Lineage II/Combat/Mechanics of Hate: Difference between revisions

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menge-a-trois --> ménage-a-trois
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Consider the following situation. Player A starts beating on Mob X. Player B comes along to heal Mob X -- bad boy there. The damage dealt to Mob X by A is going to be greater than its starting [[Lineage_2/Definitions#H|HP]], which is its maximum.
Consider the following situation. Player A starts beating on Mob X. Player B comes along to heal Mob X -- bad boy there. The damage dealt to Mob X by A is going to be greater than its starting [[Lineage_2/Definitions#H|HP]], which is its maximum.


The thing is, the ''Hate'' Factor has to be an open-ended statistic; ''Hate'' must be allowed to build as long as the [[Lineage_2/Definitions#M|mob]] is alive, so that it can differentially attack a [[Lineage_2/Definitions#P|PC]]. Otherwise, should Player C come in to the menge-a-trois above and deal damage equivalent to Mob X's starting [[Lineage_2/Definitions#H|HP]], Mob X could be possibly reduced to a race condition where it flip flops between the two [[Lineage_2/Definitions#P|PCs]] -- which is fairly stupid behaviour.
The thing is, the ''Hate'' Factor has to be an open-ended statistic; ''Hate'' must be allowed to build as long as the [[Lineage_2/Definitions#M|mob]] is alive, so that it can differentially attack a [[Lineage_2/Definitions#P|PC]]. Otherwise, should Player C come in to the ménage-à-trois above and deal damage equivalent to Mob X's starting [[Lineage_2/Definitions#H|HP]], Mob X could be possibly reduced to a race condition where it flip flops between the two [[Lineage_2/Definitions#P|PCs]] -- which is fairly stupid behaviour.


While this isn't so obvious in straight damage dealing, when we discuss how healing affects the ''Hate'' Factor, it would become more obvious.
While this isn't so obvious in straight damage dealing, when we discuss how healing affects the ''Hate'' Factor, it would become more obvious.
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