Grand Ages: Rome/Walkthrough: Difference between revisions

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Recruits are produced by equites houses, 10 per house. Thus, you can get a lot of recruits by simply building a lot of equites houses, but if you build them willy-nilly, you may have a tough time giving them enough jobs to avoid triggering the Unemployment city state.
Recruits are produced by equites houses, 10 per house. Thus, you can get a lot of recruits by simply building a lot of equites houses, but if you build them willy-nilly, you may have a tough time giving them enough jobs to avoid triggering the Unemployment city state.


Slaves are strange in that they're like a flow resource ''and'' an area resource. They're a flow resource in that you have a certain number of them that arenas and slave markets can consume. The slave market converts some of your slaves into an area resource, making slave labor available to all buildings in its radius. The only way to increase the number of available slaves is to trade for them or to use an authority action to buy more.
Slaves are strange in that they're like a flow resource ''and'' an area resource. They're a flow resource in that you have a certain number of them that arenas and slave markets can consume. The slave market converts some of your slaves into an area resource, making slave labor available to all buildings in its radius. The only way to increase the number of available slaves is to trade for them, to use an authority action to buy more or raid a barbarian village.


== Buildings ==
== Buildings ==
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