MapleStory/Dual Blade/Builds: Difference between revisions

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*'''Blade Booster''': Level (6)
*'''Blade Booster''': Level (6)


Maxing triple stab at the beginning is for damage and for a little mobbing attack. 5 is put in mastery so you can get booster. The rest of your sp is saved for later when you make your next job advancement at lv 30.
Maxing triple stab at the beginning is for damage and for a little mobbing attack. 5 is put in mastery so you can get booster. The rest of your sp is saved for later when you make your next job advancement at lv 30. (keep in mind that you will have to use all of your SP up to this point before you can use any on Blade Acolyte skills)


==Blade Acolyte==
==Blade Acolyte==
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*'''Level 37''': +3 Self Haste(20)
*'''Level 37''': +3 Self Haste(20)


Now you have two options, Slash Storm, or Fatal Blow. If you don't have the mastery book, do Fatal Blow first, if not, do Slash Storm. The reason that you max Self Haste first, is because mobility is a great thing to have for a melee class. It will increase your exp/hour even more so than the other two skills would, because, after all, you need to get to the monsters to kill them.
Now you have two options, Slash Storm, or Fatal Blow. If you don't have the mastery book, do Fatal Blow first, if you have, do Slash Storm. The reason that you max Self Haste first, is because mobility is a great thing to have for a melee class. It will increase your exp/hour even more so than the other two skills would, because, after all, you need to get to the monsters to kill them.


*'''Level 38''': +3 Storm/Blow(4)
*'''Level 38''': +3 Storm/Blow(4)
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==Blade Specialist==
==Blade Specialist==
Speed Build:
55: No leftover SP
56: +3 Flash Jump
57: +3 Flash Jump (6)
58: +3 Flash Jump (9)
59: +1 Flash Jump (10) +2 Tornado Spin
60: +3 Tornado Spin (5)
61: +3 Tornado Spin (Must get Mastery Book) (8) +1 Flash Jump (11)
62: +2 Tornado Spin (10) +1 Flash Jump (12)
63: +2 Tornado Spin (12) +1 Flash Jump (13)
64: +2 Tornado Spin (14) +1 Flash Jump (14)
65: +2 Tornado Spin (16) +1 Flash Jump (15)
66: +2 Tornado Spin (18) +1 Flash Jump (16)
67: +2 Tornado Spin (MAXED: 20) +1 Flash Jump (17)
68: +3 Flash Jump (Maxed 20)
69: +3 Saved SP
70: +3 Saved SP
Build So Far:
Tornado Spin: MAX: 20
Flash Bang: 0
Flash Jump: MAX: 20
Leftover SP: 6
Reason For Build:
Tornado Spin allows you to attack while moving forward a great deal, so this helps you get speed. Flash Bang is worthless because it may do good damage, but you can only use it once every minute. Flash Jump is a move that if you do not have, you are basically going to be a terrible Dual Blade because you will not have any speed what-so-ever.


==Blade Lord==
==Blade Lord==
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==Blade Master==
==Blade Master==


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