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The game begins with a single colonized homeworld and two scout ships that can be used to explore nearby stars. As the game progresses, new worlds are discovered, other races encountered, worlds colonized and wars fought. Despite their different backgrounds and homeworlds, all races possess legends of the Orions, a master race that once controlled the galaxy, and their protected homeworld containing powerful secrets and technology. The homeworld is found in the Orion star system and is defended by a powerful robotic starship, the Guardian. | The game begins with a single colonized homeworld and two scout ships that can be used to explore nearby stars. As the game progresses, new worlds are discovered, other races encountered, worlds colonized and wars fought. Despite their different backgrounds and homeworlds, all races possess legends of the Orions, a master race that once controlled the galaxy, and their protected homeworld containing powerful secrets and technology. The homeworld is found in the Orion star system and is defended by a powerful robotic starship, the Guardian. | ||
Core Concept | |||
The entire game can be summed up by saying "Make the best with what you have every step of the way" | |||
This is key to the replayability of the game and why this game remains playable and fun even as a computer game that is more than 15 years old. Every single game you will be thrown on your own resources and you will have to make the best with what you have every step of the way. | |||
This underlying theme impacts every decision you will ever make when playing this game as long as you have not reached a point where the opponents are no longer threatening to you, at which time the game is effectively over and just needs to be brought to a close. | |||
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Revision as of 19:03, 2 December 2009
Template:Series disambig Master of Orion (MOO1) is the first in the Master of Orion series. It was developed by Simtex; Steve Barcia and Ken Burd designed it. The game was designed to use MS-DOS and was published by MicroProse in 1993. Most reviews by critics and players were very favorable.
This game is no longer sold.
Template:Continue Nav The game begins with a single colonized homeworld and two scout ships that can be used to explore nearby stars. As the game progresses, new worlds are discovered, other races encountered, worlds colonized and wars fought. Despite their different backgrounds and homeworlds, all races possess legends of the Orions, a master race that once controlled the galaxy, and their protected homeworld containing powerful secrets and technology. The homeworld is found in the Orion star system and is defended by a powerful robotic starship, the Guardian.
Core Concept
The entire game can be summed up by saying "Make the best with what you have every step of the way"
This is key to the replayability of the game and why this game remains playable and fun even as a computer game that is more than 15 years old. Every single game you will be thrown on your own resources and you will have to make the best with what you have every step of the way.
This underlying theme impacts every decision you will ever make when playing this game as long as you have not reached a point where the opponents are no longer threatening to you, at which time the game is effectively over and just needs to be brought to a close.
Table of Contents
- Technology tree
- Computers
- Construction
- Force Fields
- Planetology
- Propulsion
- Weapons
- Game stages
- Key techs
- Techs always available
- Tech trading
- Comparative tree
- Preparing yourself for war
- Warship design
- Killing the Guardian
- General battle tactics
- Winning defensive battles
- Winning with beam weapons
- Winning with missiles
- Winning with invasion
- Invade and Capture Techs
- Managing newly conquered colonies
- Interplanetary reserve
- Game roadmap