MapleStory/Bowman: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
9,913 bytes removed ,  25 May 2022
Removed duplicate "The"
(Removed duplicate "The")
 
(244 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{All Game Nav|game=MapleStory|custom={{MapleStory/TOC}}{{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Bowman}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Bowman}}}}
<!--THIS IS NOT A TALK PAGE! Do not speak in the first person, and certainly don't sign your name at the end of your comments.-->
 
The path of the Archer is probably one of the more difficult in MapleStory. They have the choice to use conventional bows or crossbows. Bows are faster than crossbows, but they also do less damage, while crossbows are the opposite. They have virtually unlimited accuracy and have medium HP and MP. At second job, archers have two options, Hunter or Crossbowman.
 
[[File:MS Bowman art.png|right]]
The path of the Archer is probably one of the more difficult in MapleStory. Bows are faster than crossbows, but they also do less damage. At their second job, archers have two options, Hunter or Crossbowman, and will proceed on to Ranger and Sniper respectively. The general perception of archers is somewhat biased however, so do not expect to be picked first in a training party. If you decide to level an archer, you will be rewarded with fancy skills, many bossing opportunities, and very stable damage at Fourth Job.
 
;Pros:
;Pros:
* Are completely ranged so they have an advantage over warriors.
*Flashy Skills mainly in the Ranger/Sniper stage.
* Nice mob skill attacks in later jobs
*Gets soul arrow in 2nd job, allowing space saving for more pots.
* Unlimited accuracy due to having so much dex
*Good mobbing skills.
* Have elemental advantages and become powerful at 3rd job.
*Longest range.
* Ammunition is cheap and more common than stars
*Awesome for bossing.
 
*Can hit as high as warrior with double shot very early on.
*Highest defense of all ranged classes.
*Very effective at 4th job while bossing with Night Lords because of a special skill.
;Cons:
;Cons:
* Cannot attack at close range until 4th job
* Low health, getting 2-hit-killed by monsters at high levels.
* Stereotyped as the weakest and least popular of all the classes
* Low damage output largely due to weak damage formula.
* Archers are lesser in population compared to the other classes
* Very unstable damage until mastery in 2nd job.
* Very unstable damage until Mastery is learned.
* Elemental advantage is screwed at higher levels, not much fire weak mobs to train on.
* Biased view towards archers from other classes, other classes will be chosen over bowmen any time at anywhere at lower levels.
* Gets [[MapleStory/Glossary#KSed|KSed]] easily until 2nd job.


==Starting Out==
==Starting Out==
[[Image:MS Bowman Stats.png|frame|right|Here is an example of a perfect int luck combination for an Archer]]
An archer's primary and secondary statistics are Dexterity (DEX) and Strength (STR), respectively. Luck and Intelligence are worthless to archers, so to be one it is ideal to keep them as low as possible. Strength isn't as useful as DEX, so it is suggested to keep it as low as possible as well.
As an archer, the main stats used are Dexterity (DEX) and Strength (STR). Dex is used to handle the bow, while Str is used to hold it. The other two stats, Luck and Int, are worthless to archers, so to be one it is ideal to keep them as low as possible. This means that when rolling stat dice in the beginning, the optimum stats for an archer are any amount of Str, any amount of Dex, and 4 luck, 4 int. Once these stats have been acquired, begin picking equipment. It really doesn’t matter what is chosen, as it will all be replaced in the near future anyway. After checking the name, hit OK and get started.


=== Maple Island ===
===Maple Island===
Like every class, beginning Archers start out on Maple Island, in Mushroom Town. There are a number of [[MapleStory/Quests|quests]] to do that serve to orient first time players to the game.  Be warned, however, that once a Mushroom Town map is left, it cannot be returned to. After leaving the starting area, players are given free roam on the island. The strongest monster is [[MapleStory/Monsters/Level 1-10#Orange Mushroom|Orange Mushroom]], which can be hazardous. Fortunately, beginners don’t lose EXP when they die. To do some quests, try traveling to [[MapleStory/Towns/Amherst|Amherst]], where simple quests can be fulfilled to get items. Some must-do quests include:
Like every class, beginning Archers start out on Maple Island. There are a number of [[MapleStory/Maple Island quests|quests]] to do that serve to orient first time players to the game. After leaving the starting area, players are given free roam on the island. The strongest monster is [[MapleStory/Monsters/Level 1-10#Orange Mushroom|Orange Mushroom]], which can be hazardous. Fortunately, beginners don’t lose EXP when they die. To do some quests, try traveling to [[MapleStory/Towns/Amherst|Amherst]], where simple quests can be fulfilled to get items. Some must-do quests include:
:Pio and the Recycling  (relaxer chair)
:Pio and the Recycling  (relaxer chair)
:Please Deliver a Letter to Lucas (helmet)
:Please Deliver a Letter to Lucas (hat)
:Rain’s Maple Quiz (easy EXP)
:Rain’s Maple Quiz (easy EXP)
:Bigg’s Collection of Items (better weapon)
:The Elder's Introduction (Mai gives you best Maple Island weapon)
In addition, it is advisable not to use potions on Maple Island, as there is no penalty for dying. If health is needed, try finding a safe place to sit down and wait a few seconds to recover. Stay on Maple Island until level 10, as it provides a comfortable and relatively secure training environment. If that’s not up to personal preference, Maple Island can be left at any time by Shanks in [[MapleStory/Towns/Southperry|Southperry]], with 150 mesos. Keep in mind that once on Victoria Island, it is impossible to return (Except in ChinaMS), so any quests will remain permanently unfinished.  
In addition, it is advisable not to use potions on Maple Island, as there is no penalty for dying. If health is needed, try finding a safe place to sit down and wait a few seconds to recover. It is advised that you complete all of the quests provided on the island because they will help you reach level 10 in record time. If that’s not up to personal preference, Maple Island can be left at any time by Vasily in [[MapleStory/Towns/Southperry|Southperry]].


=== Victoria Island ===
===Victoria Island===
[[Image:MS_Athena_Pierce2.png|frame|right|Athena Pierce.]]
[[File:MS NPC Athena Pierce.png|frame|right|Athena Pierce.]]
The first step to being an Archer is already complete! Now that the prospective archer is on Victoria Island, or Vic for short, it’s time to head to the Job Instructor. For Archers, that’s Athena Pierce, in [[MapleStory/Towns/Henesys|Henesys]]. The best way to get to Henesys is via the taxi. In [[MapleStory/Towns/Lith Harbor|Lith Harbor]], the taxi is run by a man in a booth, near the ship.  
The first step to being an Archer is already complete! Now that the prospective archer is on Victoria Island, or Vic for short, it’s time to head to the Job Instructor. For Archers, that’s Athena Pierce, in [[MapleStory/Towns/Henesys|Henesys]]. The best way to get to Henesys is via the Pantheon Portal. At the Six Path Crossway Platform, go down the rope and you will end up at the Six Path Crossway. Go up the rope you see above you but not all the way up. You will see a portal NPC on the left at the higher area of the map. Go in the portal and talk to the NPC again. Select Henesys.


:In order to promote to first job, the character in question must be at least level 10. It is recommended, however, that the advancement be made while still on level 10, as crucial skill points will be lost otherwise. If the future archer left before level 10, get there immediately.  After reaching level 10, find Athena Pierce in the town of Henesys (the one at the bottom of the world map). She lives in a tree on the far right of Mushroom Park (also called Henesys Park).
:In order to promote to first job, the character in question must be at least level 10. It is recommended, however, that the advancement be made while still on level 10, as crucial skill points will be lost otherwise. If the future archer left before level 10, get there immediately.  After reaching level 10, find Athena Pierce in the town of Henesys (the one at the bottom of the world map). She lives in a tree on the far right of Henesys.


After advancing to archer, the max HP and MP will nearly double. Also, it’s finally time to equip a bow! The potion shop of any town sells arrows at 1 meso each, or they can be found from monsters for free. Unfortunately, a level 10 archer doesn’t have enough dex to do decent damage with a bow. It’s advisable for starters to continue using melee weapons until at least level 15. These can be found from monsters or bought from the Weapon stores in each town. The best melee weapons are from Perion, at the top of the world map. Buy a 2-handed Axe or a wooden sword for 3k meso (each k = 1000 meso).  Both STR and dex raise an archer’s damage, so don’t be afraid to pump it a little, though it’s not advisable to raise it above 30 (for now). Dex is better for bows and STR is better for melee weapons. STR affects the minimum damage range of a bow, but only very slightly, and at low levels almost unnoticeably. To use bows, a certain amount of strength is required. This STR requirement is equal to the level requirement plus five. For example, the level 25 bow will require 30 STR. Once the STR requirement for the current weapon is met, put the rest of the Ability Points (AP) into Dex. Below level 30, an archer can switch back and forth between bows and crossbows at will, which is a good idea, as it allows them to pick a preference.  
After advancing to archer, the max HP and MP will nearly double. Also, it’s finally time to equip a bow! The potion shop of any town sells arrows at 1 meso each, or they can be found from monsters. Both STR and DEX raise an archer’s damage, but it’s not advisable to raise it. Dex is better for bows and STR is better for melee weapons. STR affects the minimum damage range of a bow, but only very slightly, at a rate of 4 STR = 1 DEX and at low levels almost unnoticeably. To use bows, a certain amount of dexterity is needed and no strength requirements are added, so just put in all 5 points into DEX.


If unsure, see the [[MapleStory/Bowman_Guide/Builds|Builds]] page to see what skills to do. The most important skill at first is Eye of the Amazon, as it increases the range of arrows.
If unsure, see the [[MapleStory/Bowman/Builds|Builds]] page to see what skills to do. The most important skill at first is Archery Mastery, as it increases the range of arrows and your mobility.


===First Job Tips===
===First Job Tips===
#. Melee weapons are best up to level 15, and then switch to a composite bow. Funded characters won’t need to do this.
# For unfunded archers, it is best to do Critical Shot first, and then Double Shot. Critical shot activates with all bow attacks, and costs no MP. Double Shot, at low levels, can be quite a drain on funds due to MP costs and the consumption of twice as many arrows.
#. Always keep a melee weapon handy to return to town with in case of an emergency, when out of arrows.
# Doing all of the first job quests provided by the job instructor should help you level to level 20 easily. Also, take advantage of the fact that these quests provide a lot of potions and equipments.
#. For unfunded archers, it is best to do Critical Shot first, and then Double Shot. Critical shot activates with all bow attacks, and costs no MP. Double Shot, at low levels, can be quite a drain on funds due to MP costs and the consumption of twice as many arrows.
 
#. For unfunded characters to build up money, and for funded ones to add to their supply, once reaching level 21, consider trying out [[MapleStory/Quests/Party_Quests#Kerning_City_Party_Quest|Kerning Party Quest]]. It can reward scrolls, which will be a great aid when sold for large amounts of mesos.
==Second Job Advancement==
# It is much cheaper to create arrows in Henesys, using 1 processed wood and 1 stiff feather. Talk to Vicious (found in Henesys Market left of the potion and weapons shop) when 1 stiff feather and either 10 branches or 5 firewood has been collected. He can then turn the branches or firewood into processed wood. Pi from [[MapleStory/Towns/Ludibrium|Ludibrium]] and Vogen from [[MapleStory/Towns/El Nath|El Nath]] can create arrows using the same materials as Vicious. Additionally, they can create bronze and steel arrows. Bronze Arrows require 1 Bronze Plate (refine 10 Bronze Ore through Mr. Thunder, Chris, or various others), 10 Stiff Feathers, and 3 Processed Wood. Steel Arrows, on the other hand, require 1 Steel Plate, 15 Soft Feathers, and 5 Processed Wood. In Zipangu, particularly Showa Town, Red arrows which add 4 attack are sold.
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Go see Grendel at Level 30. He will say that you look much stronger and ready for 2nd job, and will bring you to a secret area, where you have to defeat Stone Golems and collect 30 Dark Marbles. They don't give any experience or drops except the Dark Marble.
Once you are done, climb back up and exit the map through the portal. Take the 30 Dark Marbles back to Dark Lord and he will ask you to choose between 2 jobs, Hunter or Crossbowman.
 
==Third Job Advancement==
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Once you are level 60, go to El Nath, and head to the house on the big hill (Chief Residence). Head to Rene, and talk with her. After a chat, head to Sharp Cliff I. Go inside the crystal portal at the bottom of the map. Double click on the Holy Stone at the bottom. Head inside, fight Athena Pierce's evil side, and head out with the Black Charm that it drops.
Head back to Rene and give her this item, and voila, you are third job!
 
==Fourth Job Advancement==
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Congratulations on hitting 100! Once you hit level 100, Rene the 3rd job instructor will contact you via lightbulb. After starting the quest, head to Leafre and talk to Legor in The Forest of the Priest. You will then get a quest to obtain two special items for the fourth job instructor to advance. You will have to kill Manon and Griffey to get the two items, but thankfully, they're special versions of the bosses, which you will find instantly upon entering their respective boss map. Note, they don't drop any of the items the real versions do. After hunting down these monsters and obtaining the two items, go talk to Legor. She will advance you to fourth job, give you the skill book for Maple Warrior 10, and give you 4 SP and 5 AP.


===The Second Job Advancement===
==Advanced Guide==
Upon reaching level 30, return to Henesys. Talk to Athena Pierce, and she’ll send you off to the Second Job Instructor, who is located outside of Henesys on the path to [[MapleStory/Towns/Sleepywood|Sleepywood]]. She will send you to an ant tunnel type setting, where weakened Evil eyes and strengthened Zombie Mushrooms roam. It’s advisable to bring a number of potions, as this can take a while depending on luck. Three Arrow Blows or Double Shots per monster should do the trick. There are a fixed number of monsters on this map, so bring a melee weapon in case they respawn in an inconvenient location. The goal is to collect 30 Dark Marbles. If the test taker leaves the arena, either by changing channels or talking to the Instructor, all marbles are lost and the test must be restarted. Once these marbles are collected (a fairly simple task), talk to the Job instructor again. She will give you a medal and return you to the normal world. Take the medal to Athena, and be sure to know the second job to choose. She will ask whether the successful Archer wants to become a Hunter, who specializes in Bows, or a Crossbowman, whose name is self-explanatory. Choose the appropriate job, and be prepared to get another big boost in power. Go ahead and have some fun by putting the first point into Arrow Bomb or Iron Arrow.  
===Jump Shot===
This is a relatively simple trick that is hard to master, but it is easy with a good keyboard and especially the fact that now it is possible to attack while in air (except Arrow Blaster and Hurricane, but while shooting Hurricane jumping is allowed)
There are 3 kinds of jump shots, forward jump shots, back jump shots, and stationary jump shots. While in practice, there is little to no reason to do a jump shot, it is necessary when fighting some bosses as you avoid getting hit entirely. For example, jump shooting against a Yeti will prevent earthquake damage and back jump shooting against Jr. Balrog will take you outside of his range of fire.


===Second Job Tips===
Stationary jump shots are the easiest. Just  jump and shoot while in mid-air.
# To train quickly, never use a normal attack; ALWAYS use Double Shot. To keep up the pace, keep plenty of mana potions on hand. Remember, this is only practical after level 30 or so, although Funded characters can do that at lower levels as well.
 
# Try to stay a good distance away from enemies. Bow whacking may look fun, but it doesn't do much damage and in most situations is very ineffective. Power Knockback is a better option, if it is necessary. It can be an extremely useful skill, once mastered.
Forward jump shots are the next easiest. While walking forward, do a jump shot.
# Use warrior potions/pills and speed potions/pills to increase training speed when they’re affordable.
 
# Do not create a Glove! One can get a level 20 glove Blue Diros and level 35 Gold Scaler glove from quests. Gloves are expensive to craft, and there is little to no benefit in making them, as they do not raise defense very much. However, consider upgrading to the Green Diros once the funds are available. All it takes to upgrade is the level 20 glove, a little cash, two refined emeralds, and some screws. This gives a +2 dex boost, which is nice at level 20. This is the glove of choice for 15 more levels. Everything else is entirely inefficient.
Back jump shots are the hardest, and most people cannot do them consistently. Basically, while walking forward, jump, move in the opposite direction while in air, and shoot immediately thereafter. Again, some keyboards simply don't allow this as they only allow one button to be hit at once. Additionally, this is not possible to do with snowshoes because you have to do this while you are "sliding". Go to El Nath to practice, slide forward, jump back and shoot all at once to see the effect.
# Do not create Boots! There are only two shoes that the average player needs: snowshoes and whitebottoms. Other shoes can be acquired from quests, if wanted. Speed is one of the more important stats for an archer, as it allows for escape from enemies faster. Snowshoes give traction in El Nath, as well as 7 slots as opposed to the 5 slots of normal shoes. Whitebottoms give speed everywhere else. It can be suggested that you keep whitebottom shoes for quite a while, and then scroll snowshoes for speed when it’s in the budget. If Shoes that increase stats are preferred, simply use those that can be found or gained from quests. Another option is scrolling Snowshoes with 60% Shoe Jump, which adds one point of dex. These scrolls are fairly expensive, however.
Snowshoes, prevent back shooting from working because snowshoes stop ALL sliding, note that even when you are not in El nath you still slide VERY minimally making back shooting possible and snowshoes prevent back shooting because snowshoes prevent ALL sliding.
# If a Hunter, then STR should be 5 more than level, with everything else in DEX; For Crossbowmen-to-be, STR only needs to be equal to their level, with everything else in DEX. NEVER PUT AP INTO HP, MP, INT OR LUK. At level 30 (and assuming  perfect LUK and INT), a Hunter should have 35 STR and 127 DEX, and a Crossbowman should have 30 STR and 132 DEX. The best AP Distribution (for hunters) is as follows:
 
==== AP Distribution Chart ====
===Hunter or Crossbowman?===
Repeat this for every other level. Use the last level to put in all the AP needed for strength.
This is a classic example of speed vs. power. While Hunters have a higher damage/minute output in early levels, Crossbowmen catch up quickly in 2nd job. This is unfortunate as it gives a bad example of the strength of Crossbows in the first 30 levels; where the damage difference is minuscule and the speed difference is massive.
{|border="1" cellpadding="5" cellspacing="0"
 
|+ '''AP Distribution'''
In second job however, Crossbows and Bows get the skill "booster" that levels the playing field in terms of speed. While hunters are still faster than Crossbows, it is less noticeable with booster on. (With no booster, the speed difference is 10%, with booster on the speed difference is only 6%). The damage difference does just the opposite, the higher level you are, the bigger the difference is between the classes. Crossbows just get stronger and stronger than Hunters. However, It is worth noting, bow's speeds got lowered and match the same as a crossbow's speed in patch 0.60
|Level || Strength
 
|-
Frankly, both the speed difference and strength difference is minuscule compared to the different skills in 2nd job. Hunters get Arrow Bomb, a weaker attack that can cause up to 6 enemies to get stunned. Crossbows get Iron Arrow, a stronger attack that does not "home" on enemies but can go through walls.
|25 || 30
 
|-
====Arrow Bomb versus Iron Arrow====
|26 || 30
The most visible difference between these Second Job classes is simply the [[MapleStory/Bowman/Skills#Hunter Arrow Bomb - Bow|Arrow Bomb]] vs. [[MapleStory/Bowman/Skills#Crossbowman Iron Arrow - Crossbow|Iron Arrow]] debate. The skills are similar; they both hit up to 6 enemies and both cost up to 15 mana.
|-
 
|27 || 30
;Targets
|-
Arrow Bomb explodes in either direction from the target it strikes, which means groups of enemies must be close to the initial target to get hit by the area of effect (each target affected also has a chance to be stunned). Arrow bomb has the ability to shoot upward or downward at a slight angle (like a normal attack) and is useful when attacking from a safe spot.
|28 || 30
 
|-
Iron Arrow can only hit targets in a straight line and in one direction (as a bonus, the projectile can pass through walls). Iron Arrow is better at hitting multiple monsters, but cannot be used to safely snipe enemies from above or below.
|29 || 30
 
|-
;Arrow Bomb damage
|30 || 35
Due to recent patches, arrow bomb's impact damage has been raised to the normal attack of 450%, allowing its damage to match the splash damage. A critical strike from Arrow Bomb gives 1.2x-1.5x (varies with character stats) splash damage (making the attack have an average maximum of 675% splash damage )
|-
 
|}
When maxed, Arrow Bomb deals (450% x 6) for a maximum of 2700% damage (a critical strike will be (675% x 6) for a maximum of 4050% damage).
 
;Arrow Bomb stun
When maxed, Arrow Bomb has a 60% chance to stun each enemy (the calculation to see if a target is stunned is applied to each individual target rather than the entire group as a whole). Admittedly, it doesn't seem like a "flat" 60% chance, weaker enemies tend to get stunned more often than the stronger enemies, and bosses never get stunned.


== Intermediate Guide ==
;Iron Arrow damage
=== Where to Train ===
A maxed out Iron Arrow will hit all targets for 450%.  However, due to the specialised skill Rangefinder, damage gets increased with distance between the character and the monster (up till 30% damage). Even then, if enemies are close to the character, the character deals increased critical rate chance, allowing more critical hits (up till 20% additive boost)
This table is not an end-all-be-all guide for where to train, and depending on how you build your archer, some of these places may not be good for you to level at all. For example, Fire Boars or Jr. Kitties at level 46 is much more effective for someone who has Bomb or Iron Arrow early but doesn't work for someone who is getting Final Attack at that time. Final Attack archers can take on golems earlier than archers who don't have FA, and so forth.


{| border="1" cellpadding="2"
Iron Arrow, when maxed, deals (450% x1.3 x6) for a maximum of 3510% damage (a critical strike will be (675%x1.3x6) for a maximum of 5265% total damage).


| <b>Level</b>
;Conclusion
| <b>Recommended Monsters</b>
Iron Arrow does more damage as the distance between the character and the monster increases , but Arrow Bomb allows the Hunter to attack from safer locations due to having a more flexible range. Both have the ability for crowd control, because Arrow Bomb can stun, and Iron Arrow has knockback.
|-
{{col|2|begin}}
| 1 - 4
{|{{prettytable|notwide=1}}
| [[MapleStory/Monsters/Level 1-10#Green Snail|Green Snails]], [[MapleStory/Monsters/Level 1-10#Blue Snail|Blue Snails]]
|+Arrow Bomb damage
|-
|-
| 5 - 9
!Number of targets!!Maximum damage!!Critical strike damage
| [[MapleStory/Monsters/Level 1-10#Red Snail|Red Snails]], [[MapleStory/Monsters/Level 1-10#Shroom|Shrooms]]
|-
|-
| 10 - 16
|1||450%||675%
|[[MapleStory/Monsters/Level 1-10#Slime|Slimes]]
|-
|-
| rowspan=2 |17 - 19
|2||900%||1350%
| Early DS archers: Pig Beach ([[MapleStory/Monsters/Level 1-10#Pig|pigs]] and |[[MapleStory/Monsters/Level 1-10#Ribbon Pig|ribboned pigs]])
|-
|-
| Early CS archers: |[[MapleStory/Monsters/Level 1-10#Slime|Slimes]]
|3||1350%||2025%
|-
|-
| 21 - 25
|4||1800%||2700%
| |[[MapleStory/Monsters/Level 11-20#Green Mushroom|Green Mushrooms]], [[MapleStory/Monsters/Level 21-30#Horny Mushroom|Horny Mushrooms]], [[MapleStory/Monsters/Level 1-10#Pig|pigs]] and [[MapleStory/Monsters/Level 1-10#Ribbon Pig|ribboned pigs]]
|-
|-
| 26 - 30
|5||2250%||3375%
| [[MapleStory/Monsters/Level 21-30#Horny Mushroom|Horny Mushrooms]], [[MapleStory/Monsters/Level 11-20#Green Mushroom|Green Mushrooms]], [[MapleStory/Monsters/Level 21-30#Zombie Mushroom|Zombie Mushrooms]],
|-
[[MapleStory/Monsters/Level 21-30#Crow|Crows]]
|6||2700%||4050%
|}
{{col|2}}
{|{{prettytable|notwide=1}}
|+Iron Arrow damage
|-
|-
| 31 - 35
!Number of targets!!Maximum damage!!Critical strike damage
| [[MapleStory/Monsters/Level 21-30#Wild Boar|Wild Boars]], [[MapleStory/Monsters/Level 21-30#Rocky Masks|Rocky Masks]], [[MapleStory/Monsters/Level 21-30#Jr. Sentinel|Jr. Sentinels]], [[MapleStory/Monsters/Level 21-30#Crow|Crows]], [[MapleStory/Monsters/Level 21-30#Cico|Cico]], [[MapleStory/Monsters/Level 21-30#Cicle|Cicle]]
|-
|-
| 36 - 40
|1||585%||877.5%
| [[MapleStory/Monsters/Level 21-30#Wild Boar|Wild Boars]], [[MapleStory/Monsters/Level 21-30#Evil Eye|Evil Eyes]], [[MapleStory/Monsters/Level 31-40#Fire Boar|Fire Boars]], [[MapleStory/Monsters/Level 31-40#Jr. Cellions|Jr. Kitties]], [[MapleStory/Monsters/Level 21-30#Brown Teddy|Brown Teddy]], [[MapleStory/Monsters/Level 31-40#Pink Teddy|Pink Teddy]], [[MapleStory/Monsters/Level 21-30#Cloud Fox|Cloud Fox]], [[MapleStory/Monsters/Level 31-40#Masked Fish|Masked Fish]]
|-
|-
| 40 - 45
|2||1170%||1755%
| [[MapleStory/Monsters/Level 31-40#Fire Boar|Fire Boars]], [[MapleStory/Monsters/Level 31-40#Jr. Cellions|Jr. Kitties]], [[MapleStory/Monsters/Level 31-40#Retz|Retz]], [[MapleStory/Monsters/Level 31-40#Scuba Pepe|Scuba Pepe]], [[MapleStory/Monsters/Level 31-40#Black Sheep|Black Sheep]]
|-
|-
| 45 - 50
|3||1755%||2632.5%
| [[MapleStory/Monsters/Level 31-40#Fire Boar|Fire Boars]], [[MapleStory/Monsters/Level 31-40#Jr. Cellions|Jr. Kitties]], [[MapleStory/Monsters/Level 31-40#Cold Eyes|Cold Eyes]], [[MapleStory/Monsters/Level 31-40#Zombie Lupin|Zombie Lupins]], [[MapleStory/Monsters/Level 51-60#Stone Golem|Stone Golems]], [[MapleStory/Monsters/Level 31-40#Tick Tock|Tick Tock]], [[MapleStory/Monsters/Level 31-40#Barnard Gray|Barnard Gray]], [[MapleStory/Monsters/Level 41-50#Robo|Robo]], [[MapleStory/Monsters/Level 41-50#Master Robo|Master Robo]], [[MapleStory/Monsters/Level 41-50#Lunar Pixie|Lunar Pixies]], [[MapleStory/Monsters/Level 31-40#Star Pixie|Star Pixies]], [[MapleStory/Monsters/Level 31-40#Lupin|Lupins]], [[MapleStory/Monsters/Level 41-50#Copper Drake|Copper Drakes]]
|-
|-
| 51-55
|4||2340%||3510%
| [[MapleStory/Monsters/Level 51-60#Stone Golem|Stone Golems]], [[MapleStory/Monsters/Level 51-60#Dark Stone Golem|Dark Stone Golems]], [[MapleStory/Monsters/Level 51-60#Extra A|Extra A]], [[MapleStory/Monsters/Level 51-60#Extra B|Extra B]], [[MapleStory/Monsters/Level 51-60#Extra C|Extra C]], [[MapleStory/Monsters/Level 51-60#Drake|Drakes]], [[MapleStory/Monsters/Level 51-60#Jr. Yeti|Jr. Yetis]], [[MapleStory/Monsters/Level 41-50#Wraith|Wraiths]],
[[MapleStory/Monsters/Level 41-50#Lunar Pixie|Lunar Pixies]], [[MapleStory/Monsters/Level 51-60#Luster Pixie|Luster Pixies]], [[MapleStory/Monsters/Level 41-50#Fly Eye|Fly Eyes]], [[MapleStory/Monsters/Level 51-60#Cellion|Senior Kitties]], [[MapleStory/Monsters/Level 51-60#Hogul|Hogul]], [[MapleStory/Monsters/Level 51-60#Three-Tailed Fox|Three-Tailed Fox]]
|-
|-
| 55-80
|5||2925%||4387.5%
| [[MapleStory/Monsters/Level 51-60#Stone Golem|Stone Golems]], [[MapleStory/Monsters/Level 51-60#Dark Stone Golem|Dark Stone Golems]], [[MapleStory/Monsters/Level 51-60#Drake|Drakes]], [[MapleStory/Monsters/Level 51-60#Cellion|Senior Kitties]], [[MapleStory/Monsters/Level 41-50#Lunar Pixie|Lunar Pixies]], [[MapleStory/Monsters/Level 51-60#Luster Pixie|Luster Pixies]], [[MapleStory/Monsters/Level 51-60#Coolie Zombie|Coolie Zombie]], [[MapleStory/Monsters/Level 51-60#Minor Zombie|Minor Zombie]], [[MapleStory/Monsters/Level 51-60#Hadong|Kappa]]
|-
|-
| 80-100
|6||3510%||5265%
| [[MapleStory/Monsters/Level 81-90#Death Teddy|Death Teddies]], [[MapleStory/Monsters/Level 81-90#Goby|Goby]], [[MapleStory/Monsters/Level 91-100#Black Squid|Squid]], [[MapleStory/Monsters/Level 81-90#Kentaurus|Kentaurus]],[[MapleStory/Monsters/Level 81-90#Bain|Bains]], [[MapleStory/Monsters/Level 91-100#Lethal Squid|Lethal Squid]], [[MapleStory/Monsters/Level 91-100#Spirit Viking|Vikings]], [[MapleStory/Monsters/Level 91-100#Monglong Ghost|Hiime]]
|}
|}
{{col|2|end}}


Notes:
====Third Job class comparison====
* Despite the many efficient enemies to train on from level 45 to 50, this is considered the "Archer hell" period. You will gain the least amount of experience percentage per hour during this time. Don't get discouraged.
In 3rd job, the tables are reversed. Crossbows get Ice Shot, which freezes foes for up to 3 seconds as long as they aren't ice-resistant; however, it does not receive critical attacks. Hunters get Fire Shot, which is stronger and does receive criticals.
* The fastest EXP gain is Lunar/Luster Pixies for bowman & crossbowman from 50 to 57. It is highly recommended if you go out and get a speed cape/shoes/bone helm or use speed potions. They seem like a waste of money, but the increase in EXP gained per hour is significant.
In essence, however, the difference between these two bowmen can be summed up like this: Hunters are speedy, and Crossbows are powerful.
* Pig Beach is the best spot to find pigs. However, they spawn fast and can be difficult for an archer to achieve minimum firing distance.
After level 55, you should be able to figure out which training spots are good and which are bad. You can truly go nearly anywhere now, especially now that you are able to enter the level 50-only area in Ossyria. Coolie Zombies are generally the best leveling spot from level 55 till past level 80 or so, so give them a try.
 
== Advanced Guide ==
More than what you need to know.
 
=== Jump Shot ===
This is a relatively simple trick that is hard to master. There are 3 kinds of jump shots, forward jump shots, back jump shots, and stationary jump shots. While in practice, there is little to no reason to do a jump shot, it is necessary when fighting some bosses as you avoid getting hit entirely. For example, jump shooting against a Yeti will prevent earthquake damage and back jump shooting against Jr. Balrog will make you outside of his range of fire.
 
Stationary jump shots are the easiest. Just hit shoot and jump at the same time. Some keyboards won't allow you to do this unfortunately, but the majority of keyboards will allow you to do it if the buttons are on different rows and columns. For example, if your attack button is on s and your jump button is on d.
 
Forward jump shots are the next easiest. While walking forward, do a jump shot.


Back jump shots are the hardest, and most people cannot do them consistently. Basically, while walking forward, jump, hit back, and shoot at the same time. Again, some keyboards simply don't allow this as they only allow one button to be hit at once. Additionally, this is nearly impossible to do with snowshoes because you have to do this while you are "sliding". Go to El Nath to practice, slide forward, jump back and shoot all at once to see the effect.
;Stat comparison 1
20 Dex on a Crossbow = 21 Dex on a Bow. Similarly, 20 Weapon Attack on an Crossbow= 21 Weapon Attack on a Bow.
This basically means that if you are a hunter with 42 dex, you will do the same damage per shot as a Crossbow with 40 Dex. Or if you are a hunter with 210 dex, you will do the same damage per shot as a Crossbowman with 200 dex.  Bows have a Dex * 3.4 multiplier, whereas Crossbows have a Dex * 3.6 multiplier.  Everything else stays exactly the same. For that same reason, the same amount of Weapon Attack has a higher net impact on a Bow in terms of unit output, while Dexterity has a higher net impact on a Crossbow in terms of unit output. Similarly, due to weapon requirements, Bow users will overall have 5 more Strength and 5 less Dexterity than Crossbow users, and Crossbow users will overall have 5 more Dexterity and 5 less Strength.  Weapon Attack's impact overtime generates an increasing proportional rate to statistics such as Dexterity and Strength.  Diminishing returns currently do not seem apparent.


=== Hunter or Crossbowman? ===
;Stat comparison 2
This is a classic example of speed vs. power. While Hunters have a higher damage/minute output in early levels, Crossbowmen catch up quickly in 2nd job. This is unfortunate as it gives a bad example of the strength of Crossbows in the first 30 levels; where the damage difference is miniscule and the speed difference is massive.
''Equipment bonuses are ignored.''
*Level 70 Ranger, normal build-
**Minimum Damage: (292*0.9*3.4*0.6+75)/100 = 6.11*80(average level 70 bow weapon attack) = 489
**Maximum Damage: (292*3.4+75)/100 = 10.678*80 = 854
**Average Damage: 672(941)
**dpm:
*** Fast Bow: 53,760(75,280)
*** Fast Bow With Booster: 59,136(82,808)


In second job however, Crossbows and Bows get the skill "booster" that levels the playing field in terms of speed. While hunters are still faster than Crossbows, it is less noticeable with booster on. (With no booster, the speed difference is 10%, with booster on the speed difference is only 6%). The damage difference does just the opposite, the higher level you are, the bigger the difference is between the classes. Crossbows just get stronger and stronger than Hunters.
*Level 70 Sniper, normal build-
 
**Minimum Damage: (297*0.9*3.6*0.6+70)/100 = 6.47*83(average level 70 crossbow weapon attack) = 537
Frankly, both the speed difference and strength difference is miniscule compared to the different skills in 2nd job. Hunters get Arrow Bomb, a weaker attack that can cause up to 6 enemies to get stunned. Crossbows get Iron Arrow, a stronger attack that does not "home" on enemies but can go through walls.
**Maximum Damage: (297*3.6+70)/100 = 11.392*83 = 946
 
**Average Damage: 742(1039)
The true difference between the classes is simply the Arrow Bomb vs. Iron Arrow debate. The skills are similar; they both hit up to 6 enemies and both cost a lot of mana, however Iron Arrow is a bit cheaper. This is where the similarities end; Iron Arrow gets weaker as it progressively hits enemies, while Bomb gets stronger after it hits an initial enemy. This means Iron Arrow is most definitely going to be stronger on small mobs (3 or 4) and Bomb will be better on larger mobs (6 at a time). However, Iron Arrow is more powerful than bomb in all circumstances.
**dpm:
 
*** Normal Crossbow: 54,908(76,886)
Please note that since Arrow Bomb does not pierce through enemies, it will do area damage (and perhaps stun) around the first monster it hits. Therefore, a group of six monsters can be easily hit by Iron Arrow; however, the same group must be very close to be affected by Arrow Bomb. It must also be noted, Iron Arrow's strengths are also its weaknesses; Arrow bomb has the ability to shoot upward or downward at a slight angle. This ability is useful in ranged combat from a safe spot.
*** Normal Crossbow With Booster: 62,328(87,276)
 
This looks if you use the basic attack, the first number being without critical and the number in the brackets being with critical. Used the Attack ladder below for the damage per minute.  
Arrow Bomb has a stun ability, which makes up for its relative weakness. When maxed, Bomb Arrow has a 60% chance to stun an enemy, for each enemy. Admittedly, it doesn't seem like a "flat" 60% chance, weaker enemies tend to get stunned more often than the stronger enemies, and bosses never get stunned.
 
Arrow Bomb also has something of a glitch. The monster that is actually struck with the arrow takes half damage, 65% at max, and the monsters hit by the “splash” damage take more than it says, 195% at max. Also, a critical with Bomb does double damage, as opposed to a critical with other skills, where it merely adds 100%. This is a great advantage, as a monster hit by splash damage that criticals will take 390% damage, where as if it had worked normally it would only do 230% damage.
 
In 3rd job, the tables are reversed. Crossbows get Ice Shot, which freezes foes for up to 3 seconds as long as they aren't ice-resistant; however, it does not receive critical attacks. Hunters get Fire Shot, which is stronger and does receive criticals.
In essence, however, the difference between these two bowmen can be summed up like this: Hunters are speedy, and Crossbows are powerful.
 
Stat comparisons:
20 Dex on a Crossbow = 21 Dex on a Bow. Similarly, 20 Weapon Attack on an Crossbow == 21 Weapon Attack on a Bow.
This basically means that if you are a hunter with 42 dex, you will do the same damage per shot as an Crossbow with 40 Dex. Or if you are a hunter with 210 dex, you will do the same damage per shot as a Crossbowman with 200 dex.  Bows have a Dex * 3.4 multiplier, whereas Crossbows have a Dex * 3.6 multiplier.  Everything else stays exactly the same.  For that same reason, the same amount of Weapon Attack has a higher net impact on a Bow in terms of unit output, while Dexterity has a higher net impact on a Crossbow in terms of unit output.  Similarly, due to weapon requirements, Bow users will overall have 5 more Strength and 5 less Dexterity than Crossbow users, and Crossbow users will overall have 5 more Dexterity and 5 less Strength.  Weapon Attack's impact overtime generates an increasing proportional rate to statistics such as Dexterity and Strength.  Diminishing returns currently do not seem apparent.


It must be clearly understood that Arrow Bomb and Iron Arrow are not buddy skills, and similarly, Ice Shot and Fire Shot are not buddy skills. The Ranger's damage dealing skill is Fire Shot while the Sniper's is Iron Arrow. The Ranger's disabling skill is Arrow Bomb while the Sniper's is Ice Shot.
It must be clearly understood that Arrow Bomb and Iron Arrow are not buddy skills, and similarly, Ice Shot and Fire Shot are not buddy skills. The Ranger's damage dealing skill is Fire Shot while the Sniper's is Iron Arrow. The Ranger's disabling skill is Arrow Bomb while the Sniper's is Ice Shot.
Line 175: Line 176:
One last point about these 4 skills is that when you first reach level 70, the Sniper can immediately learn Ice Shot for 100% damage and 1 second freeze. His Iron Arrow is already at level 30. This means that the Sniper can immediately take advantage of his Ice Shot and take out huge numbers of monsters. The Ranger, on the other hand, has to take 10 levels to max out Fire Shot.
One last point about these 4 skills is that when you first reach level 70, the Sniper can immediately learn Ice Shot for 100% damage and 1 second freeze. His Iron Arrow is already at level 30. This means that the Sniper can immediately take advantage of his Ice Shot and take out huge numbers of monsters. The Ranger, on the other hand, has to take 10 levels to max out Fire Shot.


In the 1st job advance period, Hunter's edge on speed is superior to Crossbow's edge on damage. You're not spamming skills, and more speed and less damage vs. more damage and less speed generally comes to an almost equal damage over time, so the versatility of higher speed is better (especially considering the level 25, 35, and 90 Bows have a FAST speed rating). However, if you're spamming skills, then Bows are not better than Crossbows (though, not worse off either), and it becomes solely a choice.
In the 1st job advance period, Hunter's edge on speed is superior to Crossbow's edge on damage. You're not spamming skills, and more speed and less damage vs. more damage and less speed generally comes to an almost equal damage over time, so the versatility of higher speed can be better (especially considering the level 25, 35, and 90 Bows have a FAST speed rating) but as weapon defense gets higher the Hunter's speed edge can lose out to the higher damage per shot of the Crossbow. However, if you're spamming skills, then Bows are not better than Crossbows (though, not worse off either), and it becomes solely a choice.
 
=== Scrolling ===
 
* The main question in scrolling shoes is that between scrolling them with Shoe Jump Scrolls or Shoe Speed Scrolls. On the surface, it seems that you would want to stick with the jump shoes, because those add DEX and result in more damage. However, one must also consider that increased speed will allow you to train faster. Furthermore, the Jump from the +DEX shoes will also alter your jumpshot timing, which could lead to catastrophic results if you go Yepeing often. Lastly, Jump shoes are much more expensive to scroll.
 
* The other scrolling methods are pretty simple. Scrolling with 10% is like trying to win the lottery, scrolling with 60% is the standard choice, and 100% are for people who don’t take risks.
 
* However, not all 100% scrolls are cheap. The 100% Scroll for Cape is not sold by NPCs and has a high price. Even high-leveled players search for these kinds of scrolls. That one extra DEX can really help your damage.
 
* If you have a lot of money to invest in scrolls, and the equipment being scrolled upon is cheap (work glove, for example), you can try to spam 10% on hordes of work gloves, throwing away failures, until one works. Now, proceed to scroll that worked glove with the scrolls of your wish (not 10% though, your luck can't be that good).
 
* If the player can afford 5 60% speed scrolls (less than jump 60%) try a 3-4 speed Whitebottom shoe. Iron hogs drop them and they can be purchased in Henesys.  11 speed is what you’re aiming for. This is 4 60%, plus the speed that’s already on them. Normally, buying an 11 speed shoe is in the millions since it normally requires 1 10% and 4 60%'s working which is very rare.  Thus using boots that already have speed on them allow you to get 11+ speed boots. (120% or higher speed is wanted for fighting Jr. Barlog and with 11 speed boots, a speed pill that adds 10% and 2-3% from the 10% dex overall scrolls you might have on your armor is the best way to achieve 120%+ speed.)
 
=== Attack Speed Ladder ===
 
{|border="1" cellpadding="5" cellspacing="0"


===Attack Speed Ladder===
{|{{prettytable|notwide=1}}
|+ '''Attack Speed ladder'''
|+ '''Attack Speed ladder'''
|Rating || Corresponding Shots/minute
! Rating !! Corresponding Shots/minute
|-
|-
|0 (Normal Crossbow) || 68 shots per minute
|0 (Normal (Cross)bow) || 74 shots per minute
|-
|-
|1 (Normal Bow) || 75 shots per minute
|1 (Normal (Cross)bow with booster) || 84 shots per minute
|-
|-
|2 (Fast Bow)|| 80 shots per minute
|2 (Fast Bow)|| 80 shots per minute
|-
|-
|3 (Fast Bow with booster) || 87 shots per minute
|3 (Fast Bow with booster) || 88 shots per minute
|-
|4 (Fast Bow with booster and strafe) || Unknown
|-
|-
| ||
|Final Attack for Crossbow || 200 shots per minute
|-
|Final Attack for Crossbow || Unknown
|-
|-
|Final Attack for Bow || 160 shots per minute
|Final Attack for Bow || 160 shots per minute
|}
|}


How to calculate rating:
A common misconception is that bows and crossbows fire at different speeds even though they are both rated normal. This is probably because crossbows have a slight delay before they fire, making them slower in practicality but the same speed when standing still and firing. The delay for bows comes after the shot, like most attacks. Also, all archer attack skills are the same speed with the same weapon. That is to say, Strafe and Double Shot are the same speed.
Crossbow speed is 0, fast Crossbow is 1, normal bow is 1, and fast bow is 2.
 
Booster increases the speed rating by 1, and strafe increases the speed rating by 1.
 
For example: A Normal Crossbow with booster shoots as fast as a Normal Bow (speed rating of 1). A Fast Crossbow shoots as fast as a normal Bow (speed rating of 1). A Normal Bow with booster and Strafe shoots as fast as a Fast Crossbow with booster and Strafe (speed rating of 3).
 
It is unknown what happens when a Fast Bow with Booster gets used with Strafe (rating of 4)


[[/Skills|Continue to Skills]]
{{Footer Nav|game=MapleStory|prevpage=Warrior/Equipment|prevname=Warrior Equipment|nextpage=Bowman/Skills|nextname=Bowman Skills}}
532

edits