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==Watch the timer==
==Watch the timer==
The edge of the playfield acts as a timer in this game. It can be refilled by surrounding Mushlins, enemies and plants in a loop - and if you manage to fill it up completely, Libble and Rabble will become invincible to enemy contact for the rest of the current stage (this is indicated by a change in music and a radioactive glow appearing around the arrows). However, they are still vulnerable to the minor nuisances of the Shears cutting their line and the Changers swapping their positions over. Any remaining time will also be awarded to you as bonus points after clearing the stage.
The edge of the playfield acts as a timer in this game. It can be refilled by surrounding Mushlins, enemies and plants in a loop - and if you manage to fill it up completely, Libble and Rabble will become invincible to enemy contact for the rest of the current stage (this is indicated by a change in music and a radioactive glow appearing around the arrows). However, they are still vulnerable to the minor nuisances of the Shears cutting their line and the Changers swapping their positions over. Any remaining time will also be awarded to you as bonus points after clearing the stage. However, if the timer should run out at any point in the game (it doesn't automatically refill at the start of each stage), it will cost Libble and Rabble a life.


==Enter the bonus stage==
==Enter the bonus stage==

Revision as of 10:22, 3 May 2010

Watch the timer

The edge of the playfield acts as a timer in this game. It can be refilled by surrounding Mushlins, enemies and plants in a loop - and if you manage to fill it up completely, Libble and Rabble will become invincible to enemy contact for the rest of the current stage (this is indicated by a change in music and a radioactive glow appearing around the arrows). However, they are still vulnerable to the minor nuisances of the Shears cutting their line and the Changers swapping their positions over. Any remaining time will also be awarded to you as bonus points after clearing the stage. However, if the timer should run out at any point in the game (it doesn't automatically refill at the start of each stage), it will cost Libble and Rabble a life.

Enter the bonus stage

You will not be able to enter your name on the high score table unless you enter at least one of the bonus stages, so try to enter the first one in either of the first two stages just so you can. The position of the hidden treasure chest is always flashing in the first stage, so when you uncover it, try to surround as many of the Topcups as you can when they come out. On the second stage, the hidden treasure chest's position is only visible for a few seconds, so if you quickly memorize its position before it disappears, you can also surround any remaining Topcups that come out in order to complete the bonus word.

Bonus stage strategies

As soon as a bonus word has been completed, the game goes into a bonus stage and any Mushlins remaining on the screen will automatically disappear. The positions of six hidden treasure chests will be shown on the screen for a few seconds, so you have to memorize as many of them as possible if you want a chance at gaining maximum points. Once they disappear, the timer will start, giving you approximately 20 seconds to uncover as many treasure chests as you can. The points you earn during the stage will be awarded to you after the timer has run out.