MapleStory/Magnus: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
fix
(update)
(fix)
Line 49: Line 49:
**Increases to 5x when you use up all 20 death counts.
**Increases to 5x when you use up all 20 death counts.
*Map damage over time (not in GMS)
*Map damage over time (not in GMS)
**1% HP per 3 second
**1% HP per 2 second
**5% HP per 3 second outside control zone
**5% HP per 2 second outside control zone
*Control Zone
*Control Zone
**Full damage dealt inside, half damage dealt outside
**Full damage dealt inside, half damage dealt outside
**Full potion efficiency inside, half potion efficiency outside.
**Full potion efficiency inside, half potion efficiency outside.
**1% damage per 3 second inside, 5% damage per 3 second outside.
**1% damage per 2 second inside, 5% damage per 2 second outside.
**Zone range
**Zone range
***Reduces by 15% when Magnus' HP drops to 75%
***Reduces by 15% when Magnus' HP drops to 75%
Line 101: Line 101:
**Increases to 5x when you use up all 20 death counts.
**Increases to 5x when you use up all 20 death counts.
*Map damage over time (not in GMS)
*Map damage over time (not in GMS)
**1% per 3 second
**1% per 2 second
**10% per 3 second outside control zone
**10% per 2 second outside control zone
*Control zone
*Control zone
**Full damage dealt inside, 10% damage dealt outside
**Full damage dealt inside, 10% damage dealt outside
**Full potion efficiency inside, 10% potion efficiency outside
**Full potion efficiency inside, 10% potion efficiency outside
**1% damage per 3 second inside, 10% damage per 3 second outside
**1% damage per 2 second inside, 10% damage per 2 second outside
**Zone range
**Zone range
***Reduces by 15% when Magnus' HP drops to 75%
***Reduces by 15% when Magnus' HP drops to 75%
Line 166: Line 166:
***Reduces by 60% when Magnus' HP drops to 25%
***Reduces by 60% when Magnus' HP drops to 25%
*Sleeping gas seduces player for 10 seconds, undispelable.
*Sleeping gas seduces player for 10 seconds, undispelable.
*When there are 40 deaths, the boss run is counted as failed and everyone forced to leave.
*When there are 40 deaths, the boss run is counted as failed and everyone is forced to leave.


====Rewards====
====Rewards====
Anonymous user