MapleStory/Warrior/Builds: Difference between revisions

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{{MapleStory/Big Bang|1}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
==AP and Equipment==
==AP and Equipment==
DEX has a limited role in determining accuracy, but level has a far greater effect.  For this reason, little to no AP should be spent in DEX, depending on funding.  Most equipment doesn't have a DEX requirement either, the only exception being the Stonetooth/Ribgol Sword.  Warriors should apply 3 strength and 2 dexterity until they have reached their dexterity 'cap', meaning whatever amount of dexterity they feel is enoughOnce you have reached your dexterity cap, you apply all points into strength.
DEX has a limited role in determining accuracy, but level has a far greater effect.  Most equipment doesn't have a DEX requirement either, the only exception being the Stonetooth/Ribgol Sword.  Warriors should apply ALL AP on STR and NO DEX unless you are sure you need it, and then keep it to a minimumNever put any AP on INT or LUK.


Most characters with no starting funds will stop adding dexterity when they reach 40-60 dexterity. Depending on starting funds, characters may choose to not add dexterity at all.
==SP==
===Beginner===
Considering Recovery only heals about 2HP/second when fully leveled, most people will not select this.
 
*'''Level 2''': +1 Three Snails (1)
*'''Level 3''': +1 Three Snails (2)
*'''Level 4''': +1 '''Three Snails''' (3)
*'''Level 5''': +1 Nimble Feet (1)
*'''Level 6''': +1 Nimble Feet (2)
*'''Level 7''': +1 '''Nimble Feet''' (3)


==SP==
===First Job (Level 10 to 30)===
===First Job (Level 10 to 30)===
To max all skills, it would require 70 SP, but you are given only 61 SP to spend.  You will need to choose which skill not to max.  Generally, Iron Body becomes less useful at higher levels, so it is usually not maxed.  You must also decide which active skill to max first, Slash Blast or Power Strike.  This is dependent on where you train.  If it's easy to hit many enemies together, go with Slash Blast; otherwise, take them on one by one with Power Strike.  In the end, both attack skills should be maxed, as you will be using them until level 70 at least.
To max all skills, it would require 70 SP, but you are given only 61 SP to spend.  You will need to choose which skill not to max.  You must also decide which active skill to max first, Slash Blast or Power Strike.  This is dependent on where you train.  If it's easy to hit many enemies together, go with Slash Blast; otherwise, take them on one by one with Power Strike.  In the end, only one attack skill should be maxed, unless you are making a Spearman as they will both be replaced at level 30.


{{col|2|begin}}
{{col|2|begin}}
;Crowded enemy maps: Usually, it's faster to level by killing many weaker enemies, rather than a few strong enemies, making this a more useful build.
;Fighter & Page
* 1 Power Strike (1)
* 1 Power Strike (1)
* '''20 Slash Blast (MAX)'''
* '''20 Slash Blast (MAX)'''
* 10 Power Strike (11)
* '''10 HP Increase (MAX)'''
* '''10 HP Increase (MAX)'''
* '''19 Power Strike (MAX)'''
* '''20 Iron Body (MAX)'''
* 11 Iron Body (11)
{{col|2}}
{{col|2}}
;Sparse enemy maps: If you can find strong enemies or bosses to kill in one hit early on, this can be a stronger build.
;Spearman
* 1 Power Strike (1)
* 1 Power Strike (1)
* 1 Slash Blast (1)
* '''20 Slash Blast (MAX)'''
* '''19 Power Strike (MAX)'''
* '''19 Power Strike (MAX)'''
* '''10 HP Increase (MAX)'''
* '''10 HP Increase (MAX)'''
* '''19 Slash Blast (MAX)'''
* 11 Iron Body (11)
* 11 Iron Body (11)
{{col|2|end}}
{{col|2|end}}
Slash Blast can hit 6, so it's maxed first.  Iron Body is helpful all the way to level 200, but Power Strike and Slash Blast are both replaced with 1 SP on 2nd job Ground Smash, so don't max both unless you are making a Spearman as they will get Iron Will which will replace Iron Body.


===Second Job (Level 30 to 70)===
===Second Job (Level 30 to 70)===
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{{col|3|begin}}
{{col|3|begin}}
;Unfunded or Party (1): Rage and Final Attack can be switched since they both add damage at a slower pace.  However, other characters in a party will also benefit from getting Rage sooner.
;Unfunded or Party (1): Rage and Final Attack can be switched since they both add damage at a slower pace.  However, other characters in a party will also benefit from getting Rage sooner.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 7 Weapon Booster (7)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* '''20 Rage (MAX)'''
* '''20 Rage (MAX)'''
* '''20 Final Attack (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* 2 Weapon Booster (9)
* '''20 Power Guard (MAX)'''
* '''20 Power Guard (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''11 Weapon Booster (MAX)'''
* 11 Ground Smash (11)
{{col|3}}
{{col|3}}
;Unfunded or Party (2): Same as the previous build, except that points are spent in Iron Body from first job instead of Ground Smash
;Unfunded or Party (2): Same as the previous build.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 11 Weapon Booster (11)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* '''20 Rage (MAX)'''
* '''20 Rage (MAX)'''
* '''20 Final Attack (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* '''20 Power Guard (MAX)'''
* '''20 Power Guard (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''9 Weapon Booster (MAX)'''
* '''9 Iron Body (MAX - First Job)'''
* 2 Ground Smash (2)
{{col|3}}
{{col|3}}
;Funded: You can get Rage later on by using various +ATT potions from Zipangu or NLC.
;Funded: You can get Rage later on by using various +ATT potions from Zipangu or NLC.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 7 Weapon Booster (7)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* '''20 Final Attack (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* 2 Weapon Booster (9)
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* '''20 Power Guard (MAX)'''
* '''20 Power Guard (MAX)'''
* '''17 Rage (MAX)'''
* '''17 Rage (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''11 Weapon Booster (MAX)'''
* 11 Ground Smash (11)
{{col|3|end}}
{{col|3|end}}


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{{col|3|begin}}
{{col|3|begin}}
;Ground Smash at 11
;Ground Smash at 11
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 7 Weapon Booster (7)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* '''20 Threaten (MAX)'''
* '''20 Threaten (MAX)'''
* '''20 Final Attack (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* 2 Weapon Booster (9)
* '''20 Power Guard (MAX)'''
* '''20 Power Guard (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''11 Weapon Booster (MAX)'''
* 11 Ground Smash (11)
{{col|3}}
{{col|3}}
;Ground Smash at 2: Same as previous, but max Iron Body instead of Ground Smash.
;Ground Smash at 11: Same as previous.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 11 Weapon Booster (11)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* '''20 Threaten (MAX)'''
* '''20 Threaten (MAX)'''
* '''20 Final Attack (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* '''20 Power Guard (MAX)'''
* '''20 Power Guard (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''9 Weapon Booster (MAX)'''
* '''9 Iron Body (MAX - First Job)'''
* 2 Ground Smash (2)
{{col|3}}
{{col|3}}
;Delay Threaten
;Delay Threaten
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 7 Weapon Booster (7)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* '''20 Final Attack (MAX)'''
* '''20 Final Attack (MAX)'''
* 2 Weapon Booster (9)
* 2 Weapon Booster (9)
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* '''20 Power Guard (MAX)'''
* '''20 Power Guard (MAX)'''
* '''17 Threaten (MAX)'''
* '''17 Threaten (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''11 Weapon Booster (MAX)'''
* 11 Ground Smash (11)
{{col|2|end}}
{{col|2|end}}


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{{col|2|begin}}
{{col|2|begin}}
;Ground Smash at 11
;Ground Smash at 11
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 7 Weapon Booster (7)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* 3 Iron Will (3)
* '''20 Final Attack (MAX)'''
* '''20 Hyper Body (MAX)'''
* '''20 Hyper Body (MAX)'''
* '''20 Final Attack (MAX)'''
* '''13 Weapon Booster (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''20 Iron Will (MAX)'''
* '''17 Iron Will (MAX)'''
* 11 Ground Smash (11)
{{col|2}}
{{col|2}}
;Ground Smash at 2: Same as previous, but max Iron Body instead of Ground Smash.
;Ground Smash at 11: Same as previous.
* 1 Ground Smash (1)
* '''10 Physical Training (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* '''20 Weapon Mastery (MAX)'''
* 7 Weapon Booster (7)
* 11 Weapon Booster (11)
* '''10 Improved Fundamentals (MAX)'''
* 10 Ground Smash (11)
* 3 Iron Will (3)
* '''20 Final Attack (MAX)'''
* '''20 Iron Will (MAX)'''
* '''9 Weapon Booster (MAX)'''
* '''20 Hyper Body (MAX)'''
* '''20 Hyper Body (MAX)'''
* '''20 Final Attack (MAX)'''
* '''20 Weapon Booster (MAX)'''
* '''17 Iron Will (MAX)'''
* '''9 Iron Body (MAX - First Job)'''
* 2 Ground Smash (2)
{{col|2|end}}
{{col|2|end}}


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* 17 Combo Attack (17)
* 17 Combo Attack (17)
* '''20 Coma (MAX)'''
* '''20 Coma (MAX)'''
* 11 Shout (11)
* '''20 Chance Attack (MAX)'''
* '''20 Chance Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Improving MP Recovery (MAX)'''
* '''20 Improving MP Recovery (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Magic Crash (MAX)'''
* '''20 Magic Crash (MAX)'''
* 11 Shout (11)
{{col|3}}
{{col|3}}
;Low MP Recovery: Since MP recovery can be replaced by using more potions, it can be better to max all the other skills.
;Low Brandish: Brandish is left low since 4th job Intrepid Slash will replace it.
* '''20 Brandish (MAX)'''
* 11 Brandish (11)
* 17 Combo Attack (17)
* 17 Combo Attack (17)
* '''20 Coma (MAX)'''
* '''20 Coma (MAX)'''
* '''20 Shout (MAX)'''
* '''20 Shout (MAX)'''
* '''20 Chance Attack (MAX)'''
* '''20 Chance Attack (MAX)'''
* '''20 Improving MP Recovery (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Panic (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''20 Magic Crash (MAX)'''
* '''20 Magic Crash (MAX)'''
* 11 Improving MP Recovery (11)
{{col|3}}
{{col|3}}
;No MP Recovery: Same as previous build, but do not put any points in MP recovery, and use them in first or second job skills.
;Low MP Recovery: You want both attacks and don't care that they will be replaced in 4th job.
* 1 Combo Attack (1)
* '''20 Brandish (MAX)'''
* '''20 Brandish (MAX)'''
* 17 Combo Attack (17)
* 17 Combo Attack (17)
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* '''20 Shout (MAX)'''
* '''20 Shout (MAX)'''
* '''20 Chance Attack (MAX)'''
* '''20 Chance Attack (MAX)'''
* 11 Improving MP Recovery (11)
* '''3 Combo Attack (MAX)'''
* '''20 Panic (MAX)'''
* '''20 Panic (MAX)'''
* '''3 Combo Attack (MAX)'''
* '''20 Magic Crash (MAX)'''
* '''20 Magic Crash (MAX)'''
* 11 Free Points for first or second job skills
{{col|3|end}}
{{col|3|end}}


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* 7 Fire Charge (7)
* 7 Fire Charge (7)
* '''30 Charged Blow (MAX)'''
* '''30 Charged Blow (MAX)'''
* 11 Ice Charge (18)
* 11 Fire Charge (18)
* 18 Thunder Charge (18)
* 18 Thunder Charge (18)
* 18 Ice Charge (18)
* 18 Ice Charge (18)
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====Dragon Knight====
====Dragon Knight====
;No Magic Crash: Fury is your primary attack skill, and Wisdom gives a nice passive bonus even at 1 SP.
{{col|3|begin}}
;Low Dragon Fury: Fury is replaced with 4th job Dark Impale and Wisdom gives a nice passive bonus even at 1 SP.
* 1 Dragon Fury (1)
* 1 Dragon Fury (1)
* 1 Dragon Wisdom (1)
* 1 Dragon Wisdom (1)
* '''19 Dragon Fury (MAX)'''
* '''20 Dragon Buster (MAX)'''
* '''9 Dragon Wisdom (MAX)'''
* 3 Sacrifice (3)
* '''30 Dragon Roar (MAX)'''
* 10 Dragon Fury (11)
* '''20 Dragon Blood (MAX)'''
* '''17 Sacrifice (MAX)'''
* '''20 Magic Crash (MAX)'''
* '''20 Elemental Resistance (MAX)'''
{{col|3}}
;Low Dragon Buster: Buster is replaced with 4th job Dark Impale and Wisdom gives a nice passive bonus even at 1 SP.
* 1 Dragon Buster (1)
* 1 Dragon Wisdom (1)
* '''20 Dragon Fury (MAX)'''
* '''9 Dragon Wisdom (MAX)'''
* '''9 Dragon Wisdom (MAX)'''
* 3 Sacrifice (3)
* 3 Sacrifice (3)
* '''30 Dragon Roar (MAX)'''
* '''30 Dragon Roar (MAX)'''
* 10 Dragon Buster (11)
* '''20 Dragon Blood (MAX)'''
* '''20 Dragon Blood (MAX)'''
* '''20 Dragon Buster (MAX)'''
* '''17 Sacrifice (MAX)'''
* '''17 Sacrifice (MAX)'''
* '''20 Magic Crash (MAX)'''
* '''20 Elemental Resistance (MAX)'''
* '''20 Elemental Resistance (MAX)'''
* 11 Magic Crash (11)
{{col|3}}
;Low Resistance: You want both attacks and don't care that they will be replaced in 4th job.
* 1 Dragon Buster (1)
* 1 Dragon Fury (1)
* 1 Dragon Wisdom (1)
* '''19 Dragon Buster (MAX)'''
* '''9 Dragon Wisdom (MAX)'''
* 3 Sacrifice (3)
* '''30 Dragon Roar (MAX)'''
* '''19 Dragon Fury (MAX)'''
* '''20 Dragon Blood (MAX)'''
* '''17 Sacrifice (MAX)'''
* '''20 Magic Crash (MAX)'''
* 11 Elemental Resistance (11)
{{col|3|end}}


===Fourth Job (Level 120 to 200)===
===Fourth Job (Level 120 to 200)===
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This build is not recommended for those just starting the game. That said, it is a viable build for advanced players with money to burn and plenty of spare time. The general premise is to add all AP into HP and get a huge bonus from the HP Increase skill.  The advantages of this are that you can go to areas with extremely tough monsters, and not be killed thanks to how long it takes them to kill you. This is probably the build that will let you kill powerful monsters the soonest; however it is not cheap to do, nor easy. It is just possible earlier.  So you want to do this? There are some things you need to have. First, you need lots of money. Without money, training is incredibly slow, and even once you've got it to a higher level, you won't be able to afford pots. Second, if you want to get any use out of the character, you need at least one friend who is a Cleric. They will probably be more than happy to help heal you, since they get exp based on how much they heal, and you will have a lot of HP to heal. Third, if you want to do this quickly, you will need someone who can enter a party with you and train you.
This build is not recommended for those just starting the game. That said, it is a viable build for advanced players with money to burn and plenty of spare time. The general premise is to add all AP into HP and get a huge bonus from the HP Increase skill.  The advantages of this are that you can go to areas with extremely tough monsters, and not be killed thanks to how long it takes them to kill you. This is probably the build that will let you kill powerful monsters the soonest; however it is not cheap to do, nor easy. It is just possible earlier.  So you want to do this? There are some things you need to have. First, you need lots of money. Without money, training is incredibly slow, and even once you've got it to a higher level, you won't be able to afford pots. Second, if you want to get any use out of the character, you need at least one friend who is a Cleric. They will probably be more than happy to help heal you, since they get exp based on how much they heal, and you will have a lot of HP to heal. Third, if you want to do this quickly, you will need someone who can enter a party with you and train you.


Once you have these, you are ready to begin. The ideal stat build is as follows: 35 STR, and 4 for every other stat.  On each level up, put all your AP in HP. Apart from HP Increase, the SP usage is not very important since most of the 1st job skills are pretty much useless. If you want to try fighting for yourself, you will be weak, but you can get the damage increase skills first.
Once you have these, you are ready to begin. On each level up, put all your AP in HP. Apart from HP Increase, the SP usage is not very important since most of the 1st job skills are pretty much useless. If you want to try fighting for yourself, you will be weak, but you can get the damage increase skills first.


The Exchange Quest remains a reasonable way to gain experience early on, or you can do party quests, which is a much better way to get experience. At level 20, it costs approximately 100,000 mesos to level up using the [[MapleStory/Quests/Exchange Quest|Exchange Quest]] if you trade Solid Horns, which can generally be purchased for 50 mesos. So if you're poor, this may not be the best thing any more. The reason for the variance in price is that the prizes you get have different values - some are worth almost as much as the money the items cost, some are worth less than half. As for the Party Quest, you won't do any killing, but if you can find a willing party then go for it!
The Exchange Quest remains a reasonable way to gain experience early on, or you can do party quests, which is a much better way to get experience. At level 20, it costs approximately 100,000 mesos to level up using the [[MapleStory/Quests/Exchange Quest|Exchange Quest]] if you trade Solid Horns, which can generally be purchased for 50 mesos. So if you're poor, this may not be the best thing any more. The reason for the variance in price is that the prizes you get have different values - some are worth almost as much as the money the items cost, some are worth less than half. As for the Party Quest, you won't do any killing, but if you can find a willing party then go for it!
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Level 30 is the next interesting point. You've got here in whatever way, probably costing vast amounts of mesos, or taking a ridiculously long time, but you've done it. Now, all that's left before you and your ultimate success is the 2nd job advance test.  You will need accuracy and damage enhancing items to complete this.
Level 30 is the next interesting point. You've got here in whatever way, probably costing vast amounts of mesos, or taking a ridiculously long time, but you've done it. Now, all that's left before you and your ultimate success is the 2nd job advance test.  You will need accuracy and damage enhancing items to complete this.


You will need 40 accuracy to hit the fire boars and lupins, 80% of the times, that's not so bad. But you will have to get some really good DEX and accuracy bonus. Equips such as Pig's Illustrated, Brown Bandana, Accuracy work gloves, and sniper pills will work fine. With all these, you should be able to hit the monsters most of the times, just bring some warrior elixirs (from NLC) to increase your dmg (it may still be painfully low, probably around 100 per power strike). The advancement will probably take you at least an hour, but it is completable.
You will be able to hit the boars approximately 90% of the times, that's not so bad as they are a few levels higher than you. Just bring some warrior elixirs (from NLC) to increase your dmg (it may still be painfully low, probably around 300  per power strike). The advancement will probably take you several minutes, but it is completable.


Once you have done that, Congratulations! You will now be getting the most useful skill to you: Power Guard.  Power Guard is available to both Fighters and Pages, but Fighters are generally considered the better choice thanks to gaining several hundred HP when they choose their 2nd Job. Either way, Power Guard does the same thing - returns some of the damage monsters deal to you by running into you (bump damage) to the monsters. The reason it is so nice is because of how it works - it returns a percentage of the total damage done to you. Thus, the stronger the monster's attack, the more damage it will do to itself if you run into it. This damage ignores accuracy, so if the monster hits you, you hit it back, unless it hits you for 1 damage. In that case, you would not be doing any damage at all, so it records a "MISS".  As you can see, with a massive amount of HP, this means you can take on some of the strongest monsters in the game, and as long as you have a Cleric along or a bunch of pots, there's no risk of you even dying. Heck, if you feel bold, party a Cleric and go kill Crimson Balrog. You won't die if the cleric doesn't.
Once you have done that, Congratulations! You will now be getting the most useful skill to you: Power Guard.  Power Guard is available to both Fighters and Pages, but Fighters are generally considered the better choice thanks to gaining several hundred HP when they choose their 2nd Job. Either way, Power Guard does the same thing - returns some of the damage monsters deal to you by running into you (bump damage) to the monsters. The reason it is so nice is because of how it works - it returns a percentage of the total damage done to you. Thus, the stronger the monster's attack, the more damage it will do to itself if you run into it. This damage ignores accuracy, so if the monster hits you, you hit it back, unless it hits you for 1 damage. In that case, you would not be doing any damage at all, so it records a "MISS".  As you can see, with a massive amount of HP, this means you can take on some of the strongest monsters in the game, and as long as you have a Cleric along or a bunch of pots, there's no risk of you even dying. Heck, if you feel bold, party a Cleric and go kill Crimson Balrog. You won't die if the cleric doesn't.
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You may think that since warriors have access to daggers, they might be able to effectively use them.
You may think that since warriors have access to daggers, they might be able to effectively use them.


*For example, the DEX requirement for warrior-compatible daggers are usually 2x your level, which is the standard DEX build for warriors.
*For example, the DEX requirement for warrior-compatible daggers are usually 0 after Tempest.
*Also, daggers are already fast, so booster is probably unnecessary, and you can spend the points on something better.
*Also, daggers are already fast, so booster is probably unnecessary, and you can spend the points on something better.
*Also, daggers are one-handed, allowing you to use shields, too.
*Also, daggers are one-handed, allowing you to use shields, too.
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*Daggers have the lowest range.
*Daggers have the lowest range.
*Dagger scrolls cost extremely more than 1H warrior weapons.
*Dagger scrolls cost extremely more than 1H warrior weapons.


==Ultimate Explorer: UE Warrior==
==Ultimate Explorer: UE Warrior==
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===Ultimate Hero===
===Ultimate Hero===
When you reach 120, go to El Nath and talk to Tylus the 3rd job instructor.  Get a letter of recommendation.  Then, go to Leafre, Valley of the Antelope and talk to Harmonia the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon.  You can get them by killing Griffey & Manon, (Note: it may not drop on the first kill) or you can go to Eos Tower and talk to Vega on the 66th floor to buy a scroll for 10,000,000 and bring it to Chief Tatamo to trade for the star and pentagon.
When you reach 120, go to Leafre, Forest of the Priest (Hidden Portal at Valley of the Antelope) and talk to Harmonia the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon, obtained by killing Manon & Griffey.
 
Post Ascension, this quest changed.  You don't go to El Nath anymore, and you can no longer buy the star and pentagon for 10,000,000.  Also, you can't bring a party to help you.  This is a solo quest.  Manon & Griffey are in the same location as normal, but it's a special map that you, and only you, can get into when you have the quest.  They will always be there, and their HP will reset every time you die and start over.


A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.  The Maple Warrior skill book will be given when you finish the job advancement.  Advanced Combo requires the Advanced Combo skill book which drops from Zakum, and you need 6 SP on it to get the first pink orb.  Most people will agree Advanced Combo is the most important skill to max first, but since you probably won't have the book... Level 30 Brandish hits 3, twice at 240% (480%) and Level 1 Intrepid Slash hits 3, three times at 152% (456%) which is a little less, but it has better range and it cost less to use (it's damage is finally equal at level 5).
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.  The Maple Warrior skill book will be given when you finish the job advancement.  Advanced Combo requires the Advanced Combo skill book which drops from Zakum, and you need 6 SP on it to get the first pink orb.  Most people will agree Advanced Combo is the most important skill to max first, but since you probably won't have the book... Level 30 Brandish hits 3, twice at 240% (480%) and Level 1 Intrepid Slash hits 3, three times at 152% (456%) which is a little less, but it has better range and it cost less to use (it's damage is finally equal at level 5).


;Regular Build
;Regular Build
*'''Level 120''': +1 Rush (1), +1 Monster Magnet (1), +1 Intrepid Slash (1)
*'''Level 120''': +1 Rush (1), +1 Advanced Final Attack (1), +1 Intrepid Slash (1)
*'''Level 121''': +1 Combat Mastery (1),  +2 Intrepid Slash (3)
*'''Level 121''': +1 Combat Mastery (1),  +2 Intrepid Slash (3)
*'''Level 122''': +3 Combat Mastery (4)
*'''Level 122''': +3 Combat Mastery (4)
*'''Level 123''': +3 Combat Mastery (7)
*'''Level 123''': +3 Combat Mastery (7)
*'''Level 124''': +3 '''Combat Mastery''' (10)
*'''Level 124''': +3 '''Combat Mastery''' (10)
*'''Level 125''': +2 Intrepid Slash (5), +1 (start saving for Advanced Combo)
*'''Level 125''': +3 Intrepid Slash (6)
*'''Level 126''': +3 Intrepid Slash (9)
*'''Level 127''': +1 Intrepid Slash (10), +2 (start saving for Advanced Combo)


If you don't have Advanced Combo yet, Combat Mastery is a good choice as it is only 10 SP to max and will improve your other attacks like Soul Driver.  Max Advanced Combo or Intrepid Slash next depending on if you are able to get the skill book.
If you don't have Advanced Combo yet, Combat Mastery is a good choice as it is only 10 SP to max and will improve your other attacks like Soul Driver.  Max Advanced Combo or Intrepid Slash next depending on if you are able to get the skill book.
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*'''Power Stance''': Level 30
*'''Power Stance''': Level 30
*'''Enrage''': Level 30
*'''Advanced Final Attack''': Level 30
*'''Hero's Will''': Level 5
*'''Hero's Will''': Level 5


*'''Achilles''': Level 30
*'''Enrage''': Level 30
*'''Maple Warrior''': Level 30
*'''Maple Warrior''': Level 30


*'''Monster Magnet''': Level 30
*'''Monster Magnet''': Level 30
*'''Rush''': Level 30
*'''Rush''': Level 30


===Spearman===
===Spearman===
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*'''Level 81''': +3 Dragon Buster (19)
*'''Level 81''': +3 Dragon Buster (19)
*'''Level 82''': +1 '''Dragon Buster''' (20) +2 Dragon Strength (2)
*'''Level 82''': +1 '''Dragon Buster''' (20) +2 Dragon Strength (2)
*'''Level 83''': +2 Dragon Strength (5)
*'''Level 83''': +3 Dragon Strength (5)
*'''Level 84''': +2 Dragon Strength (8)
*'''Level 84''': +3 Dragon Strength (8)
*'''Level 85''': +2 Dragon Strength (11)
*'''Level 85''': +3 Dragon Strength (11)
*'''Level 86''': +2 Dragon Strength (14)
*'''Level 86''': +3 Dragon Strength (14)
*'''Level 87''': +2 Dragon Strength (17)
*'''Level 87''': +3 Dragon Strength (17)
*'''Level 88''': +2 '''Dragon Strength''' (20)
*'''Level 88''': +3 '''Dragon Strength''' (20)


;Alternate Build
;Alternate Build
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*'''Level 81''': +3 Dragon Strength (18)
*'''Level 81''': +3 Dragon Strength (18)
*'''Level 82''': +2 '''Dragon Strength''' (20) +1 Dragon Buster (2)
*'''Level 82''': +2 '''Dragon Strength''' (20) +1 Dragon Buster (2)
*'''Level 83''': +2 Dragon Buster (5)
*'''Level 83''': +3 Dragon Buster (5)
*'''Level 84''': +2 Dragon Buster (8)
*'''Level 84''': +3 Dragon Buster (8)
*'''Level 85''': +2 Dragon Buster (11)
*'''Level 85''': +3 Dragon Buster (11)
*'''Level 86''': +2 Dragon Buster (14)
*'''Level 86''': +3 Dragon Buster (14)
*'''Level 87''': +2 Dragon Buster (17)
*'''Level 87''': +3 Dragon Buster (17)
*'''Level 88''': +2 '''Dragon Buster''' (20)
*'''Level 88''': +3 '''Dragon Buster''' (20)


*'''Level 89''': +3 Dragon Roar (4)
*'''Level 89''': +3 Dragon Roar (4)
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;End Result
;End Result
*'''Dragon Wisdom''': Level 10
*'''Dragon Wisdom''': Level 10
*'''Dragon Buster''': Level 20
*'''Dragon Buster''': Level 20 (or 11)
*'''Dragon Strength''': Level 20
*'''Dragon Strength''': Level 20
*'''Dragon Roar''': Level 30
*'''Dragon Roar''': Level 30
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Most people say Fury is more important for 3rd job training because its fast and hits 6.  This can be useful at large mobs such as Roids, but you will probably use Soul Driver instead.  Another thing to consider is Fury only hits once per attk.  Buster hits 3 times per attk, so when training at higher level mobs, it will miss less and hit more criticals which can make training faster, as well as give more power earlier.
Most people say Fury is more important for 3rd job training because its fast and hits 6.  This can be useful at large mobs such as Roids, but you will probably use Soul Driver instead.  Another thing to consider is Fury only hits once per attk.  Buster hits 3 times per attk, so when training at higher level mobs, it will miss less and hit more criticals which can make training faster, as well as give more power earlier.


Dragon Buster is still somewhat useful in 4th job early on, but Dragon Fury is completely replaced with 1 SP on Dark Impale, so it does not need to be maxed.  You could max Dragon Fury and leave Elemental Resistance at 11, but why?  Post Ascension, max Dragon Fury and leaving Elemental Resistance at 11 is no longer preferred.
Dragon Buster and Dragon Fury are both completely replaced with 1 SP on 4th job Dark Impale, so Fury does not need to be maxed.  You could max Dragon Fury and leave Elemental Resistance at 11, but why?  Post Ascension, max Dragon Fury and leaving Elemental Resistance at 11 is no longer preferred.  If you have an SP reset, consider leaving Buster at 11, because Fury cast faster, and Dark Impale is stronger anyway.


===Ultimate Dark Knight===
===Ultimate Dark Knight===
When you reach 120, go to El Nath and talk to Tylus the 3rd job instructor.  Get a letter of recommendation.  Then, go to Leafre, Valley of the Antelope and talk to Harmonia the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon.  You can get them by killing Griffey & Manon, (Note: it may not drop on the first kill) or you can go to Eos Tower and talk to Vega on the 66th floor to buy a scroll for 10,000,000 and bring it to Chief Tatamo to trade for the star and pentagon.
When you reach 120, go to Leafre, Forest of the Priest (Hidden Portal at Valley of the Antelope) and talk to Harmonia the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon, obtained by killing Manon & Griffey.
 
Post Ascension, this quest changed.  You don't go to El Nath anymore, and you can no longer buy the star and pentagon for 10,000,000.  Also, you can't bring a party to help you.  This is a solo quest.  Manon & Griffey are in the same location as normal, but it's a special map that you, and only you, can get into when you have the quest.  They will always be there, and their HP will reset every time you die and start over.


A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.  The Maple Warrior skill book will be given when you finish the job advancement.
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.  The Maple Warrior skill book will be given when you finish the job advancement.
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*'''Level 125''': +3 Beholder (6)
*'''Level 125''': +3 Beholder (6)
*'''Level 126''': +3 Beholder (9)
*'''Level 126''': +3 Beholder (9)
*'''Level 127''': +3 '''Beholder''' (10)
*'''Level 127''': +1 '''Beholder''' (10), +2 Hex of the Beholder (2)
*'''Level 128''': +3 Dark Impale (4)
*'''Level 128''': +3 Hex of the Beholder (5)
*'''Level 128''': +3 Dark Impale (7)
*'''Level 129''': +3 Hex of the Beholder (8)
*'''Level 128''': +3 Dark Impale (10)


Take Berserk to about level 15 early if you can get the skill book.
Take Berserk to about level 15 early if you can get the skill book.
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;End Result  (This shows max all, but you could leave points off Rush or Monster Magnet)
;End Result  (This shows max all, but you could leave points off Rush or Monster Magnet)
*'''Beholder''': Level 10
*'''Beholder''': Level 10
*'''Hex of the Beholder''': Level 20
*'''Dark Impale''': Level 30
*'''Dark Impale''': Level 30
*'''Berserk''': Level 30
*'''Berserk''': Level 30


*'''Hex of the Beholder''': Level 20
*'''Power Stance''': Level 30
*'''Power Stance''': Level 30
*'''Hero's Will''': Level 5
*'''Hero's Will''': Level 5
 
*'''Revenge of the Beholder''': Level 10
*'''Aura of the Beholder''': Level 20
*'''Aura of the Beholder''': Level 20
*'''Revenge of the Beholder''': Level 10


*'''Maple Warrior''': Level 30
*'''Maple Warrior''': Level 30
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