Lineage II/Combat/Mechanics of Hate: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
→‎Implications: Template problems.
*>Lynx7725
(→‎Implications: added callout on Nukers.)
*>Lynx7725
m (→‎Implications: Template problems.)
Line 57: Line 57:


=== Implications ===
=== Implications ===
{{Lineage_2/Callout|width=300|align=right|quote=Nukers just ask for trouble under these circumstances. Since Nukers have AOE spells, they can hit multiple mobs at the same time, so ALL of them get angry at the Nuker.<BR><BR>However, a small Nuker, who doesn't do that much damage per shot, can actually be safe from ''Hate'' in a mass melee. While he is helping to thin the crowds out, each individual mob hit would build less ''Hate'' against him than against other, more powerful DDs. So Nukers can happily nuke away cleaning up the whole mess while their tougher cousins take care of individual problem mobs.|writer=The Grand High Poohbah}}As long as a [[Lineage_2/Definitions#P|PC]] does damage to a [[Lineage_2/Definitions#M|mob]], the [[Lineage_2/Definitions#P|PC's]] ''Hate'' Factor builds. However deals most damage to the [[Lineage_2/Definitions#M|mob]] gets to take the [[Lineage_2/Definitions#M|mob's]] attacks. This has a lot of implications for groups with a lot of [[Lineage_2/Definitions#D|DDs]] and very few [[Lineage_2/Definitions#T|tanks]].
{{Lineage_2/Callout|width=300|align=right|quote=Nukers just ask for trouble under these circumstances. Since Nukers have AOE spells, they can hit multiple mobs at the same time, so ALL of them get angry at the Nuker.<BR><BR>However, a small Nuker, who doesn't do that much damage per shot, can actually be safe from ''Hate'' in a mass melee. While he is helping to thin the crowds out, each individual mob hit would build less ''Hate'' against him than against other, more powerful DDs. So Nukers can happily nuke away cleaning up the whole mess while their tougher cousins take care of individual problem mobs.|author=The Grand High Poohbah}}As long as a [[Lineage_2/Definitions#P|PC]] does damage to a [[Lineage_2/Definitions#M|mob]], the [[Lineage_2/Definitions#P|PC's]] ''Hate'' Factor builds. However deals most damage to the [[Lineage_2/Definitions#M|mob]] gets to take the [[Lineage_2/Definitions#M|mob's]] attacks. This has a lot of implications for groups with a lot of [[Lineage_2/Definitions#D|DDs]] and very few [[Lineage_2/Definitions#T|tanks]].


[[Lineage_2/Definitions#T|Tanks]], by definition, takes damage well but doesn't deal damage so well. So if this rule is the only rule, [[Lineage_2/Definitions#T|tanks]] would never be able to hold a [[Lineage_2/Definitions#M|mob's]] ''Hate'' in a group -- some [[Lineage_2/Definitions#D|DD]] schmuck will deal a few hundred/ thousand points of damage and instantly shift the ''Hate'' to the [[Lineage_2/Definitions#D|DD]]. The [[Lineage_2/Definitions#T|tank]] will be forced to play catchup, which in pure damage terms he would never be able to do so. Thankfully, [[Lineage_2/Definitions#T|tanks]] have a few tricks up his sleeves to do so.
[[Lineage_2/Definitions#T|Tanks]], by definition, takes damage well but doesn't deal damage so well. So if this rule is the only rule, [[Lineage_2/Definitions#T|tanks]] would never be able to hold a [[Lineage_2/Definitions#M|mob's]] ''Hate'' in a group -- some [[Lineage_2/Definitions#D|DD]] schmuck will deal a few hundred/ thousand points of damage and instantly shift the ''Hate'' to the [[Lineage_2/Definitions#D|DD]]. The [[Lineage_2/Definitions#T|tank]] will be forced to play catchup, which in pure damage terms he would never be able to do so. Thankfully, [[Lineage_2/Definitions#T|tanks]] have a few tricks up his sleeves to do so.


The thing here is this: if a [[Lineage_2/Definitions#D|DD]] is dealing too much damage to a [[Lineage_2/Definitions#M|mob]], he is going to get the [[Lineage_2/Definitions#M|mob's]] undivided attention. If the group is hunting tough [[Lineage_2/Definitions#M|mobs]], it could lead to a very very dead [[Lineage_2/Definitions#D|DD]] very very quick. Hence, [[Lineage_2/Definitions#D|DDs]] do have to watch to make sure that they aren't dealing ''too much'' damage and attracting the wrong attention, and [[Lineage_2/Definitions#T|tanks]] have to watch to keep the [[Lineage_2/Definitions#M|mob's]] ''Hate'' on themselves.
The thing here is this: if a [[Lineage_2/Definitions#D|DD]] is dealing too much damage to a [[Lineage_2/Definitions#M|mob]], he is going to get the [[Lineage_2/Definitions#M|mob's]] undivided attention. If the group is hunting tough [[Lineage_2/Definitions#M|mobs]], it could lead to a very very dead [[Lineage_2/Definitions#D|DD]] very very quick. Hence, [[Lineage_2/Definitions#D|DDs]] do have to watch to make sure that they aren't dealing ''too much'' damage and attracting the wrong attention, and [[Lineage_2/Definitions#T|tanks]] have to watch to keep the [[Lineage_2/Definitions#M|mob's]] ''Hate'' on themselves.
<BR><BR>


== Healing and the ''Hate'' Factor ==
== Healing and the ''Hate'' Factor ==
Anonymous user