Half-Life 2/"We Don't Go To Ravenholm": Difference between revisions

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==Rebels and Trainyards==
==Rebels and Trainyards==
 
{{achievement
|achievement=Lambda Locator
|points=15
|image=HL2 achievement lambda locator.png
|description=Get the crate above the Ravenholm exit.
|progress=23
|total=45
}}
Although you're out of Ravenholm now, you're not done with the chapter just yet. When you emerge from the mines, firstly watch out for the poison headcrab waiting to ambush you on the top of the tunnel exit. Then, open the supply crate on top of the boxes to your right. Head right and follow the traintracks along. After a short distance you'll see a mysterious moving blue laser which will hover over the approaching zombies, before releasing a shot and killing the zombies instantly. These are combine snipers, and they hurt quite badly if you get hit by one of their shots. Also, you can't shoot them to death; you can only use explosives. They will always hide in a dark, windowed section, so to dispose of them, throw a grenade in and wait. The first combine sniper is fine as you can throw a grenade in without him being able to see you, and the game thoughtfully supplies you with a supply crate full of grenades just below the bridge the sniper is in.
Although you're out of Ravenholm now, you're not done with the chapter just yet. When you emerge from the mines, firstly watch out for the poison headcrab waiting to ambush you on the top of the tunnel exit. Then, open the supply crate on top of the boxes to your right. Head right and follow the traintracks along. After a short distance you'll see a mysterious moving blue laser which will hover over the approaching zombies, before releasing a shot and killing the zombies instantly. These are combine snipers, and they hurt quite badly if you get hit by one of their shots. Also, you can't shoot them to death; you can only use explosives. They will always hide in a dark, windowed section, so to dispose of them, throw a grenade in and wait. The first combine sniper is fine as you can throw a grenade in without him being able to see you, and the game thoughtfully supplies you with a supply crate full of grenades just below the bridge the sniper is in.


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