MapleStory/Gameplay: Difference between revisions

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{{Header Nav|game=MapleStory}}
{{Header Nav|game=MapleStory}}


After you successfully download and install the game and register an account name, it's time for you to get acquainted with the ins and outs of the world. As you level up as a Beginner you'll always want to look ahead to see how you can optimize your experience.
After is purchased in the Cash Shop.  
 
==Gameplay==
Like most [[MMORPG|MMORPGs]], gameplay centers on venturing into dungeons and combating monsters in real-time. The players combat monsters and complete quests, in the process acquiring in-game currency, called "mesos" or "meru", experience points (EXP), and various items.
 
Characters advance in level by gaining a preset amount of EXP for each level. The maximum possible level is level 200. Upon leveling up, players receive Ability Points and Skill Points to distribute among their [[#Abilities|abilities]] and [[#Skills|skills]].
 
MapleStory's 2D side-scrolling viewpoint more closely resembles a platformer than the typical 3D or top-down view of other games such as [[Guild Wars]] or [[Mu Online]]. The controls for the game are executed using the computer keyboard and mouse. The keyboard is used for many game functions, and much of it can be re-arranged to suit users' needs. The mouse is mainly used to trigger ''NPCs'' (Non Player Characters) and manipulating items.
 
MapleStory characters exist in "worlds". Each world is split up into "servers". Players are allowed to create up to three different characters in each world. Each world, similar in content between each other in the same version, is split into up to twenty channels, among which characters are allowed to freely switch. Characters and their items cannot be transferred between worlds, unless a transfer is purchased in the Cash Shop.  


===New players===
===New players===
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;Initial Job
;Initial Job
{{details|MapleStory/Jobs}}
{{details|MapleStory/Jobs}}
Unlike many other MMORPGs, players in MapleStory cannot choose a character class or job when they create the character. Rather, every character starts with the job ''Beginner'' until they meet the requirements to complete the first job advancement.
Unlike many other MMORPGs, players in MapleStory cannot choose a character class or job when they create the character. Rather, every character starts with the job ''Beginner'' until they m
 
;The Adventure Begins
After the character creation process is complete, you can chose to take several beginner quests that serve as a tutorial to the game. If you choose not to, you will be sent to [[MapleStory/Towns#Maple Island|Maple Island]], a floating island specifically designed to be beginner-friendly.
 
For the means of strategy, it is important to place your points mainly into a certain [[#Stats|stat]] and a certain [[#Skills|skill]]. To choose which stat and skill you should mainly work on improving, you should first decide what class or job you will take on later in the game. The initial skills available to Beginner classes have little effect past the first job.
 
===Dying===
When a character's hit points reach zero, the character dies.  Death will normally cost a character a percentage of EXP, never to fall below zero percent. Beginners do not lose EXP when they die. Items such as the one-use Safety Charm (available from the Cash Shop) can prevent EXP loss when the character dies.  After death, the character transports to the nearest town. Upon returning to the nearest town, characters are revived with fifty HP, as well as the same amount of MP they possessed upon death.
 
===Stats===
{{details|MapleStory/Stats}}
There are four types of stats (Strength, Dexterity, Intelligence, and Luck) with varying degrees of value depending on character class. Characters generally raise one main stat to increase their damage output, as well as one minor stat to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the stats. Also sometimes a character will choose to raise their health or mana. These are also raised using Ability Points (AP).
 
===Skills===
Every character class has various skills in which to invest Skill Points (SP). A skill becomes increasingly powerful or helpful depending on the amount of SP invested in the skill. Each skill can be mapped to a specific button to simplify activation.
 
===Parties===
===Parties===
Players can kill monsters alone, or they can form a party with up to 5 other characters. One character forms a party as the leader, and invites others to the party. The leader must be at least level 10 or have already completed the first job advancement to create a party. While killing monsters, Mesos and EXP are shared based on damage dealt to the monster as well as each character's relative level; more of each being given to higher-level members. Party members who are significantly weaker than the monsters killed by other members will not receive shares of the EXP unless they have dealt at least 1 point of damage to the monster before it is killed. The EXP and Mesos gained are only shared if the party members are on the same map and channel. Joining a party without helping is known as "leeching" and is generally considered rude.
Players can kill monsters alone, or they can form a party with up to 5 other characters. One character forms a party as the leader, and invites others to the party. The leader must be at least level 10 or have already completed the first job advancement to create a party. While killing monsters, Mesos and EXP are shared based on damage dealt to the monster as well as each character's relative level; more of each being given to higher-level members. Party members who are significantly weaker than the monsters killed by other members will not receive shares of the EXP unless they have dealt at least 1 point of damage to the monster before it is killed. The EXP and Mesos gained are only shared if the party members are on the same map and channel. Joining a party without helping is known as "leeching" and is generally considered rude.
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