Mass Effect 2/Prologue: Difference between revisions

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{{Header Nav|game=Mass Effect 2}}
{{Header Nav|game=Mass Effect 2}}
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== The End ==
== The End ==
After the events surrounding the destruction of Sovereign, the Citadel Council has sent Shepard off to hunt the geth.  But for those who know what was really going on, the geth hunt seems like little more than a wasteful show.  On a routine patrol cruise the ''Normandy'' falls under attack by an unknown vessel.  Powerful laser blasts wrack the ship as the crewers scramble to evacuate.  Fires burn bright on all decks, crewers asphyxiate as the CIC vents all of its air, whole sections of the ''Normandy'' are simply gone.  Joker, however, refuses to let the Normandy go...
After the events surrounding the destruction of Sovereign, the Citadel Council has sent Shepard off to hunt the geth.  But for those who know what was really going on, the geth hunt seems like little more than a wasteful show.  On a routine patrol cruise the ''Normandy'' falls under attack by an unknown vessel.  Powerful laser blasts wrack the ship as the crewers scramble to evacuate.  Fires burn bright on all decks, crewers asphyxiate as the CIC vents all of its air, whole sections of the ''Normandy'' are simply gone.  Joker, however, refuses to let the Normandy go...


{{achievement
{{achievement
|achievement=Missing in Action
|name=Missing in Action
|points=5
|g=5
|trophy=bronze
|image=MassEffect2 MissingInAction.jpg
|image=MassEffect2 MissingInAction.jpg
|description=Save your crew from an overwhelming attack  
|description=Save your crew from an overwhelming attack  
}}
}}
From here you take control of Shepard for the first time. Head forward, around the remains of the mess hall, and up the stairs on your right to enter the flight deck. Take a moment to soak in the full extent of the attack's damage and continue straight ahead toward the ship's bow. Upon reaching Joker, tell him what ever you have to to get him off the ship. With Joker safely in an escape pod, a blast will send Shepard flying from the ''Normandy''. Now stranded, with your hardsuit breached, all that remains is to plummet to the world below, to glow brilliantly with the heat of re-entry.
From here you take control of Shepard for the first time. Head forward, around the remains of the mess hall, and up the stairs on your right to enter the flight deck. Take a moment to soak in the full extent of the attack's damage and continue straight ahead toward the ship's bow. Upon reaching Joker, tell him what ever you have to in order to get him off the ship and out of harm's way. With Joker safely in an escape pod, a blast will send Shepard flying from the ''Normandy''. Now stranded, with your hardsuit breached, all that remains is to plummet to the world below, to glow brilliantly with the heat of re-entry.
{{-}}
{{-}}
== The Beginning ==
== The Beginning ==
{{achievement
{{achievement
|achievement=Scholar
|name=Scholar
|points=15
|g=15
|trophy=bronze
|image=MassEffect2 Scholar.jpg
|image=MassEffect2 Scholar.jpg
|description=Unlock 15 new Mass Effect 2 codex entries
|description=Unlock 15 new Mass Effect 2 codex entries
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{{achievement
{{achievement
|achievement=Fashionista
|name=Fashionista
|points=5
|g=5
|trophy=bronze
|image=MassEffect2 Fashionista.jpg
|image=MassEffect2 Fashionista.jpg
|description=Personalize your armor in your quarters  
|description=Personalize your armor in your quarters  
|float=left
}}
}}
Once you've found Wilson, grab some medi-gel from the first aid station on the wall and then use your Unity power to administer it ({{control|{{xbox|RB}}|hold {{kbd|LShift}} then select Unity with {{mouse|l}}}}).  After chatting with Wilson, use his Overload power to clear a path to the next room where you'll find a datapad ripe for hacking.  Continue on to the shuttle bay and head up toward the right, opening the door there.  You can use this room to take cover while you pick off the remaining mechs.  Open the other door in here to find your ride off this station (and a few other surprises).
Once you've found Wilson, grab some medi-gel from the first aid station on the wall and then use your Unity power to administer it ({{control|{{xbox|RB}}|hold {{kbd|LShift}} then select Unity with {{mouse|l}}}}).  After chatting with Wilson, use his Overload power to clear a path to the next room where you'll find a datapad ripe for hacking.  Continue on to the shuttle bay and head up toward the right, opening the door there.  You can use this room to take cover while you pick off the remaining mechs.  Open the other door in here to find your ride off this station (and a few other surprises).


{{achievement
{{achievement
|achievement=Very Elusive
|name=Very Elusive
|points=10
|g=10
|trophy=bronze
|image=MassEffect2 VeryElusive.jpg
|image=MassEffect2 VeryElusive.jpg
|description=Return to active duty  
|description=Return to active duty  
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