Gun.Smoke (NES): Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
additional info
(Splitting NES version into it's own guide.)
 
(additional info)
Line 11: Line 11:
}}
}}


'''''Gun.Smoke''''' is a vertical scrolling [[shooter]] [[arcade]] game designed by Yoshiki Okamoto, and created by [[Capcom]] in 1985. The game, which has an American Western theme, centers around a character named Billy Bob, a bounty hunter who is after vicious criminals of the Wild West. The game was also ported to the [[Famicom Disk System]] and [[NES]] in [[1988]], with some alterations. The objective is to free the town of Hicksville from the band of criminals known as the Wingates. In order to capture their most dangerous henchmen, in each stage the player must retrieve a Wanted sign of said henchman, otherwise it is impossible to clear the stage.
'''''Gun.Smoke''''' is a vertical scrolling [[shooter]] [[arcade]] game designed by Yoshiki Okamoto, and created by [[Capcom]] in 1985. The game has an American Western-Frontier theme (no connection to the long-running TV series of the same title, however). It centers around a character named Billy Bob, a bounty hunter who is after the most vicious do-badders in the Wild West. The game was also ported to the [[Famicom Disk System]] and [[NES]] in [[1988]], with some alterations. The objective is to free the town of Hicksville from a family of outlaws known as the Wingates. In order to capture their most dangerous henchmen, in each stage the player must retrieve a Wanted sign of said henchman, otherwise it is impossible to clear the stage.


This version of Gun.Smoke was first released in Japan on the Famicom Disk System, and was soon followed by a version on the NES for both the American and European markets. The NES and FDS versions are virtually identical, but with some slight differences. Like most FDS games, there are loading times in between levels. There's also no player demonstration like in the NES version. The font in the FDS version was the traditional Capcom-font, as seen in most of their NES games, while the font in the NES version was the military-style, as seen in the Arcade version. For some reason, the words for the opening storyline "In 1849" was changed to "In America" for the NES version. The wanted posters for the outlaws originally had an Anime look, and Bandit Bill's shirt originally had an open collar. In the NES version, they were given a realistic look, and a scarf was added around Bandit Bill's neck. After you beat the game the first two times, there is a Japanese message that tells you to beat the game again. This was thrown out in the NES version.
This version of Gun.Smoke was first released in Japan on the Famicom Disk System, and was soon followed by a version on the NES for both the American and European markets. The NES and FDS versions are virtually identical, but with some slight differences. Like most FDS games, there are loading times in between levels. There's also no player demonstration like in the NES version. The font in the FDS version was the traditional Capcom-font, as seen in most of their NES games, while the font in the NES version was the military-style, as seen in the Arcade version. For some reason, the words for the opening storyline "In 1849" was changed to "In America" for the NES version. The wanted posters for the outlaws originally had an Anime look, and Bandit Bill's shirt originally had an open collar. In the NES version, they were given a realistic look, and a scarf was added around Bandit Bill's neck. After you beat the game the first two times, there is a Japanese message that tells you to beat the game again. This was thrown out in the NES version.
Anonymous user