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(Added: numerous officers. Alphabetized for convenience)
m (→‎Space Powers: extracted Warmup from the tables because 22/24 powers have a 0.)
 
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These are acquired at specific levels. They allow officers to perform higher tier tasks and command higher tier ships.
These are acquired at specific levels. They allow officers to perform higher tier tasks and command higher tier ships.
==Space Powers==
==Space Powers==
Most officers have three space powers that can be used in the same way that a ship power is used.
Most officers have three space powers that can be used in the same way that a ship power is used. None of the standard ones have extra recovery. When more than one number is listed below, each number corresponds to a specific tier of the power.
===Tactical Powers===
{| {{prettytable}}
! Name !! Target !! Damage !! Threat !! Cooldown !! Exploits !! Inflicts
|-
| Backstab Maneuver || Single Enemy || 100% / 115% / 140% || +7 || 6 || N/A || Ship Disable (75%)
|-
| Bridge Shot || Single Enemy || 150% / 165% / 185% || +5 || 6 || N/A || Weapons Disruption (75%)
|-
| Cloak || Self || 0% || -50/100/150 || 6 || N/A || Cloak
|-
| Dimensional Flashbang || Single Enemy || 60% / 80% / 100% || +5 || 3 || N/A || Engines Down (75%), Weapons Disruption (75%)
|-
| Fire At Will || Single Enemy || 100% / 115% / 135% || +10 || 4 || N/A || Vulnerable (75% self), Fire At Will (self), Engines Down (75% target)
|-
| Into The Fray || Single Enemy || 50% / 75% / 100% || +10 || 6 || Sensors Offline || Inspired (Allies)
|-
| Suicide Run || Single Enemy || 135% / 150% / 175% || +7 || 6 || Vulnerable || Vulnerable (20% self), Ship Disable (20% self, 75% target)
|-
| Weapons Supercharge || Self || 0% || +5 || 6/5/5 || N/A || Vulnerable (75%), Weapons Supercharge
|}
*Fire At Will removes the Voraash's Drain effect and the Yabling's Parasitic Lash effect from the target
===Science Powers===
{| {{prettytable}}
! Name !! Target !! Damage !! Threat !! Cooldown !! Exploits !! Inflicts
|-
| Ablative Field || Single Ally || 0% || +0 || 5 || N/A || Ablative Field
|-
| Bend Spacetime || Single Ally || 0% || +7 || 6 || N/A || Quicken
|-
| Nano Restoration Field || All Allies || 150% / 200% / 250% || +12 || 5 || N/A || Nano Restoration Field
|-
| Siphon Dark Matter || Single Enemy || 25% / 35% / 45% || +5 || 6 || N/A || Dark Matter Extraction (self, target), Crew Panic (75% target)
|-
| Solar Flare || Single Enemy || 125% / 150% / 175% || +5 || 6 || N/A || Sensors Offline (25% self, 75% target)
|-
| Spin Maneuver || All Enemies || 100% / 120% / 140% || +10 || 6 || Weapons Disruption || N/A
|-
| Stasis Lock || Single Enemy || 50% / 65% / 85% || +7 || 5 || Weapons Disruption || Ship Disable (80%)
|-
| Warp Atomic Structure || Single Enemy || 125% / 140% / 160% || +5 || 2 || Hull Breach || Crew Panic (75%)
|}
*Warp Atomic Structure removes the Voraash's Drain effect and the Yabling's Parasitic Lash effect from the target
*Nano Restoration Field and Spin Maneuver each have a warmup of 2 rounds
===Engineering Powers===
{| {{prettytable}}
! Name !! Target !! Damage !! Threat !! Cooldown !! Exploits !! Inflicts
|-
| Broadside Salvo || Single Enemy || 130% / 150% / 175% || +10 || 6 || N/A || Vulnerable (40% self), Hull Breach (75% target)
|-
| Death From Above || Single Enemy || 100% / 115% / 135% || +13 || 6 || Crew Panic || Hull Breach (25% self), Ship Disable (75% target)
|-
| Quick Tune-Up || Self || 150% / 175% / 200% || +10 || 5 || N/A || Quick Tune-Up
|-
| Ramming Speed || Single Enemy || 170% / 190% / 215% || +15 || 6 || Engines Down || Hull Breach (40% self)
|-
| Reinforce Hull || Self || 0% || +20 || 5 || N/A || Reinforce Hull
|-
| Repair Drone Overdrive || Single Ally || 100% / 150% / 200% || +14 || 4 || N/A || Repair Drone Overdrive
|-
| Salvage Harpoon || Single Enemy || 80% / 100% / 120% || +10 || 4 || N/A || Vulnerable (75%), Hull Breach (75%)
|-
| Supercharge Polarity || All Enemies || 25% / 40% / 55% || +35/50/75 || 6 || N/A || Supercharge Polarity (self, target)
|}
*Broadside Salvo and Ramming Speed remove the Voraash's Drain effect and the Yabling's Parasitic Lash effect from the target
 
===Unique Status Effects===
*'''Cloak''' +15%, 23%, or 30% healing for each of 5 rounds, +25 evasion
*'''Fire At Will''' -50% minimum damage, +75%, 100%, or 125% maximum damage for 1.33 rounds
*'''Inspired''' +25%, 35%, or 45% damage, +25, 35, or 45 aim for 3 rounds
*'''Weapons Supercharged''' +150%, 175%, or 200% damage, -50% damage resistance, +100% threat for 1.33 rounds
*'''Ablative Field''' +35%, 42.5%, or 50% damage resistance for 3 rounds
*'''Dark Matter Extraction (self)''' 100%, 125%, or 150% healing for each of 2 rounds
*'''Dark Matter Extraction (target)''' 100%, 125%, or 150% damage for each of 2 rounds
*'''Nano Restoration Field''' 150%, 162.5%, or 175% healing for each of 4 rounds
*'''Quicken''' +90%, 110%, or 150% speed for 1.33 rounds
*'''Quick Tune-Up''' 117%, 133%, or 150% healing for each of 3 rounds
*'''Reinforce Hull''' +20%, 30%, or 40% damage resistance for 5 rounds
*'''Repair Drone Overdrive''' 75%, 87.5%, or 100% healing for each of 4 rounds
*'''Supercharge Polarity (self)''' +15%, 25%, or 35% damage resistance, +100%, 150%, or 200% threat for 4 rounds
*'''Supercharge Polarity (target)''' 30% damage for each of 2, 3, or 4 rounds
 
==Ground Powers==
==Ground Powers==
Most officers have four ground powers for use in ground combat.
Most officers have four ground powers for use in ground combat. Cadets have two. All ground powers can be used immediately without having to unlock them.
===Tactical Powers===
{| {{prettytable}}
! Name !! Target !! Damage !! Aim !! Threat !! Cooldown !! Exploits !! Inflicts
|-
| Arc Laser || All Enemies || 55% / 70% / 90% || +20% || +10 || 4 || N/A || Blinded (70%)
|-
| Kamikaze || Single Enemy || 125% / 140% / 160% || +0% || +5 || 5 || N/A || Reckless (self)
|-
| Phaser Blast || Single Enemy || 110% / 125% / 145% || -10% || +5 || 0 || N/A || Blinded (75%)
|-
| Point Blank || Single Enemy || 100% / 115% / 135% || +20% || +5 || 3 || Confused || N/A
|-
| Precision Shot || Single Enemy || 100% / 115% / 135% || +20% || +5 || 2 || Exposed || N/A
|-
| Sabotage || All Enemies || 70% / 85% / 105% || +0% || +10 || 3 || Exposed || N/A
|-
| Shell Shock || Single Enemy || 75% / 90% / 110% || -15% || +5 || 4 || N/A || Afflicted (60%), Shocked (60%)
|-
| Shrapnel Grenade || All Enemies || 90% / 105% / 125% || -20% || +10 || 4 || N/A || Bleeding (75%)
|-
| Slice 'n Dice || Single Enemy || 90% / 105% / 125% || +10% || +5 || 0 || N/A || Bleeding (75%)
|-
| Stealth || Self || 0% || N/A || -25 / -50 / -75 || 5 || N/A || Stealth
|-
| Targeting Assistance || All Enemies || 30% / 45% / 65% || +25% || +10 || 5 || Confused || Targeting Assistance (allies)
|-
| Tear Gas || Single Enemy || 45% / 60% / 80% || -10% || +5 || 3 || N/A || Afflicted (15% self), Stunned (75% target)
|}
===Science Powers===
{| {{prettytable}}
! Name !! Target !! Damage !! Aim !! Threat !! Cooldown !! Exploits !! Inflicts
|-
| Battle Stims || All Allies || 0 || +0% || +10 || 5 || N/A || Battle Stims, Afflicted (25%)
|-
| Blood Drive || All Enemies || 45% / 60% / 80% || -10% || +12 || 5 || Bleeding || Transfusion (50% / 60% / 70% allies)
|-
| Delayed Recovery || Single Ally || 0% || +0% || +7 || 4 || N/A || Delayed Recovery
|-
| Drop Isotopes || All Enemies || 90% / 105% / 125% || -20% || +10 || 4 || N/A || Afflicted (70% target, 15% allies)
|-
| Emergency Meds || Single Ally || 250% / 350% /450% || +0% || +7 || 4 || N/A || N/A
|-
| Hazard Zone || All Enemies || 60% / 75% / 95%|| +0% || +10 || 4 || N/A || Exposed (60% / 65% / 75%), Blinded (60% / 65% / 75%)
|-
| Invasive Surgery || Single Enemy || 125% / 140% / 160% || -15% || +5 || 3 || Shocked || Afflicted (15% self)
|-
| Irradiate || Single Enemy || 110% / 125% / 145% || -10% || +5 || 0 || N/A || Afflicted (75%)
|-
| Mass Paranoia || All Enemies || 50% / 65% / 85% || +20% || +10 || 4 || N/A || Confused (70%)
|-
| Organ Failure || All Enemies || 70% / 85% / 105% || +0% || +10 || 5 || Shocked || N/A
|-
| Psionic Blast || Single Enemy || 100% / 115% / 135% || +0% || +5 || 0 || N/A || Confused (80% / 85% / 90%)
|-
| Psychic Surgery || All Allies || 225% / 300% / 400% || +0% || +10 || 5 || N/A || N/A
|-
| Transfusion || Single Enemy || 15% / 30% / 50% || +0% || +7 || 6 || Bleeding || Transfusion (target and self)
|}
*Delayed Recovery and Emergency Meds remove debuffs on the target
*Invasive Surgery and Transfusion remove debuffs on self
===Engineering Powers===
{| {{prettytable}}
! Name !! Target !! Damage !! Aim !! Threat !! Recovery !! Cooldown !! Exploits !! Inflicts
|-
| Activate NanoRepairs || Self || 0% || N/A || +7 || 1 || 5 || N/A || NanoRepairs
|-
| Ball Lightning || All Enemies || 90% / 105% / 125% || -15% || +10 || 0 || 4 || N/A || Shocked (65% / 70% / 75%)
|-
| Drone Takedown || Single Enemy || 100% / 115% / 135% || +0% || +5 || 0 || 0 || N/A || Exposed (75% / 80% / 85%)
|-
| Ghost Pepper Bomb || All Enemies || 25% / 40% / 60% || -5% || +10 || 0 || 3 || Blinded || Ghost Pepper Bomb (75%)
|-
| Grey Goo || All Enemies || 50% / 65% / 85% || +20% || +10 || 0 || 4 || N/A || Grey Goo (100%), Exposed (75%)
|-
| Kinetic Expulsion || All Enemies || 25% / 40% / 60% || +0% || +10 || 0 || 5 || N/A || Confused (25% self), Stunned (50% target)
|-
| Kirkish Haymaker || Single Enemy || 100% / 115% / 135% || +0% || +5 || 0 || 0 || Afflicted || N/A
|-
| Mine Toss || Single Enemy || 135% / 150% / 170% || -25% || +5 || 0 || 0 || Blinded || N/A
|-
| NanoMeds || Single Ally || 0% || N/A || +7 || 0 || 4 || N/A || NanoMeds
|-
| NanoShield || All Allies || 0% || N/A || +0 || 0 || 5 || N/A || NanoShield
|-
| Personal Magnetism || Self || 0% || N/A || +10 || 0 || 5 || N/A || Personal Magnetism
|-
| Smoke Out || All Enemies || 55% / 70% / 90% || +15% || +10 || 0 || 3 || Afflicted || Afflicted (15% self)
|-
| Electrocute || Single Enemy || 90% / 105% / 125% || +10% || +5 || 0 || 0 || N/A || Shocked (80%)
|}
*Activated NanoRepairs and NanoMeds remove debuffs on the target
===Cadet Powers===
===Unique Status Effects===
*'''Battle Stims''' +75%, 100%, or 125% speed for each of 2, 2, or 4 rounds
*'''Delayed Recovery''' 120%, 150%, or 180% healing for each of 4 rounds
*'''Ghost Pepper Bomb''' 66%, 105%, or 150% damage for each of 3 rounds
*'''Grey Goo''' 33%, 57%, or 99% damage for each of 3 rounds
*'''NanoMeds''' 120%, 150%, or 180% healing for each of 3 rounds
*'''NanoRepairs''' 210%, 240%, or 270% healing for each of 2 rounds
*'''NanoShield''' +15%, 20%, or 25% damage resistance for 3 rounds
*'''Personal Magnetism''' +25%, 30%, or 35% damage resistance, +100, 150, or 200 threat for 4 rounds
*'''Reckless''' +25%, 30%, or % damage, -25% aim, -10%, 15%, or 20% damage resistance for 3 rounds
*'''Stealth''' +25%, 30%, or 35% evasion, -25, 30, or 35 threat for 3 rounds
*'''Targeting Assistance''' +25%, 30%, or 35% damage, +25%, 30%, or 35% aim for 2 rounds
*'''Transfusion (ally)''' 66%, 99%, or 132% healing for each of 3 rounds
*'''Transfusion (enemy)''' 66%, 99%, or 132% damage for each of 3 rounds
 
==Officer List==
==Officer List==
As of version 1.1.0.2, there are only a limited number of officers available. Knowing what attribute combinations they have can keep you from re-rolling in search of a combination that does not exist.
As of version 1.1.0.2, there are only a limited number of officers available. Knowing what attribute combinations they have can keep you from re-rolling in search of a combination that does not exist.
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| Phaser Blast, Sabotage, Shell Shock, Tear Gas
| Phaser Blast, Sabotage, Shell Shock, Tear Gas
|-
|-
| Jade Stensgor
| Jade Stensgar
| Weapons Supercharge, Dimensional Flashbang, Suicide Run
| Weapons Supercharge, Dimensional Flashbang, Suicide Run
| Phaser Blast, Point Blank, Tear Gas, Shrapnel
| Phaser Blast, Point Blank, Tear Gas, Shrapnel
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{| {{prettytable}}
{| {{prettytable}}
! Name !! Space Powers !! Ground Powers
! Name !! Space Powers !! Ground Powers
|-
| Areum Rovigatti
| Nano Restoration Field, Spin Maneuver, Warp Atomic Structure
| Irradiate, Transfusion, Drop Isotopes, Mass Paranoia
|-
|-
| Beverly Cruncher
| Beverly Cruncher
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| Bend Spacetime, Stasis Lock, Warp Atomic Structure
| Bend Spacetime, Stasis Lock, Warp Atomic Structure
| Psionic Blast, Organ Failure, Transfusion, Invasive Surgery
| Psionic Blast, Organ Failure, Transfusion, Invasive Surgery
|-
| Valencia Farraday
| Nano Restoration Field, Stasis Lock, Warp Atomic Structure
| Psionic Blast, Transfusion, Emergency Meds, Battle Stims
|-
|-
| Wade Dogan
| Wade Dogan
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| Salvage Harpoon, Quick Tune-Up, Reinforce Hull
| Salvage Harpoon, Quick Tune-Up, Reinforce Hull
| Electrocute, Kirkish Haymaker, NanoShield, Personal Magnetism
| Electrocute, Kirkish Haymaker, NanoShield, Personal Magnetism
|-
| Valentina Chau
| Ramming Speed, Salvage Harpoon, Reinforce Hull
| Electrocute, Kirkish Haymaker, Ball Lightning, Activate NanoRepairs
|-
|-
| Winston Rojas
| Winston Rojas
| Broadside Salvo, Ramming Speed, Repair Drone Overdrive
| Broadside Salvo, Ramming Speed, Repair Drone Overdrive
| Electrocute, Kinetic Expulsion, NanoShield, Activate NanoRepairs
| Electrocute, Kinetic Expulsion, NanoShield, Activate NanoRepairs
|-
| Valentina Chau
| Ramming Speed, Salvage Harpoon, Reinforce Hull
| Electrocute, Kirkish Haymaker, Ball Lightning, Activate NanoRepairs
|-
|-
| Yasmin Fleming
| Yasmin Fleming
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| Electrocute, Smoke Out, NanoShield, Ball Lightning
| Electrocute, Smoke Out, NanoShield, Ball Lightning
|}
|}
{{Footer Nav|game=Halcyon 6: Starbase Commander|prevpage=Starbase operations|nextpage=Ships}}
{{Footer Nav|game=Halcyon 6: Starbase Commander|prevpage=Starbase operations|nextpage=Terran ships}}

Latest revision as of 01:13, 26 April 2017

Officers are needed to do two things: complete tasks and fly ships. In the process, they will probably encounter enemies to fight.

Skill Points and Levels[edit]

Officers start at level 1 and can only reach level 15. Each level requires an increasing amount of XP, shown under their portrait, to reach it, granting one skill point. Skill points can be used to learn new space powers or upgrade existing space and ground powers. Level 2 and level 3 officers can only learn new powers. Level 4, level 5, and level 6 officers can upgrade any power once. Level 7 or above officers can upgrade existing powers a second time. Due to the level cap, you cannot upgrade all powers to the maximum tier.

Since the Officer Academy lets you promote all officers to the levels 4, 7 and 10, you should run one fleet for space combat (possibly including a fourth officer to give you options) and let them get as much of the combat XP as possible. When upgrading your main three officers, you are generally going to want to upgrade space powers rather than ground powers, since space powers will be used much more. If you have trouble with ground fights, you can have your secondary officers focus on ground powers. An important element to this is researching the bonus XP gain tasks as soon as feasible.

Stats[edit]

All officers have nine stats, of which the first six increase when the officer levels up. The first four--Diplomat, Engineering, Science and Tactical--effect the time required to complete research tasks. The other five apply to ground combat. The officer's Aim minus the target's Evasion determines the percent chance of landing a hit. Higher speeds result in more attacks per battle.

Traits[edit]

Traits come in three varieties: event traits, stat traits, and rank traits.

Event Traits[edit]

Every officer starts with at least two of these. When an event dialogue pops up, these traits may increase the options available. When they do, it is almost always advantageous to pick the new options.

Stat Traits[edit]

These are acquired from combat. Most of them provide buffs, but officers can also pick up decreased resistances to status effects.

Rank Traits[edit]

These are acquired at specific levels. They allow officers to perform higher tier tasks and command higher tier ships.

Space Powers[edit]

Most officers have three space powers that can be used in the same way that a ship power is used. None of the standard ones have extra recovery. When more than one number is listed below, each number corresponds to a specific tier of the power.

Tactical Powers[edit]

Name Target Damage Threat Cooldown Exploits Inflicts
Backstab Maneuver Single Enemy 100% / 115% / 140% +7 6 N/A Ship Disable (75%)
Bridge Shot Single Enemy 150% / 165% / 185% +5 6 N/A Weapons Disruption (75%)
Cloak Self 0% -50/100/150 6 N/A Cloak
Dimensional Flashbang Single Enemy 60% / 80% / 100% +5 3 N/A Engines Down (75%), Weapons Disruption (75%)
Fire At Will Single Enemy 100% / 115% / 135% +10 4 N/A Vulnerable (75% self), Fire At Will (self), Engines Down (75% target)
Into The Fray Single Enemy 50% / 75% / 100% +10 6 Sensors Offline Inspired (Allies)
Suicide Run Single Enemy 135% / 150% / 175% +7 6 Vulnerable Vulnerable (20% self), Ship Disable (20% self, 75% target)
Weapons Supercharge Self 0% +5 6/5/5 N/A Vulnerable (75%), Weapons Supercharge
  • Fire At Will removes the Voraash's Drain effect and the Yabling's Parasitic Lash effect from the target

Science Powers[edit]

Name Target Damage Threat Cooldown Exploits Inflicts
Ablative Field Single Ally 0% +0 5 N/A Ablative Field
Bend Spacetime Single Ally 0% +7 6 N/A Quicken
Nano Restoration Field All Allies 150% / 200% / 250% +12 5 N/A Nano Restoration Field
Siphon Dark Matter Single Enemy 25% / 35% / 45% +5 6 N/A Dark Matter Extraction (self, target), Crew Panic (75% target)
Solar Flare Single Enemy 125% / 150% / 175% +5 6 N/A Sensors Offline (25% self, 75% target)
Spin Maneuver All Enemies 100% / 120% / 140% +10 6 Weapons Disruption N/A
Stasis Lock Single Enemy 50% / 65% / 85% +7 5 Weapons Disruption Ship Disable (80%)
Warp Atomic Structure Single Enemy 125% / 140% / 160% +5 2 Hull Breach Crew Panic (75%)
  • Warp Atomic Structure removes the Voraash's Drain effect and the Yabling's Parasitic Lash effect from the target
  • Nano Restoration Field and Spin Maneuver each have a warmup of 2 rounds

Engineering Powers[edit]

Name Target Damage Threat Cooldown Exploits Inflicts
Broadside Salvo Single Enemy 130% / 150% / 175% +10 6 N/A Vulnerable (40% self), Hull Breach (75% target)
Death From Above Single Enemy 100% / 115% / 135% +13 6 Crew Panic Hull Breach (25% self), Ship Disable (75% target)
Quick Tune-Up Self 150% / 175% / 200% +10 5 N/A Quick Tune-Up
Ramming Speed Single Enemy 170% / 190% / 215% +15 6 Engines Down Hull Breach (40% self)
Reinforce Hull Self 0% +20 5 N/A Reinforce Hull
Repair Drone Overdrive Single Ally 100% / 150% / 200% +14 4 N/A Repair Drone Overdrive
Salvage Harpoon Single Enemy 80% / 100% / 120% +10 4 N/A Vulnerable (75%), Hull Breach (75%)
Supercharge Polarity All Enemies 25% / 40% / 55% +35/50/75 6 N/A Supercharge Polarity (self, target)
  • Broadside Salvo and Ramming Speed remove the Voraash's Drain effect and the Yabling's Parasitic Lash effect from the target

Unique Status Effects[edit]

  • Cloak +15%, 23%, or 30% healing for each of 5 rounds, +25 evasion
  • Fire At Will -50% minimum damage, +75%, 100%, or 125% maximum damage for 1.33 rounds
  • Inspired +25%, 35%, or 45% damage, +25, 35, or 45 aim for 3 rounds
  • Weapons Supercharged +150%, 175%, or 200% damage, -50% damage resistance, +100% threat for 1.33 rounds
  • Ablative Field +35%, 42.5%, or 50% damage resistance for 3 rounds
  • Dark Matter Extraction (self) 100%, 125%, or 150% healing for each of 2 rounds
  • Dark Matter Extraction (target) 100%, 125%, or 150% damage for each of 2 rounds
  • Nano Restoration Field 150%, 162.5%, or 175% healing for each of 4 rounds
  • Quicken +90%, 110%, or 150% speed for 1.33 rounds
  • Quick Tune-Up 117%, 133%, or 150% healing for each of 3 rounds
  • Reinforce Hull +20%, 30%, or 40% damage resistance for 5 rounds
  • Repair Drone Overdrive 75%, 87.5%, or 100% healing for each of 4 rounds
  • Supercharge Polarity (self) +15%, 25%, or 35% damage resistance, +100%, 150%, or 200% threat for 4 rounds
  • Supercharge Polarity (target) 30% damage for each of 2, 3, or 4 rounds

Ground Powers[edit]

Most officers have four ground powers for use in ground combat. Cadets have two. All ground powers can be used immediately without having to unlock them.

Tactical Powers[edit]

Name Target Damage Aim Threat Cooldown Exploits Inflicts
Arc Laser All Enemies 55% / 70% / 90% +20% +10 4 N/A Blinded (70%)
Kamikaze Single Enemy 125% / 140% / 160% +0% +5 5 N/A Reckless (self)
Phaser Blast Single Enemy 110% / 125% / 145% -10% +5 0 N/A Blinded (75%)
Point Blank Single Enemy 100% / 115% / 135% +20% +5 3 Confused N/A
Precision Shot Single Enemy 100% / 115% / 135% +20% +5 2 Exposed N/A
Sabotage All Enemies 70% / 85% / 105% +0% +10 3 Exposed N/A
Shell Shock Single Enemy 75% / 90% / 110% -15% +5 4 N/A Afflicted (60%), Shocked (60%)
Shrapnel Grenade All Enemies 90% / 105% / 125% -20% +10 4 N/A Bleeding (75%)
Slice 'n Dice Single Enemy 90% / 105% / 125% +10% +5 0 N/A Bleeding (75%)
Stealth Self 0% N/A -25 / -50 / -75 5 N/A Stealth
Targeting Assistance All Enemies 30% / 45% / 65% +25% +10 5 Confused Targeting Assistance (allies)
Tear Gas Single Enemy 45% / 60% / 80% -10% +5 3 N/A Afflicted (15% self), Stunned (75% target)

Science Powers[edit]

Name Target Damage Aim Threat Cooldown Exploits Inflicts
Battle Stims All Allies 0 +0% +10 5 N/A Battle Stims, Afflicted (25%)
Blood Drive All Enemies 45% / 60% / 80% -10% +12 5 Bleeding Transfusion (50% / 60% / 70% allies)
Delayed Recovery Single Ally 0% +0% +7 4 N/A Delayed Recovery
Drop Isotopes All Enemies 90% / 105% / 125% -20% +10 4 N/A Afflicted (70% target, 15% allies)
Emergency Meds Single Ally 250% / 350% /450% +0% +7 4 N/A N/A
Hazard Zone All Enemies 60% / 75% / 95% +0% +10 4 N/A Exposed (60% / 65% / 75%), Blinded (60% / 65% / 75%)
Invasive Surgery Single Enemy 125% / 140% / 160% -15% +5 3 Shocked Afflicted (15% self)
Irradiate Single Enemy 110% / 125% / 145% -10% +5 0 N/A Afflicted (75%)
Mass Paranoia All Enemies 50% / 65% / 85% +20% +10 4 N/A Confused (70%)
Organ Failure All Enemies 70% / 85% / 105% +0% +10 5 Shocked N/A
Psionic Blast Single Enemy 100% / 115% / 135% +0% +5 0 N/A Confused (80% / 85% / 90%)
Psychic Surgery All Allies 225% / 300% / 400% +0% +10 5 N/A N/A
Transfusion Single Enemy 15% / 30% / 50% +0% +7 6 Bleeding Transfusion (target and self)
  • Delayed Recovery and Emergency Meds remove debuffs on the target
  • Invasive Surgery and Transfusion remove debuffs on self

Engineering Powers[edit]

Name Target Damage Aim Threat Recovery Cooldown Exploits Inflicts
Activate NanoRepairs Self 0% N/A +7 1 5 N/A NanoRepairs
Ball Lightning All Enemies 90% / 105% / 125% -15% +10 0 4 N/A Shocked (65% / 70% / 75%)
Drone Takedown Single Enemy 100% / 115% / 135% +0% +5 0 0 N/A Exposed (75% / 80% / 85%)
Ghost Pepper Bomb All Enemies 25% / 40% / 60% -5% +10 0 3 Blinded Ghost Pepper Bomb (75%)
Grey Goo All Enemies 50% / 65% / 85% +20% +10 0 4 N/A Grey Goo (100%), Exposed (75%)
Kinetic Expulsion All Enemies 25% / 40% / 60% +0% +10 0 5 N/A Confused (25% self), Stunned (50% target)
Kirkish Haymaker Single Enemy 100% / 115% / 135% +0% +5 0 0 Afflicted N/A
Mine Toss Single Enemy 135% / 150% / 170% -25% +5 0 0 Blinded N/A
NanoMeds Single Ally 0% N/A +7 0 4 N/A NanoMeds
NanoShield All Allies 0% N/A +0 0 5 N/A NanoShield
Personal Magnetism Self 0% N/A +10 0 5 N/A Personal Magnetism
Smoke Out All Enemies 55% / 70% / 90% +15% +10 0 3 Afflicted Afflicted (15% self)
Electrocute Single Enemy 90% / 105% / 125% +10% +5 0 0 N/A Shocked (80%)
  • Activated NanoRepairs and NanoMeds remove debuffs on the target

Cadet Powers[edit]

Unique Status Effects[edit]

  • Battle Stims +75%, 100%, or 125% speed for each of 2, 2, or 4 rounds
  • Delayed Recovery 120%, 150%, or 180% healing for each of 4 rounds
  • Ghost Pepper Bomb 66%, 105%, or 150% damage for each of 3 rounds
  • Grey Goo 33%, 57%, or 99% damage for each of 3 rounds
  • NanoMeds 120%, 150%, or 180% healing for each of 3 rounds
  • NanoRepairs 210%, 240%, or 270% healing for each of 2 rounds
  • NanoShield +15%, 20%, or 25% damage resistance for 3 rounds
  • Personal Magnetism +25%, 30%, or 35% damage resistance, +100, 150, or 200 threat for 4 rounds
  • Reckless +25%, 30%, or % damage, -25% aim, -10%, 15%, or 20% damage resistance for 3 rounds
  • Stealth +25%, 30%, or 35% evasion, -25, 30, or 35 threat for 3 rounds
  • Targeting Assistance +25%, 30%, or 35% damage, +25%, 30%, or 35% aim for 2 rounds
  • Transfusion (ally) 66%, 99%, or 132% healing for each of 3 rounds
  • Transfusion (enemy) 66%, 99%, or 132% damage for each of 3 rounds

Officer List[edit]

As of version 1.1.0.2, there are only a limited number of officers available. Knowing what attribute combinations they have can keep you from re-rolling in search of a combination that does not exist.

Starter Legendary Officers[edit]

You pick one of these at the beginning of the game. If you want a different set of powers, you will need to promote a fourth officer to take their place in combat.

Name Type Epic Power Space Powers Ground Powers
Lucas Beaumont Science Matter Reconstruction Spin Maneuver, Warp Atomic Structure, Bend Spacetime Irradiate, Invasive Surgery, Mass Paranoia, Emergency Meds
Corbain Lau Tactical Doom Cannon Fire At Will, Backstab Maneuver, Weapons Supercharge Phaser Blast, Precision Shot, Shrapnel Grenade, Point Blank
Isolde Freehold Engineering Drone Swarm Broadside Salvo, Salvage Harpoon, Repair Drone Overdrive Drone Takedown, Kinetic Expulsion, Mine Toss, Activate NanoRepairs

Tactical Officers[edit]

Name Space Powers Ground Powers
Adisa Kim Weapons Supercharge, Suicide Run, Fire At Will Phaser Blast, Sabotage, Stealth, Tear Gas
Ahmed Robinson Bridge Shot, Dimensional Flashbang, Into The Fray Phaser Blast, Point Blank, Tear Gas, Stealth
Barry Barrows Bridge Shot, Dimensional Flashbang, Fire At Will Phaser Blast, Targeting Assistance, Kamikaze, Shell Shock
Enya Khan Cloak, Dimensional Flashbang, Fire At Will Phaser Blast, Precision Shot, Kamikaze, Stealth
Gaetan Ojukwu Backstab Maneuver, Suicide Run, Fire At Will Phaser Blast, Sabotage, Arc Laser, Shrapnel Grenade
Genevieve Nguyen Bridge Shot, Backstab Maneuver, Cloak Phaser Blast, Precision Shot, Slice 'n Dice, Point Blank
Hannibal Lee Cloak, Into The Fray, Weapons Supercharge Slice 'n Dice, Targeting Assistance, Kamikaze, Arc Laser
Ibrahim Medici Bridge Shot, Dimensional Flashbang, Cloak Phaser Blast, Precision Shot, Shell Shock, Shrapnel Grenade
Jacinta Kaiser Into The Fray, Dimensional Flashbang, Weapons Supercharge Phaser Blast, Sabotage, Shell Shock, Tear Gas
Jade Stensgar Weapons Supercharge, Dimensional Flashbang, Suicide Run Phaser Blast, Point Blank, Tear Gas, Shrapnel
Jean-luc Alvarez Suicide Run, Into The Fray, Fire At Will Phaser Blast, Targeting Assistance, Arc Laser, Shell Shock
Jenette Vasquez Backstab Maneuver, Suicide Run, Weapons Supercharge Phaser Blast, Targeting Assistance, Shrapnel Grenade, Stealth
Kaden Sokolov Backstab Maneuver, Cloak, Fire At Will Phaser Blast, Precision Shot, Shrapnel Grenade, Arc Laser
Macario Castro Bridge Shot, Backstab Maneuver, Suicide Run Phaser Blast, Point Blank, Arc Laser, Stealth
Margot Bucowicz Weapons Supercharge, Dimensional Flashbang, Fire At Will Slice 'n Dice, Point Blank, Shrapnel Grenade, Shell Shock
Marissa Chopra Bridge Shot, Cloak, Into The Fray Slice 'n Dice, Precision Shot, Tear Gas, Kamikaze
Nariko Jaeger Backstab Maneuver, Cloak, Weapons Supercharge Slice 'n Dice, Sabotage, Shrapnel Grenade, Stealth
Niyati Dimitriou Into The Fray, Dimensional Flashbang, Suicide Run Slice 'n Dice, Point Blank, Kamikaze, Shellshock
Oberon Yilmaz Backstab Maneuver, Into The Fray, Suicide Run Slice 'n Dice, Sabotage, Kamikaze, Arc Laser
Roy Ziegler Bridge Shot, Into The Fray, Fire At Will Slice 'n Dice, Targeting Assistance, Shrapnel Grenade, Tear Gas
Sarah Ripley Bridge Shot, Cloak, Fire At Will Slice 'n Dice, Point Blank, Kamikaze, Arc Laser
Talisha Mikkelson Backstab Maneuver, Into The Fray, Weapons Supercharge Slice 'n Dice, Targeting Assistance, Tear Gas, Stealth
Tiberia Iglesia Bridge Shot, Cloak, Suicide Run Slice 'n Dice, Precision Shot, Shell Shock, Stealth
Wolfgang Chantha Backstab Maneuver, Dimensional Flashbang, Weapons Supercharge Slice 'n Dice, Sabotage, Kamikaze, Shellshock

Science Officers[edit]

Name Space Powers Ground Powers
Areum Rovigatti Nano Restoration Field, Spin Maneuver, Warp Atomic Structure Irradiate, Transfusion, Drop Isotopes, Mass Paranoia
Beverly Cruncher Bend Spacetime, Ablative Field, Warp Atomic Structure Irradiate, Organ Failure, Emergency Meds, Mass Paranoia
Carl Beckette Bend Spacetime, Ablative Field, Stasis Lock Irradiate, Organ Failure, Hazard Zone, Battle Stims
Cordelia Shaw Bend Spacetime, Ablative Field, Spin Maneuver Psionic Blast, Organ Failure, Drop Isotopes, Emergency Meds
Domingo Sturm Siphon Dark Matter, Solar Flare, Stasis Lock Irradiate, Invasive Surgery, Delayed Recovery, Hazard Zone
Fairfax Torres Stasis Lock, Ablative Field, Nano Restoration Field Irradiate, Blood Drive, Drop Isotopes, Battle Stims
Gaia Yamamoto Bend Spacetime, Siphon Dark Matter, Warp Atomic Structure Irradiate, Psychic Surgery, Emergency Meds, Mass Paranoia
Hadrian Zhang Warp Atomic Structure, Ablative Field, Siphon Dark Matter Irradiate, Invasive Surgery, Drop Isotopes, Battle Stims
Hunter Gagnon Siphon Dark Matter, Solar Flare, Spin Maneuver Irradiate, Invasive Surgery, Delayed Recovery, Emergency Meds
Ilaria Song Warp Atomic Structure, Solar Flare, Nano Restoration Field Irradiate, Blood Drive, Drop Isotopes, Emergency Meds
Jun-seo Volkov Siphon Dark Matter, Ablative Field, Solar Flare Irradiate, Mass Paranoia, Delayed Recovery, Transfusion
Kaede Mikhailov Solar Flare, Stasis Lock, Nano Restoration Field Irradiate, Blood Drive, Mass Paranoia, Delayed Recovery
Katrina Saarinen Bend Spacetime, Siphon Dark Matter, Stasis Lock Psionic Blast, Psychic Surgery, Battle Stims, Hazard Zone
Layla Groot Spin Maneuver, Stasis Lock, Nano Restoration Field Psionic Blast, Blood Drive, Battle Stims, Delayed Recovery
Leonard Vulcanus Spin Maneuver, Solar Flare, Nano Restoration Field Psionic Blast, Transfusion, Drop Isotopes, Hazard Zone
Mary Curie Bend Spacetime, Solar Flare, Spin Maneuver Irradiate, Organ Failure, Drop Isotopes, Hazard Zone
Melinda Stodge Bend Spacetime, Solar Flare, Warp Atomic Structure Psionic Blast, Organ Failure, Drop Isotopes, Mass Paranoia
Nadir Kaya Siphon Dark Matter, Spin Maneuver, Stasis Lock Phaser Blast, Invasive Surgery, Drop Isotopes, Mass Paranoia
Pandora Ong Warp Atomic Structure, Ablative Field, Nano Restoration Field Psionic Blast, Psychic Surgery, Drop Isotopes, Battle Stims
Reggie Monroe Bend Spacetime, Solar Flare, Siphon Dark Matter Psionic Blast, Psychic Surgery, Emergency Meds, Delayed Recovery
Rodan Tesla Siphon Dark Matter, Ablative Field, Spin Maneuver Psionic Blast, Transfusion, Emergency Meds, Hazard Zone
Santiago Lector Bend Spacetime, Stasis Lock, Warp Atomic Structure Psionic Blast, Organ Failure, Transfusion, Invasive Surgery
Valencia Farraday Nano Restoration Field, Stasis Lock, Warp Atomic Structure Psionic Blast, Transfusion, Emergency Meds, Battle Stims
Wade Dogan Spin Maneuver, Ablative Field, Nano Restoration Field Psionic Blast, Blood Drive, Mass Paranoia, Hazard Zone

Engineering Officers[edit]

Name Space Powers Ground Powers
Ajax Moravek Salvage Harpoon, Quick Tune-Up, Ramming Speed Drone Takedown, Kinetic Expulsion, Personal Magnetism, NanoMeds
Cheyenne Gomez Quick Tune-Up, Supercharge Polarity, Repair Drone Overdrive Drone Takedown, Ghost Pepper Bomb, Mine Toss, NanoMeds
Echo Durante Broadside Salvo, Supercharge Polarity, Repair Drone Overdrive Drone Takedown, Kirkish Haymaker, Personal Magnetism, Activate NanoRepairs
Edith Clarkson Broadside Salvo, Reinforce Hull, Supercharge Polarity Drone Takedown, Kirkish Haymaker, Ball Lightning, NanoShield
Elaina Park Ramming Speed, Death From Above, Repair Drone Overdrive Drone Takedown, Ghost Pepper Bomb, Personal Magnetism, NanoMeds
Elijah Jakande Broadside Salvo, Death From Above, Ramming Speed Drone Takedown, Smoke Out, Ball Lightning, Personal Magnetism
Gerhardt Baas Salvage Harpoon, Quick Tune-Up, Repair Drone Overdrive Drone Takedown, Ghost Pepper Bomb, Grey Goo, NanoShield
Golda Takahashi Broadside Salvo, Quick Tune-Up, Ramming Speed Drone Takedown, Smoke Out, Personal Magnetism, Activate NanoRepairs
Hannah Nassar Quick Tune-Up, Reinforce Hull, Supercharge Polarity Drone Takedown, Ghost Pepper Bomb, Ball Lightning, NanoShield
Kay Fry Supercharge Polarity, Ramming Speed, Repair Drone Overdrive Drone Takedown, Mine Toss, Grey Goo, Activate NanoRepairs
Lillian Galbreath Reiforce Hull, Death From Above, Salvage Harpoon Drone Takedown, Kirkish Haymaker, Grey Goo, NanoMeds
Mack Ferrara Broadside Salvo, Supercharge Polarity, Salvage Harpoon Drone Takedown, Kinetic Expulsion, Grey Goo, NanoMeds
Ramsay Coburn Supercharge Polarity, Death From Above, Reinforce Hull Drone Takedown, Mine Toss, Ball Lightning, NanoMeds
Riley Pham Quick Tune-Up, Death From Above, Supercharge Polarity Electrocute, Smoke Out, Personal Magnetism, NanoMeds
Sabella Akiloye Ramming Speed, Death From Above, Reinforce Hull Electrocute, Smoke Out, NanoShield, Grey Goo
Salomon MacArthur Broadside Salvo, Quick Tune-Up, Reinforce Hull Electrocute, Kinetic Expulsion, Ball Lightning, Activate NanoRepairs
Sam Carter Ramming Speed, Salvage Harpoon, Repair Drone Overdrive Electrocute, Mine Toss, Personal Magnetism, NanoShield
Steve Candappa Salvage Harpoon, Death From Above, Repair Drone Overdrive Drone Takedown, Mine Toss, Activate NanoRepairs, Grey Goo
Talin Ford Broadside Salvo, Death From Above, Quick Tune-Up Electrocute, Ghost Pepper Bomb, Grey Goo, Activate NanoRepairs
Tim Simmons Supercharge Polarity, Death From Above, Repair Drone Overdrive Electrocute, Mine Toss, Ball Lightning, NanoMeds
Ursulus Campbell Salvage Harpoon, Quick Tune-Up, Reinforce Hull Electrocute, Kirkish Haymaker, NanoShield, Personal Magnetism
Valentina Chau Ramming Speed, Salvage Harpoon, Reinforce Hull Electrocute, Kirkish Haymaker, Ball Lightning, Activate NanoRepairs
Winston Rojas Broadside Salvo, Ramming Speed, Repair Drone Overdrive Electrocute, Kinetic Expulsion, NanoShield, Activate NanoRepairs
Yasmin Fleming Broadside Salvo, Reinforce Hull, Salvage Harpoon Electrocute, Smoke Out, NanoShield, Ball Lightning