no longer need Mia's powers, so she agrees to accompany you on the rest of the journey.  
After he is defeated, Alex will come out and explain that the water power of Mercury Lighthouse's beacon weakened Saturos greatly, and that is the only reason they were able to win. Mia realizes this is true, seeing as her own power had been boosted. Alex does compliment your skills, however, while stalling for Saturos regain enough strength to walk. They escape down the newly activated elevators. You must go down the elevator to the Lighthouse's base, where the Water of Hermes, with mythical healing properties, has begun flowing again. Use the Empty Bottle to gather some water in it. With the waters flowing again, the people of Imil will no longer need Mia's powers, so she agrees to accompany you on the rest of the journey.  


Before going on, check back in [[../Imil|Imil]] for extra information on your quest. (read the spoiler tag.)


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