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{{Header Nav|game=Grim Fandango|num=0}}
{{Header Nav|game=Grim Fandango}}
{{Game
{{Game
|completion=1
|title=Grim Fandango
|title=Grim Fandango
|image=grim fandango box.jpg
|image=grim fandango box.jpg
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|publisher=[[LucasArts]]
|publisher=[[LucasArts]]
|designer=Tim Schafer
|designer=Tim Schafer
|released={{rd|1998|October 30}}
|year=1998
|title1=Grim Fandango Remastered
|year1=2015
|developer1=[[Double Fine Productions]]
|publisher1=[[Double Fine Productions]]
|systems1={{syslist|win|ps4|vita|macos|linux|android|ios|switch|xbone}}
|genre=[[Adventure]]
|genre=[[Adventure]]
|modes=[[Single player]]
|modes=[[Single player]]
|systems=[[Windows]]
|systems={{syslist|win}}
|ratings={{ESRB|T}}{{ELSPA|11}}{{PEGI|12}}
|ratings={{ESRB|T}}{{ELSPA|11}}{{PEGI|12}}
|pcgamingwiki=Grim Fandango
|pcgamingwiki=Grim Fandango Remastered
|pcgamingwiki=Grim Fandango Remastered
}}
}}
'''Grim Fandango''' is a graphic adventure computer game released by [[LucasArts]] in [[1998]] and primarily written by Tim Schafer. It was the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress.
'''Grim Fandango''' is a graphic adventure computer game released by [[LucasArts]] in [[1998]] and primarily written by Tim Schafer. It was the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress.


The game received positive reviews, which praised its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed in publishers' lists of top games of all time. However, the game has been considered a commercial failure, which partially led LucasArts to terminate their adventure game development, contributing to the decline of the [[adventure]] game genre.
==Story==
 
{{Continue Nav}}
 
Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.
Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.


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[[Category:Windows]]
[[Category:Windows]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Double Fine Productions]]

Latest revision as of 19:54, 10 October 2022

Box artwork for Grim Fandango.
Box artwork for Grim Fandango.
Grim Fandango
Developer(s)LucasArts
Publisher(s)LucasArts
Year released1998
System(s)Windows
Designer(s)Tim Schafer
Genre(s)Adventure
ModesSingle player
Rating(s)ESRB TeenELSPA Ages 11+PEGI Ages 12+
Grim Fandango Remastered
Developer(s)Double Fine Productions
Publisher(s)Double Fine Productions
Year released2015
System(s)Windows, PlayStation 4, PlayStation Vita, macOS, Linux, Android, iOS, Nintendo Switch, Xbox One
LinksGrim Fandango at PCGamingWikiGrim Fandango ChannelSearchSearch

Grim Fandango is a graphic adventure computer game released by LucasArts in 1998 and primarily written by Tim Schafer. It was the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress.

Story[edit]

Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.

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