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{{subpage|some of this info belongs on series page}}
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{{Header Nav|game=Hang-On|num=0}}
{{Header Nav|game=Hang-On}}
{{Game
{{Game
|completion=0
|image=Hang-On arcade flyer.jpg
|title=Hang-On
|title=Hang-On
|image=HangOn_arcadephoto2.jpg
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|year=1985
|systems={{syslist|cade|sg1000|sms|ss|msx|gba}}
|designer=Yu Suzuki
|designer=Yu Suzuki
|released={{rd|1985}}
|genre=[[Racing]]
|genre=[[Racing]]
|systems=[[Arcade]], [[Sega SG-1000]], [[Sega Master System]], [[Sega Saturn]], [[MSX]], [[Game Boy Advance]]
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Super Hang-On]]
|followed by=[[Super Hang-On]]
|series=Hang-On
|series=Hang-On
}}
}}
{{series disambig}}
{{marquee|HangOn_marquee.png}}
{{marquee|HangOn_marquee.png}}
'''Hang-On''' is an [[arcade]] game released by [[Sega]] in [[1985]]. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in, in some versions of the [[Sega Master System]], as well being released as its own game and as combo cartridges with other games, such as [[Safari Hunt]] and [[Astro Warrior]].


Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Reaching a checkpoint at the end of each stage extends the time limit. The game ends if the time runs out.
{{nihongo|'''Hang-On'''|ハングオン}} is an [[arcade]] [[racing]] game released by [[Sega]] in [[1985]] and later ported to the [[Sega Master System]]. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.


The arcade game contains in-game billboards for Bridgestone (and their Desert Dueler tires), Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor," an obvious parody of Marlboro cigarettes. There would be a controversy over cigarette ads in games marketed to children upon the release of another Sega racing game, [[Super Monaco GP]] in [[1989]].
Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Players have to lean the motorcycle to turn, with tighter corners requiring a further lean. A throttle similar to a motorcycle has to be twisted to accelerate the bike. The game has one track, pieced together in segments. Reaching a checkpoint at the end of each segment extends the time limit, and remaining time is carried over into the next stage. Running off the track results in the motorcycle crashing and the rider is launched into the air. The game ends if the time runs out or all five stages are completed.


There were two arcade cabinet designs - the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. To steer, the player leaned to tilt the bike, which then steered the in-game bike. The screen was mounted into the windshield area of the bike.
Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time.


{{Continue Nav}}
''Hang-On'' was very popular at launch and sold well for Sega, becoming the highest-grossing arcade video game of 1985 in the United States and then the highest-grossing arcade game of 1986 in both Japan and the United States. It received a positive critical reception for its realism, graphics, bike cabinet and physical controls, though there was some initial controversy in Japan over modesty concerns involving female players with the bike cabinet. The game started the trend of "taiken" motion simulator games in the late 1980s, which Sega followed with hits such as [[Space Harrier]] (1985), [[Out Run]] (1986) and [[After Burner]] (1987); this helped the arcade video game market recover during the late 1980s. Hang-On has been recognized as a well-remembered and influential arcade game. Several sequels were later made for arcades, as well as video game consoles.


<gallery perrow="3">
<gallery>
File:HangOn arcadephoto.jpg|Upright version of the arcade game.
File:HangOn arcadephoto2.jpg|Motorcycle sim arcade design.
File:HangOn arcadephoto.jpg|Upright version of the arcade cabinet.
</gallery>
<gallery>
File:HangOn smscover.jpg|Cartridge version cover art for the Sega Master System.
File:HangOn smscover.jpg|Cartridge version cover art for the Sega Master System.
File:HangOn smscardcover.jpg|Card version cover art for the Sega Master System.
File:HangOn smscardcover.jpg|Card version cover art for the Sega Master System.
File:HangOn flyer.png|Arcade flyer.
File:HangOn-SafariHunt cover.jpg|Hang-On / Safari Hunt Combo Cartridge cover.
File:HangOn-SafariHunt cover.jpg|Hang-On / Safari Hunt Combo Cartridge cover.
File:AstroWarrior-HangOn cover.jpg|Hang-On / Astro Warrior Combo Cartridge cover.
File:AstroWarrior-HangOn cover.jpg|Hang-On / Astro Warrior Combo Cartridge cover.
</gallery>
</gallery>


==Sequels and ports==
==Sequels and cameos==
In [[1987]], it was followed by a sequel [[Super Hang-On]] for arcade, and later for a range of platforms including the [[Sega Genesis]], [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]], [[Commodore Amiga]] and [[Atari ST]]. A polygon based sequel, developed by [[Genki]], was released for the [[Sega Saturn]], named variously [[Hang-On GP '95]] (Japan), [[Hang-On GP]] (USA) and [[Hang-On GP '96]] (Europe). It also appeared for the [[Game Boy Advance]] as part of the compilation [[Sega Arcade Gallery]].
In [[1987]], it was followed by a sequel [[Super Hang-On]] for arcade, and later for a range of platforms including the [[Sega Genesis]], [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]], [[Commodore Amiga]] and [[Atari ST]]. A polygon based sequel, developed by [[Genki]], was released for the [[Sega Saturn]], named variously [[Hang-On GP '95]] (Japan), [[Hang-On GP]] (USA) and [[Hang-On GP '96]] (Europe). It also appeared for the [[Game Boy Advance]] as part of the compilation [[Sega Arcade Gallery]].


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[[Category:Sega]]
[[Category:Sega]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Arcade]]
[[Category:Sega SG-1000]]
[[Category:Sega Master System]]
[[Category:Sega Saturn]]
[[Category:MSX]]
[[Category:Game Boy Advance]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 01:33, 17 September 2022

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This page needs to be split into subpages. some of this info belongs on series page

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

This is the first game in the Hang-On series. For other games in the series see the Hang-On category.

Box artwork for Hang-On.
Box artwork for Hang-On.
Hang-On
Developer(s)Sega-AM2
Publisher(s)Sega
Year released1985
System(s)Arcade, Sega SG-1000, Sega Master System, Sega Saturn, MSX, Game Boy Advance
Followed bySuper Hang-On
SeriesHang-On
Designer(s)Yu Suzuki
Genre(s)Racing
ModesSingle player
LinksHang-On ChannelSearchSearch
Hang-On marquee

Hang-On (ハングオン?) is an arcade racing game released by Sega in 1985 and later ported to the Sega Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Players have to lean the motorcycle to turn, with tighter corners requiring a further lean. A throttle similar to a motorcycle has to be twisted to accelerate the bike. The game has one track, pieced together in segments. Reaching a checkpoint at the end of each segment extends the time limit, and remaining time is carried over into the next stage. Running off the track results in the motorcycle crashing and the rider is launched into the air. The game ends if the time runs out or all five stages are completed.

Yu Suzuki began development of Hang-On after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time.

Hang-On was very popular at launch and sold well for Sega, becoming the highest-grossing arcade video game of 1985 in the United States and then the highest-grossing arcade game of 1986 in both Japan and the United States. It received a positive critical reception for its realism, graphics, bike cabinet and physical controls, though there was some initial controversy in Japan over modesty concerns involving female players with the bike cabinet. The game started the trend of "taiken" motion simulator games in the late 1980s, which Sega followed with hits such as Space Harrier (1985), Out Run (1986) and After Burner (1987); this helped the arcade video game market recover during the late 1980s. Hang-On has been recognized as a well-remembered and influential arcade game. Several sequels were later made for arcades, as well as video game consoles.

Sequels and cameos[edit]

In 1987, it was followed by a sequel Super Hang-On for arcade, and later for a range of platforms including the Sega Genesis, ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga and Atari ST. A polygon based sequel, developed by Genki, was released for the Sega Saturn, named variously Hang-On GP '95 (Japan), Hang-On GP (USA) and Hang-On GP '96 (Europe). It also appeared for the Game Boy Advance as part of the compilation Sega Arcade Gallery.

In Power Drift, the motorcycle is a hidden vehicle and can only be accessed by finishing first place for all five tracks on courses A, C, and E. It is only playable in the Extra Stage.

In Sonic Riders, there is an unlockable Gear called the "Hang-On", which plays the song from this game during use. Sonic Riders: Zero Gravity has this gear as an unlockable (in the form of the sit-down arcade cabinet), however, collecting 100 rings and pressing a button during a race changes the gear (and main music) to the sequel's sit-down arcade cabinet and Outride a Crisis from said game.

The Sega Dreamcast games Shenmue and Shenmue II both feature "Hang-On" as a mini-game, as well as the ability to win miniature toy versions of the bikes from gashapon machines.

In Daytona USA, if one enters "H.O" as his initials, a clip of the main theme from Hang-On will play.

Table of Contents

edit

Hang-On/Table of Contents