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(→starting techs: none) |
(→50 RP: Chemistry: missile stats) |
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Line 9: | Line 9: | ||
This is a "''general''" tech level - even Uncreatives get all the techs. | This is a "''general''" tech level - even Uncreatives get all the techs. | ||
;Nuclear Missile | ;Nuclear Missile | ||
Ship Weapon that does 8 points of damage when it hits ( | Ship Weapon that does 8 points of damage when it hits. All missiles travel at a combat speed of 8 + (2 x the number of parsecs the empire's drive travel per turn on the Galaxy map); that's 14 to 22 squares per combat turn.<br />Miniaturization: Reduces size and cost.<br />Modifications: (0) EMG if you have that tech; (1) ARM, FST; (2) MIRV. | ||
;Standard Fuel Cells | ;Standard Fuel Cells | ||
Enables ships to travel go up to 4 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. | Enables ships to travel go up to 4 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. |
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