Grand Theft Auto: San Andreas/Turf Wars: Difference between revisions

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Also, these kills must take place while CJ is on foot -- gang members killed by vehicles or in drive-bys will not count towards starting a turf war. Gang members pulled from their cars and then killed DO count (as do kills performed by shooting gang members in the head through their car windscreens); often it's easier to find gang members in cars rather than waiting for them to spawn on foot.
Also, these kills must take place while CJ is on foot -- gang members killed by vehicles or in drive-bys will not count towards starting a turf war. Gang members pulled from their cars and then killed DO count (as do kills performed by shooting gang members in the head through their car windscreens); often it's easier to find gang members in cars rather than waiting for them to spawn on foot.


However, once the war starts you can enter a vehicle. You can then run over gang members as well as do drive-bys. The problem with this tactic is that with most vehicles your opponents can easily jack ''you'' out of the car, leaving you helpless and vulnerable for a moment or two. In addition, so many bullets are fired in your direction that most vehicles will quickly take massive damage and explode. The only feasible vehicle for turf war is the Tank, which isn't easily jacked and can take a lot of punishment (see below).
However, once the war starts you can enter a vehicle. You can then run over gang members as well as do drive-bys. The problem with this tactic is that with most vehicles your opponents can easily jack ''you'' out of the car, leaving you helpless and vulnerable for a moment or two. In addition, so many bullets are fired in your direction that most vehicles will quickly take massive damage and explode. The most suitable vehicle for turf war is the Tank, which isn't easily jacked and can take a lot of punishment (see below). The Hunter helicopter can also be effective.


The gang members killed can belong to either rival gang. That is to say, killing three Vagos in Ballas-controlled territory will still start a gang war with the Ballas and vice-versa.
The gang members killed can belong to either rival gang. That is to say, killing three Vagos in Ballas-controlled territory will still start a gang war with the Ballas and vice-versa.
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=== Strategy ===
=== Strategy ===
Essentially each turf war is an individual minigame which uses a portion of the terrain of San Andreas as a puzzle. To 'solve' a given turf war you need to find a good defensive position in the particular territory. If you just rush in and start shooting guys willynilly you won't last long.
Essentially each turf war is an individual minigame which uses a portion of the terrain of San Andreas as a puzzle. To 'solve' a given turf war you need to find a good defensive position in the particular territory. If you just rush in and start shooting guys willynilly you won't last long.


The first thing to consider is that (thankfully) the opposing gang member AI is pretty simple. They tend to follow the path of least resistance to CJ's location.
The first thing to consider is that (thankfully) the opposing gang member AI is pretty simple. They tend to follow the path of least resistance to CJ's location.


The other fact is, in a nutshell, 'AIs can't jump.' CJ is the only being in the San Andreas universe who can climb, swim, or step over low obstacles! Exploit this fact to the max.
The other fact is, in a nutshell, 'AIs can't jump.' CJ is the only being in the San Andreas universe who can climb, swim, or step over low obstacles! Exploit this fact to the max.  Note: there are some characters in the game with an AI that allows them to follow CJ more accurately, but these characters never appear as enemies during turf wars.


If you find an enclosed area, get behind it.  If you are on the same elevation, the AI *will* use pincer movements and try to come at you from opposite sides, so avoid wide open areas at all costs.  If there is some higher ground, get on top of it. If there is a building you can get on the roof of, even better! The gang members will flock to the other side of the wall, or below you if you are on top of a building. They can't shoot you. You can see them milling around on the radar and hear them complaining about running into each other (they seem to be a bit adverse to touching each other!). Now you can take them out with grenades if you are behind a wall, or if you are on a roof, by sniping. In some cases if you get on top of a bridge or a bridge-like object (like the eastern wharf on the beach) the gang members won't follow you either.
If you find an enclosed area, get behind it.  If you are on the same elevation, the AI *will* use pincer movements and try to come at you from opposite sides, so avoid wide open areas at all costs.  If there is some higher ground, get on top of it. If there is a building you can get on the roof of, even better! The gang members will flock to the other side of the wall, or below you if you are on top of a building. They can't shoot you. You can see them milling around on the radar and hear them complaining about running into each other (they seem to be a bit adverse to touching each other!). Now you can take them out with grenades if you are behind a wall, or if you are on a roof, by sniping. In some cases if you get on top of a bridge or a bridge-like object (like the eastern wharf on the beach) the gang members won't follow you either.
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It helps to use high-impact weapons like rockets and grenades for gangbanging. Finesse is not a virtue in this part of the game. To collect a good stockpile, grab a helicopter and fly it out to the San Fierro Airport. There is a rocket spawn point between the tanks on the southeastern side of the main airport field. Fly the helicopter back to the San Fierro garage save point and land in the construction zone. Go around the south edge of the garage and grab the grenades. Then save and repeat until you have a huge stock of rockets and grenades.
It helps to use high-impact weapons like rockets and grenades for gangbanging. Finesse is not a virtue in this part of the game. To collect a good stockpile, grab a helicopter and fly it out to the San Fierro Airport. There is a rocket spawn point between the tanks on the southeastern side of the main airport field. Fly the helicopter back to the San Fierro garage save point and land in the construction zone. Go around the south edge of the garage and grab the grenades. Then save and repeat until you have a huge stock of rockets and grenades.
There's grenades in the motel balcony behind the Well Stacked Pizza in Los Santos near Grove Street.


In terms of guns, the machine guns are probably more effective than shotguns.  Not only do they have greater range, but machine gun fire immobilises enemy gang members and prevents them from returning fire while you are shooting them, even if it doesn't kill them immediately.
In terms of guns, the machine guns are probably more effective than shotguns.  Not only do they have greater range, but machine gun fire immobilises enemy gang members and prevents them from returning fire while you are shooting them, even if it doesn't kill them immediately.
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Drive the tank north like crazy, and into the Verdant Meadows air field. Park it in the garage. You will undoubtably have a traffic jam of high level heat on your tail. Use the tank to thin out the pursuers if they get too dense, but focus on getting the tank into the garage. Exit the tank and sprint into the hut. Save the game, which will drop your five-star wanted rating.
Drive the tank north like crazy, and into the Verdant Meadows air field. Park it in the garage. You will undoubtably have a traffic jam of high level heat on your tail. Use the tank to thin out the pursuers if they get too dense, but focus on getting the tank into the garage. Exit the tank and sprint into the hut. Save the game, which will drop your five-star wanted rating.


Now drive the tank to Grove Street. It helps to take the rail lines. The tank has infinity vehicle health. No matter if you shoot with a minigun 24/7 on it it won't explode. The only thing that can make a tank explode is fire/flames OR if it lands upside down. If you drive over cars (or even sideswipe them) they will explode immediately. It's a long way to drive and it will take a lot of care not to destroy the tank if you take 'surface streets,' plus you will end up actually having to wait for lights to change. Taking the rail lines means that all you have to dodge is the occasional train.
Now drive the tank to Grove Street. It helps to take the rail lines. The tank has infinite vehicle health. No matter if you shoot with a minigun 24/7 on it, it won't explode. The only thing that can make a tank explode is fire/flames, crashing into walls and buildings excessively ''or'' if it lands upside down. If you drive over cars (or even sideswipe them) they will explode immediately. It's a long way to drive and it will take a lot of care not to destroy the tank if you take 'surface streets,' plus you will end up actually having to wait for lights to change. Taking the rail lines means that all you have to dodge is the occasional train.


Park the tank in the Grove Street house's garage backwards. If you drive it in forward, you may not be able to get it out later. It will be a tight fit and if you have anything in the garage, you will have to lose it before you park your tank.
Park the tank in the Grove Street house's garage backwards. If you drive it in forward, you may not be able to get it out later. It will be a tight fit and if you have anything in the garage, you will have to lose it before you park your tank.
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Instead of backing the tank in, which can get a little nerve-wracking if you have many wanted-stars, you can also drive it forwardly into the garage if you stay very close to the right wall. This will allow CJ to get into it from the left easily again.
Instead of backing the tank in, which can get a little nerve-wracking if you have many wanted-stars, you can also drive it forwardly into the garage if you stay very close to the right wall. This will allow CJ to get into it from the left easily again.
Sometimes, after obtaining the tank (from the Restricted Area), getting out of it and slowly parking can be a bit tricky while police are following you. If you enter a vehicle, such as the tank, the engine will start. Make sure to park it in one of your garages or one of your parking spots before you save the game, because the vehicle will disappear if you don't.
The tank should remain if you save but don't quit the game, however on the save file it will not be present in it's location. Saving will clear your wanted level, and then you can drive the tank into the garage.


== Counterattacks ==
== Counterattacks ==
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If you are wasted or busted before getting to the disputed territory, the territory remains yours.  This is a useful trick if you've dated Katie or Barbara which will allow to get wasted or busted (respectively) without losing money or weapons.  So it's like a do-over, and isn't too hard to trigger if you've attracted some police attention.
If you are wasted or busted before getting to the disputed territory, the territory remains yours.  This is a useful trick if you've dated Katie or Barbara which will allow to get wasted or busted (respectively) without losing money or weapons.  So it's like a do-over, and isn't too hard to trigger if you've attracted some police attention.


If an enemy gang attacks and CJ does nothing, the territory is not completely conquered; instead it is simply a "no-man's land" that neither GSF nor the attacking gang owns.
If an enemy gang attacks and CJ does nothing, the territory is not completely conquered; instead it is simply a "no-man's land" that neither GSF nor the attacking gang owns. Sometimes both of GSF and the attacking gang will own it in a mixed way. In a mixed situation, gaining back the full turf is going to be hard. It would be better to load the game again if that happens.


But, as always, attacking three gang members in this limbo territory will start a turf war. This turf war will still have three stages and be the same as any other.
But, as always, attacking three gang members in this limbo territory will start a turf war. This turf war will still have three stages and be the same as any other.
It's not that hard, as long as you stay within the territory and kill 3 enemy gang members, you will start a turf war. Easiest way to kill enemy gang members in limbo areas is not to look for enemy gang members on foot, but rather to aim for headshots on enemy gang members driving cars in traffic through the area. The traffic is an endless stream. And you won't have to leave the region or wander around endlessly beyond which resets the counter.
The easiest way is to kill 2 gang members in a surrounding gang region, then come to the limbo area and kill one more. And it will trigger a gang war. Or lead gang members from the surrounding area into the limbo area.


=== Penalty for Doing Nothing ===
=== Penalty for Doing Nothing ===
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