GunZ The Duel/Equipment: Difference between revisions

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*'''Revolvers''': Revolvers have a relatively slow rate of fire, and a small cylinder size. However, they deal extraordinary amounts of damage and are quite light. Much of this damage is dealt straight to the health of an opponent due to the incredibly high Critical Rate (See end of section), possibly killing them off when they still have a large amount of armour left. They are useful at all ranges, making them more popular than pistols. Revolvers are the second most accurate guns in the game.
*'''Revolvers''': Revolvers have a relatively slow rate of fire, and a small cylinder size. However, they deal extraordinary amounts of damage and are quite light. Much of this damage is dealt straight to the health of an opponent due to the incredibly high Critical Rate (See end of section), possibly killing them off when they still have a large amount of armour left. They are useful at all ranges, making them more popular than pistols. Revolvers are the second most accurate guns in the game.
*'''Shotguns''': Shotguns are capable of dealing the most damage of any gun, but they can only hold a small amount of ammunition(At most 5, and at least 2). Shotguns fire 12 pellets per shot, and if a full blast hits, a shotgun can easily take most or all of an opponent's health and armor. However, each individual pellet is comparatively weak(anywhere from 5 through 12 damage per pellet). A shotgun's pellets spread randomly around the aiming cursor, which makes it ineffective at long ranges. Among players who use Korean-Style, shotguns are the most popular and arguably the most effective weapon for the style, because the gun works well at mid-short range due to the spray and can combo with the style's attack methods to do enormous amounts of damage quickly.
*'''Shotguns''': Shotguns are capable of dealing the most damage of any gun, but they can only hold a small amount of ammunition(At most 5, and at least 2). Shotguns fire 12 pellets per shot, and if a full blast hits, a shotgun can easily take most or all of an opponent's health and armor. However, each individual pellet is comparatively weak(anywhere from 5 through 12 damage per pellet). A shotgun's pellets spread randomly around the aiming cursor, which makes it ineffective at long ranges. Among players who use Korean-Style, shotguns are the most popular and arguably the most effective weapon for the style, because the gun works well at mid-short range due to the spray and can combo with the style's attack methods to do enormous amounts of damage quickly.
*'''Rifles''': Assault rifles are one of the easier weapons to use for new players. Their automatic fire, best accuracy in the game, and good magazine size make them a desirable weapon among many types of players. However, rifles deal the least damage of all automatic weapons, and it is difficult to use at close range; its lack of spread makes it difficult to hit the opponent with many shots.
*'''Rifles''': Assault rifles are one of the easier weapons to use for new players. Their automatic fire, best accuracy in the game, and good magazine size make them a desirable weapon among many types of players. However, rifles damage varies between the different  kinds. There are three different types of Rifles(Nico/Walcom/*)Depending on which one you choose, you'll have either low damage high rate of fire. and it is difficult to use at close range; its lack of spread makes it difficult to hit the opponent with many shots.
*'''Submachine Guns''': Submachine Guns (SMGs) have the highest rate of fire of all weapons in general, and have the highest damage of all automatic weapons, making these weapons have enormous damage potential. They are, however, much less accurate, and heavy. SMGs are the heaviest weapons in the game (with the heaviest weapon in the SMG sub-class weighing 32 WT, in comparison to the heaviest rocket launcher, which weighs 30 WT). SMGs are most popular among those who frequent Deathmatch or Berserker modes, but they are a comparative rarity in team games. SMGs are also a favorite among new players, as all but two of the starting packs of equipment contain Renard(s), the weakest SMG. They are also very forgiving of bad aim because of their enormous spread. <!-- Infomation is Wrong, The highest rate of fire belongs to the Maxwell Lx 30 and 44, which are rifles. | Take to talk page instead, but that's why "in general" is there. | Well, if you compared the rifles average delay (90) and the average SMG delay (95) Rifles are generally shoot faster? | no. SMG average delay is ~88. rifle average delay is ~96. --Kawufix -->
*'''Submachine Guns''': Submachine Guns (SMGs) have the highest rate of fire of all weapons in general, and have the highest damage of all automatic weapons, making these weapons have enormous damage potential. They are, however, much less accurate, and heavy. SMGs are the heaviest weapons in the game (with the heaviest weapon in the SMG sub-class weighing 32 WT, in comparison to the heaviest rocket launcher, which weighs 30 WT). SMGs are most popular among those who frequent Deathmatch or Berserker modes, but they are a comparative rarity in team games. SMGs are also a favorite among new players, as all but two of the starting packs of equipment contain Renard(s), the weakest SMG. They are also very forgiving of bad aim because of their enormous spread. <!-- Infomation is Wrong, The highest rate of fire belongs to the Maxwell Lx 30 and 44, which are rifles. | Take to talk page instead, but that's why "in general" is there. | Well, if you compared the rifles average delay (90) and the average SMG delay (95) Rifles are generally shoot faster? | no. SMG average delay is ~88. rifle average delay is ~96. --Kawufix -->
*'''Rocket Launchers''': Rocket launchers do the most damage for a single "bullet" among all guns (a shotgun's 12 bullets does greater damage with a full blast, however), with a staggering 55 damage for the strongest version. Rockets travel at a set speed, unlike bullets which will instantly hit the target. Rockets create an explosion upon impact, which can deal damage to blocking opponents. The explosion will deal splash damage to all opponents within the range of the explosion. The closer the target is to the point of impact, the more damage they receive. Rocket launchers reduce movement speed by 10% and prevent the beginning of a wall run when in use; however, if another weapon is used to begin the wall run, the player may switch to a Rocket Launcher to continue it.
*'''Rocket Launchers''': Rocket launchers do the most damage for a single "bullet" among all guns (a shotgun's 12 bullets does greater damage with a full blast, however), with a staggering 55 damage for the strongest version. Rockets travel at a set speed, unlike bullets which will instantly hit the target. Rockets create an explosion upon impact, which can deal damage to blocking opponents. The explosion will deal splash damage to all opponents within the range of the explosion. The closer the target is to the point of impact, the more damage they receive. Rocket launchers reduce movement speed by 10% and prevent the beginning of a wall run when in use; however, if another weapon is used to begin the wall run, the player may switch to a Rocket Launcher to continue it.
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