Lineage II/Paladin: Difference between revisions

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== Active ==
== Active ==
*Aggression (12) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3)
*Aggression (15) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3/40+3)
*Deflect Arrow (2) - Increases defense against bow attacks. (24/32)
*Deflect Arrow (2) - Increases defense against bow attacks. (24/32)
*Divine Heal (9) - Recovers one's HP. (28+3/32+3/36+3)
*Divine Heal (9) - Recovers one's HP. (28+3/32+3/36+3)
*Drain Health (13) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3)
*Drain Health (13) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3)
*Majesty (1) - Temporarily decreases Evasion and increases P. Def. (20)
*Hate Aura (3) - Provokes your opponent to attack. (40+3)
*Holy Blessing (3) - Heals self. (40+3)
*Majesty (2) - Temporarily decreases Evasion and increases P. Def. (20/40)
*Power Strike (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3)
*Power Strike (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3)
*Shield Stun (15) - Throws target into a state of shock. (20+3/24+3/28+3/32+3/36+3)
*Remedy (1) - Cures own bleeding. (40)
*Shield Stun (18) - Throws target into a state of shock. (20+3/24+3/28+3/32+3/36+3/40+3)
*Relax (1) - Regeneration when sitting. (5)
*Relax (1) - Regeneration when sitting. (5)
*Ultimate Defense (1) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20)
*Ultimate Defense (1) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20)
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*Armor Mastery (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2)
*Armor Mastery (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2)
*Focus Mind (1) - Increases one's MP Recovery Speed. (36)
*Focus Mind (1) - Increases one's MP Recovery Speed. (36)
*Heavy Armor Mastery (15) - Increases one's P.def. when one is wearing heavy armor. (20+3/24+3/28+3/32+3/36+3)
*Heavy Armor Mastery (18) - Increases one's P.def. when one is wearing heavy armor. (20+3/24+3/28+3/32+3/36+3/40+3)
*Shield Mastery (2) - Shield defense rate increases. (20/28)
*Holy Armor (1) - Increases defense against undead monsters. (40)
*Sword Blunt Mastery (8) - Increases P. Atk. for Swords and Blunts. (20/24/28+2/32+2/36+2)
*Shield Mastery (3) - Shield defense rate increases. (20/28/40)
*Sword Blunt Mastery (11) - Increases P. Atk. for Swords and Blunts. (20/24/28+2/32+2/36+2/40+3)
*Weapon Mastery (3) - Attack power increases. (5/10/15)
*Weapon Mastery (3) - Attack power increases. (5/10/15)
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