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(added Ship Management section, stubbed ship lines and powers)
 
(expanded ship lines, specifically the Rogue line)
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Every ship has resistances or vulnerabilities to the main status effects. This displays the values as affected by traits or the assigned officer.
Every ship has resistances or vulnerabilities to the main status effects. This displays the values as affected by traits or the assigned officer.
==Ship Lines==
==Ship Lines==
Each new hanger unlocks the next ship in each line. Higher tier ships have increased Hull, Damage, and build costs, but no other change.
{| {{prettytable}}
! Stats/Resistances !! Rogue !! Marksman !! Knight !! Warder !! Acolyte !! Disciple
|-
| Aim || 103 || 103 || 100 ||  || 97 || 
|-
| Evasion || 6 || 0 || 3 ||  || 3 || 
|-
| Speed || 48 || 53 || 42 ||  || 55 || 
|-
| Critical || 3% || 5% || 3% ||  || 4% || 
|-
| Sensors Offline || +5% || -5% || -15% ||  || +25% || 
|-
| Engines Down || -5% || +5% || -25% ||  || +15% || 
|-
| Crew Panic || -25% || -15% || +25% ||  || -5% || 
|-
| Hull Breach || -15% || -25% || +15% ||  || +5% || 
|-
| Ship Disable || +0% || +0% || +0% ||  || +0% || 
|-
| Vulnerable || +25% || +15% || -5% ||  || -25% || 
|-
| Weapons Disruption || +15% || +25% || +5% ||  || -15% || 
|}
===Rogue Line===
===Rogue Line===
Rogues are the defensive line of tactical ships.
{| {{prettytable}}
! Name !! Hull !! Damage !! Crew !! Dark Matter
|-
| Rogue || 550 || 32-50 || 50 || 500
|-
| Ronin || 897 || 54-92 || 125 || 1250
|-
| Assassin || 1470 || 105-166 || 225 || 2250
|-
| Ninja || 2426 || 168-267 || 375 || 3750
|-
| Matador || 4003 || 450-711 || 625 || 6250
|}
===Marksman Line===
===Marksman Line===
===Knight Line===
===Knight Line===
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===Acolyte Line===
===Acolyte Line===
===Disciple Line===
===Disciple Line===
===Federation Shuttle===
==Ship Powers==
==Ship Powers==


{{Footer Nav|game=Halcyon 6: Starbase Commander|prevpage=Officers|nextpage=Walkthrough}}
{{Footer Nav|game=Halcyon 6: Starbase Commander|prevpage=Officers|nextpage=Walkthrough}}

Revision as of 02:30, 20 November 2016

Ship Management

The Ships list on the left is sorted by ships with officers first, ships with no officer second. Clicking and dragging becomes useful as the number of ships increases. The assigned officer provides additional powers for use in combat, and may provide bonuses from traits. No ship can leave the base without an assigned officer, but ships can fight without one if the officer is deployed when combat starts or if the officer died in ground combat. The ship name is in blue. The pencil button allows you to change it. The faction, class, and type will remind you what this ship was if the new name does not include the default one. The repair button is only useful if you want to be sure that your ships are at full hull before spending dark matter on other things. Scrapping ships returns all the crew and some of the dark matter. You will get a confirmation message displaying the exact amounts. The customize button will allow you to pick from available loadouts if the ship is docked at the starbase.

Stats

  • Hull When this reaches 0, the ship goes into Critical Condition. When in Critical Condition, any damage whatsoever can destroy the ship. The chance of destruction increases with the amount of damage taken.
  • Damage This is the base that powers multiply off of. The actual damage range is visible when selecting a target during battle.
  • Aim This is the chance of hitting your target if the opponent has 0 evasion. Some powers have reduced values.
  • Evasion Each point of evasion decreases the opposing aim by 1%.
  • Speed Higher values yield more turns in a given space of time.
  • Critical This is the chance that any given attack does twice as much damage as it otherwise would have.

Traits

When you research upgrades at the appropriate hanger, the upgrade will appear hear for quick reference. Other upgrades may be applied during the course of the main story.

Elite Crew

When a ship wins a set number of battles, you will get a notification indicating that a new Cadet, Crewman, Petty Officer, or Ensign has joined the ship. Elite Crew provide stat boosts to that ship only. They are lost when scrapping the ship.

Resistances

Every ship has resistances or vulnerabilities to the main status effects. This displays the values as affected by traits or the assigned officer.

Ship Lines

Each new hanger unlocks the next ship in each line. Higher tier ships have increased Hull, Damage, and build costs, but no other change.

Stats/Resistances Rogue Marksman Knight Warder Acolyte Disciple
Aim 103 103 100 97
Evasion 6 0 3 3
Speed 48 53 42 55
Critical 3% 5% 3% 4%
Sensors Offline +5% -5% -15% +25%
Engines Down -5% +5% -25% +15%
Crew Panic -25% -15% +25% -5%
Hull Breach -15% -25% +15% +5%
Ship Disable +0% +0% +0% +0%
Vulnerable +25% +15% -5% -25%
Weapons Disruption +15% +25% +5% -15%

Rogue Line

Rogues are the defensive line of tactical ships.

Name Hull Damage Crew Dark Matter
Rogue 550 32-50 50 500
Ronin 897 54-92 125 1250
Assassin 1470 105-166 225 2250
Ninja 2426 168-267 375 3750
Matador 4003 450-711 625 6250

Marksman Line

Knight Line

Warder Line

Acolyte Line

Disciple Line

Federation Shuttle

Ship Powers