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== Foot Soldiers ==
== Foot Soldiers ==
[[Image:Green Beret foot soldier.png|right]]
[[File:Green Beret foot soldier.png|right]]
Low ranking foot soldiers are the most common enemy that you will encounter. They comprise a majority of the enemy forces, and they are extremely simple minded. They will run towards you in whichever direction they started running, and will continue to run in that direction even if they have passed you. Some foot soldiers are given weapons to attack you with. They may carry shoulder mounted bazookas, or they might be manning grenade launchers.
Low ranking foot soldiers are the most common enemy that you will encounter. They comprise a majority of the enemy forces, and they are extremely simple minded. They will run towards you in whichever direction they started running, and will continue to run in that direction even if they have passed you. Some foot soldiers are given weapons to attack you with. They may carry shoulder mounted bazookas, or they might be manning grenade launchers and mortars. The bazooka variant can also chase you through ladders, and some unarmed foot soldiers can move forward while crouching.


''NES Note: Enemies change in appearance and outfits from one stage to the next. Therefore, their behavior or function is better determined by the color of their outfit. Normal foot soldiers frequently appear in brown or maroon colors.''
''NES Note: Enemies change in appearance and outfits from one stage to the next. Therefore, their behavior or function is better determined by the color of their outfit. Normal foot soldiers frequently appear in brown or maroon colors, but they never carry mobile weapons or crouch.''
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== Gun Soldiers ==
== Gun Soldiers ==
[[Image:Green Beret gun soldier.png|left]]
[[File:Green Beret gun soldier.png|left]]
Gun soldiers appear more frequently from behind than ahead. They run just slightly faster than you, and will attempt to catch up to you just enough to stop and fire off a bullet before they scroll off the screen. If you do not hesitate, they will typically disappear before they have that chance, but be prepared to duck down and let the bullet whiz over your head. If they are still on the screen when they finish firing, they will resume their chase of you. Gun soldiers will typically follow you up or down ladders to alternate elevations, so don't presume you got away just because you changed levels.
Gun soldiers appear more frequently from behind than ahead. They run just slightly faster than you, and will attempt to catch up to you just enough to stop and fire off a bullet before they scroll off the screen. If you do not hesitate, they will typically disappear before they have that chance, but be prepared to duck down and let the bullet whiz over your head. If they are still on the screen when they finish firing, they will resume their chase of you. Gun soldiers will typically follow you up or down ladders to alternate elevations, so don't presume you got away just because you changed levels.


''NES Note: Gun soldiers on the NES conversion do not tote large firing rifles, but rather pistols. They appear in golds, tans, and yellows.''  
''NES Note: Gun soldiers in most levels of the NES conversion do not tote large firing rifles, but rather pistols. The rifle variant only appears in the Warehouse stage, but the only difference is the firing sound they make. They appear in yellowish colours, and can just run fast, unlike slow supply runners.''  
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== Supply Runners ==
== Supply Runners ==
[[Image:Green Beret weapon soldier.png|right]]
[[File:Green Beret weapon soldier.png|right]]
Supply runners are not combatants. They are used to provide the soldiers with weaponry which is presumably intended to stop you from succeeding in your mission. However, if you get to the supply runners, you can make use of the weapons that they carry. Since supply runners are not trained for combat, they initially appear lying flat on the ground, attempting to avoid harm. When they see that you are getting close, and they have no choice, they will rise up and begin to jog toward you. This is your opportunity to strike and collect what they have. It may be a flame thrower, a rocket launcher, or grenades.
Supply runners are not combatants. They are used to provide the soldiers with weaponry which is presumably intended to stop you from succeeding in your mission. However, if you get to the supply runners, you can make use of the weapons that they carry. Since supply runners are not trained for combat, they initially appear lying flat on the ground, attempting to avoid harm. When they see that you are getting close, and they have no choice, they will rise up and begin to jog toward you. This is your opportunity to strike and collect what they have. It may be a flame thrower, a rocket launcher, or grenades.


''NES Note: Supply runners typically wear an orange color, or some similar bright color that helps them stand out. They are easily identifiable due to their tenancy to lie flat on the ground. They carry rocket launchers, grenades, invincibility stars, or pistols. Read the [[Green Beret/Getting Started#Special Weapons|special weapons section]] for more information about the differences between the American version and the Japanese version of the NES game.''  
''NES Note: Supply runners typically wear an orange color, or some similar bright color that helps them stand out. They are easily identifiable due to them being the only enemies lying flat on the ground. They carry rocket launchers, grenades, invincibility stars, or pistols. However, they will not drop these weapons if you kill them with another. Read the [[../Gameplay#Special Weapons|special weapons section]] for more information about the differences between the American version and the Japanese version of the NES game.''  
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== Combat Specialists ==
== Combat Specialists ==
[[Image:Green Beret jumping soldier.png|left]]
[[File:Green Beret jumping soldier.png|left]]
Combat specialists are trained martial artists. They do not behave much differently than regular foot soldiers, but shortly before they would collide with you, they initiate a jump kick. They time this kick with deadly proficiency, and you must react accordingly in order to stay alive. You can anticipate their attack and jump in the air to attack them at the same height, or you can crouch down and let them jump over you. In some instances, if you run forward and do not hesitate, they may jump clear over your head.  Combat specialists are also seen parachuting down from the sky on occasion.
Combat specialists are trained martial artists. They do not behave much differently than regular foot soldiers, but shortly before they would collide with you, they initiate a jump kick. They time this kick with deadly proficiency, and you must react accordingly in order to stay alive. You can anticipate their attack and jump in the air to attack them at the same height, or you can crouch down and let them jump over you. In some instances, if you run forward and do not hesitate, they may jump clear over your head.  


''NES Note: Combat specialists are easily identified by the light red color they wear on every stage. These are the most important soldiers to identify so that you can anticipate their attack.''
Combat specialists are also seen parachuting down from the sky on occasion. As they float down, they will fire their rifles, but won't do so after landing.
 
''NES Note: Combat specialists are easily identified by the light red color they wear on every stage. These are the most important soldiers to identify so that you can anticipate their attack. There is no parachute variant.''
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== German Shepherds ==
== German Shepherds ==
[[Image:Green Beret german shepard.png|right]]
[[File:Green Beret german shepard.png|right]]
German Shepherds will only appear at the very end of the [[Green Beret/Harbor|Harbor]] stage. Several of them appear at once, lead by a dog trainer. In order to defeat them, you'll need to crouch down low and slash them with your machete before they reach you and bite. You'll have to defeat a few groups of them before you are allowed to advance to the next stage.  
German Shepherds will only appear at the very end of the [[Green Beret/Harbor|Harbor]] stage. Several of them appear at once, lead by a dog trainer. In order to defeat them, you'll either need to crouch down low or stand still and slash them with your machete before they reach you and bite. You'll have to defeat a few groups of them before you are allowed to advance to the next stage.
 
''NES Note: None of the German Shepherds would leap high, meaning that you only need to crouch down to attack them, or jump to dodge.''
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== Land Mines ==
== Land Mines ==
[[Image:Green Beret land mine.png|left]]
[[File:Green Beret land mine.png|left]]
Land mines are a relatively minor threat, as they are motionless, and generally highly visible. You must simply ensure that you jump over them, or take an alternate route around them. Stepping anywhere near the vicinity of the mine will cause it to detonate, and you will lose a life.
Land mines are a relatively minor threat, as they are motionless, and generally highly visible. You must simply ensure that you jump over them, or take an alternate route around them. Stepping anywhere near the vicinity of the mine will cause it to detonate, and you will lose a life.
 
''Famicom Note: In stages 2, 4 and 5, some of the landmines can be blown up to find hidden ladders below.''
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== Gyrocopter ==
== Gyrocopter ==
[[Image:Green Beret gyro copter.png|right]]
[[File:Green Beret gyro copter.png|right]]
Gyrocopters are manned by specially trained soldiers. They only appear by the bridge at the end of the [[Green Beret/Bridge at airshed|Airshed]] stage. These pilots have the ability to drop grenades upon intruders down below. The pilots will hover the gyrocopters some distance above the ground, and occasionally swoop down low in an effort to mow you down. This is you opportunity to jump up and strike at the copters, disrupting their flight and causing them to explode. It only takes one hit to bring them down, but you must carefully wait for the opportunity to arise.
Gyrocopters are manned by specially trained soldiers. They only appear by the bridge at the end of the [[Green Beret/Bridge at airshed|Airshed]] stage. These pilots have the ability to drop grenades upon intruders down below. The pilots will hover the gyrocopters some distance above the ground, and occasionally swoop down low in an effort to mow you down. This is you opportunity to jump up and strike at the copters, disrupting their flight and causing them to explode. It only takes one hit to bring them down, but you must carefully wait for the opportunity to arise.
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== Flame Thrower ==
== Flame Thrower ==
[[Image:Green Beret flame thrower.png|left]]
[[File:Green Beret flame thrower.png|left]]
The Flame Thrower is the ultimate guard of the POWs at the end of the [[Green Beret/Warehouse|Warehouse]] stage of the arcade version (he does not appear in the NES version). Just like when you possess a flame thrower weapon, this soldier is capable of firing a jet of flame that will stretch across nearly the entire screen. It does travel quite fast, meaning you will have ample opportunity to leap over the flame and get close to the Flame Thrower so that you can take him out and prevent him from firing upon you again. After dispatching a few of these, you will be able to rescue the POWs and advance to the next level of difficulty.
The Flame Thrower is the ultimate guard of the POWs at the end of the [[Green Beret/Warehouse|Warehouse]] stage of the arcade version (he does not appear in the NES version). Just like when you possess a flame thrower weapon, this soldier is capable of firing a jet of flame that will stretch across nearly the entire screen. It does travel quite fast, meaning you will have ample opportunity to leap over the flame and get close to the Flame Thrower so that you can take him out and prevent him from firing upon you again. After dispatching a few of these, you will be able to rescue the POWs and advance to the next level of difficulty.
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{{Footer Nav|game=Green Beret|prevpage=Getting Started|nextpage=Walkthrough}}
{{Footer Nav|game=Green Beret|prevpage=Gameplay|nextpage=Walkthrough}}

Latest revision as of 11:49, 27 October 2023

Foot Soldiers[edit]

Green Beret foot soldier.png

Low ranking foot soldiers are the most common enemy that you will encounter. They comprise a majority of the enemy forces, and they are extremely simple minded. They will run towards you in whichever direction they started running, and will continue to run in that direction even if they have passed you. Some foot soldiers are given weapons to attack you with. They may carry shoulder mounted bazookas, or they might be manning grenade launchers and mortars. The bazooka variant can also chase you through ladders, and some unarmed foot soldiers can move forward while crouching.

NES Note: Enemies change in appearance and outfits from one stage to the next. Therefore, their behavior or function is better determined by the color of their outfit. Normal foot soldiers frequently appear in brown or maroon colors, but they never carry mobile weapons or crouch.

Gun Soldiers[edit]

Green Beret gun soldier.png

Gun soldiers appear more frequently from behind than ahead. They run just slightly faster than you, and will attempt to catch up to you just enough to stop and fire off a bullet before they scroll off the screen. If you do not hesitate, they will typically disappear before they have that chance, but be prepared to duck down and let the bullet whiz over your head. If they are still on the screen when they finish firing, they will resume their chase of you. Gun soldiers will typically follow you up or down ladders to alternate elevations, so don't presume you got away just because you changed levels.

NES Note: Gun soldiers in most levels of the NES conversion do not tote large firing rifles, but rather pistols. The rifle variant only appears in the Warehouse stage, but the only difference is the firing sound they make. They appear in yellowish colours, and can just run fast, unlike slow supply runners.

Supply Runners[edit]

Green Beret weapon soldier.png

Supply runners are not combatants. They are used to provide the soldiers with weaponry which is presumably intended to stop you from succeeding in your mission. However, if you get to the supply runners, you can make use of the weapons that they carry. Since supply runners are not trained for combat, they initially appear lying flat on the ground, attempting to avoid harm. When they see that you are getting close, and they have no choice, they will rise up and begin to jog toward you. This is your opportunity to strike and collect what they have. It may be a flame thrower, a rocket launcher, or grenades.

NES Note: Supply runners typically wear an orange color, or some similar bright color that helps them stand out. They are easily identifiable due to them being the only enemies lying flat on the ground. They carry rocket launchers, grenades, invincibility stars, or pistols. However, they will not drop these weapons if you kill them with another. Read the special weapons section for more information about the differences between the American version and the Japanese version of the NES game.

Combat Specialists[edit]

Green Beret jumping soldier.png

Combat specialists are trained martial artists. They do not behave much differently than regular foot soldiers, but shortly before they would collide with you, they initiate a jump kick. They time this kick with deadly proficiency, and you must react accordingly in order to stay alive. You can anticipate their attack and jump in the air to attack them at the same height, or you can crouch down and let them jump over you. In some instances, if you run forward and do not hesitate, they may jump clear over your head.

Combat specialists are also seen parachuting down from the sky on occasion. As they float down, they will fire their rifles, but won't do so after landing.

NES Note: Combat specialists are easily identified by the light red color they wear on every stage. These are the most important soldiers to identify so that you can anticipate their attack. There is no parachute variant.

German Shepherds[edit]

Green Beret german shepard.png

German Shepherds will only appear at the very end of the Harbor stage. Several of them appear at once, lead by a dog trainer. In order to defeat them, you'll either need to crouch down low or stand still and slash them with your machete before they reach you and bite. You'll have to defeat a few groups of them before you are allowed to advance to the next stage.

NES Note: None of the German Shepherds would leap high, meaning that you only need to crouch down to attack them, or jump to dodge.

Land Mines[edit]

Green Beret land mine.png

Land mines are a relatively minor threat, as they are motionless, and generally highly visible. You must simply ensure that you jump over them, or take an alternate route around them. Stepping anywhere near the vicinity of the mine will cause it to detonate, and you will lose a life.

Famicom Note: In stages 2, 4 and 5, some of the landmines can be blown up to find hidden ladders below.

Gyrocopter[edit]

Green Beret gyro copter.png

Gyrocopters are manned by specially trained soldiers. They only appear by the bridge at the end of the Airshed stage. These pilots have the ability to drop grenades upon intruders down below. The pilots will hover the gyrocopters some distance above the ground, and occasionally swoop down low in an effort to mow you down. This is you opportunity to jump up and strike at the copters, disrupting their flight and causing them to explode. It only takes one hit to bring them down, but you must carefully wait for the opportunity to arise.

Flame Thrower[edit]

Green Beret flame thrower.png

The Flame Thrower is the ultimate guard of the POWs at the end of the Warehouse stage of the arcade version (he does not appear in the NES version). Just like when you possess a flame thrower weapon, this soldier is capable of firing a jet of flame that will stretch across nearly the entire screen. It does travel quite fast, meaning you will have ample opportunity to leap over the flame and get close to the Flame Thrower so that you can take him out and prevent him from firing upon you again. After dispatching a few of these, you will be able to rescue the POWs and advance to the next level of difficulty.