Half-Life/Unforeseen Consequences: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 79: Line 79:
=== Crate Shipping Room ===
=== Crate Shipping Room ===
[[Image:Half-Life UnfConsequences15.JPG|225px|left|thumb|Start off by jumping on the crate that's to the very left of the platform.]]
[[Image:Half-Life UnfConsequences15.JPG|225px|left|thumb|Start off by jumping on the crate that's to the very left of the platform.]]
Climb the ladder nearby and then climb the next ladder to get to the highest platform. I recommend saving the game at this point. Walk up to the crate that's at the very left or the platform and jump on it. Original Half-Life and PS2 players have it easy, while Source players have it twice as hard. In the Source version, the crates will actually move when you land on them, so you must be extremely careful when you go from crate to crate.  
Climb the ladder nearby and then climb the next ladder to get to the highest platform. I recommend saving the game at this point. Walk up to the crate that's at the very left of the platform and jump on it. Original Half-Life and PS2 players have it easy, while Source players have it twice as hard. In the Source version, the crates will actually move when you land on them, so you must be extremely careful when you go from crate to crate.  


[[Image:Half-Life UnfConsequences16.JPG|225px|right|thumb|Tricky jump? Nah, just walk forward and you'll land on it perfectly.]]
[[Image:Half-Life UnfConsequences16.JPG|225px|right|thumb|Tricky jump? Nah, just walk forward and you'll land on it perfectly.]]
Anonymous user