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(New page: {{Header Nav|game={{subst:BASEPAGENAME}}}} ==Diver== The hero and the person you control, unless you have the Mini-sub, the Diver will fight in the battles underwater. ==Enemies== Enemi...)
 
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Jaws fights the same way as the baby shark, but with a lot more size. As your power level increases, he will take less and less hits to defeat. At level 1, it takes about 30 hits with your harpoon to take him down just one power bar, but at level 5, it takes about 5 hits. He is easy to outsmart (he's just a shark), and you should find it easy to avoid him through the game until you're ready to take him on. Jaws rewards 20 points for each hit with your weapons.
Jaws fights the same way as the baby shark, but with a lot more size. As your power level increases, he will take less and less hits to defeat. At level 1, it takes about 30 hits with your harpoon to take him down just one power bar, but at level 5, it takes about 5 hits. He is easy to outsmart (he's just a shark), and you should find it easy to avoid him through the game until you're ready to take him on. Jaws rewards 20 points for each hit with your weapons.


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Revision as of 01:52, 22 October 2007

Diver

The hero and the person you control, unless you have the Mini-sub, the Diver will fight in the battles underwater.

Enemies

Enemies are found only in the underwater scenes and are all simple enough to defeat. Unfortunately, the enemies do not become easier as your power level increases - that's only for Jaws. But most of their movements are predictable and in time, you should have this game pinned.

Jellyfish

Jellyfish attack from the bottom of the screen, working their way up by pumping the lower part of their bodies. They may swim straight up or they may swim diagonally, but they are always fairly predictable. Unfortunately, the jellyfish are probably the least reliable out of all the enemies for drop items. Attacking a jellyfish once will kill him, resulting in 50 points.

Stingray

The easiest thing about the stingray is the absolute predictability of their movements. They swim from one side of the screen to the other, extremely slow (most of the time) and can only receive two hits of damage. They are more reliable for items than the jellyfish and are much easier to manuever around. Hitting a stingray with a harpoon (or a torpedo in the mini-sub) gives a player 10 points, and killing him gives 100 points.

Baby Shark

The baby shark comes from the sides of the screen, like the stingray, but he tracks and follows the divers movements and takes 10-15 hits to kill. This makes him the toughest enemy in the game, but they are welcomed, as they ALWAYS drop a valuable conch shell and usually get you to the bonus stage. This makes them the most reliable enemy in the game for items. Baby sharks give 10 points for each connected weapon and 500 points for the kill.

Jaws

Jaws fights the same way as the baby shark, but with a lot more size. As your power level increases, he will take less and less hits to defeat. At level 1, it takes about 30 hits with your harpoon to take him down just one power bar, but at level 5, it takes about 5 hits. He is easy to outsmart (he's just a shark), and you should find it easy to avoid him through the game until you're ready to take him on. Jaws rewards 20 points for each hit with your weapons.