Master of Orion II: Battle at Antares/Battle tactics: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 29: Line 29:


== Winning defensive battles ==
== Winning defensive battles ==
{{sect-stub}}
You need to be aware that you may not be considered the defender even if you control the star system in which the combat takes place. If you elect to attack the enemy fleet, you are considered the aggressor, regardless of other considerations. This means that you cannot use your planetary defenses in such circumstances. Keep in mind, though, that if neither side engages combat, your planets in the system will be [[../Feeding_your_people#Blockade and its effects|blockaded]].
 
Once you are in combat, you should decide whether it is advantageous to wait. If your opponent uses missiles, waiting can help you shoot them down (if you go first, they won't have fired any missiles yet). Even if they're using beam weapons, you can close the distance between your ship and theirs more easily if you go second. Of course, waiting does you no good if the enemy is capable of destroying your ship before you get a chance to react! The reverse is also true: waiting probably does more harm than good if you can destroy their ship before they have a chance to react, as well.


== Winning in ground combat ==
== Winning in ground combat ==
Anonymous user