MapleStory/Warrior/Builds: Difference between revisions

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{{MapleStory/Big Bang}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
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==AP Distribution==
==AP and Equipment==
Regardless of player character class, warriors should apply 3 strength and 2 dexterity until they have reached their dexterity 'cap', meaning whatever amount of dexterity they feel is enough. Since warriors only need dexterity to help give them accuracy, a character with sufficient funds can apply less dexterity to their character compared to a character with no funds. Once you have reached your dexterity cap, you apply all points into strength.
DEX has a limited role in determining accuracy, but level has a far greater effect.  Most equipment doesn't have a DEX requirement either, the only exception being the Stonetooth/Ribgol Sword.  Warriors should apply ALL AP on STR and NO DEX unless you are sure you need it, and then keep it to a minimum. Never put any AP on INT or LUK.


Most characters with no starting funds will stop adding dexterity when they reach 60-80 dexterity (this used to be 80-100 when accuracy scrolls for items were less plentiful and less available). Depending on starting funds, characters may choose to stop adding dexterity at 20-50 dexterity , or even never add dexterity at all.
==SP==
===Beginner===
Considering Recovery only heals about 2HP/second when fully leveled, most people will not select this.


==First Job Skill Builds==
*'''Level 2''': +1 Three Snails (1)
It is extremely important that a warrior max Improved HP Increase as soon as possible, this skill is the reason why warriors have so much HP. Depending on where you train, you can max Slash Blast before Power Strike.
*'''Level 3''': +1 Three Snails (2)
*'''Level 4''': +1 '''Three Snails''' (3)
*'''Level 5''': +1 Nimble Feet (1)
*'''Level 6''': +1 Nimble Feet (2)
*'''Level 7''': +1 '''Nimble Feet''' (3)


A standard build maxes Improved HP Increase as quickly as possible (by level 15) before moving on to active, offensive skills. First you have to make a decision: you can max out either power strike or slash blast, or acquire both you're new to the game and then max out the one you like best. Power strike is unfunded-friendly because of its low mana cost, whereas Slash blast is a great skill for killing lots of monsters at once (mobbing), but it costs a lot of mp as well as hp. As long as you're funded, maxing out Slash Blast will ensure that you train quickly.
===First Job (Level 10 to 30)===
To max all skills, it would require 70 SP, but you are given only 61 SP to spend.  You will need to choose which skill not to max.  You must also decide which active skill to max first, Slash Blast or Power Strike.  This is dependent on where you train.  If it's easy to hit many enemies together, go with Slash Blast; otherwise, take them on one by one with Power Strike. In the end, only one attack skill should be maxed, unless you are making a Spearman as they will both be replaced at level 30.


Most players find Iron Body, Endure, and Improved HP Recovery to be negligible skills because their effects are limited and do not scale with the amount of health and armor that is acquired later on. Iron Body also uses MP, which some find wasteful. Also, to improve these skills you must take points out of your active skills, such as Power Strike or Slash Blast. The argument persists over whether or not you need two active skills.
{{col|2|begin}}
 
;Fighter & Page
;Recommended for first characters (Not Optimal)
* 1 Power Strike (1)
This build is recommended for new MapleStory players who have a hard time training. They get power strike earlier than Improved  HP Increase, so they lack 60HP when compared to warriors who focus on maximizing their HP.
* '''20 Slash Blast (MAX)'''
* 10 Power Strike (11)
* '''10 HP Increase (MAX)'''
* '''20 Iron Body (MAX)'''
{{col|2}}
;Spearman
* 1 Power Strike (1)
* 1 Power Strike (1)
* 5 Improved HP Recovery (5)
* '''20 Slash Blast (MAX)'''
* 10 Improved HP Increase (MAX)
* '''19 Power Strike (MAX)'''
* 19 Power Strike (MAX)
* '''10 HP Increase (MAX)'''
* 20 Slash Blast (MAX)
* 11 Iron Body (11)
* 6 Anything (6)
{{col|2|end}}
 
;Recommended for main characters
*5 Improved HP Recovery (5)
*10 Improved HP Increase (MAX)
*1 Power Strike (1)
*10 Slash Blast (10)
*19 Power Strike (MAX)
*10 Slash Blast (20/MAX)
*1 Endure (1)
*5 Improved HP Recovery (10)
 
;Iron Body, maximum HP, with Power Strike
*5 Improved HP Recovery (5)
*10 Improved HP Increase (MAX)
*20 Power Strike (MAX)
*20 Iron Body (MAX)
*1 Endure (1)
*5 Improved HP Recovery (10)


;Iron Body, maximum HP, with Slash Blast
Slash Blast can hit 6, so it's maxed first.  Iron Body is helpful all the way to level 200, but Power Strike and Slash Blast are both replaced with 1 SP on 2nd job Ground Smash, so don't max both unless you are making a Spearman as they will get Iron Will which will replace Iron Body.
*5 Improved HP Recovery (5)
*10 Improved HP Increase (MAX)
*1 Power Strike (1)
*20 Slash Blast (MAX)
*20 Iron Body (MAX)
*1 Endure (1)
*4 Improved HP Recovery (9)


==Second Job Skill Builds==
===Second Job (Level 30 to 70)===
Basically, if you choose to max only one weapon, you have enough SP to max everything. The only thing is the order.  
It would take 130 SP to max all skills, but you are only given 121 SP to spend by the time you reach level 70.


===Fighter===
====Fighter====
Fighters focus all their energies into attack, for their damage is considered the highest out of all the second job warrior classes. However, their mp ratio is the lowest of the three warrior classes. Fighters MUST max Weapon Mastery first if they want their damage to be balanced. There has been a debate on whether to get Rage or Final Attack after Weapon Mastery. Well, if you’re rich, I'd go for Final Attack and then Rage because you can just rely on Takoyakis from Zipangu in the meantime, although they're expensive and worth around 3k of mesos.
{{col|3|begin}}
;Option 1
;Unfunded or Party (1): Rage and Final Attack can be switched since they both add damage at a slower pace. However, other characters in a party will also benefit from getting Rage sooner.
* 19 Weapon Mastery (19)
* 1 Ground Smash (1)
* 5 Weapon Booster (5)
* '''10 Physical Training (MAX)'''
* 30 Final Attack: Weapon (MAX)
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 10 Ground Smash (11)
* '''20 Rage (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* '''20 Power Guard (MAX)'''
* '''11 Weapon Booster (MAX)'''
{{col|3}}
;Unfunded or Party (2): Same as the previous build.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 11 Weapon Booster (11)
* 10 Ground Smash (11)
* '''20 Rage (MAX)'''
* '''20 Final Attack (MAX)'''
* '''20 Power Guard (MAX)'''
* '''9 Weapon Booster (MAX)'''
{{col|3}}
;Funded: You can get Rage later on by using various +ATT potions from Zipangu or NLC.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 10 Ground Smash (11)
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* 3 Rage (3)
* 3 Rage (3)
* 30 Power Guard (MAX)
* '''20 Power Guard (MAX)'''
* 17 Rage (MAX)
* '''17 Rage (MAX)'''
* 15 Weapon Booster (MAX)
* '''11 Weapon Booster (MAX)'''
* 1 Weapon Mastery (MAX) (Warriors need as much accuracy as they can have)
{{col|3|end}}
* 1 Anywhere (1)


;Option 2
====Page====
* 19 Weapon Mastery (19)
{{col|3|begin}}
* 19 Rage (19)
;Ground Smash at 11
* 5 Weapon Booster (5)
* 1 Ground Smash (1)
* 30 Final Attack (MAX)
* '''10 Physical Training (MAX)'''
* 3 Weapon Booster (8)
* '''20 Weapon Mastery (MAX)'''
* 30 Power Guard (MAX)
* 7 Weapon Booster (7)
* 7 Weapon Booster (15)
* 10 Ground Smash (11)
* 1 Weapon Mastery (MAX)
* '''20 Threaten (MAX)'''
* 7 Iron Body (10)
* '''20 Final Attack (MAX)'''
 
* 2 Weapon Booster (9)
You can choose freely the order of Final Attack, Rage, and Power Guard. Just keep in mind to max Power Guard AFTER Final Attack, and that you need 3 Rage to unlock Power Guard.
* '''20 Power Guard (MAX)'''
 
* '''11 Weapon Booster (MAX)'''
;Power Guard Build
{{col|3}}
* 3 Rage (3)
;Ground Smash at 11: Same as previous.
* 30 Power Guard (MAX)
* 1 Ground Smash (1)
* 20 Weapon Mastery (20)
* '''10 Physical Training (MAX)'''
* Remaining skill points optional
* '''20 Weapon Mastery (MAX)'''
This build is used by Hp Fighters. Hp fighters are warriors who put 35 on STR and the rest on hp, they use the damage taken as an advantage in their attacks thus making their primary attack Power Guard. These kind of warriors aren't recommended for beginners in the game due to the fact they're very hard to raise to level 30 and they don't have much choice of armor and weapons, however they are an interesting and increasingly popular class.
* 11 Weapon Booster (11)
 
* 10 Ground Smash (11)
===Page===
* '''20 Threaten (MAX)'''
* 19 Weapon Mastery (19)
* '''20 Final Attack (MAX)'''
* 5 Weapon Booster (5)
* '''20 Power Guard (MAX)'''
* 30 Final Attack: Weapon (MAX)
* '''9 Weapon Booster (MAX)'''
{{col|3}}
;Delay Threaten
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 10 Ground Smash (11)
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* 3 Threaten (3)
* 3 Threaten (3)
* 30 Power Guard (MAX)
* '''20 Power Guard (MAX)'''
* 17 Threaten (MAX)
* '''17 Threaten (MAX)'''
* 15 Weapon Booster (MAX)
* '''11 Weapon Booster (MAX)'''
* 1 Weapon Mastery (MAX) (Warrior need as much accuracy as they can have)
{{col|2|end}}
* 1 Anywhere (1)
There is much less to debate about. Threaten isn't nearly as useful as Rage (at lower levels), so it should be left to be maxed last. This does not, however, mean that Threaten is otherwise worse than Rage. On the contrary, the usefulness of Rage stays around the same, while Threaten's usefulness (due to the weapon attack decrease being calculated by %) grows exponentially from say lvl 30 to lvl 100, because the monsters that you will be fighting will have higher weapon attack.
 
A page may also use a variation of the HP pure, see hp pure build for fighter above, however as fighters gain more hp in their job advance it is very unadvisable to be a page HP Pure.
 
===Spearman===
;Single Weapon Build
* 19 Weapon Mastery (19)
* 5 Weapon Booster (5)
* 30 Final Attack: Weapon (MAX)
* 3 Iron Will (3)
* 30 Hyper Body (MAX)
* 15 Weapon Booster (MAX)
* 1 Weapon Mastery (MAX) (Warrior need as much accuracy as they can have)
* 18 Anywhere (18)
'''Note:''' This is not a recommended build, as Hybrid Spearman you have an advantage of single weapon Spearmen.
 
;Hybrid Build
* 19 Primary Weapon Mastery (19)
* 5 Primary Weapon Booster (5)
* 3 Iron Will (3)
* 30 Hyper Body (MAX)
* 19 Secondary Weapon Mastery (19)
* 5 Secondary Weapon Booster (5)
* 15 Primary Weapon Booster (MAX)
* 15 Secondary Weapon Booster (MAX)
* 1 Primary Weapon Mastery (MAX)
* 1 Secondary Weapon Master (MAX)
* 8 Free Points (8) (Anywhere except for Final Attack)
 
Hybrid helps quite a bit in the 3rd job advance, as Crusher and Slasher only works well with Spear and Pole Arm, respectively. However, your 2nd job advance period will be quite hard because of the lack of Final Attack. Which weapon to use as Primary is up to you, BUT Pole Arm is recommended.
 
;Final Attack Hybrid Build
* 19 Primary Weapon Mastery (19)
* 5 Primary Weapon Booster (5)
* 30 Final Attack: Primary Weapon (MAX)
* 3 Iron Will (3)
* 30 Hyper Body (MAX)
* 19 Secondary Weapon Mastery (19)
* 5 Secondary Weapon Booster (5)
* 5 Primary Weapon Booster (10)
* 5 Secondary Weapon Booster (10)
This sacrificed 10 points in each weapon's booster to be able to max Final Attack for your primary weapon, but chances are, it won't make much of a difference anyway. Polearms are more commonly used as a primary weapon as the swing:stab ratio is 3:2, giving an advantage to polearms (polearm deals more damage on swing; spear deals more damage on stab).
'''Note:''' This build is not recommended, because a Full Hybrid has more utility than a Final Attack Hybrid. After Second Job, Final Attack is useless.
 
;Spear Extreme Boost Build (Most Recommended)
* Spear Mastery (MAX)
* Final Attack: Spear (MAX)
* Spear Booster: (MAX)
* Iron Will (MAX)
* Hyper Body (MAX)
* 1 Free Point (1)
 
Hyper Body and Iron Will and Spear Booster, they are the best things to use together with the stat builder, Iron Will and Spear Booster isn't really combined with stat builders, but Hyper Body is, You must add Hyper Body to max right from the beginning, and with it, you can use it together with your high hp of yours, the high hp of yours with hyper body, the hp boost combination suits the best for spearmen... Now for Iron Will, of course! Everyone needs defense, if you don't have defense you will die, oh and its actually combined with the hp too, defend your hp... Defend your HIGH HP, which is real good, and Spear Booster, which is also combined, and I am wrong at the beginning. You can use the fast attacks with HIGH Attack then you will kill monsters extremely fast, you can kill very advanced monsters to you when you mastered all these 3 things. But you must bring pots.
 
;Early Hyper Body Build (Recommended)
* 19 Primary Weapon Mastery (19)
* 5 Weapon Booster (5)
* 3 Iron Will (3)
* 30 Hyper Body (MAX)
* 30 Final Attack: Weapon (MAX)
* 15 Weapon Booster (MAX)
* 1 Weapon Mastery (MAX)
* 18 Anything (18)
 
;Earlier Hyper Body Build(Most Recommended)
* 19 Primary Weapon Mastery (19)
* 3 Iron Will (3)
* 30 Hyper Body (MAX)
* 5 Weapon Booster (5)
* 30 Final Attack: Weapon (MAX)
* 15 Weapon Booster (MAX)
* 1 Weapon Mastery (MAX)
* 18 Anything (18)
 
;Even Earlier Hyper Body (Not Recommended)
* 3 Iron Will (3)
* 30 Hyper Body (MAX)
* 19 Primary Weapon Mastery (19)
* 5 Weapon Booster (5)
* 30 Final Attack: Weapon (MAX)
* 15 Weapon Booster (MAX)
* 1 Weapon Mastery (MAX)
* 18 Anything (18)
 
'''Note:''' Early Hyper Body builds make you more popular in PQs. If you really believe you're going to be doing a lot of PQs from level 30 to 70, these builds are right for you.
 
;Where to Put Your Extra Points
There aren't really many skills to put your extra skill points into at the end of your levels. Iron Will isn't very good because bless has the same wdef and mdef, but with 20 accuracy and avoidabillity. It can still be useful when you're PQing without a cleric. Maxing out Iron Body is another good option, because it gives a great amount of wdef. It's great for loners who train instead of PQ. It is good for the less funded, because it means less hp potions to buy. Another skill you can put in is HP Recovery, which is a great skill for the unfunded, because they have to spend very little potion money. Endure is not a recommended option, but it can save you in a tight situation when you run out of potions and a ladder is nearby.
 
==Third Job Skill Builds==
===Crusader===
;Regular Build
*30 Combo Attack (MAX)
*30 Coma (MAX)
*30 Panic (MAX)
*30 Shout (MAX)
*20 Relax (MAX)
*11 Free SP (put into Armour Crush/2nd job skills)
'''Notes'''
*Combo Attack, Coma and Panic are the main attacks of a Crusader. Maxing them is necessary!
*Panic has no elemental charge to it, nor does it inflict any status. Do not be fooled by the in-game description. It only applies +350% damage to a single monster (maxed panic does ~30,000 damage at level 100).
*Coma has no elemental charge either, but it has a 90% chance of stunning the enemies when maxed. It applies +200% damage to 6 monsters. (maxed coma does 12-15k damage at level 90 to 6 monsters when maxed, an average total of 80-95k damage). Thus, it's better to max Coma first.
 


;Early Coma Build
====Spearman====
*21 Combo Attack
{{col|2|begin}}
*30 Coma (MAX)
;Ground Smash at 11
*9 Combo Attack (MAX)
* 1 Ground Smash (1)
*30 Panic (MAX)
* '''10 Physical Training (MAX)'''
*30 Shout (MAX)
* '''20 Weapon Mastery (MAX)'''
*20 Relax (MAX)
* 7 Weapon Booster (7)
*11 Free SP (put into Armour Crush/Shield Mastery/2nd job skills)
* 10 Ground Smash (11)
'''Notes'''
* '''20 Final Attack (MAX)'''
This build is similar to the traditional build with the exception that Coma is maxed before Combo is finished being maxed. The reason behind this is that after Combo hits level 21(5 orbs), the only difference higher levels will make is a minimal increse in attack, while puting points in Coma early not only gives you more power(you are now able to mob with coma instead of being limited to slash blast), but coma also stuns, reducing pot costs, allowing you to train on higher level monsters earlier, etc.
* '''20 Hyper Body (MAX)'''
* '''13 Weapon Booster (MAX)'''
* '''20 Iron Will (MAX)'''
{{col|2}}
;Ground Smash at 11: Same as previous.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 11 Weapon Booster (11)
* 10 Ground Smash (11)
* '''20 Final Attack (MAX)'''
* '''20 Iron Will (MAX)'''
* '''9 Weapon Booster (MAX)'''
* '''20 Hyper Body (MAX)'''
{{col|2|end}}


===White Knight===
===Third Job (Level 70 to 120)===
;'All Charges First' Build
It would take 160 SP to max all skills, but you are only given 151 SP to spend by the time you reach level 120.
*30 Fire Charge
*30 Ice Charge
*30 Thunder Charge
*20 Relax
*30 Charge Blow
*11 Free SP (put into Magic Crush/2nd job skills)
;Notes
*Fire charge is maxed first as there are more monsters weak to Fire as compared to other elements.
*Ice charge is maxed next as near level 9x the EXP from the Fire-weak enemies will slow down. The number of Ice weak enemies is second only to Fire weak enemies. As a side note, Ice can freeze non-Ice based enemies.
*Thunder charge has the highest attack multiplier, but precious few enemies are weak to thunder, hence this is maxed after Fire and Ice.
*Shield mastery is useless, even for shield users. Also, you will not need Magic Crash, as very few enemies cast Magic powerups.


The All Charges First build is actually very helpful now, as many more monsters, such as the Wyvern family and Headless Horseman, are elementally weak with the addition of Leafre. The fact that Charge Blow causes you to lose your charge denotes that it is a hindrance to regular training (it reduces your DPS in certain situations). Rely on Charge Blow in situations where you need to escape a group of monsters, when finishing off a monster, or when fighting one monster at a time (the stun is great for soloing bosses). Maxing out the various charges is a better option for optimal training.
====Crusader====
{{col|3|begin}}
;Low Shout: Shout is left low since there is another skill in 4th job that also can stun. Combo Attack is only taken to 17 in the beginning since that enables all 5 orbs.  Any further points onl
* '''20 Brandish (MAX)'''
* 17 Combo Attack (17)
* '''20 Coma (MAX)'''
* 11 Shout (11)
* '''20 Chance Attack (MAX)'''
* '''20 Improving MP Recovery (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Magic Crash (MAX)'''
{{col|3}}
;Low Brandish: Brandish is left low since 4th job Intrepid Slash will replace it.
* 11 Brandish (11)
* 17 Combo Attack (17)
* '''20 Coma (MAX)'''
* '''20 Shout (MAX)'''
* '''20 Chance Attack (MAX)'''
* '''20 Improving MP Recovery (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Magic Crash (MAX)'''
{{col|3}}
;Low MP Recovery: You want both attacks and don't care that they will be replaced in 4th job.
* '''20 Brandish (MAX)'''
* 17 Combo Attack (17)
* '''20 Coma (MAX)'''
* '''20 Shout (MAX)'''
* '''20 Chance Attack (MAX)'''
* 11 Improving MP Recovery (11)
* '''3 Combo Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Magic Crash (MAX)'''
{{col|3|end}}


;Ultimate Solo Build (Recommended for most players)
====White Knight====
*30 Fire Charge (MAX)
{{col|2|begin}}
*30 Charge Blow (MAX)
;Early Fire Charge: Combat orders adds 2 to all other skills, so only need to take most other skills to 18, as they can't be boosted beyond 20.  There are also many monsters weak to Fire, so it is maxed first, though it can be switched with Ice based on training locations.  Thunder is maxed next since it can be stacked with Fire or Ice for more damage.
*30 Lightning Charge (MAX)
* 18 Fire Charge (18)
*30 Ice Charge (MAX)
* '''30 Charged Blow (MAX)'''
*20 Relax (MAX)
* 18 Thunder Charge (18)
*11 Free SP
* 18 Ice Charge (18)
* 5 Restoration (5)
* '''20 Combat Orders (MAX)'''
* 4 Restoration (9)
* '''20 Shield Mastery (MAX)'''
* 18 Magic Crash (18)
{{col|2}}
;Early Charged Blow: Fire charge will last for 70 seconds, and each level added to Charged Blow will maximize the damage per MP.  Stacking Thunder Charge is not as beneficial at low levels and doesn't last very long.
* 7 Fire Charge (7)
* '''30 Charged Blow (MAX)'''
* 11 Fire Charge (18)
* 18 Thunder Charge (18)
* 18 Ice Charge (18)
* 5 Restoration (5)
* '''20 Combat Orders (MAX)'''
* 4 Restoration (9)
* '''20 Shield Mastery (MAX)'''
* 18 Magic Crash (18)
{{col|2|end}}


'''Notes'''<br />
====Dragon Knight====
The first is the ultimate solo build. It offers the fastest leveling. It starts off with Fire - perfect for Yeti And Pepe (for Doombringer and other good drops) and Ghost Pirates/Dual Ghost Pirates. Next is Charged Blow, essential for soloing high level non-boss monsters. Lightning Charge allows you to fight early at Spirit Vikings/Gigantic Spirit Vikings for fast exp. If you like to solo a lot more than partying, this build is for you. This is recommended for most Knights, as the Knight class is essentially a solo class, and parties usually do not favour Knights.
{{col|3|begin}}
 
;Low Dragon Fury: Fury is replaced with 4th job Dark Impale and Wisdom gives a nice passive bonus even at 1 SP.
;Party/Economy Build
* 1 Dragon Fury (1)
*10 Ice Charge
* 1 Dragon Wisdom (1)
*30 Fire Charge (MAX)
* '''20 Dragon Buster (MAX)'''
*30 Charge Blow (MAX)
* '''9 Dragon Wisdom (MAX)'''
*30 Lightning Charge (MAX)
*20 Ice Charge (MAX)
*20 Relax (MAX)
*11 Free SP
'''Notes'''<br />
This build starts off with Ice Charge, taking advantage of its freezing ability. You can solo monsters which others would be going to 20-30 levels later. You can be an Ice Mage replacement in parties. Having 2 charges early on gives you variety as well. This build is for those who want to party/sacrifice training speed for more money.
 
;Extreme Damage Build
*30 Fire Charge (MAX)
*30 Lightning Charge (MAX)
*30 Charge Blow (MAX)
*30 Ice Charge (MAX)
*20 Relax (MAX)
*11 Free SP
 
'''OR'''
 
*30 Fire Charge (MAX)
*10 Ice Charge
*30 Lightning Charge (MAX)
*30 Charge Blow (MAX)
*20 Ice Charge (MAX)
*20 Relax (MAX)
*11 Free SP
'''Notes'''<br />
This build is for those who want to do the maximum damage, but it will cause heavy money loss. Hence, it is recommended for the very rich. The second one is for those who want to do the highest damage and are moderately rich.
 
===Dragon Knight===
;Crusher Hybrid Build
* 30 Spear Crusher (MAX)
* 1 Spear Fury (1)
* 1 Elemental Resistance (1)
* 20 Dragon Blood (MAX)
* 9 Elemental Resistance (10)
* 30 Polearm Fury (MAX)
* 10 Elemental Resistance (MAX)
* 3 Sacrifice (3)
* 3 Sacrifice (3)
* 30 Dragon Roar (MAX)
* '''30 Dragon Roar (MAX)'''
* 17 Sacrifice (MAX), Power Crush (17), Spear Fury (18) or Booster (17)
* 10 Dragon Fury (11)
 
* '''20 Dragon Blood (MAX)'''
;Fury Hybrid Build
* '''17 Sacrifice (MAX)'''
* 30 Polearm Fury (MAX)
* '''20 Magic Crash (MAX)'''
* 1 Elemental Resistance (1)
* '''20 Elemental Resistance (MAX)'''
* 20 Dragon Blood (MAX)
{{col|3}}
* 30 Spear Crusher (MAX)
;Low Dragon Buster: Buster is replaced with 4th job Dark Impale and Wisdom gives a nice passive bonus even at 1 SP.
* 1 Spear Fury (1)
* 1 Dragon Buster (1)
* 19 Elemental Resistance (MAX)
* 1 Dragon Wisdom (1)
* '''20 Dragon Fury (MAX)'''
* '''9 Dragon Wisdom (MAX)'''
* 3 Sacrifice (3)
* 3 Sacrifice (3)
* 30 Dragon Roar (MAX)
* '''30 Dragon Roar (MAX)'''
* 17 Sacrifice (MAX), Power Crush (17), Spear Fury (18) or Booster (17)
* 10 Dragon Buster (11)
 
* '''20 Dragon Blood (MAX)'''
;Lvl 10 Fury Hybrid Build
* '''17 Sacrifice (MAX)'''
* 10 Polearm Fury (10)
* '''20 Magic Crash (MAX)'''
* 30 Spear Crusher (MAX)
* '''20 Elemental Resistance (MAX)'''
* 1 Elemental Resistance (1)
{{col|3}}
* 1 Spear Fury (1)
;Low Resistance: You want both attacks and don't care that they will be replaced in 4th job.
* 20 Dragon Blood (MAX)
* 1 Dragon Buster (1)
* 19 Elemental Resistance (MAX)
* 1 Dragon Fury (1)
* 20 Polearm Fury (MAX)
* 1 Dragon Wisdom (1)
* '''19 Dragon Buster (MAX)'''
* '''9 Dragon Wisdom (MAX)'''
* 3 Sacrifice (3)
* 3 Sacrifice (3)
* 30 Dragon Roar (MAX)
* '''30 Dragon Roar (MAX)'''
* 17 Sacrifice (MAX), Power Crush (17), Spear Fury (18) or Booster (17)
* '''19 Dragon Fury (MAX)'''
* '''20 Dragon Blood (MAX)'''
* '''17 Sacrifice (MAX)'''
* '''20 Magic Crash (MAX)'''
* 11 Elemental Resistance (11)
{{col|3|end}}


;Spear Only Build
===Fourth Job (Level 120 to 200)===
* 30 Spear Crusher (MAX)
====Hero====
* 1 Elemental Resistance (1)
====Paladin====
* 1 Spear Fury (1)
====Dark Knight====
* 20 Dragon Blood (MAX)
* 19 Elemental Resistance (MAX)
* 3 Sacrifice (3)
* 30 Dragon Roar (MAX)
* 29 Spear Fury (MAX)
* 18 Sacrifice (21) or Power Crush (18)
Note: For better Training, get Spear Crusher to level 15, then SAVE 11 SP before continuing to MAX


;Polearm Only Build
==Alternative builds==
* 30 Polearm Fury (MAX)
===The Pure HP Build===
* 1 Elemental Resistance (1)
This build is not recommended for those just starting the game. That said, it is a viable build for advanced players with money to burn and plenty of spare time. The general premise is to add all AP into HP and get a huge bonus from the HP Increase skill.  The advantages of this are that you can go to areas with extremely tough monsters, and not be killed thanks to how long it takes them to kill you. This is probably the build that will let you kill powerful monsters the soonest; however it is not cheap to do, nor easy. It is just possible earlier.  So you want to do this? There are some things you need to have. First, you need lots of money. Without money, training is incredibly slow, and even once you've got it to a higher level, you won't be able to afford pots. Second, if you want to get any use out of the character, you need at least one friend who is a Cleric. They will probably be more than happy to help heal you, since they get exp based on how much they heal, and you will have a lot of HP to heal. Third, if you want to do this quickly, you will need someone who can enter a party with you and train you.
* 20 Dragon Blood (MAX)
* 9 Elemental Resistance (10)
* 30 Sacrifice (MAX)
* 10 Elemental Resistance (MAX)
* 30 Dragon Roar (MAX)
* 20 Power Crush (MAX)
* 1 Anywhere


;Hybrid from 2nd Job Polearm Only Build
Once you have these, you are ready to begin. On each level up, put all your AP in HP. Apart from HP Increase, the SP usage is not very important since most of the 1st job skills are pretty much useless. If you want to try fighting for yourself, you will be weak, but you can get the damage increase skills first.
* 30 Polearm Fury (MAX)
* 20 Dragon Blood (MAX)
* 1 Elemental Resistance (1)
* 19 Spear Mastery (19)
* 6-10 Spear Booster (6-10)
* 30 Spear Crusher (MAX)
* 1 Spear Fury (1)
* 19 Elemental Resistance (MAX)
* 21-25 Anywhere


;Ultimate Spear Skill Build
The Exchange Quest remains a reasonable way to gain experience early on, or you can do party quests, which is a much better way to get experience. At level 20, it costs approximately 100,000 mesos to level up using the [[MapleStory/Quests/Exchange Quest|Exchange Quest]] if you trade Solid Horns, which can generally be purchased for 50 mesos. So if you're poor, this may not be the best thing any more. The reason for the variance in price is that the prizes you get have different values - some are worth almost as much as the money the items cost, some are worth less than half. As for the Party Quest, you won't do any killing, but if you can find a willing party then go for it!
*Spear Crusher (MAX)
*Spear Fury (MAX)
*Sacrifice (3) (Required for Dragon Roar)
*Dragon Roar (MAX)
*Elemental Resistance (MAX)
*Dragon Blood (3)(Required for Power Crash)
*Power Crash (15) OR Sacrifice (+15)
*Dragon Blood (+17)(MAX)


*Recommended for spear maplers.
Level 30 is the next interesting point. You've got here in whatever way, probably costing vast amounts of mesos, or taking a ridiculously long time, but you've done it. Now, all that's left before you and your ultimate success is the 2nd job advance test.  You will need accuracy and damage enhancing items to complete this.


;Ultimate Polearm Skill Build
You will be able to hit the boars approximately 90% of the times, that's not so bad as they are a few levels higher than you. Just bring some warrior elixirs (from NLC) to increase your dmg (it may still be painfully low, probably around 300  per power strike). The advancement will probably take you several minutes, but it is completable.
*Polearm Crusher (MAX)
*Polearm Fury (MAX)
*Sacrifice (3)(Required for Dragon Roar)
*Dragon Roar (MAX)
*Elemental Resistance (MAX)
*Dragon Blood (MAX)
*Power Crash (15) OR Sacrifice (+15)


*Recommended for polearm maplers.
Once you have done that, Congratulations! You will now be getting the most useful skill to you: Power Guard.  Power Guard is available to both Fighters and Pages, but Fighters are generally considered the better choice thanks to gaining several hundred HP when they choose their 2nd Job. Either way, Power Guard does the same thing - returns some of the damage monsters deal to you by running into you (bump damage) to the monsters. The reason it is so nice is because of how it works - it returns a percentage of the total damage done to you. Thus, the stronger the monster's attack, the more damage it will do to itself if you run into it. This damage ignores accuracy, so if the monster hits you, you hit it back, unless it hits you for 1 damage. In that case, you would not be doing any damage at all, so it records a "MISS".  As you can see, with a massive amount of HP, this means you can take on some of the strongest monsters in the game, and as long as you have a Cleric along or a bunch of pots, there's no risk of you even dying. Heck, if you feel bold, party a Cleric and go kill Crimson Balrog. You won't die if the cleric doesn't.


==Alternative Builds==
Once you have Power Guard, you can choose Rage (as a Fighter), or other skills - Rage is useful to party members because it improves their weapon attack, and if you are always training with someone they will appreciate this.
===The Low-DEX Build===
The Low-DEX build is designed to get the maximum damage out of a Warrior, capping DEX extremely low from anywhere about 5-60, and using DEX scrolls on their shoes or overalls. A 10% overall DEX scroll can add 3 accuracy and 5 DEX. A 10% shoe DEX scroll can add 3 accuracy. And a 10% glove DEX can add 5 accuracy and 3 DEX. Each DEX point is 0.8 Accuracy, which means each overall scroll adds 7 Accuracy. With 5 slots on your shoes, (and a certain pair that has 7) you could get up to 21 extra Accuracy. If you use an Overall with 10 slots, then you could get 70 extra Accuracy, and if you add that to your godly shoes, that is 91 Accuracy! And some overalls have a bonus +5 DEX, which is another 4 Accuracy. It's VERY hard to get 10 10% scrolls to work on one piece of equipment, so don't expect it to happen too often (or at all). In addition, the second job "Mastery" skill increases Accuracy by 20 when maxed, assuming that the corresponding weapon is equipped.


===Dagger Warrior===


This build is generally not suitable for most players, as the price of scrolling is extremely high. Most low DEX warriors have a "main" character that provides the funds for their scrolling.
You may think that since warriors have access to daggers, they might be able to effectively use them.


===The Hp Fundless Build (1-30) In Progress===
*For example, the DEX requirement for warrior-compatible daggers are usually 0 after Tempest.
*Also, daggers are already fast, so booster is probably unnecessary, and you can spend the points on something better.
*Also, daggers are one-handed, allowing you to use shields, too.
*Daggers require a lot less STR than other 1H warrior weapons.
*Daggers have increased damage when stabbing.


This build is recommended if you don't want to waste any mesos from other accounts. Thus, you need some knowledge of how to play and of the terms. It is up to date to the Lunar New Year Event of Global. The general premise is to '''get a lot of hp and then, cap (stop adding hp to it).''' The fun of it is that you get tremendous HP and it will take a while for you to die. If you choose to become a fighter or page you will be able to use ''Power Guard'' and that complements your HP. Every time you get hit by a monster, you will do damage back regardless of their armor. If you choose to be a spearman, you get ''Hyper Body'' that increases you and/or your parties' HP and MP by a lot. You will get a lot of HP once you activate it. However, regardless of your second job choice, you will always do low damage, compared to other warriors, and it will take a while to gain levels. This guide tells you the fastest way to do it whilst being fundless.
However, there are lots of disadvantages.


'''''Level 0-10'''''
*You can't put many useful points in 2nd job.
*Also, there are no dagger masteries, so damage will probably be weak or unstable.
*Which also brings the fact that daggers do low damage already.
*Daggers have the lowest range.
*Dagger scrolls cost extremely more than 1H warrior weapons.


The first thing you need to do is to create an account. Then, create a character. Nowadays, you no longer need to ''roll'' for perfect stats. After you reach ''Level 10'', your stats will become ''35 for strength and 4 for the rest.'' So, all you have to do is Auto-Assign your stats until later. Anyways, before you create a character, you must choose a world. ''Scania'' and ''Bera'' are too crowded and you will hardly be able to ''Party Quest(PQS)''. The last three or four worlds don't have enough players in them and it will be hard to make mesos(MONEY!) as a HP warrior. If you choose a world in between, suggested as ''Windia'', you will be able to Party Quest more frequently, which is a MUST! You will Party Quest a lot as it is the fastest way to level. Also, it might be likely that you might be able to rip people off in these worlds such as selling easy to get items for lots of cash. Also, you will be able to find people who give cash for something easy to do. Anyways, it is much easier to get mesos there than in the least crowded worlds. Also, when you get your first weapon, DON'T GET RID OF IT LATER! It can be used to lure enemies in the ''Henesys Party Quest''.
==Ultimate Explorer: UE Warrior==
You must have a max level Cygnus Knight, finish the final job advancement, and finally complete the quest “Empress’ Grace." before you can create an Ultimate Explorer UE. It doesn't matter what class Cygnus Knight you choose to level. For example, you can make a level 120 Blaze Wizard and still choose to make a UE Warrior. Your Warrior will not receive Flame Gears from your BW, but it will receive Mihile’s Soul Driver as that is a UE Warrior skill.


To be a fundless HP Warrior, you must collect EVERYTHING! The useless stuff is the stuff you can drop later. However, most things can be sold at a local shop for mesos. Anyways, another important thing you must do, are all the quests in MAPLE ISLAND! Don't leave when your not finished with them all. Press Q on your keyboard and click on the ''Available''section to check. After a couple of quests in ''Mushroom Town'', you will get a hat/headband. If it is a ''Red Headband'', you will get +1 accuracy when it is equipped. This +1 accuracy is the difference between the needed by ''Level 30'', ''40 Dexterity'' (DEX) and 41 DEX. You can get it, but it doesn't really matter as you will only lose out on 50 HP by the time you reach ''Level 30''. Other important quests there like ''Pio's Quest'' will give you ''The Relaxer''. You can hotkey it by pressing ''I'' on the keyboard, then click on Set-up, press '''\''' on the keyboard and a in-game keyboard will pop-up. Click n' hold ''The Relaxer'' in your inventory and then, drag it to any key you want, on the in-game keyboard. Then, every time you press that key, you will sit on ''The Relaxer'' and it will heal 50 HP every 10 secs. All the other quests give EXP and MESOS along the way. Finally, it will be your time to leave once there are no more quests. Once you leave ''Maple Island'' you will enter ''Victoria Island''. Do the ''Olaf Quests'' and you will become ''Level 10''. Congratulations, you will be able to do your First Job Advancement and you will become a swordsman/warrior. So go to ''Perion'' and do it. Now your stats are reset and your abilities for beginner's should be ''3 Nimble Feet'' (hotkey it similarly to the way you can hotkey ''The Relaxer'') and 3 of any other that you like. Also, because of the quests you did on Maple Island, you have a whole arsenal of potions ready to be used. Hotkey them. This whole thing should take less than half an hour.
Note: UE start at level 50 so the build order for level 1 through 50 could be considered irrelevant, however it is included here as the builds above seem outdated. You will start with no AP or SP applied, and will need to know where to put them. You can not apply SP for second job until all first job SP has been applied.  Consider applying all AP on STR. Using Auto is not recommended for warriors. Only put AP on DEX if you know you need some, and then keep it as low as you can.  Never put any AP on INT or LUK.


'''''Level 10-15'''''
===Swordman===
Slash Blast will be your primary attack for the fastest Swordman training.  Maxed Iron Body is always useful throughout and including use in 4th Job Hero or Paladin.  For DK, Iron Body will not stack with Iron Will.


With your new abilities for Warriors, you have to make a choice. Here is how you should add the stats and abilities to your character:
;Regular Build
*'''Level 10''': +1 Power Strike (1)
*'''Level 11''': +3 Slash Blast (3)
*'''Level 12''': +3 Slash Blast (6)
*'''Level 13''': +3 Slash Blast (9)
*'''Level 14''': +3 Slash Blast (12)
*'''Level 15''': +3 Slash Blast (15)
*'''Level 16''': +3 Slash Blast (18)
*'''Level 17''': +2 '''Slash Blast''' (20), +1 Power Strike (2)
*'''Level 18''': +3 Power Strike (5)
*'''Level 19''': +3 Power Strike (8)
*'''Level 20''': +3 Power Strike (11)
*'''Level 21''': +3 HP Boost (3)
*'''Level 22''': +3 HP Boost (6)
*'''Level 23''': +3 HP Boost (9)
*'''Level 24''': +1 '''HP Boost''' (10). +2 Iron Body (2)
*'''Level 25''': +3 Iron Body (5)
*'''Level 26''': +3 Iron Body (8)
*'''Level 27''': +3 Iron Body (11)
*'''Level 28''': +3 Iron Body (14)
*'''Level 29''': +3 Iron Body (17)
*'''Level 30''': +3 '''Iron Body''' (20)


''Level 10:'' 1 Improving Hp Recovery, and save your stats for later
;End Result
*'''Slash Blast''': Level 20
*'''Power Strike''': Level 11 (or 20)
*'''HP Boost''': Level 10
*'''Iron Body''': Level 20 (or 11)


''Level 11:'' 3 Improving Hp Recovery, and save your stats for later
Power Strike will be replaced with 3rd job skills, and it does not speed training so it does not need to be maxed.  Maxed Iron Body is always useful, except for Spearman, as Dragon Knight get Iron Will which is stronger.  Alternatively, you could max Power Strike instead of Iron Body for Spearman.  UE start at level 50 so you probably won't use Slash Blast or Power Strike as you will already have Ground Smash that can hit 4 and Mihile’s Soul Driver that can hit 4.


''Level 12:'' 1 Improving Hp Recovery and 2 Improving Max Hp Increase, and save your stats
===Fighter===
Ground Smash will be your primary attack for the fastest training.  It only hits 4, but it's more flexible than your first job skills, and you still have max Slash Blast and strong enough Power Strike to fall back on in the few situations that they would still be useful.  Soul Driver will speed training later into 2nd and on into 3rd job.


''Level 13:'' 3 Improving Max Hp Increase, and save your stats for later
;Regular Build
*'''Level 30''': +1 Ground Smash (1)
*'''Level 31''': +3 Physical Training (3)
*'''Level 32''': +3 Physical Training (6)
*'''Level 33''': +3 Physical Training (9)
*'''Level 34''': +1 '''Physical Training''' (10), +2 Weapon Mastery (2)
*'''Level 35''': +3 Weapon Mastery (5)
*'''Level 36''': +3 Weapon Mastery (8)
*'''Level 37''': +3 Weapon Mastery (11)
*'''Level 38''': +3 Weapon Mastery (14)
*'''Level 39''': +3 Weapon Mastery (17)
*'''Level 40''': +2 '''Weapon Mastery''' (20)
*'''Level 41''': +3 Weapon Booster (3)
*'''Level 42''': +3 Weapon Booster (6)
*'''Level 43''': +3 Weapon Booster (9)
*'''Level 44''': +2 Weapon Booster (11), +1 Ground Smash (2)
*'''Level 45''': +3 Ground Smash (5)
*'''Level 46''': +3 Ground Smash (8)
*'''Level 47''': +3 Ground Smash (11)
*'''Level 48''': +3 Final Attack (3)
*'''Level 49''': +3 Final Attack (6)
*'''Level 50''': +3 Final Attack (9)
*'''Level 51''': +3 Final Attack (12)
*'''Level 52''': +3 Final Attack (15)
*'''Level 53''': +3 Final Attack (18)
*'''Level 54''': +2 '''Final Attack''' (20), +1 Rage (1)
*'''Level 55''': +3 Rage (4)
*'''Level 56''': +3 Rage (7)
*'''Level 57''': +3 Rage (10)
*'''Level 58''': +3 Rage (13)
*'''Level 59''': +1 Rage (14), +2 Weapon Booster (13)
*'''Level 60''': +2 Rage (16), +1 Weapon Booster (14)
*'''Level 61''': +2 Rage (18), +1 Weapon Booster (15)
*'''Level 62''': +2 '''Rage''' (20), +1 Power Guard (1)
*'''Level 63''': +3 Power Guard (4)
*'''Level 64''': +3 Power Guard (7)
*'''Level 65''': +3 Power Guard (10)
*'''Level 66''': +3 Power Guard (13)
*'''Level 67''': +3 Power Guard (16)
*'''Level 68''': +3 Power Guard (19)
*'''Level 69''': +1 '''Power Guard''' (20), +2 Weapon Booster (17)
*'''Level 70''': +3 '''Weapon Booster''' (20)


''Level 14:'' 3 Improving Max Hp Increase, and save your stats for later
;End Result
*'''Physical Training''': Level 10
*'''Weapon Mastery''': Level 20
*'''Ground Smash''': Level 11
*'''Final Attack''': Level 20
*'''Rage''': Level 20
*'''Power Guard''': Level 20
*'''Weapon Booster''': Level 20


''Level 15:'' 2 Improving Max Hp Increase(MAX) and 1 Power Strike, now ADD HP!
Physical Training is first for more power, followed by Weapon Mastery for stability.  Some Weapon Booster for attk speed.  Ground Smash is not maxed, but stop at 11 as you will get better attacks in 3rd job, and you need the other 9 SP for other skills.  Final Attack next for additional passive attk, then Rage, Power Guard, and finish Weapon Booster. 


The most important thing is to '''SAVE YOUR STATS FOR LATER'''at least until ''Level 15'' The second important thing is to get '''5 Improving Hp Recovery and 10 Improving Max Hp Increase before adding to HP''' At the end of this, you will get '''3,000 HP''' at ''Level 15''!
Rage and Weapon Booster work good together on a macro early on, then make two macros after you get 3rd job Combo Attack.  The timers don't match on most of them, but it's faster to put Rage and Power Guard on one and then put Iron Body, Weapon Booster, and Combo Attack on the other.


But, how do you get to Level 15 extremely fast whilst being a fundless weakling?
===Crusader===
Start with Brandish and Combo Attack.  Brandish can only hit 1 at level 1, but it's stronger than Ground Smash and it's fast.  Mihile’s Soul Driver can hit 5 at level 3.  If you are training with Soul Driver instead of Brandish, you may want to max Combo Attack first.  If you don't mind training all the way to 120 with Soul Driver, you could leave Brandish at 11 (swap with Shout).  4th job Intrepid Slash is not a direct replacement like BaM go from Quad Blow to Quintuple Blow.  Brandish has more vertical range, and Intrepid Slash has more horizontal range, but it's close enough that you probably won't use Brandish any more after you make Hero.


Simple, at level 10 you train in ''Perion Corner'', one map to the right of ''Perion''. You train for the quests given from the Chief, to defeat some stumps. You also train for mesos. You do this until you do all the quests, from level 10-13 and until you can afford level 10 armor with a Level 10 Weapon, preferably a Pole-Arm. Do the quests in ''Perion'' and then, go to ''Kerning City''. Do the quests there, then go to ''Henesys'' and do the quests there. However, the ''Level 13'' quest from the Chief is rather tough and is nearly impossible as you have to kill Dark Stumps. So, get someone on Channel 1 to do it for you. Party them or the other way around and let them kill for you.
;Regular Build
*'''Level 70''': +1 Brandish (1)
*'''Level 71''': +3 Brandish (4)
*'''Level 72''': +3 Brandish (7)
*'''Level 73''': +3 Brandish (10)
*'''Level 74''': +3 Brandish (13)
*'''Level 75''': +2 Brandish (15), +1 Combo Attack (1)
*'''Level 76''': +3 Combo Attack (4)
*'''Level 77''': +3 Combo Attack (7)
*'''Level 78''': +3 Combo Attack (10)
*'''Level 79''': +3 Combo Attack (13)
*'''Level 80''': +3 Combo Attack (16)
*'''Level 81''': +3 Combo Attack (19)
*'''Level 82''': +1 '''Combo Attack''' (20) +2 Brandish (17)
*'''Level 83''': +3 '''Brandish''' (20)
*'''Level 84''': +3 Shout (3)
*'''Level 85''': +3 Shout (6)
*'''Level 86''': +3 Shout (9)
*'''Level 87''': +1 Chance Attack (1), +2 Shout (11)
*'''Level 88''': +3 Chance Attack (4)
*'''Level 89''': +3 Chance Attack (7)
*'''Level 90''': +3 Chance Attack (10)


That is the fastest way to get mesos being unfunded while getting much EXP likewise. A pole-arm is a long weapon, with more damage than a sword, does more damage when slashing and requires little strength to equip. This helps you deal more damage, hit a larger range and allows you to wield ''the LEVEL 20 Pole-Arm'' with ''35 Strength''.
;Alternate Build (max Brandish)
*'''Level 70''': +1 Brandish (1)
*'''Level 71''': +3 Combo Attack (3)
*'''Level 72''': +3 Combo Attack (6)
*'''Level 73''': +3 Combo Attack (9)
*'''Level 74''': +3 Combo Attack (12)
*'''Level 75''': +3 Combo Attack (15)
*'''Level 76''': +2 Combo Attack (17), +1 Brandish (2)
*'''Level 77''': +3 Brandish (5)
*'''Level 78''': +3 Brandish (8)
*'''Level 79''': +3 Brandish (11)
*'''Level 80''': +3 Brandish (14)
*'''Level 81''': +3 Brandish (17)
*'''Level 82''': +3 '''Brandish''' (20)
*'''Level 83''': +3 '''Combo Attack''' (20)
*'''Level 84''': +3 Shout (3)
*'''Level 85''': +3 Shout (6)
*'''Level 86''': +3 Shout (9)
*'''Level 87''': +1 Chance Attack (1), +2 Shout (11)
*'''Level 88''': +3 Chance Attack (4)
*'''Level 89''': +3 Chance Attack (7)
*'''Level 90''': +3 Chance Attack (10)


Anyways, go to Henesys Training Grounds and train on slimes, snails, shrooms and mushrooms. Train in Henesys Training Grounds to get drops for quests and to get cash. Once you get enough squishy liquids and other drops, go to Kerning City (KC), Amoria, Ellinia and Nautilus Harbor for the quests. At ''Level 15''you should have''Level 10 Warrior's Armor + Weapon'', 3k(3000)HP
;Alternate Build (max Shout)
'perfect stats'(35 Strength and The Others 4) and any other useful thing. It should take 12.5-15.5 hours of play.
*'''Level 70''': +1 Brandish (1)
*'''Level 71''': +3 Combo Attack (3)
*'''Level 72''': +3 Combo Attack (6)
*'''Level 73''': +3 Combo Attack (9)
*'''Level 74''': +3 Combo Attack (12)
*'''Level 75''': +3 Combo Attack (15)
*'''Level 76''': +3 Combo Attack (18)
*'''Level 77''': +2 '''Combo Attack''' (20), +1 Brandish (2)
*'''Level 78''': +3 Brandish (5)
*'''Level 79''': +3 Brandish (8)
*'''Level 80''': +3 Brandish (11)
*'''Level 81''': +3 Shout (3)
*'''Level 82''': +3 Shout (6)
*'''Level 83''': +3 Shout (9)
*'''Level 84''': +3 Shout (12)
*'''Level 85''': +3 Shout (15)
*'''Level 86''': +3 Shout (18)
*'''Level 87''': +2 '''Shout''' (20), +1 Chance Attack (1)
*'''Level 88''': +3 Chance Attack (4)
*'''Level 89''': +3 Chance Attack (7)
*'''Level 90''': +3 Chance Attack (10)


'''''Level 15-23'''''
*'''Level 91''': +3 Chance Attack (13)
*'''Level 92''': +3 Chance Attack (16)
*'''Level 93''': +3 Chance Attack (19)
*'''Level 94''': +1 '''Chance Attack''' (20), +2 Improved MP Recovery (2)
*'''Level 95''': +3 Improved MP Recovery (5)
*'''Level 96''': +3 Improved MP Recovery (8)
*'''Level 97''': +3 Improved MP Recovery (11)
*'''Level 98''': +3 Improved MP Recovery (14)
*'''Level 99''': +3 Improved MP Recovery (17)
*'''Level 100''': +1 '''Improved MP Recovery''' (20)
*'''Level 101''': +3 Coma (3)
*'''Level 102''': +3 Coma (6)
*'''Level 103''': +3 Coma (9)
*'''Level 104''': +3 Coma (12)
*'''Level 105''': +3 Coma (15)
*'''Level 106''': +3 Coma (18)
*'''Level 107''': +2 '''Coma ''' (20), +1 Panic (1)
*'''Level 108''': +3 Panic (4)
*'''Level 109''': +3 Panic (7)
*'''Level 110''': +3 Panic (10)
*'''Level 111''': +3 Panic (13)
*'''Level 112''': +3 Panic (16)
*'''Level 113''': +3 Panic (19)
*'''Level 114''': +1 '''Panic ''' (20), +2 Magic Crash (2)
*'''Level 115''': +3 Magic Crash (5)
*'''Level 116''': +3 Magic Crash (8)
*'''Level 117''': +3 Magic Crash (11)
*'''Level 118''': +3 Magic Crash (14)
*'''Level 119''': +3 Magic Crash (17)
*'''Level 120''': +1 '''Magic Crash ''' (20)


Now, it is the ''Henesys Party Quest Time (HPQ)''! At ''Level 15'' or above go to the part of ''Henesys'' that isn't the main part, which can lead to paths to other towns, nor ''Henesys Marketplace''. Over there, there should be a Bunny. Also, you will hear many'' J>PQ's (Join Party Quest)'' if you are in Channel 1. So either type R>PQ (recruiting) or J>PQ.
;End Result
*'''Combo Attack''': Level 20
*'''Brandish''': Level 11 (or 20)
*'''Shout''': Level 20 (or 11)
*'''Chance Attack''': Level 20
*'''Improved MP Recovery''': Level 20
*'''Coma''': Level 20
*'''Panic''': Level 20
*'''Magic Crash''': Level 20


Once you are in a party, listen to what the party leader says or click on the Bunny. You will have to cc(CHANGE CHANNEL) a lot, to get into a empty channel (depends). Once you're in, you will see Stalks appearing out of nowhere. Each stalk drops a seed on occasion. A stalk will drop the same seed over and over again. '''So, if you concentrate on attacking the Stalk at the bottom right of the screen, you will always get blue seeds. Remember which stalk drops which seed'''. You will have to attack the stalks using your weapon. Finally, you must drop the seeds yourself with your party mates to help.  
After Brandish and Combo Attack, nothing in 3rd job speeds training.  Decide what will be more useful according to where you are training and what not to max.  Lots of guides recommend maxing Coma early.  Perhaps they were Pre BB?  Post Ascension, Coma and Panic have improved range, and don't take all your orbs each use anymore, but the range is still too short to speed training.  It's powerful and gets even stronger in 4th job with more orbs, but for now the range is much to short.  The range problem is also addressed in 4th job with Rush and Monster Magnet to gather the mobs before using Coma. Panic and Magic Crash are boss skills that you will want to max.  Improved MP Recovery is not necessary as you can buy pots, but it's a skill that will last you all the way to level 200 and save you tons of meso as well as free up some use slots for other things.  That leaves Shout.  Shout has a decent (not good) range, but it's slow. At max it hits 10 and has an 8 second stun, but how often do you see a mob of 10 and want to wait around for 8 seconds before attacking them again?  It will depend where you are training, but it really only helps on a few maps. The stun is nice for use with Chance Attack, but 4th job Monster Magnet replaces it, so 11 is plenty on Shout. Alternatively, you could max Shout and leave Brandish at 11, as you will get Intrepid Slash at level 120, and maybe never use Brandish again, where Shout is still useful sometimes.


There are some random platforms in the top middle of the screen. There are six platforms. Each platform needs a different colored seed. Drop it on the platform and if the seed is correct, it will turn into a flower.  
===Ultimate Hero===
When you reach 120, go to Leafre, Forest of the Priest (Hidden Portal at Valley of the Antelope) and talk to Harmonia the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon, obtained by killing Manon & Griffey.


'''The top-right platform requires a green seed, middle-right requires a purple seed, bottom-right requires a pink seed, bottom-left requires a brown seed, middle-left requires a yellow seed and top-left requires a blue seed.'''
Post Ascension, this quest changed.  You don't go to El Nath anymore, and you can no longer buy the star and pentagon for 10,000,000.  Also, you can't bring a party to help you.  This is a solo quest.  Manon & Griffey are in the same location as normal, but it's a special map that you, and only you, can get into when you have the quest.  They will always be there, and their HP will reset every time you die and start over.


Once all 6 flowers on the platform are set, the Moon Bunny will appear. You will have to protect it by killing the enemies or by luring it. If someone else says ''I'm luring'' or something like that, don't kill the monsters unless they say something like ''take the rest'' At Level 16, once you get ''Slash Blast'', you can lure yourself. You will need some DEX to hit them all as well. To lure, take out the first weapon you ever got on Maple Story and use ''Slash Blast'' to lure the monsters away from the Moon Bunny. Then, lead them all or most of them to the right of the animal wanting 10 rice cakes. The Moon Bunny creates rice cakes as long as it is not attacked. Luring the monsters away prevents it from being attacked. Anyways, over there at the near bottom-right corner, duck. Duck and attack. Try not to kill them or they will respawn. However, if you do not attack them, they will return to attack the Moon Bunny. So, if you are going to lure, do not be party leader. The Party Leader will get rid of the extra monsters (the ones that you missed) and grab the cakes. The other players will help get rid of the extras. Once there are 10 cakes (read the chat dialog rectangle for blue lettering), you will no longer need to lure. The Party Leader (pl) will talk to the animal near you and you will all get 1600 EXP. Done fast enough and you will get lots of EXP for the time required. Then, there is the bonus. You really don't want to be in the Bonus unless you want mesos. Otherwise, just PQ to get lots of precious EXP.  
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started. The Maple Warrior skill book will be given when you finish the job advancement. Advanced Combo requires the Advanced Combo skill book which drops from Zakum, and you need 6 SP on it to get the first pink orb. Most people will agree Advanced Combo is the most important skill to max first, but since you probably won't have the book... Level 30 Brandish hits 3, twice at 240% (480%) and Level 1 Intrepid Slash hits 3, three times at 152% (456%) which is a little less, but it has better range and it cost less to use (it's damage is finally equal at level 5).


Now, here is how you should add the stats and abilities to your character for perfect PQing conditions:
;Regular Build
*'''Level 120''': +1 Rush (1), +1 Advanced Final Attack (1), +1 Intrepid Slash (1)
*'''Level 121''': +1 Combat Mastery (1),  +2 Intrepid Slash (3)
*'''Level 122''': +3 Combat Mastery (4)
*'''Level 123''': +3 Combat Mastery (7)
*'''Level 124''': +3 '''Combat Mastery''' (10)
*'''Level 125''': +3 Intrepid Slash (6)
*'''Level 126''': +3 Intrepid Slash (9)
*'''Level 127''': +1 Intrepid Slash (10), +2 (start saving for Advanced Combo)


''Level 15:'' 2 Improving Max Hp Increase(MAX) and 1 Power Strike, now ADD HP!
If you don't have Advanced Combo yet, Combat Mastery is a good choice as it is only 10 SP to max and will improve your other attacks like Soul Driver.  Max Advanced Combo or Intrepid Slash next depending on if you are able to get the skill book.


''Level 16:'' 1 Slash Blast (For Luring ONLY ONE!) and 2 Power Strike, add 5 to DEX 
;End Result  (This shows max all, but you could leave points off Rush or Monster Magnet)
*'''Combat Mastery''': Level 10
*'''Advanced Combo''': Level 30
*'''Intrepid Slash''': Level 30


''Level 17-19:'' 9 Power Strike, add 11 to DEX and the rest to HP
*'''Power Stance''': Level 30
*'''Advanced Final Attack''': Level 30
*'''Hero's Will''': Level 5


''Level 20-23:'' 8 Power Strike (MAX) and 1 Improving Hp Recovery, add all 15 to HP or all to DEX assuming either you're going to HPQ (add HP) or not (add DEX)
*'''Enrage''': Level 30
*'''Maple Warrior''': Level 30


*'''Monster Magnet''': Level 30
*'''Rush''': Level 30


'''''Gonna Edit Soon:'''''
===Spearman===
1 Point on Ground Smash for a new attack with a little more range, but Slash Blast will still be your primary attack for a bit longer.  It only hits 4, but it's more flexible than your first job skills.  Soul Driver will speed training later into 2nd and on into 3rd job.


After that, I suggest Maxing out '''Improving Hp Recovery''','''Slash Blast'''and/or'''Power Strike''' as the other stats are fairly useless.
;Regular Build
Iron Body isn't good at ALL. It is especially useless because if you are going to be a fighter or page, as you want as little protection as possible. Endure is fairly useless for your tremendous HP because you will probably never waste time hanging on a rope or ladder for a long time. Improving HP Recovery helps heals hundreds in the saunas, and Slash Blast is good for luring/distracting. Power Strike gives a extra damage boost for when you will cap your HP and add it to strength.
*'''Level 30''': +1 Ground Smash (1)
*'''Level 31''': +3 Physical Training (3)
*'''Level 32''': +3 Physical Training (6)
*'''Level 33''': +3 Physical Training (9)
*'''Level 34''': +1 '''Physical Training''' (10), +2 Weapon Mastery (2)
*'''Level 35''': +3 Weapon Mastery (5)
*'''Level 36''': +3 Weapon Mastery (8)
*'''Level 37''': +3 Weapon Mastery (11)
*'''Level 38''': +3 Weapon Mastery (14)
*'''Level 39''': +3 Weapon Mastery (17)
*'''Level 40''': +2 '''Weapon Mastery''' (20)
*'''Level 41''': +3 Weapon Booster (3)
*'''Level 42''': +3 Weapon Booster (6)
*'''Level 43''': +3 Weapon Booster (9)
*'''Level 44''': +2 Weapon Booster (11), +1 Ground Smash (2)
*'''Level 45''': +3 Ground Smash (5)
*'''Level 46''': +3 Ground Smash (8)
*'''Level 47''': +3 Ground Smash (11)
*'''Level 48''': +3 Final Attack (3)
*'''Level 49''': +3 Final Attack (6)
*'''Level 50''': +3 Final Attack (9)
*'''Level 51''': +3 Final Attack (12)
*'''Level 52''': +3 Final Attack (15)
*'''Level 53''': +3 Final Attack (18)
*'''Level 54''': +2 '''Final Attack''' (20), +1 Iron Will (1)
*'''Level 55''': +3 Iron Will (4)
*'''Level 56''': +3 Iron Will (7)
*'''Level 57''': +3 Iron Will (10)
*'''Level 58''': +3 Iron Will (13)
*'''Level 59''': +3 Iron Will (16)
*'''Level 60''': +3 Iron Will (19)
*'''Level 61''': +1 '''Iron Will''' (20), +2 Weapon Booster (13)
*'''Level 62''': +3 Weapon Booster (16)
*'''Level 63''': +3 Weapon Booster (19)
*'''Level 64''': +1 '''Weapon Booster''' (20), +2 Hyper Body (2)
*'''Level 65''': +3 Hyper Body (5)
*'''Level 66''': +3 Hyper Body (8)
*'''Level 67''': +3 Hyper Body (11)
*'''Level 68''': +3 Hyper Body (14)
*'''Level 69''': +3 Hyper Body (17)
*'''Level 70''': +3 '''Hyper Body''' (20)


If you choose to max out Power Strike and Slash Blast, you will only have 11 points in Improving Hp Recovery and thus, only recover 43 HP per 10 secs instead of 60.
;End Result
*'''Physical Training''': Level 10
*'''Weapon Mastery''': Level 20
*'''Ground Smash''': Level 11
*'''Final Attack''': Level 20
*'''Iron Will''': Level 20
*'''Weapon Booster''': Level 20
*'''Hyper Body''': Level 20


If you choose not to max out Power Strike, you decrease the extra 3 mp per shot for a fifth of the damage
Physical Training is first for more power, followed by Weapon Mastery for stability.  Some Weapon Booster for attk speed.  Ground Smash is not maxed, but stop at 11 as you will get better attacks in 3rd job, and you need the other 9 SP for other skills.  Final Attack next for additional passive attk, then Iron Will for defense so you can go to Jesters early.  Note:  Iron Body will not stack with Iron Will.  It looks like it should when you see the icon at top right, but check your stats and see casting Body after Will, will lower your defense.  Finish Weapon Booster, then Hyper Body.  Iron Will and Hyper Body work good together on a macro.


If you choose not to max out Slash Blast, you decrease the usage of extra mp and hp for a decrease in damage.
===Dragon Knight===
When you reach 70, go to El Nath and talk to Tylus the 3rd job instructor. Get a letter of recommendation. Then, go to Perion and talk to Dances with Balrog.  Next, go to Sleepy Wood, Cursed Temple: Forbidden Alter and click on the Door of Dimension.  Walk until the end of the path and enter the portal to defeat the clone and obtain the Black Charm.  Click the crystal to go back to Perion and talk to Dances with Balrog again.  Return to El Nath and talk to Tylus.  Go to the Holy Ground at El Nath: Sharp Cliff II.  The requirement for a Dark Crystal was removed with the first Chaos patch.  Answer 5 questions to obtain the Necklace of Wisdom.  Go back to Tylus again and give him the Necklace of Wisdom.


Either way, here is a suggested way to do it, from level 1-30.  
Start with 1 SP on Dragon Buster to replace Ground Smash, and 1 SP on Dragon Fury to replace Slash Blast, then max Dragon Wisdom for the added Critical.  Dragon Roar has a cooldown so it does not speed training, but it gives you great range to lure and you know you want to see it, so go ahead and put 1 SP on it early.  Mihile’s Soul Driver can hit 5 at level 3.  If you are training with Soul Driver instead of a Dragon attack, you may want to max Dragon Strength first.


'''Level X: Ability/Stat'''
;Regular Build
*'''Level 70''': +1 Dragon Buster (1)
*'''Level 71''': +1 Dragon Fury (1), +2 Dragon Wisdom (2)
*'''Level 72''': +3 Dragon Wisdom (5)
*'''Level 73''': +3 Dragon Wisdom (8)
*'''Level 74''': +2 '''Dragon Wisdom''' (10), +1 Sacrifice (1)
*'''Level 75''': +1 Dragon Roar (1), +2 Sacrifice (3)
*'''Level 76''': +3 Dragon Buster (4)
*'''Level 77''': +3 Dragon Buster (7)
*'''Level 78''': +3 Dragon Buster (10)
*'''Level 79''': +3 Dragon Buster (13)
*'''Level 80''': +3 Dragon Buster (16)
*'''Level 81''': +3 Dragon Buster (19)
*'''Level 82''': +1 '''Dragon Buster''' (20) +2 Dragon Strength (2)
*'''Level 83''': +3 Dragon Strength (5)
*'''Level 84''': +3 Dragon Strength (8)
*'''Level 85''': +3 Dragon Strength (11)
*'''Level 86''': +3 Dragon Strength (14)
*'''Level 87''': +3 Dragon Strength (17)
*'''Level 88''': +3 '''Dragon Strength''' (20)


;Alternate Build
*'''Level 70''': +1 Dragon Buster (1)
*'''Level 71''': +1 Dragon Fury (1), +2 Dragon Wisdom (2)
*'''Level 72''': +3 Dragon Wisdom (5)
*'''Level 73''': +3 Dragon Wisdom (8)
*'''Level 74''': +2 '''Dragon Wisdom''' (10), +1 Sacrifice (1)
*'''Level 75''': +1 Dragon Roar (1), +2 Sacrifice (3)
*'''Level 76''': +3 Dragon Strength (3)
*'''Level 77''': +3 Dragon Strength (6)
*'''Level 78''': +3 Dragon Strength (9)
*'''Level 79''': +3 Dragon Strength (12)
*'''Level 80''': +3 Dragon Strength (15)
*'''Level 81''': +3 Dragon Strength (18)
*'''Level 82''': +2 '''Dragon Strength''' (20) +1 Dragon Buster (2)
*'''Level 83''': +3 Dragon Buster (5)
*'''Level 84''': +3 Dragon Buster (8)
*'''Level 85''': +3 Dragon Buster (11)
*'''Level 86''': +3 Dragon Buster (14)
*'''Level 87''': +3 Dragon Buster (17)
*'''Level 88''': +3 '''Dragon Buster''' (20)


'''Level 1-10:''' Three Snails or Nimble Feet/ Just Auto-Assign
*'''Level 89''': +3 Dragon Roar (4)
*'''Level 90''': +3 Dragon Roar (7)
*'''Level 91''': +3 Dragon Roar (10)
*'''Level 92''': +3 Dragon Roar (13)
*'''Level 93''': +3 Dragon Roar (16)
*'''Level 94''': +3 Dragon Roar (19)
*'''Level 95''': +3 Dragon Roar (22)
*'''Level 96''': +3 Dragon Roar (25)
*'''Level 97''': +3 Dragon Roar (28)
*'''Level 98''': +2 '''Dragon Roar''' (30), +1 Dragon Fury (2)
*'''Level 99''': +3 Dragon Fury (5)
*'''Level 100''': +3 Dragon Fury (8)
*'''Level 101''': +3 Dragon Fury (11)
*'''Level 102''': +3 Sacrifice (6)
*'''Level 103''': +3 Sacrifice (9)
*'''Level 104''': +3 Sacrifice (12)
*'''Level 105''': +3 Sacrifice (15)
*'''Level 106''': +3 Sacrifice (18)
*'''Level 107''': +2 '''Sacrifice''' (20), +1 Magic Crash (1)
*'''Level 108''': +3 Magic Crash (4)
*'''Level 109''': +3 Magic Crash (7)
*'''Level 110''': +3 Magic Crash (10)
*'''Level 111''': +3 Magic Crash (13)
*'''Level 112''': +3 Magic Crash (16)
*'''Level 113''': +3 Magic Crash (19)
*'''Level 114''': +1 '''Magic Crash''' (20), +2 Elemental Resistance (2)
*'''Level 115''': +3 Elemental Resistance (5)
*'''Level 116''': +3 Elemental Resistance (8)
*'''Level 117''': +3 Elemental Resistance (11)
*'''Level 118''': +3 Elemental Resistance (14)
*'''Level 119''': +3 Elemental Resistance (17)
*'''Level 120''': +3 '''Elemental Resistance''' (20)


Less than a hour
;End Result
*'''Dragon Wisdom''': Level 10
*'''Dragon Buster''': Level 20 (or 11)
*'''Dragon Strength''': Level 20
*'''Dragon Roar''': Level 30
*'''Dragon Fury''': Level 11 (or 20)
*'''Sacrifice''': Level 20
*'''Magic Crash''': Level 20
*'''Elemental Resistance''': Level 20 (or 11)


Recovery is useless for HP swordsman and stats will reset to 35,4,4,4 in first job advancement.
Most people say Fury is more important for 3rd job training because its fast and hits 6.  This can be useful at large mobs such as Roids, but you will probably use Soul Driver instead.  Another thing to consider is Fury only hits once per attk.  Buster hits 3 times per attk, so when training at higher level mobs, it will miss less and hit more criticals which can make training faster, as well as give more power earlier.


'''Level 10-15:''' Hp Recovery to FIVE and Hp Increase to Max/ Save it until LEVEL 15, then all in HP
Dragon Buster and Dragon Fury are both completely replaced with 1 SP on 4th job Dark Impale, so Fury does not need to be maxed.  You could max Dragon Fury and leave Elemental Resistance at 11, but why?  Post Ascension, max Dragon Fury and leaving Elemental Resistance at 11 is no longer preferred.  If you have an SP reset, consider leaving Buster at 11, because Fury cast faster, and Dark Impale is stronger anyway.


A couple hours
===Ultimate Dark Knight===
When you reach 120, go to Leafre, Forest of the Priest (Hidden Portal at Valley of the Antelope) and talk to Harmonia the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon, obtained by killing Manon & Griffey.


You will get 3k HP
Post Ascension, this quest changed.  You don't go to El Nath anymore, and you can no longer buy the star and pentagon for 10,000,000.  Also, you can't bring a party to help you.  This is a solo quest.  Manon & Griffey are in the same location as normal, but it's a special map that you, and only you, can get into when you have the quest.  They will always be there, and their HP will reset every time you die and start over.


'''Level 15-23:''' ONE to Power Strike, ONE to Slash Blast, Power Strike to max then rest to HP increase/ MOST to DEX depending on equips
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.  The Maple Warrior skill book will be given when you finish the job advancement.


8 hours in all
;Regular Build
 
*'''Level 120''': +1 Rush (1), +1 Berserk (1), +1 Dark Impale (1)
You need Dex to attack monsters and for Second Job + you need 1 to slash blast to lure in HPQ
*'''Level 121''': +3 Berserk (4)
*'''Level 122''': +3 Berserk (7)
'''Level 23-30:''' Max to HP increase, then REST to Slash Blast/ Some to DEX depending on equips, rest on HP
*'''Level 123''': +3 Berserk (10)
 
*'''Level 124''': +3 Beholder (3)
Literally, 24 hours
*'''Level 125''': +3 Beholder (6)
 
*'''Level 126''': +3 Beholder (9)
Well, no explanation needed.
*'''Level 127''': +1 '''Beholder''' (10), +2 Hex of the Beholder (2)
 
*'''Level 128''': +3 Hex of the Beholder (5)
===The Pure HP Build===
*'''Level 129''': +3 Hex of the Beholder (8)
 
This build is not recommended for those just starting the game. That said, it is a viable build for advanced players with money to burn and plenty of spare time. The general premise is this: Once you've got Improved HP Increase to level 10,(at level 15) put all your AP into the HP option, to give your character a monstrous amount of hit points. The advantages of this are that you can go to areas with extremely tough monsters, and not be killed thanks to how long it takes them to kill you. This is probably the build that will let you kill the Jr. Balrog and other powerful monsters the soonest; however it is not cheap to do, nor easy. It is just possible earlier.  So you want to do this? There are some things you need to have. First, you need lots of money. Without money, training is incredibly slow, and even once you've got it to a higher level, you won't be able to afford pots. Second, if you want to get any use out of the character, you need at least one friend who is a Cleric. They will probably be more than happy to help heal you, since they get exp based on how much they heal, and you will have a lot of HP to heal. Third, if you want to do this quickly, you will need someone who can enter a party with you and train you.
 
Once you have these, you are ready to begin. The ideal stat build is as follows:
35 STR, and 4 for every other stat. Once you make the first job advancement, keep storing your AP, because you will get the most benefit from it after you have the HP Increase skill at it's maximum level.
 
To train, you will probably want to stay on Maple Island until level 6 or 10, depending on whether you have the friend to party with and train for you. Up to level 6, it is faster to train on your own, but at level 6 you get a reasonable amount of experience when in a party with someone, and the amount of exp you need to level up jumps dramatically. If you cannot find someone to do this, just stay at Maple Island until level 10 - snails are your best option due to only having 35 STR, and there are no better equipments on Victoria Island.
 
Once you hit level 10, you are ready to become a Warrior. Once you do this, you have a multitude of options - you can keep having the person train for you, or you can go to Ossyria, and use the Item Exchange Quest to gain experience.  This is a simple quest where you return 100 items to an NPC, and he gives you 500 exp and some randomly chosen prize. Thus it is very fast to train in this way if you have the items readily available - and if you have the money, you should be able to buy them from other players.
Now that you are level 10 and gaining, we turn to the SP Build.
 
*10 - 1 Improved HP Recovery
*11 - 4 Improved HP Recovery
*12 - 5 Improved HP Recovery, 2 Improved HP Increase.
*13 - 5 Improved HP Recovery, 5 Improved HP Increase.
*14 - 5 Improved HP Recovery, 8 Improved HP Increase.
*15 - 5 Improved HP Recovery, 10 Improved HP Increase.
 
Thus at level 15, you have the skill Improved HP Increase at it's maximum level, and you have all those AP that you saved up since level 6 (47 if you get ideal stats). You can just put them all in the HP option and watch your HP grow to an enormous number - at the end, you should have around 3,000HP!


After this, the SP usage is not very important since most of the 1st job skills are pretty much useless. If you want to try fighting for yourself, you will be weak, but you can get the damage increase skills first. If you just want to use the Exchange Quest more, or leech experience from someone, maximize Improved HP Recovery and Endure, as they are more useful to you. The AP usage is simple - put all the points in HP every time you level up.
Take Berserk to about level 15 early if you can get the skill book.


The Exchange Quest remains a reasonable way to gain experience until level 21, at which point if you can find people to enter the Party Quest with, this will be a much better way to get experience. At level 20, it costs approximately 100,000 mesos to level up using the [[MapleStory/Quests/Exchange Quest|Exchange Quest]] if you trade Solid Horns, which can generally be purchased for 50 mesos. So if you're poor, this may not be the best thing any more. The reason for the variance in price is that the prizes you get have different values - some are worth almost as much as the money the items cost, some are worth less than half. As for the Party Quest, you won't do any killing, but if you can find a willing party then go for it!
;End Result  (This shows max all, but you could leave points off Rush or Monster Magnet)
*'''Beholder''': Level 10
*'''Hex of the Beholder''': Level 20
*'''Dark Impale''': Level 30
*'''Berserk''': Level 30


Level 30 is the next interesting point. You've got here in whatever way, probably costing vast amounts of mesos, or taking a ridiculously long time, but you've done it. Now, all that's left before you and your ultimate success is the 2nd job advance test. If you're in MapleSEA, the test is impossible for you to complete by yourself (and by impossible, I mean impossible. Not a chance. Zero).[EDIT : It is currently proven possible to solo the advancement if you're in MapleSEA . Recommended equips : Pumpkin Spear + 16 acc , Brown bandana + 6 acc , Sniper Pills + 10 acc , 10 dex bathrobe (100% scrolls) , DEX shoes ]You will need another regular warrior who's completing the quest to help you: Let him kill the monsters, and you can then loot their marbles. Now, the chance of finding a warrior who's job advancing at the precise time as you are is... not very probable, so good luck, you will need it. If you're in GMS, though, you can actually do this by yourself. Just make sure you have 43acc worth of equips/pots. Try to pick on Fire Boars, since Lupins will throw bananas at you when you hit them.
*'''Power Stance''': Level 30
 
*'''Hero's Will''': Level 5
Once you have done that, Congratulations! You will now be getting the most useful skill to you: Powerguard.  Powerguard is available to both Fighters and Pages, but Fighters are generally considered the better choice thanks to gaining several hundred HP when they choose their 2nd Job. Either way, Powerguard does the same thing - returns some of the damage monsters deal to you by running into you (bump damage) to the monsters. The reason it is so nice is because of how it works - it returns a percentage of the total damage done to you. Thus, the stronger the monster's attack, the more damage it will do to itself if you run into it. This damage ignores accuracy, so if the monster hits you, you hit it back, unless it hits you for 1 damage. In that case, you would not be doing any damage at all, so it records a "MISS".  As you can see, with a massive amount of HP, this means you can take on some of the strongest monsters in the game, and as long as you have a Cleric along or a bunch of pots, there's no risk of you even dying. Heck, if you feel bold, party a Cleric and go kill Crimson Balrog. You won't die if the cleric doesn't.
*'''Revenge of the Beholder''': Level 10
 
*'''Aura of the Beholder''': Level 20
Once you have Power Guard, you can choose Rage (as a Fighter), or other skills - Rage is useful to party members because it improves their weapon attack, and if you are always training with someone they will appreciate this. Rage also decreases your own weapon defense, increasing Power Guard damage ever so slightly. It should be noted that your armor cannot go below 0.
 
And there you have it. The (nearly) Pure HP Warrior. With an estimated 8,000hp by level 30, and rising to 15,000 at level 50, you are in no danger of dying from any of the monsters currently in the game. Clerics will also love the hundreds of experience they get when they heal you.
 
(addon) However, because of the previous patch, shell throwing can now miss, so this build is nearly obsolete, unless you get some dexterity points, which will cause you to lose a few hundred/thousand hp. The only way you can get a hp pure is with NX cash.
 
*Note to the addon: You will need 40 accuracy to hit the fire boars and lupins, 80% of the times, that's not so bad. But you will have to get some really good DEX and accuracy bonus. Equips such as Pig's Illustrated, Brown Bandana, Accuracy work gloves, and sniper pills will work fine. With all these, you should be able to hit the monsters most of the times, just bring some warrior elixirs (from NLC) to increase your dmg (it may still be painfully low, probably around 100 per power strike). The advancement will probably take you at least an hour, but it is absolutely completable, so HP warriors, don't get your hopes down.
 
===Dagger Warrior===


You may think that since warriors have access to daggers, they might be able to effectively use them.
*'''Maple Warrior''': Level 30
*'''Monster Magnet''': Level 30
*'''Rush''': Level 30


*For example, the DEX requirement for warrior-compatible daggers are usually 2x your level, which is the standard DEX build for warriors.
*Also, daggers are already fast, so booster is probably unnecessary, and you can spend the points on something better.
*Also, daggers are one-handed, allowing you to use shields, too.
*Daggers require a lot less STR than other 1H warrior weapons.
*Daggers have increased damage when stabbing.


However, there are lots of disadvantages.


*You can't put many useful points in 2nd job.
*Also, there are no dagger masteries, so damage will probably be weak or unstable.
*Which also brings the fact that daggers do low damage already.
*Daggers have the lowest range.
*Dagger scrolls cost extremely more than 1H warrior weapons.


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