MapleStory/Will: Difference between revisions

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143 bytes added ,  10 July 2022
→‎Skills: fix hp blocks
(Added information for Easy Will. Source: https://namu.wiki/w/%EC%9C%8C(%EB%A9%94%EC%9D%B4%ED%94%8C%EC%8A%A4%ED%86%A0%EB%A6%AC)/%EB%B3%B4%EC%8A%A4%20%EB%AA%AC%EC%8A%A4%ED%84%B0#s-2.2)
(→‎Skills: fix hp blocks)
 
(2 intermediate revisions by the same user not shown)
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*Easy/Normal: 6% per 1.2 seconds after not taking damage for 1 second
*Easy/Normal: 6% per 1.2 seconds after not taking damage for 1 second
*Hard: 3% per 1.2 seconds after not taking damage for 2 seconds
*Hard: 3% per 1.2 seconds after not taking damage for 2 seconds
Regeneration does not apply while dead, and if all webs fully cover the map in Phase 3 even when invincible.
Regeneration does not apply while dead. Being truly invincible will count as not getting hit even if it is hitting the character visually (and would hit if the character is not truly invincible).
;All Phases
;All Phases
*Summons spider legs around the map that will strike the area directly above or below it after 1 second (phase 2: 0.7 seconds), dealing 20% damage. Consecutive summons will '''always be in a different spot'''.
*Summons spider legs around the map that will strike the area directly above or below it after 1 second (phase 2: 0.7 seconds), dealing 20% damage. Consecutive summons will '''always be in a different spot'''.
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Moonlight skill: Consume 45% moonlight to change dimensions and nullifies damage taken for 3 seconds afterwards.
Moonlight skill: Consume 45% moonlight to change dimensions and nullifies damage taken for 3 seconds afterwards.


HP Blocks: 1%, 34%, 67% (HP will not go below these values if the team does not clear the test)
HP Blocks: 0.4%, 33.4%, 66.7% (HP will not go below these values if the team does not clear the test)


Will has 3 HP bars, the main HP bar and the 2 dimension HP bars. Only the dimension HP bars can be depleted, and when Will performs a screen crack attack at fixed periods, all 3 HP bars will be set to the higher within the 2 dimension HP bars. This effect is not affected by Bowmaster's Wounds Shot debuff effects. The last 1% HP will be depleted automatically when the HP block is released, there is no need to deplete the dimension HP.
Will has 3 HP bars, the main HP bar and the 2 dimension HP bars. Only the dimension HP bars can be depleted, and when Will performs a screen crack attack at fixed periods, all 3 HP bars will be set to the higher within the 2 dimension HP bars. This effect is not affected by Bowmaster's Wounds Shot debuff effects. The last 1% HP will be depleted automatically when the HP block is released, there is no need to deplete the dimension HP.
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**1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:49), then every 2 minutes and 1 second after the screen crack is made, the dark red eye will reappear.
**1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:49), then every 2 minutes and 1 second after the screen crack is made, the dark red eye will reappear.
**'''HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions'''.
**'''HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions'''.
*HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to '''exactly 1% or 34% or 67%''')
*HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to the thresholds)
**Force transport everyone to one of the dimensions evenly and summons a dark eye on the ground '''(for solo mode, you will be transported to purple)'''. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. '''You should be in the shield after 20 seconds from the start of test'''. Attack the eye to spawn dark debris or yellow bubbles on the opposite dimension.
**Force transport everyone to one of the dimensions evenly and summons a dark eye on the ground '''(for solo mode, you will be transported to purple)'''. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. '''You should be in the shield after 20 seconds from the start of test'''. Attack the eye to spawn dark debris or yellow bubbles on the opposite dimension.
**Dark debris will also fall and deal 60% damage if you touch it.
**Dark debris will also fall and deal 60% damage if you touch it.
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Moonlight Skill: Consumes 30% moonlight to remove healing block for 7 seconds (5 seconds potion cooldown still applies). Cooldown 5 seconds.
Moonlight Skill: Consumes 30% moonlight to remove healing block for 7 seconds (5 seconds potion cooldown still applies). Cooldown 5 seconds.


HP Blocks: 1%, 51% (HP will not go below these values if the team does not clear the test)
HP Blocks: 0.4%, 50% (HP will not go below these values if the team does not clear the test)
*Throughout the fight, block all healing effects '''including drain'''.
*Throughout the fight, block all healing effects '''including drain'''.
*Summons web walls at the ends of the map to deal 90% damage in Normal Mode, 100% damage in Hard mode to anyone who touched it.
*Summons web walls at the ends of the map to deal 90% damage in Normal Mode, 100% damage in Hard mode to anyone who touched it.
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*Every 35 seconds, poisons 1 party member at random for 15 seconds. The properties of the poison is as such.
*Every 35 seconds, poisons 1 party member at random for 15 seconds. The properties of the poison is as such.
**Poisoned member deals '''30% increased final damage'''.
**Poisoned member deals '''30% increased final damage'''.
**Poisoned member dies automatically if not dealing damage for 7 seconds
**Poisoned member dies automatically if not dealing damage by attacking directly, for 7 consecutive seconds.
**Everyone else excluding Will, takes 30% damage every second for being near the poisoned player.
**Everyone else excluding Will, takes 30% damage every second for being near the poisoned player.
**If poisoned player dies, the poison will spread to that particular area, and another player will inherit the poison at random, and the duration will also be inherited by both the new poisoned player and the poison cloud area. (Poison cloud cannot be extinguished using Mist Explosion)
**If poisoned player dies, the poison will spread to that particular area, and another player will inherit the poison at random, and the duration will also be inherited by both the new poisoned player and the poison cloud area. (Poison cloud cannot be extinguished using Mist Explosion)
**Players in the poisoned area do not deal increased final damage, and takes 30% damage every second while inside.
**Players in the poisoned area or near the poisoned player do not deal increased final damage, and takes 30% damage every second while inside.


==Rewards==
==Rewards==

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