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{{Header Nav|game=Grim Fandango | {{Header Nav|game=Grim Fandango}} | ||
{{Game | {{Game | ||
|completion=1 | |||
|title=Grim Fandango | |title=Grim Fandango | ||
|image=grim fandango box.jpg | |image=grim fandango box.jpg | ||
Line 6: | Line 7: | ||
|publisher=[[LucasArts]] | |publisher=[[LucasArts]] | ||
|designer=Tim Schafer | |designer=Tim Schafer | ||
| | |year=1998 | ||
|title1=Grim Fandango Remastered | |||
|year1=2015 | |||
|developer1=[[Double Fine Productions]] | |||
|publisher1=[[Double Fine Productions]] | |||
|systems1={{syslist|win|ps4|vita|macos|linux|android|ios|switch|xbone}} | |||
|genre=[[Adventure]] | |genre=[[Adventure]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|systems= | |systems={{syslist|win}} | ||
|ratings={{ESRB|T}}{{ELSPA|11}}{{PEGI|12}} | |ratings={{ESRB|T}}{{ELSPA|11}}{{PEGI|12}} | ||
|pcgamingwiki=Grim Fandango Remastered | |pcgamingwiki=Grim Fandango Remastered | ||
}} | }} | ||
'''Grim Fandango''' is a graphic adventure computer game released by [[LucasArts]] in [[1998]] and primarily written by Tim Schafer. It was the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress. | '''Grim Fandango''' is a graphic adventure computer game released by [[LucasArts]] in [[1998]] and primarily written by Tim Schafer. It was the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress. | ||
==Story== | |||
Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey. | Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey. | ||
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[[Category:Windows]] | [[Category:Windows]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Double Fine Productions]] |
Latest revision as of 19:54, 10 October 2022
Designer(s) | Tim Schafer |
---|---|
Genre(s) | Adventure |
Modes | Single player |
Rating(s) |
Grim Fandango Remastered | |
---|---|
Developer(s) | Double Fine Productions |
Publisher(s) | Double Fine Productions |
Year released | 2015 |
System(s) | Windows, PlayStation 4, PlayStation Vita, macOS, Linux, Android, iOS, Nintendo Switch, Xbox One |
Grim Fandango is a graphic adventure computer game released by LucasArts in 1998 and primarily written by Tim Schafer. It was the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress.
Story[edit]
Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.