Master of Orion/Tips and Tricks: Difference between revisions

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If you have tiny little hostile planets in early development and you have Atmospheric Terraforming being researched, then use the Planetary Reserve to speed up the development of the tiny planets.  It won't cost much and it will help them a lot.  When the bulb is nearly full (or you're in % chance to break through) set the tiny planets to maximum terraforming.  When the tech does arrive, set them to maximum industry.  Then they'll make rather lighter work of the transformation.
If you have tiny little hostile planets in early development and you have Atmospheric Terraforming being researched, then use the Planetary Reserve to speed up the development of the tiny planets.  It won't cost much and it will help them a lot.  When the bulb is nearly full (or you're in % chance to break through) set the tiny planets to maximum terraforming.  When the tech does arrive, set them to maximum industry.  Then they'll make rather lighter work of the transformation.


== Silly Reserve Tricks ==
If you have a Rich world and an Artifacts world, you get the most research out of your population by having the Rich world fund your reserve and spending that reserve at the Artifacts world.
If you have an Ultra Rich world, you can have it fund into reserve then spend your reserve at the Ultra Rich for even *more* Reserve every turn. And similar to the above trick, funding the Reserve at your Ultra Rich and then spending it to research at other planets is more efficient than researching at the Ultra Rich.


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