Gran Turismo 5/Top Gear: Difference between revisions

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The third Special Event consists of three challenges, all of which are races which take place on the Top Gear Test Track. The disqualification rules for crashing and leaving the track apply for all three challenges.
The third Special Event consists of three challenges, all of which are races which take place on the Top Gear Test Track. The disqualification rules for crashing and leaving the track apply for all three challenges.


== The Track and Overtaking Places ==
== The Track and Overtaking Places ==


There are several good overtaking opportunities on the track, and two corners where just getting through safely is the order of the day. The edges of the track are not well defined - in some places you can collect the cones without penalty, in others you can be disqualified for running off the track before you even reach the cones. Generally, you may be able to make contact with the larger white striped cone, whilst the smaller solid red cone will result in instant failure, although there are exceptions.
There are several good overtaking opportunities on the track, and a few corners where just getting through safely is the order of the day. The edges of the track are not well defined - in some places you can collect the cones without penalty, in others you can be disqualified for running off the track before you even reach the cones. Generally, you may be able to make contact with the larger white striped cone, although there are exceptions, whilst touching the smaller solid red cone will result in instant failure, even if it's been knocked out of position and onto the track by another car.


From the start line, there's a short straight followed by a kink to the right and then a much sharper turn to the left. On the first lap, you may as well have a go at overtaking down the inside of the left hander but the car can destabilise quite dramatically if you're braking and turning at the same time. More caution is advised on the second lap, try not to lose any time and to close up if possible, but heroics are neither required nor recommended here.
From the start line, there's a short straight followed by a kink to the right and then a much sharper turn to the left. On the first lap, you may as well have a go at overtaking down the inside of the left hander but the car can destabilise quite dramatically if you're braking and turning at the same time. More caution is advised on the second lap, try not to lose any time and to close up if possible, but heroics are neither required nor recommended here.


The AI cars will brake at the little kink that leads into ''Chicago'', where really there's no need giving a there's a chance to overtake a car on the left, before moving to the right in order to hug the tyre wall to pass another one or two on the inside. It may take a few goes to find the limits, but you should be OK to clip some of the cones on the left, and the drift quite far to the right, in order to go through in a straight-line. Just be careful of the smaller cones without the stripe, and make sure you don't clip the tyres.
The AI cars will brake at the little kink that leads into ''Chicago'', where really there's no need giving a there's a chance to overtake a car on the left, before moving to the right in order to hug the tyre wall to pass another one or two on the inside. It may take a few goes to find the limits, but you should be OK to clip some of the cones on the left, and then drift quite far to the right, in order to go through in a straight-line. Just be careful of the smaller cones without the stripe, and make sure you don't clip the tyres.


The second good overtaking opportunity comes at the ''Hammerhead'' corner. This is a tricky place to get around, but doing it right allows for several positions to be gained. After a good draft for as long as you dare down the straight, you can move to the right of the track, brake later than the AI car and then carry more speed on the inside line to pass a couple more. Be careful not to cut the inside too far, as driving on parts of the run-off will disqualify you even if you haven't gone as far as the cones.
The second good overtaking opportunity comes at the ''Hammerhead'' corner. This is a tricky place to get around, but doing it right allows for several positions to be gained. After a good draft for as long as you dare down the straight, you can move to the right of the track, brake later than the AI car and then carry more speed on the inside line to pass a couple more. Be careful not to cut the inside too far, as driving on parts of the run-off will disqualify you even if you haven't gone as far as the cones.
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Car Provided: '''Lotus Elise 111R '04'''
Car Provided: '''Lotus Elise 111R '04'''


Available from A-spec level 8, the second challenge sees the objective and set-up remain much the same however the car has been upgraded to a Lotus Elise 111R. The major issue here is that the Elise is on stock Comfort:Hard tyres, making cornering difficult. Crucially, if you lose grip on the exit of the corner perhaps by flooring the accelerator before you straighten up the car, you'll lose traction and a lot of speed going onto the straightaways.
Available from A-spec level 8, the second challenge sees the objective and set-up remain much the same however the car has been upgraded to a Lotus Elise 111R. The major issue here is that the Elise is on stock Comfort:Hard tyres, making cornering difficult. Crucially, if you lose grip on the exit of the corner perhaps by flooring the accelerator before you straighten up the car, the lack of traction means that you can't get the power down, losing you a lot of speed going onto the straightaways.


In particular for those using a DualShock3 controller, rather than a steering wheel and pedals, careful control of the accelerator and steering direction is very difficult. One option, if you're not against using driver aids is to switch on the Skid Reduction Force in the pre-race options. The car will still slide around a bit, allowing some speed to be carried but this will give much better traction on the exit of corners.
In particular for those using a DualShock3 controller, rather than a steering wheel and pedals, careful control of the accelerator and steering direction is very difficult. One option, if you're not against using driver aids is to switch on the Skid Reduction Force in the pre-race options. The car will still slide around a bit, allowing some speed to be carried but this will give much better traction on the exit of corners.


Either way, the opportunities are presented by the AI at the same locations as previously, as described in the track guide above, so it's a case of adjusting to the higher speed of the car in order to make the corner but take the place.
Either way, the opportunities are presented by the AI at the same locations as previously, as described in the track guide above, so it's a case of adjusting to the higher speed of the car in order to take the place but make the corner.


First place and the gold trophy will see you awarded a Lotus Elise Type 72 '01 as a prize car.
First place and the gold trophy will see you awarded a Lotus Elise Type 72 '01 as a prize car.
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Car Provided: '''Volkswagen kubelwagen typ82 '44'''
Car Provided: '''Volkswagen kubelwagen typ82 '44'''


The third challenge is still an overtake-them-all but with the field reduced to eight. Well, sort of. There's eight cars you're racing against but there's five more circulating the track. Although they start halfway around the track from you, and the speed of the kubelwagen means you'd never catch them, the layout of the Top Gear Test Track has the track cross over itself at the first corner and ''follow-through'' and sees ''Chicago'' and ''Bentley'' share the same bit of tarmac. Conveniently, the other cars have been set off at just the right interval to cause them to arrive at these locations at the same time as you are.
The third challenge is unlocked at level 19, and is still an overtake-them-all but with the field reduced to eight. Well, sort of. There's eight cars you're racing against but there's five more circulating the track. Although they start halfway around the track from you, and the speed of the kubelwagen means you'd never catch them, the layout of the Top Gear Test Track has the track cross over itself at the first corner and ''follow-through'' and sees ''Chicago'' and ''Bentley'' share the same bit of tarmac. Conveniently, the other cars have been set off at just the right interval to cause them to arrive at these locations at the same time as you are.


The kubelwagen isn't the fastest car, and visibility on the flat airfield track is good, so you need to watch the other train of cars to judge where they will be when you reach the crossover so you can pick a gap in the middle to get through without collecting one, or being collected. The AI cars are quite good at taking one another out, so you will gain a few positions just by avoiding collisions.
The kubelwagen isn't the fastest car, and visibility on the flat airfield track is good, so you need to watch the other train of cars to judge where they will be when you reach the crossover so you can pick a gap in the middle to get through without collecting one, or being collected. The AI cars are quite good at taking one another out, so you will gain a few positions just by avoiding collisions.
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Winning the race will result in you being awarded a Jaguar XFR '10 as a prize car.
Winning the race will result in you being awarded a Jaguar XFR '10 as a prize car.
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